View: don't clip off CSD shadow and the like
Instead just clip to the output dimensions as originally intended.
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@ -335,8 +335,7 @@ pub fn updateCurrent(view: *Self) void {
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}
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{
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var surface_clip: wlr.Box = undefined;
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_ = surface_clip.intersection(box, &output_box);
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var surface_clip: wlr.Box = output_box;
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// The clip is applied relative to the root node of the subsurface tree.
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surface_clip.x -= box.x;
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