linux-dmabuf: disable fine-grained feedback again
Despite the better debouncing in wlroots 0.19, this is still causing problems. In particular, certain clients (mostly Xwayland games it seems) have a bad interaction with this additional feedback, possibly related to the cursor buffer. The reported symptoms are significant framerate drops and stuttering on pointer input. Probably there's a wlroots bug here at fault but I don't have the resources to fix it myself currently and would rather not force river users to suffer. Setting WLR_SCENE_DISABLE_DIRECT_SCANOUT=1 isn't sufficient to solve these problems either, as wlr_scene still sends enough extra feedback to trigger the problems. Closes: https://codeberg.org/river/river/issues/1277
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@ -124,8 +124,6 @@ pub fn init(root: *Root) !void {
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const gamma_control_manager = try wlr.GammaControlManagerV1.create(server.wl_server);
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scene.setGammaControlManagerV1(gamma_control_manager);
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if (server.linux_dmabuf) |linux_dmabuf| scene.setLinuxDmabufV1(linux_dmabuf);
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const interactive_content = try scene.tree.createSceneTree();
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const drag_icons = try scene.tree.createSceneTree();
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const hidden_tree = try scene.tree.createSceneTree();
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