Guard set_current_layout against unknown layout names (wtype, hot-plugged
devices) so transient events stop blanking layout_. Refresh layouts_map_ on "added"/"xkb_keymap" input events and union layouts across all keyboards so new devices contribute their layouts. Release mutex_ before the refresh sendCmd to avoid self-deadlock from the synchronous signal_cmd emit.
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@@ -54,21 +54,28 @@ void Language::onCmd(const struct Ipc::ipc_response& res) {
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std::lock_guard<std::mutex> lock(mutex_);
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auto payload = parser_.parse(res.payload);
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std::vector<std::string> used_layouts;
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// Display current layout of a device with a maximum count of layouts, expecting that all will
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// be OK
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// Union layout names across every keyboard input so hot-plugged devices contribute their
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// layouts to the map. Track the device with the most layouts to seed the initially displayed
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// layout, matching the previous behaviour at startup.
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Json::ArrayIndex max_id = 0, max = 0;
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for (Json::ArrayIndex i = 0; i < payload.size(); i++) {
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auto size = payload[i][XKB_LAYOUT_NAMES_KEY].size();
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if (size > max) {
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max = size;
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if (payload[i]["type"].asString() != "keyboard") continue;
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const auto& names = payload[i][XKB_LAYOUT_NAMES_KEY];
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if (names.size() > max) {
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max = names.size();
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max_id = i;
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}
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for (const auto& layout : names) {
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const auto name = layout.asString();
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if (std::find(used_layouts.begin(), used_layouts.end(), name) == used_layouts.end()) {
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used_layouts.push_back(name);
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}
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}
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}
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for (const auto& layout : payload[max_id][XKB_LAYOUT_NAMES_KEY]) {
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used_layouts.push_back(layout.asString());
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}
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// Rebuild from scratch so init_layouts_map's duplicate-suffix pass doesn't compound across
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// refreshes (e.g. "us" -> "us1" -> "us11").
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layouts_map_.clear();
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init_layouts_map(used_layouts);
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set_current_layout(payload[max_id][XKB_ACTIVE_LAYOUT_NAME_KEY].asString());
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dp.emit();
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@@ -82,13 +89,26 @@ void Language::onEvent(const struct Ipc::ipc_response& res) {
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return;
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}
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bool refresh_inputs = false;
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try {
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std::lock_guard<std::mutex> lock(mutex_);
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auto payload = parser_.parse(res.payload)["input"];
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if (payload["type"].asString() == "keyboard") {
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set_current_layout(payload[XKB_ACTIVE_LAYOUT_NAME_KEY].asString());
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{
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std::lock_guard<std::mutex> lock(mutex_);
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auto root = parser_.parse(res.payload);
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auto change = root["change"].asString();
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auto payload = root["input"];
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if (payload["type"].asString() == "keyboard") {
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// A device was added or its keymap changed - the layout set may have grown, so refresh
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// layouts_map_ via IPC_GET_INPUTS once we've released mutex_.
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refresh_inputs = (change == "added" || change == "xkb_keymap");
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set_current_layout(payload[XKB_ACTIVE_LAYOUT_NAME_KEY].asString());
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}
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dp.emit();
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}
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// sendCmd is synchronous: it blocks on the IPC reply and then emits signal_cmd on this same
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// thread, which lands in onCmd and re-locks mutex_. Must call it with mutex_ released.
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if (refresh_inputs) {
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ipc_.sendCmd(IPC_GET_INPUTS);
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}
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dp.emit();
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} catch (const std::exception& e) {
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spdlog::error("Language: {}", e.what());
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}
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@@ -125,8 +145,15 @@ auto Language::update() -> void {
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}
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auto Language::set_current_layout(const std::string& current_layout) -> void {
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// Guard against unknown / empty layout names: transient virtual keyboards (e.g. wtype) and
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// hot-plugged devices whose layouts haven't made it into the map yet would otherwise blank out
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// layout_ via map::operator[]'s default-construct-on-miss.
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auto it = layouts_map_.find(current_layout);
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if (it == layouts_map_.end()) {
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return;
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}
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label_.get_style_context()->remove_class(layout_.short_name);
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layout_ = layouts_map_[current_layout];
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layout_ = it->second;
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label_.get_style_context()->add_class(layout_.short_name);
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}
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