Parially refactor commands to take a *Seat

This commit is contained in:
Isaac Freund 2020-04-13 19:25:37 +02:00
parent b822084f39
commit 3cb52c4898
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GPG Key ID: 86DED400DDFD7A11
4 changed files with 116 additions and 115 deletions

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@ -2,7 +2,7 @@ const std = @import("std");
const c = @import("c.zig"); const c = @import("c.zig");
const Log = @import("log.zig").Log; const Log = @import("log.zig").Log;
const Server = @import("server.zig").Server; const Seat = @import("seat.zig").Seat;
const View = @import("view.zig").View; const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack; const ViewStack = @import("view_stack.zig").ViewStack;
@ -14,107 +14,162 @@ pub const Arg = union {
none: void, none: void,
}; };
pub const Command = fn (server: *Server, arg: Arg) void; pub const Command = fn (seat: *Seat, arg: Arg) void;
/// Exit the compositor, terminating the wayland session. /// Exit the compositor, terminating the wayland session.
pub fn exitCompositor(server: *Server, arg: Arg) void { pub fn exitCompositor(seat: *Seat, arg: Arg) void {
c.wl_display_terminate(server.wl_display); c.wl_display_terminate(seat.input_manager.server.wl_display);
} }
/// Shift focus to the next visible view, wrapping if needed. /// Focus the next visible view in the stack, wrapping if needed. Does
pub fn focusNextView(server: *Server, arg: Arg) void { /// nothing if there is only one view in the stack.
server.root.focusNextView(); pub fn focusNextView(seat: *Seat, arg: Arg) void {
// FIXME: this need to be rewritten the next commit adding a focus stack
//const output = self.focusedOutput();
//if (self.focused_view) |current_focus| {
// // If there is a currently focused view, focus the next visible view in the stack.
// const current_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
// var it = ViewStack(View).iterator(current_node, output.current_focused_tags);
// // Skip past the current node
// _ = it.next();
// // Focus the next visible node if there is one
// if (it.next()) |node| {
// node.view.focus(node.view.wlr_xdg_surface.surface);
// return;
// }
//}
//// There is either no currently focused view or the last visible view in the
//// stack is focused and we need to wrap.
//var it = ViewStack(View).iterator(output.views.first, output.current_focused_tags);
//if (it.next()) |node| {
// node.view.focus(node.view.wlr_xdg_surface.surface);
//} else {
// // Otherwise clear the focus since there are no visible views
// self.clearFocus();
//}
} }
/// Shift focus to the previous visible view, wrapping if needed. /// Focus the previous view in the stack, wrapping if needed. Does nothing
pub fn focusPrevView(server: *Server, arg: Arg) void { /// if there is only one view in the stack.
server.root.focusPrevView(); pub fn focusPrevView(seat: *Seat, arg: Arg) void {
// FIXME: this need to be rewritten the next commit adding a focus stack
//const output = self.focusedOutput();
//if (self.focused_view) |current_focus| {
// // If there is a currently focused view, focus the previous visible view in the stack.
// const current_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
// var it = ViewStack(View).reverseIterator(current_node, output.current_focused_tags);
// // Skip past the current node
// _ = it.next();
// // Focus the previous visible node if there is one
// if (it.next()) |node| {
// node.view.focus(node.view.wlr_xdg_surface.surface);
// return;
// }
//}
//// There is either no currently focused view or the first visible view in the
//// stack is focused and we need to wrap.
//var it = ViewStack(View).reverseIterator(output.views.last, output.current_focused_tags);
//if (it.next()) |node| {
// node.view.focus(node.view.wlr_xdg_surface.surface);
//} else {
// // Otherwise clear the focus since there are no visible views
// self.clearFocus();
//}
} }
/// Modify the number of master views /// Modify the number of master views
pub fn modifyMasterCount(server: *Server, arg: Arg) void { pub fn modifyMasterCount(seat: *Seat, arg: Arg) void {
const delta = arg.int; const delta = arg.int;
const output = server.root.focusedOutput(); const root = &seat.input_manager.server.root;
const output = root.focusedOutput();
output.master_count = @intCast( output.master_count = @intCast(
u32, u32,
std.math.max(0, @intCast(i32, output.master_count) + delta), std.math.max(0, @intCast(i32, output.master_count) + delta),
); );
server.root.arrange(); root.arrange();
} }
/// Modify the percent of the width of the screen that the master views occupy. /// Modify the percent of the width of the screen that the master views occupy.
pub fn modifyMasterFactor(server: *Server, arg: Arg) void { pub fn modifyMasterFactor(seat: *Seat, arg: Arg) void {
const delta = arg.float; const delta = arg.float;
const output = server.root.focusedOutput(); const root = &seat.input_manager.server.root;
const output = root.focusedOutput();
const new_master_factor = std.math.min( const new_master_factor = std.math.min(
std.math.max(output.master_factor + delta, 0.05), std.math.max(output.master_factor + delta, 0.05),
0.95, 0.95,
); );
if (new_master_factor != output.master_factor) { if (new_master_factor != output.master_factor) {
output.master_factor = new_master_factor; output.master_factor = new_master_factor;
server.root.arrange(); root.arrange();
} }
} }
/// Bump the focused view to the top of the stack. /// Bump the focused view to the top of the stack.
/// TODO: if the top of the stack is focused, bump the next visible view. /// TODO: if the top of the stack is focused, bump the next visible view.
pub fn zoom(server: *Server, arg: Arg) void { pub fn zoom(seat: *Seat, arg: Arg) void {
if (server.root.focused_view) |current_focus| { // FIXME rewrite after next commit adding focus stack
const output = server.root.focusedOutput(); //if (server.root.focused_view) |current_focus| {
const node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus); // const output = server.root.focusedOutput();
if (node != output.views.first) { // const node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
output.views.remove(node); // if (node != output.views.first) {
output.views.push(node); // output.views.remove(node);
server.root.arrange(); // output.views.push(node);
} // server.root.arrange();
} // }
//}
} }
/// Switch focus to the passed tags. /// Switch focus to the passed tags.
pub fn focusTags(server: *Server, arg: Arg) void { pub fn focusTags(seat: *Seat, arg: Arg) void {
const tags = arg.uint; const tags = arg.uint;
const output = server.root.focusedOutput(); const root = &seat.input_manager.server.root;
const output = root.focusedOutput();
output.pending_focused_tags = tags; output.pending_focused_tags = tags;
server.root.arrange(); root.arrange();
} }
/// Toggle focus of the passsed tags. /// Toggle focus of the passsed tags.
pub fn toggleTags(server: *Server, arg: Arg) void { pub fn toggleTags(seat: *Seat, arg: Arg) void {
const tags = arg.uint; const tags = arg.uint;
const output = server.root.focusedOutput(); const root = &seat.input_manager.server.root;
const output = root.focusedOutput();
const new_focused_tags = output.current_focused_tags ^ tags; const new_focused_tags = output.current_focused_tags ^ tags;
if (new_focused_tags != 0) { if (new_focused_tags != 0) {
output.pending_focused_tags = new_focused_tags; output.pending_focused_tags = new_focused_tags;
server.root.arrange(); root.arrange();
} }
} }
/// Set the tags of the focused view. /// Set the tags of the focused view.
pub fn setFocusedViewTags(server: *Server, arg: Arg) void { pub fn setFocusedViewTags(seat: *Seat, arg: Arg) void {
const tags = arg.uint; // FIXME
if (server.root.focused_view) |view| { //const tags = arg.uint;
if (view.current_tags != tags) { //if (server.root.focused_view) |view| {
view.pending_tags = tags; // if (view.current_tags != tags) {
server.root.arrange(); // view.pending_tags = tags;
} // server.root.arrange();
} // }
//}
} }
/// Toggle the passed tags of the focused view /// Toggle the passed tags of the focused view
pub fn toggleFocusedViewTags(server: *Server, arg: Arg) void { pub fn toggleFocusedViewTags(seat: *Seat, arg: Arg) void {
const tags = arg.uint; // FIXME: rewrite afet next commit adding focus stack
if (server.root.focused_view) |view| { //const tags = arg.uint;
const new_tags = view.current_tags ^ tags; //if (server.root.focused_view) |view| {
if (new_tags != 0) { // const new_tags = view.current_tags ^ tags;
view.pending_tags = new_tags; // if (new_tags != 0) {
server.root.arrange(); // view.pending_tags = new_tags;
} // server.root.arrange();
} // }
//}
} }
/// Spawn a program. /// Spawn a program.
/// TODO: make this take a program as a paramter and spawn that /// TODO: make this take a program as a paramter and spawn that
pub fn spawn(server: *Server, arg: Arg) void { pub fn spawn(seat: *Seat, arg: Arg) void {
const cmd = arg.str; const cmd = arg.str;
const argv = [_][]const u8{ "/bin/sh", "-c", cmd }; const argv = [_][]const u8{ "/bin/sh", "-c", cmd };
@ -129,8 +184,9 @@ pub fn spawn(server: *Server, arg: Arg) void {
} }
/// Close the focused view, if any. /// Close the focused view, if any.
pub fn close(server: *Server, arg: Arg) void { pub fn close(seat: *Seat, arg: Arg) void {
if (server.root.focused_view) |view| { // FIXME: see above
view.close(); //if (server.root.focused_view) |view| {
} // view.close();
//}
} }

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@ -89,62 +89,6 @@ pub const Root = struct {
self.focused_view = null; self.focused_view = null;
} }
/// Focus the next visible view in the stack, wrapping if needed. Does
/// nothing if there is only one view in the stack.
pub fn focusNextView(self: *Self) void {
const output = self.focusedOutput();
if (self.focused_view) |current_focus| {
// If there is a currently focused view, focus the next visible view in the stack.
const current_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
var it = ViewStack(View).iterator(current_node, output.current_focused_tags);
// Skip past the current node
_ = it.next();
// Focus the next visible node if there is one
if (it.next()) |node| {
node.view.focus(node.view.wlr_xdg_surface.surface);
return;
}
}
// There is either no currently focused view or the last visible view in the
// stack is focused and we need to wrap.
var it = ViewStack(View).iterator(output.views.first, output.current_focused_tags);
if (it.next()) |node| {
node.view.focus(node.view.wlr_xdg_surface.surface);
} else {
// Otherwise clear the focus since there are no visible views
self.clearFocus();
}
}
/// Focus the previous view in the stack, wrapping if needed. Does nothing
/// if there is only one view in the stack.
pub fn focusPrevView(self: *Self) void {
const output = self.focusedOutput();
if (self.focused_view) |current_focus| {
// If there is a currently focused view, focus the previous visible view in the stack.
const current_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
var it = ViewStack(View).reverseIterator(current_node, output.current_focused_tags);
// Skip past the current node
_ = it.next();
// Focus the previous visible node if there is one
if (it.next()) |node| {
node.view.focus(node.view.wlr_xdg_surface.surface);
return;
}
}
// There is either no currently focused view or the first visible view in the
// stack is focused and we need to wrap.
var it = ViewStack(View).reverseIterator(output.views.last, output.current_focused_tags);
if (it.next()) |node| {
node.view.focus(node.view.wlr_xdg_surface.surface);
} else {
// Otherwise clear the focus since there are no visible views
self.clearFocus();
}
}
/// Arrange all outputs and then a transaction. /// Arrange all outputs and then a transaction.
pub fn arrange(self: *Self) void { pub fn arrange(self: *Self) void {
var it = self.outputs.first; var it = self.outputs.first;
@ -257,7 +201,7 @@ pub const Root = struct {
output.pending_focused_tags = null; output.pending_focused_tags = null;
self.focused_view = null; self.focused_view = null;
self.focusNextView(); Log.Error.log("FIXME: this needs to iterate over all seats and focus(null)", .{});
} }
var view_it = ViewStack(View).iterator(output.views.first, 0xFFFFFFFF); var view_it = ViewStack(View).iterator(output.views.first, 0xFFFFFFFF);
@ -281,7 +225,7 @@ pub const Root = struct {
if (focus == view and if (focus == view and
view.current_tags & output.current_focused_tags == 0) view.current_tags & output.current_focused_tags == 0)
{ {
self.focusNextView(); Log.Error.log("FIXME: this needs to iterate over all seats and focus(null)", .{});
} }
} }
} }

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@ -36,11 +36,11 @@ pub const Seat = struct {
/// Handle any user-defined keybinding for the passed keysym and modifiers /// Handle any user-defined keybinding for the passed keysym and modifiers
/// Returns true if the key was handled /// Returns true if the key was handled
pub fn handleKeybinding(self: Self, keysym: c.xkb_keysym_t, modifiers: u32) bool { pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
for (self.input_manager.server.config.keybinds.items) |keybind| { for (self.input_manager.server.config.keybinds.items) |keybind| {
if (modifiers == keybind.modifiers and keysym == keybind.keysym) { if (modifiers == keybind.modifiers and keysym == keybind.keysym) {
// Execute the bound command // Execute the bound command
keybind.command(self.input_manager.server, keybind.arg); keybind.command(self, keybind.arg);
return true; return true;
} }
} }

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@ -145,7 +145,8 @@ pub const View = struct {
// If the view being unmapped is focused // If the view being unmapped is focused
if (current_focus == view) { if (current_focus == view) {
// Focus the previous view. This clears the focus if there are no visible views. // Focus the previous view. This clears the focus if there are no visible views.
root.focusPrevView(); // FIXME: must be fixed in next commit adding focus stack
//root.focusPrevView();
} }
} }