// This file is part of river, a dynamic tiling wayland compositor. // // Copyright 2020 - 2021 The River Developers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . const Self = @This(); const std = @import("std"); const mem = std.mem; const wlr = @import("wlroots"); const wayland = @import("wayland"); const wl = wayland.server.wl; const river = wayland.server.river; const server = &@import("main.zig").server; const util = @import("util.zig"); const Box = @import("Box.zig"); const Server = @import("Server.zig"); const Output = @import("Output.zig"); const View = @import("View.zig"); const ViewStack = @import("view_stack.zig").ViewStack; const LayoutDemand = @import("LayoutDemand.zig"); const log = std.log.scoped(.layout); layout: *river.LayoutV2, namespace: []const u8, output: *Output, pub fn create(client: *wl.Client, version: u32, id: u32, output: *Output, namespace: []const u8) !void { const layout = try river.LayoutV2.create(client, version, id); if (namespaceInUse(namespace, output, client)) { layout.sendNamespaceInUse(); layout.setHandler(?*c_void, handleRequestInert, null, null); return; } const node = try util.gpa.create(std.TailQueue(Self).Node); errdefer util.gpa.destroy(node); node.data = .{ .layout = layout, .namespace = try util.gpa.dupe(u8, namespace), .output = output, }; output.layouts.append(node); layout.setHandler(*Self, handleRequest, handleDestroy, &node.data); // If the namespace matches that of the output, set the layout as // the active one of the output and arrange it. if (mem.eql(u8, namespace, output.layoutNamespace())) { output.pending.layout = &node.data; output.arrangeViews(); } } /// Returns true if the given namespace is already in use on the given output /// or on another output by a different client. fn namespaceInUse(namespace: []const u8, output: *Output, client: *wl.Client) bool { var output_it = server.root.outputs.first; while (output_it) |output_node| : (output_it = output_node.next) { var layout_it = output_node.data.layouts.first; if (output_node.data.wlr_output == output.wlr_output) { // On this output, no other layout can have our namespace. while (layout_it) |layout_node| : (layout_it = layout_node.next) { if (mem.eql(u8, namespace, layout_node.data.namespace)) return true; } } else { // Layouts on other outputs may share the namespace, if they come from the same client. while (layout_it) |layout_node| : (layout_it = layout_node.next) { if (mem.eql(u8, namespace, layout_node.data.namespace) and client != layout_node.data.layout.getClient()) return true; } } } return false; } /// This exists to handle layouts that have been rendered inert (due to the /// namespace already being in use) until the client destroys them. fn handleRequestInert(layout: *river.LayoutV2, request: river.LayoutV2.Request, _: ?*c_void) void { if (request == .destroy) layout.destroy(); } /// Send a layout demand to the client pub fn startLayoutDemand(self: *Self, views: u32) void { log.debug( "starting layout demand '{}' on output '{}'", .{ self.namespace, self.output.wlr_output.name }, ); std.debug.assert(self.output.layout_demand == null); self.output.layout_demand = LayoutDemand.init(self, views) catch { log.err("failed starting layout demand", .{}); return; }; const serial = self.output.layout_demand.?.serial; // Then we let the client know that we require a layout self.layout.sendLayoutDemand( views, self.output.usable_box.width, self.output.usable_box.height, self.output.pending.tags, serial, ); // And finally we advertise all visible views var it = ViewStack(View).iter(self.output.views.first, .forward, self.output.pending.tags, Output.arrangeFilter); while (it.next()) |view| { self.layout.sendAdvertiseView(view.pending.tags, view.getAppId(), serial); } self.layout.sendAdvertiseDone(serial); server.root.trackLayoutDemands(); } fn handleRequest(layout: *river.LayoutV2, request: river.LayoutV2.Request, self: *Self) void { switch (request) { .destroy => layout.destroy(), // We receive this event when the client wants to push a view dimension proposal // to the layout demand matching the serial. .push_view_dimensions => |req| { log.debug( "layout '{}' on output '{}' pushed view dimensions: {} {} {} {}", .{ self.namespace, self.output.wlr_output.name, req.x, req.y, req.width, req.height }, ); if (self.output.layout_demand) |*layout_demand| { // We can't raise a protocol error when the serial is old/wrong // because we do not keep track of old serials server-side. // Therefore, simply ignore requests with old/wrong serials. if (layout_demand.serial != req.serial) return; layout_demand.pushViewDimensions(self.output, req.x, req.y, req.width, req.height); } }, // We receive this event when the client wants to mark the proposed layout // of the layout demand matching the serial as done. .commit => |req| { log.debug( "layout '{}' on output '{}' commited", .{ self.namespace, self.output.wlr_output.name }, ); if (self.output.layout_demand) |*layout_demand| { // We can't raise a protocol error when the serial is old/wrong // because we do not keep track of old serials server-side. // Therefore, simply ignore requests with old/wrong serials. if (layout_demand.serial == req.serial) layout_demand.apply(self); } }, } } fn handleDestroy(layout: *river.LayoutV2, self: *Self) void { log.debug( "destroying layout '{}' on output '{}'", .{ self.namespace, self.output.wlr_output.name }, ); // Remove layout from the list const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self); self.output.layouts.remove(node); // If we are the currently active layout of an output, clean up. The output // will always end up with no layout at this point, so we directly start the // transaction. if (self == self.output.pending.layout) { self.output.pending.layout = null; self.output.arrangeViews(); server.root.startTransaction(); } util.gpa.free(self.namespace); util.gpa.destroy(node); }