Keyboard: eat key before running mapping

To see why this is needed, compare the following flows:
  - user: press key 'j' with Super already pressed
  - Keyboard: handle mapping, focusing next view
  - Seat: send wl_keyboard.enter with keys Super and 'j'
  - Keyboard: eat key 'j'
versus:
  - user: press key 'j' with Super already pressed
  - Keyboard: eat key 'j'
  - Keyboard: handle mapping, focusing next view
  - Seat: send wl_keyboard.enter with key Super.

The necessity of this was already mentioned in 1e3b8ed1; however,
without a comment in code, it was removed in 393bfb42 as superfluous.
Hopefully, the newly added comment will prevent such mistakes in the
future.

Fixes https://github.com/riverwm/river/issues/978
This commit is contained in:
tiosgz 2024-02-04 15:05:37 +00:00 committed by Isaac Freund
parent 66f1881a72
commit 4685f6906d
No known key found for this signature in database
GPG Key ID: 86DED400DDFD7A11
2 changed files with 28 additions and 2 deletions

View File

@ -143,7 +143,10 @@ fn handleKey(listener: *wl.Listener(*wlr.Keyboard.event.Key), event: *wlr.Keyboa
// We can only eat a key on press; never on release
if (released) break :blk self.eaten_keycodes.remove(event.keycode);
if (self.device.seat.handleMapping(keycode, modifiers, released, xkb_state)) {
if (self.device.seat.hasMapping(keycode, modifiers, released, xkb_state)) {
// The key needs to be eaten before the mapping is run
// Otherwise the mapping may e.g. trigger a focus change which sends an incorrect
// wl_keyboard.enter event since eaten_keycodes has not yet been updated.
break :blk self.eaten_keycodes.add(event.keycode, .mapping);
} else if (self.getInputMethodGrab() != null) {
break :blk self.eaten_keycodes.add(event.keycode, .im_grab);
@ -158,7 +161,11 @@ fn handleKey(listener: *wl.Listener(*wlr.Keyboard.event.Key), event: *wlr.Keyboa
wlr_seat.setKeyboard(self.device.wlr_device.toKeyboard());
wlr_seat.keyboardNotifyKey(event.time_msec, event.keycode, event.state);
},
.mapping => {},
.mapping => if (!released) {
// We handle release mappings separately, regardless of whether press mapping exists
const handled = self.device.seat.handleMapping(keycode, modifiers, released, xkb_state);
assert(handled);
},
.im_grab => if (self.getInputMethodGrab()) |keyboard_grab| {
keyboard_grab.setKeyboard(keyboard_grab.keyboard);
keyboard_grab.sendKey(event.time_msec, event.keycode, event.state);

View File

@ -359,6 +359,25 @@ pub fn enterMode(self: *Self, mode_id: u32) void {
}
}
/// Is there a user-defined mapping for passed keycode, modifiers and keyboard state?
pub fn hasMapping(
self: *Self,
keycode: xkb.Keycode,
modifiers: wlr.Keyboard.ModifierMask,
released: bool,
xkb_state: *xkb.State,
) bool {
const modes = &server.config.modes;
for (modes.items[self.mode_id].mappings.items) |*mapping| {
if (mapping.match(keycode, modifiers, released, xkb_state, .no_translate) or
mapping.match(keycode, modifiers, released, xkb_state, .translate))
{
return true;
}
}
return false;
}
/// Handle any user-defined mapping for passed keycode, modifiers and keyboard state
/// Returns true if a mapping was run
pub fn handleMapping(