Prioritize currently playing player

This commit is contained in:
BlueManCZ
2026-02-11 11:47:05 +01:00
parent a69b7a5536
commit 0a50e82d0d

View File

@ -458,10 +458,7 @@ auto Mpris::onPlayerStop(PlayerctlPlayer* player, gpointer data) -> void {
if (!mpris) return;
spdlog::debug("mpris: player-stop callback");
// hide widget
mpris->event_box_.set_visible(false);
// update widget
// update widget (update() handles visibility)
mpris->dp.emit();
}
@ -504,23 +501,36 @@ auto Mpris::getPlayerInfo() -> std::optional<PlayerInfo> {
}
// > get the list of players [..] in order of activity
// https://github.com/altdesktop/playerctl/blob/b19a71cb9dba635df68d271bd2b3f6a99336a223/playerctl/playerctl-common.c#L248-L249
bool found = false;
PlayerctlPlayerName* best = nullptr;
PlayerctlPlayerName* first_valid = nullptr;
for (auto* p = g_list_first(players); p != nullptr; p = p->next) {
auto* pn = static_cast<PlayerctlPlayerName*>(p->data);
std::string name = pn->name;
if (std::none_of(ignored_players_.begin(), ignored_players_.end(),
[&](const std::string& ignored) { return name == ignored; })) {
player_name = name;
if (p != g_list_first(players)) {
fallback_player = playerctl_player_new_from_name(pn, &error);
if (error || !fallback_player) return std::nullopt;
}
found = true;
if (std::any_of(ignored_players_.begin(), ignored_players_.end(),
[&](const std::string& ignored) { return name == ignored; })) {
spdlog::warn("mpris[{}]: ignoring player update", name);
continue;
}
if (!first_valid) first_valid = pn;
// Check if this player is currently playing
auto* tmp = playerctl_player_new_from_name(pn, &error);
if (error || !tmp) continue;
PlayerctlPlaybackStatus status;
g_object_get(tmp, "playback-status", &status, NULL);
if (status == PLAYERCTL_PLAYBACK_STATUS_PLAYING) {
best = pn;
g_object_unref(tmp);
break;
}
spdlog::warn("mpris[{}]: ignoring player update", name);
g_object_unref(tmp);
}
if (!best) best = first_valid;
if (!best) return std::nullopt;
player_name = best->name;
if (best != static_cast<PlayerctlPlayerName*>(g_list_first(players)->data)) {
fallback_player = playerctl_player_new_from_name(best, &error);
if (error || !fallback_player) return std::nullopt;
}
if (!found) return std::nullopt;
} else if (std::any_of(ignored_players_.begin(), ignored_players_.end(),
[&](const std::string& pn) { return player_name == pn; })) {
spdlog::warn("mpris[{}]: ignoring player update", player_name);