View: always check if current.output is null
This field being nullable at all is code smell. I think what needs to happen here long term is for a proper separation of "window management output" and "physical output" as concepts and integration outputs into the transaction system. That's a much larger change and I don't want to cause that amount of code churn just before a release though.
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@ -785,6 +785,9 @@ fn handleHideCursorTimeout(cursor: *Cursor) c_int {
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}
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pub fn startMove(cursor: *Cursor, view: *View) void {
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// Guard against assertion in enterMode()
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if (view.current.output == null) return;
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if (cursor.constraint) |constraint| {
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if (constraint.state == .active) constraint.deactivate();
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}
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@ -798,6 +801,9 @@ pub fn startMove(cursor: *Cursor, view: *View) void {
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}
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pub fn startResize(cursor: *Cursor, view: *View, proposed_edges: ?wlr.Edges) void {
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// Guard against assertions in computeEdges() and enterMode()
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if (view.current.output == null) return;
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if (cursor.constraint) |constraint| {
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if (constraint.state == .active) constraint.deactivate();
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}
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@ -961,9 +967,19 @@ fn processMotion(cursor: *Cursor, device: *wlr.InputDevice, time: u32, delta_x:
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// based on the dimensions actually committed by the client.
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const border_width = if (data.view.pending.ssd) server.config.border_width else 0;
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const output = data.view.current.output orelse {
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data.view.pending.resizing = false;
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cursor.mode = .passthrough;
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cursor.passthrough(time);
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server.root.applyPending();
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return;
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};
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var output_width: i32 = undefined;
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var output_height: i32 = undefined;
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data.view.current.output.?.wlr_output.effectiveResolution(&output_width, &output_height);
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output.wlr_output.effectiveResolution(&output_width, &output_height);
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const constraints = &data.view.constraints;
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const box = &data.view.pending.box;
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@ -1016,9 +1032,11 @@ pub fn checkFocusFollowsCursor(cursor: *Cursor) void {
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if (server.config.focus_follows_cursor == .normal and
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last_target == view) return;
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if (cursor.seat.focused != .view or cursor.seat.focused.view != view) {
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cursor.seat.focusOutput(view.current.output.?);
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cursor.seat.focus(view);
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server.root.applyPending();
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if (view.current.output) |output| {
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cursor.seat.focusOutput(output);
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cursor.seat.focus(view);
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server.root.applyPending();
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}
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}
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} else {
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// The output doesn't contain any views, just focus the output.
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@ -1034,13 +1052,15 @@ fn updateFocusFollowsCursorTarget(cursor: *Cursor) void {
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// geometry, we only want to update this when the cursor
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// properly enters the window (the box that we draw borders around)
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// in order to avoid clashes with cursor warping on focus change.
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var output_layout_box: wlr.Box = undefined;
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server.root.output_layout.getBox(view.current.output.?.wlr_output, &output_layout_box);
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if (view.current.output) |output| {
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var output_layout_box: wlr.Box = undefined;
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server.root.output_layout.getBox(output.wlr_output, &output_layout_box);
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const cursor_ox = cursor.wlr_cursor.x - @as(f64, @floatFromInt(output_layout_box.x));
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const cursor_oy = cursor.wlr_cursor.y - @as(f64, @floatFromInt(output_layout_box.y));
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if (view.current.box.containsPoint(cursor_ox, cursor_oy)) {
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cursor.focus_follows_cursor_target = view;
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const cursor_ox = cursor.wlr_cursor.x - @as(f64, @floatFromInt(output_layout_box.x));
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const cursor_oy = cursor.wlr_cursor.y - @as(f64, @floatFromInt(output_layout_box.y));
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if (view.current.box.containsPoint(cursor_ox, cursor_oy)) {
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cursor.focus_follows_cursor_target = view;
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}
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}
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},
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.layer_surface, .lock_surface => {
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@ -1104,8 +1124,9 @@ pub fn updateState(cursor: *Cursor) void {
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assert(!cursor.hidden);
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// These conditions are checked in Root.applyPending()
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assert(data.view.current.tags & data.view.current.output.?.current.tags != 0);
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assert(data.view.current.float or data.view.current.output.?.layout == null);
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const output = data.view.current.output orelse return;
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assert(data.view.current.tags & output.current.tags != 0);
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assert(data.view.current.float or output.layout == null);
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assert(!data.view.current.fullscreen);
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// Keep the cursor locked to the original offset from the edges of the view.
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@ -422,10 +422,14 @@ fn handleRequestMove(
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const seat: *Seat = @ptrFromInt(event.seat.seat.data);
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const view = toplevel.view;
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if (view.current.output == null or view.pending.output == null) return;
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if (view.current.tags & view.current.output.?.current.tags == 0) return;
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if (view.pending.fullscreen) return;
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if (!(view.pending.float or view.pending.output.?.layout == null)) return;
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if (view.current.output) |current_output| {
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if (view.current.tags & current_output.current.tags == 0) return;
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}
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if (view.pending.output) |pending_output| {
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if (!(view.pending.float or pending_output.layout == null)) return;
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}
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// Moving windows with touch or tablet tool is not yet supported.
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if (seat.wlr_seat.validatePointerGrabSerial(null, event.serial)) {
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@ -441,10 +445,14 @@ fn handleRequestResize(listener: *wl.Listener(*wlr.XdgToplevel.event.Resize), ev
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const seat: *Seat = @ptrFromInt(event.seat.seat.data);
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const view = toplevel.view;
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if (view.current.output == null or view.pending.output == null) return;
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if (view.current.tags & view.current.output.?.current.tags == 0) return;
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if (view.pending.fullscreen) return;
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if (!(view.pending.float or view.pending.output.?.layout == null)) return;
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if (view.current.output) |current_output| {
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if (view.current.tags & current_output.current.tags == 0) return;
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}
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if (view.pending.output) |pending_output| {
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if (!(view.pending.float or pending_output.layout == null)) return;
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}
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// Resizing windows with touch or tablet tool is not yet supported.
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if (seat.wlr_seat.validatePointerGrabSerial(null, event.serial)) {
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