2020-03-22 14:42:55 -07:00
|
|
|
const std = @import("std");
|
2020-03-29 10:36:15 -07:00
|
|
|
const c = @import("c.zig");
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-25 07:59:24 -07:00
|
|
|
const Root = @import("root.zig").Root;
|
2020-03-23 08:50:20 -07:00
|
|
|
const Server = @import("server.zig").Server;
|
|
|
|
const View = @import("view.zig").View;
|
2020-04-03 09:53:36 -07:00
|
|
|
const ViewStack = @import("view_stack.zig").ViewStack;
|
2020-03-23 08:50:20 -07:00
|
|
|
|
2020-03-23 04:47:30 -07:00
|
|
|
const RenderData = struct {
|
|
|
|
output: *c.wlr_output,
|
|
|
|
renderer: *c.wlr_renderer,
|
|
|
|
view: *View,
|
|
|
|
when: *c.struct_timespec,
|
2020-04-05 05:26:22 -07:00
|
|
|
ox: f64,
|
|
|
|
oy: f64,
|
2020-03-23 04:47:30 -07:00
|
|
|
};
|
|
|
|
|
2020-03-23 08:50:20 -07:00
|
|
|
pub const Output = struct {
|
2020-03-24 12:48:38 -07:00
|
|
|
const Self = @This();
|
|
|
|
|
2020-03-25 07:59:24 -07:00
|
|
|
root: *Root,
|
2020-03-22 14:42:55 -07:00
|
|
|
wlr_output: *c.wlr_output,
|
2020-03-23 04:22:48 -07:00
|
|
|
listen_frame: c.wl_listener,
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-25 07:59:24 -07:00
|
|
|
pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void {
|
2020-03-23 04:22:48 -07:00
|
|
|
// Some backends don't have modes. DRM+KMS does, and we need to set a mode
|
|
|
|
// before we can use the output. The mode is a tuple of (width, height,
|
|
|
|
// refresh rate), and each monitor supports only a specific set of modes. We
|
|
|
|
// just pick the monitor's preferred mode, a more sophisticated compositor
|
|
|
|
// would let the user configure it.
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-23 04:22:48 -07:00
|
|
|
// if not empty
|
2020-03-24 12:03:48 -07:00
|
|
|
if (c.wl_list_empty(&wlr_output.modes) == 0) {
|
2020-03-25 07:59:24 -07:00
|
|
|
// TODO: handle failure
|
2020-03-23 04:22:48 -07:00
|
|
|
const mode = c.wlr_output_preferred_mode(wlr_output);
|
|
|
|
c.wlr_output_set_mode(wlr_output, mode);
|
|
|
|
c.wlr_output_enable(wlr_output, true);
|
|
|
|
if (!c.wlr_output_commit(wlr_output)) {
|
|
|
|
return error.CantCommitWlrOutputMode;
|
|
|
|
}
|
|
|
|
}
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-25 07:59:24 -07:00
|
|
|
self.root = root;
|
2020-03-23 13:51:46 -07:00
|
|
|
self.wlr_output = wlr_output;
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-23 04:22:48 -07:00
|
|
|
// Sets up a listener for the frame notify event.
|
2020-03-24 13:13:56 -07:00
|
|
|
self.listen_frame.notify = handleFrame;
|
2020-03-23 13:51:46 -07:00
|
|
|
c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame);
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-23 04:22:48 -07:00
|
|
|
// Add the new output to the layout. The add_auto function arranges outputs
|
|
|
|
// from left-to-right in the order they appear. A more sophisticated
|
|
|
|
// compositor would let the user configure the arrangement of outputs in the
|
|
|
|
// layout.
|
2020-03-25 07:59:24 -07:00
|
|
|
c.wlr_output_layout_add_auto(root.wlr_output_layout, wlr_output);
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-23 04:22:48 -07:00
|
|
|
// Creating the global adds a wl_output global to the display, which Wayland
|
|
|
|
// clients can see to find out information about the output (such as
|
|
|
|
// DPI, scale factor, manufacturer, etc).
|
|
|
|
c.wlr_output_create_global(wlr_output);
|
|
|
|
}
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-24 13:13:56 -07:00
|
|
|
fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
|
2020-03-23 04:22:48 -07:00
|
|
|
// This function is called every time an output is ready to display a frame,
|
|
|
|
// generally at the output's refresh rate (e.g. 60Hz).
|
2020-03-24 12:35:45 -07:00
|
|
|
const output = @fieldParentPtr(Output, "listen_frame", listener.?);
|
2020-03-25 07:59:24 -07:00
|
|
|
const renderer = output.root.server.wlr_renderer;
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-23 04:22:48 -07:00
|
|
|
var now: c.struct_timespec = undefined;
|
|
|
|
_ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-23 04:22:48 -07:00
|
|
|
// wlr_output_attach_render makes the OpenGL context current.
|
2020-03-24 12:03:48 -07:00
|
|
|
if (!c.wlr_output_attach_render(output.wlr_output, null)) {
|
2020-03-22 14:42:55 -07:00
|
|
|
return;
|
|
|
|
}
|
2020-03-23 04:22:48 -07:00
|
|
|
// The "effective" resolution can change if you rotate your outputs.
|
|
|
|
var width: c_int = undefined;
|
|
|
|
var height: c_int = undefined;
|
2020-03-24 12:03:48 -07:00
|
|
|
c.wlr_output_effective_resolution(output.wlr_output, &width, &height);
|
2020-03-23 04:22:48 -07:00
|
|
|
// Begin the renderer (calls glViewport and some other GL sanity checks)
|
|
|
|
c.wlr_renderer_begin(renderer, width, height);
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-23 04:22:48 -07:00
|
|
|
const color = [_]f32{ 0.3, 0.3, 0.3, 1.0 };
|
|
|
|
c.wlr_renderer_clear(renderer, &color);
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-04-05 05:26:22 -07:00
|
|
|
// The view has a position in layout coordinates. If you have two displays,
|
|
|
|
// one next to the other, both 1080p, a view on the rightmost display might
|
|
|
|
// have layout coordinates of 2000,100. We need to translate that to
|
|
|
|
// output-local coordinates, or (2000 - 1920).
|
|
|
|
var ox: f64 = 0.0;
|
|
|
|
var oy: f64 = 0.0;
|
|
|
|
c.wlr_output_layout_output_coords(
|
|
|
|
output.root.wlr_output_layout,
|
|
|
|
output.wlr_output,
|
|
|
|
&ox,
|
|
|
|
&oy,
|
|
|
|
);
|
|
|
|
|
2020-03-23 13:51:46 -07:00
|
|
|
// The first view in the list is "on top" so iterate in reverse.
|
2020-04-03 09:53:36 -07:00
|
|
|
var it = ViewStack.reverseIterator(
|
2020-04-04 07:47:46 -07:00
|
|
|
output.root.views.last,
|
2020-04-03 09:53:36 -07:00
|
|
|
output.root.current_focused_tags,
|
|
|
|
);
|
|
|
|
while (it.next()) |view| {
|
2020-04-04 14:35:07 -07:00
|
|
|
// This check prevents a race condition when a frame is requested
|
|
|
|
// between mapping of a view and the first configure being handled.
|
|
|
|
if (view.current_box.width == 0 or view.current_box.height == 0) {
|
|
|
|
continue;
|
|
|
|
}
|
2020-04-05 05:26:22 -07:00
|
|
|
output.renderView(view, &now, ox, oy);
|
|
|
|
output.renderBorders(view, &now, ox, oy);
|
2020-03-23 04:22:48 -07:00
|
|
|
}
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-23 04:22:48 -07:00
|
|
|
// Hardware cursors are rendered by the GPU on a separate plane, and can be
|
|
|
|
// moved around without re-rendering what's beneath them - which is more
|
|
|
|
// efficient. However, not all hardware supports hardware cursors. For this
|
|
|
|
// reason, wlroots provides a software fallback, which we ask it to render
|
|
|
|
// here. wlr_cursor handles configuring hardware vs software cursors for you,
|
|
|
|
// and this function is a no-op when hardware cursors are in use.
|
2020-03-24 12:03:48 -07:00
|
|
|
c.wlr_output_render_software_cursors(output.wlr_output, null);
|
2020-03-22 14:42:55 -07:00
|
|
|
|
2020-03-23 04:22:48 -07:00
|
|
|
// Conclude rendering and swap the buffers, showing the final frame
|
|
|
|
// on-screen.
|
|
|
|
c.wlr_renderer_end(renderer);
|
|
|
|
// TODO: handle failure
|
2020-03-24 12:03:48 -07:00
|
|
|
_ = c.wlr_output_commit(output.wlr_output);
|
2020-03-23 04:22:48 -07:00
|
|
|
}
|
2020-03-23 04:47:30 -07:00
|
|
|
|
2020-04-05 05:26:22 -07:00
|
|
|
fn renderView(self: Self, view: *View, now: *c.struct_timespec, ox: f64, oy: f64) void {
|
2020-03-26 13:32:30 -07:00
|
|
|
// If we have a stashed buffer, we are in the middle of a transaction
|
|
|
|
// and need to render that buffer until the transaction is complete.
|
|
|
|
if (view.stashed_buffer) |buffer| {
|
|
|
|
var box = c.wlr_box{
|
2020-04-04 14:26:15 -07:00
|
|
|
.x = view.current_box.x + @intCast(i32, view.root.border_width),
|
|
|
|
.y = view.current_box.y + @intCast(i32, view.root.border_width),
|
|
|
|
.width = @intCast(c_int, view.current_box.width - view.root.border_width * 2),
|
|
|
|
.height = @intCast(c_int, view.current_box.height - view.root.border_width * 2),
|
2020-03-26 13:32:30 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
// Scale the box to the output's current scaling factor
|
|
|
|
scaleBox(&box, self.wlr_output.scale);
|
|
|
|
|
|
|
|
var matrix: [9]f32 = undefined;
|
|
|
|
c.wlr_matrix_project_box(
|
|
|
|
&matrix,
|
|
|
|
&box,
|
|
|
|
c.enum_wl_output_transform.WL_OUTPUT_TRANSFORM_NORMAL,
|
|
|
|
0.0,
|
|
|
|
&self.wlr_output.transform_matrix,
|
|
|
|
);
|
|
|
|
|
|
|
|
// This takes our matrix, the texture, and an alpha, and performs the actual
|
|
|
|
// rendering on the GPU.
|
|
|
|
_ = c.wlr_render_texture_with_matrix(
|
|
|
|
self.root.server.wlr_renderer,
|
|
|
|
buffer.texture,
|
|
|
|
&matrix,
|
|
|
|
1.0,
|
|
|
|
);
|
|
|
|
} else {
|
|
|
|
// Since there is no stashed buffer, we are not in the middle of
|
|
|
|
// a transaction and may simply render each toplevel surface.
|
|
|
|
var rdata = RenderData{
|
|
|
|
.output = self.wlr_output,
|
|
|
|
.view = view,
|
|
|
|
.renderer = self.root.server.wlr_renderer,
|
|
|
|
.when = now,
|
2020-04-05 05:26:22 -07:00
|
|
|
.ox = ox,
|
|
|
|
.oy = oy,
|
2020-03-26 13:32:30 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
// This calls our render_surface function for each surface among the
|
|
|
|
// xdg_surface's toplevel and popups.
|
|
|
|
c.wlr_xdg_surface_for_each_surface(view.wlr_xdg_surface, renderSurface, &rdata);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void) callconv(.C) void {
|
2020-03-24 11:40:47 -07:00
|
|
|
// wlroots says this will never be null
|
2020-03-26 13:32:30 -07:00
|
|
|
const surface = _surface.?;
|
2020-03-23 04:47:30 -07:00
|
|
|
// This function is called for every surface that needs to be rendered.
|
2020-03-24 12:35:45 -07:00
|
|
|
const rdata = @ptrCast(*RenderData, @alignCast(@alignOf(RenderData), data));
|
|
|
|
const view = rdata.view;
|
|
|
|
const output = rdata.output;
|
2020-03-23 04:47:30 -07:00
|
|
|
|
|
|
|
// We first obtain a wlr_texture, which is a GPU resource. wlroots
|
|
|
|
// automatically handles negotiating these with the client. The underlying
|
|
|
|
// resource could be an opaque handle passed from the client, or the client
|
|
|
|
// could have sent a pixel buffer which we copied to the GPU, or a few other
|
|
|
|
// means. You don't have to worry about this, wlroots takes care of it.
|
2020-03-24 12:35:45 -07:00
|
|
|
const texture = c.wlr_surface_get_texture(surface);
|
2020-03-23 04:47:30 -07:00
|
|
|
if (texture == null) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2020-03-26 13:32:30 -07:00
|
|
|
var box = c.wlr_box{
|
2020-04-05 05:26:22 -07:00
|
|
|
.x = @floatToInt(c_int, rdata.ox) + view.current_box.x + sx +
|
|
|
|
@intCast(c_int, view.root.border_width),
|
|
|
|
.y = @floatToInt(c_int, rdata.oy) + view.current_box.y + sy +
|
|
|
|
@intCast(c_int, view.root.border_width),
|
2020-04-04 14:26:15 -07:00
|
|
|
.width = surface.current.width,
|
|
|
|
.height = surface.current.height,
|
2020-03-23 04:47:30 -07:00
|
|
|
};
|
|
|
|
|
2020-03-26 13:32:30 -07:00
|
|
|
// Scale the box to the output's current scaling factor
|
|
|
|
scaleBox(&box, output.scale);
|
|
|
|
|
|
|
|
// wlr_matrix_project_box is a helper which takes a box with a desired
|
2020-03-23 04:47:30 -07:00
|
|
|
// x, y coordinates, width and height, and an output geometry, then
|
|
|
|
// prepares an orthographic projection and multiplies the necessary
|
|
|
|
// transforms to produce a model-view-projection matrix.
|
|
|
|
var matrix: [9]f32 = undefined;
|
2020-03-24 12:35:45 -07:00
|
|
|
const transform = c.wlr_output_transform_invert(surface.current.transform);
|
2020-03-24 12:03:48 -07:00
|
|
|
c.wlr_matrix_project_box(&matrix, &box, transform, 0.0, &output.transform_matrix);
|
2020-03-23 04:47:30 -07:00
|
|
|
|
|
|
|
// This takes our matrix, the texture, and an alpha, and performs the actual
|
|
|
|
// rendering on the GPU.
|
2020-03-24 12:03:48 -07:00
|
|
|
_ = c.wlr_render_texture_with_matrix(rdata.renderer, texture, &matrix, 1.0);
|
2020-03-23 04:47:30 -07:00
|
|
|
|
|
|
|
// This lets the client know that we've displayed that frame and it can
|
|
|
|
// prepare another one now if it likes.
|
2020-03-24 12:03:48 -07:00
|
|
|
c.wlr_surface_send_frame_done(surface, rdata.when);
|
2020-03-23 04:47:30 -07:00
|
|
|
}
|
2020-04-05 05:26:22 -07:00
|
|
|
|
|
|
|
fn renderBorders(self: Self, view: *View, now: *c.struct_timespec, ox: f64, oy: f64) void {
|
|
|
|
var border: c.wlr_box = undefined;
|
|
|
|
const color = [_]f32{ 0.34509804, 0.43137255, 0.45882353, 1.0 }; // Solarized base01
|
|
|
|
const border_width = self.root.border_width;
|
|
|
|
|
|
|
|
// left border
|
|
|
|
border.x = @floatToInt(c_int, ox) + view.current_box.x;
|
|
|
|
border.y = @floatToInt(c_int, oy) + view.current_box.y;
|
|
|
|
border.width = @intCast(c_int, border_width);
|
|
|
|
border.height = @intCast(c_int, view.current_box.height);
|
|
|
|
scaleBox(&border, self.wlr_output.scale);
|
|
|
|
c.wlr_render_rect(
|
|
|
|
self.root.server.wlr_renderer,
|
|
|
|
&border,
|
|
|
|
&color,
|
|
|
|
&self.wlr_output.transform_matrix,
|
|
|
|
);
|
|
|
|
|
|
|
|
// right border
|
|
|
|
border.x = @floatToInt(c_int, ox) + view.current_box.x +
|
|
|
|
@intCast(c_int, view.current_box.width - border_width);
|
|
|
|
border.y = @floatToInt(c_int, oy) + view.current_box.y;
|
|
|
|
border.width = @intCast(c_int, border_width);
|
|
|
|
border.height = @intCast(c_int, view.current_box.height);
|
|
|
|
scaleBox(&border, self.wlr_output.scale);
|
|
|
|
c.wlr_render_rect(
|
|
|
|
self.root.server.wlr_renderer,
|
|
|
|
&border,
|
|
|
|
&color,
|
|
|
|
&self.wlr_output.transform_matrix,
|
|
|
|
);
|
|
|
|
|
|
|
|
// top border
|
|
|
|
border.x = @floatToInt(c_int, ox) + view.current_box.x +
|
|
|
|
@intCast(c_int, border_width);
|
|
|
|
border.y = @floatToInt(c_int, oy) + view.current_box.y;
|
|
|
|
border.width = @intCast(c_int, view.current_box.width);
|
|
|
|
border.height = @intCast(c_int, border_width);
|
|
|
|
scaleBox(&border, self.wlr_output.scale);
|
|
|
|
c.wlr_render_rect(
|
|
|
|
self.root.server.wlr_renderer,
|
|
|
|
&border,
|
|
|
|
&color,
|
|
|
|
&self.wlr_output.transform_matrix,
|
|
|
|
);
|
|
|
|
|
|
|
|
// bottom border
|
|
|
|
border.x = @floatToInt(c_int, ox) + view.current_box.x +
|
|
|
|
@intCast(c_int, border_width);
|
|
|
|
border.y = @floatToInt(c_int, oy) + view.current_box.y +
|
|
|
|
@intCast(c_int, view.current_box.height - border_width);
|
|
|
|
border.width = @intCast(c_int, view.current_box.width);
|
|
|
|
border.height = @intCast(c_int, border_width);
|
|
|
|
scaleBox(&border, self.wlr_output.scale);
|
|
|
|
c.wlr_render_rect(
|
|
|
|
self.root.server.wlr_renderer,
|
|
|
|
&border,
|
|
|
|
&color,
|
|
|
|
&self.wlr_output.transform_matrix,
|
|
|
|
);
|
|
|
|
}
|
2020-03-23 04:22:48 -07:00
|
|
|
};
|
2020-03-26 13:32:30 -07:00
|
|
|
|
|
|
|
/// Scale a wlr_box, taking the possibility of fractional scaling into account.
|
|
|
|
fn scaleBox(box: *c.wlr_box, scale: f64) void {
|
|
|
|
box.x = @floatToInt(c_int, @round(@intToFloat(f64, box.x) * scale));
|
|
|
|
box.y = @floatToInt(c_int, @round(@intToFloat(f64, box.y) * scale));
|
|
|
|
box.width = scaleLength(box.width, box.x, scale);
|
|
|
|
box.height = scaleLength(box.height, box.x, scale);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Scales a width/height.
|
|
|
|
///
|
|
|
|
/// This might seem overly complex, but it needs to work for fractional scaling.
|
|
|
|
fn scaleLength(length: c_int, offset: c_int, scale: f64) c_int {
|
|
|
|
return @floatToInt(c_int, @round(@intToFloat(f64, offset + length) * scale) -
|
|
|
|
@round(@intToFloat(f64, offset) * scale));
|
|
|
|
}
|