Track the focused output of seats
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@ -24,7 +24,7 @@ pub fn exitCompositor(seat: *Seat, arg: Arg) void {
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/// Focus either the next or the previous visible view, depending on the bool
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/// passed.
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fn focusNextPrevView(seat: *Seat, next: bool) void {
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const output = seat.input_manager.server.root.focusedOutput();
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const output = seat.focused_output;
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if (seat.focused_view) |current_focus| {
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// If there is a currently focused view, focus the next visible view in the stack.
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const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
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@ -66,27 +66,25 @@ pub fn focusPrevView(seat: *Seat, arg: Arg) void {
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/// Modify the number of master views
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pub fn modifyMasterCount(seat: *Seat, arg: Arg) void {
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const delta = arg.int;
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const root = &seat.input_manager.server.root;
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const output = root.focusedOutput();
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const output = seat.focused_output;
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output.master_count = @intCast(
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u32,
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std.math.max(0, @intCast(i32, output.master_count) + delta),
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);
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root.arrange();
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seat.input_manager.server.root.arrange();
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}
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/// Modify the percent of the width of the screen that the master views occupy.
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pub fn modifyMasterFactor(seat: *Seat, arg: Arg) void {
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const delta = arg.float;
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const root = &seat.input_manager.server.root;
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const output = root.focusedOutput();
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const output = seat.focused_output;
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const new_master_factor = std.math.min(
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std.math.max(output.master_factor + delta, 0.05),
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0.95,
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);
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if (new_master_factor != output.master_factor) {
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output.master_factor = new_master_factor;
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root.arrange();
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seat.input_manager.server.root.arrange();
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}
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}
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@ -94,13 +92,12 @@ pub fn modifyMasterFactor(seat: *Seat, arg: Arg) void {
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/// TODO: if the top of the stack is focused, bump the next visible view.
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pub fn zoom(seat: *Seat, arg: Arg) void {
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if (seat.focused_view) |current_focus| {
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const root = &seat.input_manager.server.root;
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const output = root.focusedOutput();
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const output = seat.focused_output;
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const node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
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if (node != output.views.first) {
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output.views.remove(node);
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output.views.push(node);
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root.arrange();
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seat.input_manager.server.root.arrange();
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}
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}
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}
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@ -108,21 +105,18 @@ pub fn zoom(seat: *Seat, arg: Arg) void {
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/// Switch focus to the passed tags.
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pub fn focusTags(seat: *Seat, arg: Arg) void {
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const tags = arg.uint;
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const root = &seat.input_manager.server.root;
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const output = root.focusedOutput();
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output.pending_focused_tags = tags;
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root.arrange();
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seat.focused_output.pending_focused_tags = tags;
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seat.input_manager.server.root.arrange();
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}
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/// Toggle focus of the passsed tags.
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pub fn toggleTags(seat: *Seat, arg: Arg) void {
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const tags = arg.uint;
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const root = &seat.input_manager.server.root;
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const output = root.focusedOutput();
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const output = seat.focused_output;
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const new_focused_tags = output.current_focused_tags ^ tags;
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if (new_focused_tags != 0) {
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output.pending_focused_tags = new_focused_tags;
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root.arrange();
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seat.input_manager.server.root.arrange();
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}
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}
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@ -12,6 +12,7 @@ pub const InputManager = struct {
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server: *Server,
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seats: std.TailQueue(Seat),
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default_seat: *Seat,
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listen_new_input: c.wl_listener,
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@ -22,6 +23,7 @@ pub const InputManager = struct {
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const seat_node = try server.allocator.create(std.TailQueue(Seat).Node);
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try seat_node.data.init(self, default_seat_name);
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self.default_seat = &seat_node.data;
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self.seats.prepend(seat_node);
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// Set up handler for all new input devices made available. This
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16
src/root.zig
16
src/root.zig
@ -19,7 +19,8 @@ pub const Root = struct {
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wlr_output_layout: *c.wlr_output_layout,
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outputs: std.TailQueue(Output),
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/// This output is used when no real outputs are available.
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/// This output is used internally when no real outputs are available.
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/// It is not advertised to clients.
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noop_output: Output,
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/// Number of pending configures sent in the current transaction.
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@ -58,11 +59,16 @@ pub const Root = struct {
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const node = self.outputs.allocateNode(self.server.allocator) catch unreachable;
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node.data.init(self, wlr_output) catch unreachable;
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self.outputs.append(node);
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}
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/// TODO: move this to seat, it's just a stop gap hack
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pub fn focusedOutput(self: Self) *Output {
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return &self.outputs.first.?.data;
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// if we previously had no real outputs, move focus from the noop output
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// to the new one.
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if (self.outputs.len == 1) {
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// TODO: move views from the noop output to the new one and focus(null)
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var it = self.server.input_manager.seats.first;
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while (it) |seat_node| : (it = seat_node.next) {
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seat_node.data.focused_output = &self.outputs.first.?.data;
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}
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}
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}
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/// Finds the topmost view under the output layout coordinates lx, ly
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16
src/seat.zig
16
src/seat.zig
@ -2,9 +2,10 @@ const std = @import("std");
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const c = @import("c.zig");
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const Cursor = @import("cursor.zig").Cursor;
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const Log = @import("log.zig").Log;
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const InputManager = @import("input_manager.zig").InputManager;
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const Keyboard = @import("keyboard.zig").Keyboard;
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const Log = @import("log.zig").Log;
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const Output = @import("output.zig").Output;
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const View = @import("view.zig").View;
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const ViewStack = @import("view_stack.zig").ViewStack;
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@ -20,6 +21,9 @@ pub const Seat = struct {
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/// Mulitple keyboards are handled separately
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keyboards: std.TailQueue(Keyboard),
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/// Currently focused output, may be the noop output if no
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focused_output: *Output,
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/// Currently focused view if any
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focused_view: ?*View,
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@ -39,6 +43,8 @@ pub const Seat = struct {
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self.keyboards = std.TailQueue(Keyboard).init();
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self.focused_output = &self.input_manager.server.root.noop_output;
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self.focused_view = null;
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self.focus_stack.init();
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@ -54,11 +60,15 @@ pub const Seat = struct {
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var view = _view;
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// If view is null or not currently visible
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if (if (view) |v| v.current_tags & v.output.current_focused_tags == 0 else true) {
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if (if (view) |v|
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v.output != self.focused_output or
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v.current_tags & self.focused_output.current_focused_tags == 0
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else
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true) {
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// Set view to the first currently visible view in the focus stack if any
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view = if (ViewStack(*View).iterator(
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self.focus_stack.first,
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self.input_manager.server.root.focusedOutput().current_focused_tags,
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self.focused_output.current_focused_tags,
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).next()) |node| node.view else null;
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}
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@ -145,7 +145,7 @@ pub const Server = struct {
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return;
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}
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server.root.focusedOutput().addView(wlr_xdg_surface);
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server.input_manager.default_seat.focused_output.addView(wlr_xdg_surface);
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}
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/// This event is raised when the layer_shell recieves a new surface from a client.
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