river/rivertile/main.zig

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// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020-2021 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// This is an implementation of the default "tiled" layout of dwm and the
// 3 other orientations thereof. This code is written for the main stack
// to the left and then the input/output values are adjusted to apply
// the necessary transformations to derive the other orientations.
//
// With 4 views and one main on the left, the layout looks something like this:
//
// +-----------------------+------------+
// | | |
// | | |
// | | |
// | +------------+
// | | |
// | | |
// | | |
// | +------------+
// | | |
// | | |
// | | |
// +-----------------------+------------+
const std = @import("std");
const mem = std.mem;
const assert = std.debug.assert;
const wayland = @import("wayland");
const wl = wayland.client.wl;
const river = wayland.client.river;
const Location = enum {
top,
right,
bottom,
left,
};
const default_main_location: Location = .left;
const default_main_count = 1;
const default_main_factor = 0.6;
const default_view_padding = 6;
const default_outer_padding = 6;
/// We don't free resources on exit, only when output globals are removed.
const gpa = std.heap.c_allocator;
const Context = struct {
initialized: bool = false,
layout_manager: ?*river.LayoutManagerV1 = null,
outputs: std.TailQueue(Output) = .{},
fn addOutput(context: *Context, registry: *wl.Registry, name: u32) !void {
const wl_output = try registry.bind(name, wl.Output, 3);
errdefer wl_output.release();
const node = try gpa.create(std.TailQueue(Output).Node);
errdefer gpa.destroy(node);
try node.data.init(context, wl_output, name);
context.outputs.append(node);
}
};
const Output = struct {
wl_output: *wl.Output,
name: u32,
layout: *river.LayoutV1 = undefined,
fn init(output: *Output, context: *Context, wl_output: *wl.Output, name: u32) !void {
output.* = .{ .wl_output = wl_output, .name = name };
if (context.initialized) try output.getLayout(context);
}
fn getLayout(output: *Output, context: *Context) !void {
assert(context.initialized);
output.layout = try context.layout_manager.?.getLayout(output.wl_output, "rivertile");
output.layout.setListener(*Output, layoutListener, output) catch unreachable;
}
fn deinit(output: *Output) void {
output.wl_output.release();
output.layout.destroy();
}
fn layoutListener(layout: *river.LayoutV1, event: river.LayoutV1.Event, output: *Output) void {
switch (event) {
.namespace_in_use => fatal("namespace 'rivertile' already in use.", .{}),
.layout_demand => |ev| {
const secondary_count = if (ev.view_count > default_main_count)
ev.view_count - default_main_count
else
0;
const usable_width = switch (default_main_location) {
.left, .right => ev.usable_width - 2 * default_outer_padding,
.top, .bottom => ev.usable_height - 2 * default_outer_padding,
};
const usable_height = switch (default_main_location) {
.left, .right => ev.usable_height - 2 * default_outer_padding,
.top, .bottom => ev.usable_width - 2 * default_outer_padding,
};
// to make things pixel-perfect, we make the first main and first secondary
// view slightly larger if the height is not evenly divisible
var main_width: u32 = undefined;
var main_height: u32 = undefined;
var main_height_rem: u32 = undefined;
var secondary_width: u32 = undefined;
var secondary_height: u32 = undefined;
var secondary_height_rem: u32 = undefined;
if (default_main_count > 0 and secondary_count > 0) {
main_width = @floatToInt(u32, default_main_factor * @intToFloat(f64, usable_width));
main_height = usable_height / default_main_count;
main_height_rem = usable_height % default_main_count;
secondary_width = usable_width - main_width;
secondary_height = usable_height / secondary_count;
secondary_height_rem = usable_height % secondary_count;
} else if (default_main_count > 0) {
main_width = usable_width;
main_height = usable_height / default_main_count;
main_height_rem = usable_height % default_main_count;
} else if (secondary_width > 0) {
main_width = 0;
secondary_width = usable_width;
secondary_height = usable_height / secondary_count;
secondary_height_rem = usable_height % secondary_count;
}
var i: u32 = 0;
while (i < ev.view_count) : (i += 1) {
var x: i32 = undefined;
var y: i32 = undefined;
var width: u32 = undefined;
var height: u32 = undefined;
if (i < default_main_count) {
x = 0;
y = @intCast(i32, (i * main_height) + if (i > 0) main_height_rem else 0);
width = main_width;
height = main_height + if (i == 0) main_height_rem else 0;
} else {
x = @intCast(i32, main_width);
y = @intCast(i32, (i - default_main_count) * secondary_height +
if (i > default_main_count) secondary_height_rem else 0);
width = secondary_width;
height = secondary_height + if (i == default_main_count) secondary_height_rem else 0;
}
x += @intCast(i32, default_view_padding);
y += @intCast(i32, default_view_padding);
width -= 2 * default_view_padding;
height -= 2 * default_view_padding;
switch (default_main_location) {
.left => layout.pushViewDimensions(
ev.serial,
x + @intCast(i32, default_outer_padding),
y + @intCast(i32, default_outer_padding),
width,
height,
),
.right => layout.pushViewDimensions(
ev.serial,
@intCast(i32, usable_width - width) - x + @intCast(i32, default_outer_padding),
y + @intCast(i32, default_outer_padding),
width,
height,
),
.top => layout.pushViewDimensions(
ev.serial,
y + @intCast(i32, default_outer_padding),
x + @intCast(i32, default_outer_padding),
height,
width,
),
.bottom => layout.pushViewDimensions(
ev.serial,
y + @intCast(i32, default_outer_padding),
@intCast(i32, usable_width - width) - x + @intCast(i32, default_outer_padding),
height,
width,
),
}
}
layout.commit(ev.serial);
},
.advertise_view => {},
.advertise_done => {},
}
}
};
pub fn main() !void {
const display = wl.Display.connect(null) catch {
std.debug.warn("Unable to connect to Wayland server.\n", .{});
std.os.exit(1);
};
defer display.disconnect();
var context: Context = .{};
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const registry = try display.getRegistry();
registry.setListener(*Context, registryListener, &context) catch unreachable;
_ = try display.roundtrip();
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if (context.layout_manager == null) {
fatal("wayland compositor does not support river_layout_v1.\n", .{});
}
context.initialized = true;
var it = context.outputs.first;
while (it) |node| : (it = node.next) {
const output = &node.data;
try output.getLayout(&context);
}
while (true) _ = try display.dispatch();
}
fn registryListener(registry: *wl.Registry, event: wl.Registry.Event, context: *Context) void {
switch (event) {
.global => |global| {
if (std.cstr.cmp(global.interface, river.LayoutManagerV1.getInterface().name) == 0) {
context.layout_manager = registry.bind(global.name, river.LayoutManagerV1, 1) catch return;
} else if (std.cstr.cmp(global.interface, wl.Output.getInterface().name) == 0) {
context.addOutput(registry, global.name) catch |err| fatal("failed to bind output: {}", .{err});
}
},
.global_remove => |ev| {
var it = context.outputs.first;
while (it) |node| : (it = node.next) {
const output = &node.data;
if (output.name == ev.name) {
context.outputs.remove(node);
output.deinit();
gpa.destroy(node);
break;
}
}
},
}
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}
fn fatal(comptime format: []const u8, args: anytype) noreturn {
std.log.err(format, args);
std.os.exit(1);
}