2020-10-02 06:53:08 -07:00
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 - 2021 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const std = @import("std");
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const mem = std.mem;
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const wlr = @import("wlroots");
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const wayland = @import("wayland");
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const wl = wayland.server.wl;
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const river = wayland.server.river;
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const server = &@import("main.zig").server;
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2020-10-02 06:53:08 -07:00
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const util = @import("util.zig");
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const Box = @import("Box.zig");
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const Server = @import("Server.zig");
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const Output = @import("Output.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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const LayoutDemand = @import("LayoutDemand.zig");
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const log = std.log.scoped(.layout);
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2021-04-26 12:03:28 -07:00
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layout: *river.LayoutV2,
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namespace: []const u8,
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output: *Output,
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pub fn create(client: *wl.Client, version: u32, id: u32, output: *Output, namespace: []const u8) !void {
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const layout = try river.LayoutV2.create(client, version, id);
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if (namespaceInUse(namespace, output, client)) {
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layout.sendNamespaceInUse();
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layout.setHandler(?*c_void, handleRequestInert, null, null);
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return;
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}
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const node = try util.gpa.create(std.TailQueue(Self).Node);
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errdefer util.gpa.destroy(node);
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node.data = .{
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.layout = layout,
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.namespace = try util.gpa.dupe(u8, namespace),
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.output = output,
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};
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output.layouts.append(node);
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layout.setHandler(*Self, handleRequest, handleDestroy, &node.data);
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// If the namespace matches that of the output, set the layout as
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// the active one of the output and arrange it.
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if (mem.eql(u8, namespace, output.layoutNamespace())) {
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output.pending.layout = &node.data;
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output.arrangeViews();
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}
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}
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/// Returns true if the given namespace is already in use on the given output
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/// or on another output by a different client.
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fn namespaceInUse(namespace: []const u8, output: *Output, client: *wl.Client) bool {
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var output_it = server.root.outputs.first;
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while (output_it) |output_node| : (output_it = output_node.next) {
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var layout_it = output_node.data.layouts.first;
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if (output_node.data.wlr_output == output.wlr_output) {
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// On this output, no other layout can have our namespace.
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while (layout_it) |layout_node| : (layout_it = layout_node.next) {
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if (mem.eql(u8, namespace, layout_node.data.namespace)) return true;
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}
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} else {
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// Layouts on other outputs may share the namespace, if they come from the same client.
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while (layout_it) |layout_node| : (layout_it = layout_node.next) {
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if (mem.eql(u8, namespace, layout_node.data.namespace) and
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client != layout_node.data.layout.getClient()) return true;
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}
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}
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}
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return false;
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}
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/// This exists to handle layouts that have been rendered inert (due to the
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/// namespace already being in use) until the client destroys them.
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fn handleRequestInert(layout: *river.LayoutV2, request: river.LayoutV2.Request, _: ?*c_void) void {
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if (request == .destroy) layout.destroy();
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}
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/// Send a layout demand to the client
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pub fn startLayoutDemand(self: *Self, views: u32) void {
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log.debug(
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"starting layout demand '{}' on output '{}'",
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.{ self.namespace, self.output.wlr_output.name },
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);
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std.debug.assert(self.output.layout_demand == null);
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self.output.layout_demand = LayoutDemand.init(self, views) catch {
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log.err("failed starting layout demand", .{});
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return;
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};
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const serial = self.output.layout_demand.?.serial;
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// Then we let the client know that we require a layout
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self.layout.sendLayoutDemand(
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views,
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self.output.usable_box.width,
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self.output.usable_box.height,
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self.output.pending.tags,
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serial,
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);
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// And finally we advertise all visible views
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var it = ViewStack(View).iter(self.output.views.first, .forward, self.output.pending.tags, Output.arrangeFilter);
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while (it.next()) |view| {
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self.layout.sendAdvertiseView(view.pending.tags, view.getAppId(), serial);
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}
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self.layout.sendAdvertiseDone(serial);
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server.root.trackLayoutDemands();
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}
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fn handleRequest(layout: *river.LayoutV2, request: river.LayoutV2.Request, self: *Self) void {
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switch (request) {
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.destroy => layout.destroy(),
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// We receive this event when the client wants to push a view dimension proposal
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// to the layout demand matching the serial.
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.push_view_dimensions => |req| {
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log.debug(
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"layout '{}' on output '{}' pushed view dimensions: {} {} {} {}",
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.{ self.namespace, self.output.wlr_output.name, req.x, req.y, req.width, req.height },
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);
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if (self.output.layout_demand) |*layout_demand| {
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// We can't raise a protocol error when the serial is old/wrong
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// because we do not keep track of old serials server-side.
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// Therefore, simply ignore requests with old/wrong serials.
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if (layout_demand.serial != req.serial) return;
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layout_demand.pushViewDimensions(self.output, req.x, req.y, req.width, req.height);
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}
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},
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// We receive this event when the client wants to mark the proposed layout
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// of the layout demand matching the serial as done.
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.commit => |req| {
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log.debug(
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"layout '{}' on output '{}' commited",
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.{ self.namespace, self.output.wlr_output.name },
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);
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if (self.output.layout_demand) |*layout_demand| {
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// We can't raise a protocol error when the serial is old/wrong
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// because we do not keep track of old serials server-side.
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// Therefore, simply ignore requests with old/wrong serials.
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if (layout_demand.serial == req.serial) layout_demand.apply(self);
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}
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},
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}
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}
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fn handleDestroy(layout: *river.LayoutV2, self: *Self) void {
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log.debug(
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"destroying layout '{}' on output '{}'",
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.{ self.namespace, self.output.wlr_output.name },
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);
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// Remove layout from the list
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const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
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self.output.layouts.remove(node);
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// If we are the currently active layout of an output, clean up. The output
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// will always end up with no layout at this point, so we directly start the
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// transaction.
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if (self == self.output.pending.layout) {
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self.output.pending.layout = null;
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self.output.arrangeViews();
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server.root.startTransaction();
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}
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util.gpa.free(self.namespace);
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util.gpa.destroy(node);
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}
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