refactor: use command pattern for button actions

This commit is contained in:
belcaik
2025-05-19 23:12:42 -04:00
parent cdf3ca910d
commit d41a664779

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@ -14,7 +14,6 @@ extern "C" {
#include <glib.h>
#include <spdlog/spdlog.h>
#include <fstream> // <-- agrega esta línea
namespace waybar::modules::mpris {
const std::string DEFAULT_FORMAT = "{player} ({status}): {dynamic}";
@ -584,50 +583,45 @@ errorexit:
}
bool Mpris::handleToggle(GdkEventButton* const& e) {
if (!e || e->type != GdkEventType::GDK_BUTTON_PRESS) {
return false;
}
auto info = getPlayerInfo();
if (!info) return false;
struct ButtonAction {
guint button;
const char* config_key;
std::function<void()> builtin_action;
};
GError* error = nullptr;
waybar::util::ScopeGuard error_deleter([error]() {
waybar::util::ScopeGuard error_deleter([&error]() {
if (error) {
g_error_free(error);
}
});
auto info = getPlayerInfo();
if (!info) return false;
// Command pattern: encapsulate each button's action
const ButtonAction actions[] = {
{1, "on-click", [&]() { playerctl_player_play_pause(player, &error); }},
{2, "on-click-middle", [&]() { playerctl_player_previous(player, &error); }},
{3, "on-click-right", [&]() { playerctl_player_next(player, &error); }},
{8, "on-click-backward", [&]() { playerctl_player_previous(player, &error); }},
{9, "on-click-forward", [&]() { playerctl_player_next(player, &error); }},
};
if (e->type == GdkEventType::GDK_BUTTON_PRESS) {
switch (e->button) {
case 1: // left-click
if (config_["on-click"].isString()) {
return ALabel::handleToggle(e);
}
playerctl_player_play_pause(player, &error);
break;
case 2: // middle-click
if (config_["on-click-middle"].isString()) {
return ALabel::handleToggle(e);
}
playerctl_player_previous(player, &error);
break;
case 3: // right-click
if (config_["on-click-right"].isString()) {
return ALabel::handleToggle(e);
}
playerctl_player_next(player, &error);
break;
case 8: // side button mouse back on browser
if (config_["on-click-backward"].isString()) {
return ALabel::handleToggle(e);
}
playerctl_player_previous(player, &error);
break;
case 9: // side button mouse forward on browser
if (config_["on-click-forward"].isString()) {
return ALabel::handleToggle(e);
}
playerctl_player_next(player, &error);
break;
for (const auto& action : actions) {
if (e->button == action.button) {
if (config_[action.config_key].isString()) {
return ALabel::handleToggle(e);
}
action.builtin_action();
break;
}
}
if (error) {
spdlog::error("mpris[{}]: error running builtin on-click action: {}", (*info).name,
error->message);