// This file is part of river, a dynamic tiling wayland compositor. // // Copyright 2020-2021 The River Developers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // This is an implementation of the default "tiled" layout of dwm and the // 3 other orientations thereof. This code is written for the main stack // to the left and then the input/output values are adjusted to apply // the necessary transformations to derive the other orientations. // // With 4 views and one main on the left, the layout looks something like this: // // +-----------------------+------------+ // | | | // | | | // | | | // | +------------+ // | | | // | | | // | | | // | +------------+ // | | | // | | | // | | | // +-----------------------+------------+ const std = @import("std"); const mem = std.mem; const assert = std.debug.assert; const wayland = @import("wayland"); const wl = wayland.client.wl; const river = wayland.client.river; const Location = enum { top, right, bottom, left, }; const default_main_location: Location = .left; const default_main_count = 1; const default_main_factor = 0.6; const default_view_padding = 6; const default_outer_padding = 6; /// We don't free resources on exit, only when output globals are removed. const gpa = std.heap.c_allocator; const Context = struct { initialized: bool = false, layout_manager: ?*river.LayoutManagerV1 = null, outputs: std.TailQueue(Output) = .{}, fn addOutput(context: *Context, registry: *wl.Registry, name: u32) !void { const wl_output = try registry.bind(name, wl.Output, 3); errdefer wl_output.release(); const node = try gpa.create(std.TailQueue(Output).Node); errdefer gpa.destroy(node); try node.data.init(context, wl_output, name); context.outputs.append(node); } }; const Output = struct { wl_output: *wl.Output, name: u32, layout: *river.LayoutV1 = undefined, fn init(output: *Output, context: *Context, wl_output: *wl.Output, name: u32) !void { output.* = .{ .wl_output = wl_output, .name = name }; if (context.initialized) try output.getLayout(context); } fn getLayout(output: *Output, context: *Context) !void { assert(context.initialized); output.layout = try context.layout_manager.?.getLayout(output.wl_output, "rivertile"); output.layout.setListener(*Output, layoutListener, output) catch unreachable; } fn deinit(output: *Output) void { output.wl_output.release(); output.layout.destroy(); } fn layoutListener(layout: *river.LayoutV1, event: river.LayoutV1.Event, output: *Output) void { switch (event) { .namespace_in_use => fatal("namespace 'rivertile' already in use.", .{}), .layout_demand => |ev| { const secondary_count = if (ev.view_count > default_main_count) ev.view_count - default_main_count else 0; const usable_width = switch (default_main_location) { .left, .right => ev.usable_width - 2 * default_outer_padding, .top, .bottom => ev.usable_height - 2 * default_outer_padding, }; const usable_height = switch (default_main_location) { .left, .right => ev.usable_height - 2 * default_outer_padding, .top, .bottom => ev.usable_width - 2 * default_outer_padding, }; // to make things pixel-perfect, we make the first main and first secondary // view slightly larger if the height is not evenly divisible var main_width: u32 = undefined; var main_height: u32 = undefined; var main_height_rem: u32 = undefined; var secondary_width: u32 = undefined; var secondary_height: u32 = undefined; var secondary_height_rem: u32 = undefined; if (default_main_count > 0 and secondary_count > 0) { main_width = @floatToInt(u32, default_main_factor * @intToFloat(f64, usable_width)); main_height = usable_height / default_main_count; main_height_rem = usable_height % default_main_count; secondary_width = usable_width - main_width; secondary_height = usable_height / secondary_count; secondary_height_rem = usable_height % secondary_count; } else if (default_main_count > 0) { main_width = usable_width; main_height = usable_height / default_main_count; main_height_rem = usable_height % default_main_count; } else if (secondary_width > 0) { main_width = 0; secondary_width = usable_width; secondary_height = usable_height / secondary_count; secondary_height_rem = usable_height % secondary_count; } var i: u32 = 0; while (i < ev.view_count) : (i += 1) { var x: i32 = undefined; var y: i32 = undefined; var width: u32 = undefined; var height: u32 = undefined; if (i < default_main_count) { x = 0; y = @intCast(i32, (i * main_height) + if (i > 0) main_height_rem else 0); width = main_width; height = main_height + if (i == 0) main_height_rem else 0; } else { x = @intCast(i32, main_width); y = @intCast(i32, (i - default_main_count) * secondary_height + if (i > default_main_count) secondary_height_rem else 0); width = secondary_width; height = secondary_height + if (i == default_main_count) secondary_height_rem else 0; } x += @intCast(i32, default_view_padding); y += @intCast(i32, default_view_padding); width -= 2 * default_view_padding; height -= 2 * default_view_padding; switch (default_main_location) { .left => layout.pushViewDimensions( ev.serial, x + @intCast(i32, default_outer_padding), y + @intCast(i32, default_outer_padding), width, height, ), .right => layout.pushViewDimensions( ev.serial, @intCast(i32, usable_width - width) - x + @intCast(i32, default_outer_padding), y + @intCast(i32, default_outer_padding), width, height, ), .top => layout.pushViewDimensions( ev.serial, y + @intCast(i32, default_outer_padding), x + @intCast(i32, default_outer_padding), height, width, ), .bottom => layout.pushViewDimensions( ev.serial, y + @intCast(i32, default_outer_padding), @intCast(i32, usable_width - width) - x + @intCast(i32, default_outer_padding), height, width, ), } } layout.commit(ev.serial); }, .advertise_view => {}, .advertise_done => {}, } } }; pub fn main() !void { const display = wl.Display.connect(null) catch { std.debug.warn("Unable to connect to Wayland server.\n", .{}); std.os.exit(1); }; defer display.disconnect(); var context: Context = .{}; const registry = try display.getRegistry(); registry.setListener(*Context, registryListener, &context) catch unreachable; _ = try display.roundtrip(); if (context.layout_manager == null) { fatal("wayland compositor does not support river_layout_v1.\n", .{}); } context.initialized = true; var it = context.outputs.first; while (it) |node| : (it = node.next) { const output = &node.data; try output.getLayout(&context); } while (true) _ = try display.dispatch(); } fn registryListener(registry: *wl.Registry, event: wl.Registry.Event, context: *Context) void { switch (event) { .global => |global| { if (std.cstr.cmp(global.interface, river.LayoutManagerV1.getInterface().name) == 0) { context.layout_manager = registry.bind(global.name, river.LayoutManagerV1, 1) catch return; } else if (std.cstr.cmp(global.interface, wl.Output.getInterface().name) == 0) { context.addOutput(registry, global.name) catch |err| fatal("failed to bind output: {}", .{err}); } }, .global_remove => |ev| { var it = context.outputs.first; while (it) |node| : (it = node.next) { const output = &node.data; if (output.name == ev.name) { context.outputs.remove(node); output.deinit(); gpa.destroy(node); break; } } }, } } fn fatal(comptime format: []const u8, args: anytype) noreturn { std.log.err(format, args); std.os.exit(1); }