Files
tetris/main.py
2026-04-30 03:24:12 -07:00

229 lines
7.3 KiB
Python

import pygame
import pygame.draw as draw
from collections import namedtuple
from typing import NamedTuple
import random
import math
Cell = namedtuple("Cell", ["x", "y"])
Size = namedtuple("Size", ["width", "height"])
ColorSet = namedtuple("ColorSet", ["norm", "light", "dark"])
def flip(mat: list[list]) -> list[list]:
return list(reversed(mat))
def transpose(mat: list[list]) -> list[list]:
if not mat:
return []
out = [list([None] * len(mat)) for _ in range(len(mat[0]))]
for x in range(len(mat[0])):
for y in range(len(mat)):
out[x][y] = mat[y][x]
return out
def mirror(mat: list[list]) -> list[list]:
return [list(reversed(row)) for row in mat]
class Tetromino(NamedTuple):
color: str
shape: list[list[str]]
@property
def width(self):
return len(self.shape[0])
@property
def height(self):
return len(self.shape)
def rotated(self, times: int):
"""Return self rotated TIMES times to the right."""
times %= 4
if times == 0:
return self
if times == 1:
return Tetromino(self.color, mirror(transpose(self.shape)))
if times == 2:
return Tetromino(self.color, mirror(flip(self.shape)))
if times == 3:
return Tetromino(self.color, flip(transpose(self.shape)))
def __repr__(self):
return "\n".join(["".join(row) for row in self.shape])
class Game:
BOARD_SIZE = Size(10, 20) # Cell count
CELL_SIZE = Size(30, 30)
CELL_BORDER_SIZE = CELL_SIZE.width // 10
CONTROLS_WIDTH = 160
FRAMERATE = 120
WINDOW_SIZE = Size(
(BOARD_SIZE.width + 2) * CELL_SIZE.width + CONTROLS_WIDTH,
(BOARD_SIZE.height + 2) * CELL_SIZE.height,
)
PALETTE = {
"gray": ColorSet("#787878", "#9a9a9a", "#303030"),
"purple": ColorSet("#9a00cd", "#cd00ff", "#66009a"),
"yellow": ColorSet("#cdcd00", "#ffff00", "#9a9a00"),
"red": ColorSet("#cd0000", "#ff0000", "#9a0000"),
"orange": ColorSet("#cd6600", "#ff8900", "#9a4200"),
"blue": ColorSet("#0000cd", "#0000ff", "#00009a"),
"aqua": ColorSet("#00cdcd", "#00ffff", "#009a9a"),
"green": ColorSet("#00cd00", "#00ff00", "#009a00"),
}
TETROMINOS = [
Tetromino("aqua", [["*", "*", "*", "*"]]),
Tetromino("yellow", [["*", "*"], ["*", "*"]]),
Tetromino("purple", [["*", "*", "*"], [" ", "*", " "]]),
Tetromino("blue", [[" ", "*"], [" ", "*"], ["*", "*"]]),
Tetromino("orange", [["*", " "], ["*", " "], ["*", "*"]]),
Tetromino("green", [[" ", "*", "*"], ["*", "*", " "]]),
Tetromino("red", [["*", "*", " "], [" ", "*", "*"]]),
]
@staticmethod
def random_tetromino():
return random.choice(Game.TETROMINOS)
def __init__(self):
self.screen = None
self.clock = None
self.running = False
def draw_block(self, x: int, y: int, color):
"""Draw a block at (X, Y). Coordinates are for the top left corner."""
draw.rect(
self.screen,
Game.PALETTE[color].norm,
(x, y, Game.CELL_SIZE.width, Game.CELL_SIZE.height),
)
draw.polygon(
self.screen,
Game.PALETTE[color].light,
[
(x, y),
(x + Game.CELL_SIZE.width, y),
(
x + Game.CELL_SIZE.width - Game.CELL_BORDER_SIZE,
y + Game.CELL_BORDER_SIZE,
),
(x + Game.CELL_BORDER_SIZE, y + Game.CELL_BORDER_SIZE),
(
x + Game.CELL_BORDER_SIZE,
y + Game.CELL_SIZE.width - Game.CELL_BORDER_SIZE,
),
(x, y + Game.CELL_SIZE.height),
(x, y),
],
)
draw.polygon(
self.screen,
Game.PALETTE[color].dark,
[
(x + Game.CELL_SIZE.width, y),
(
x + Game.CELL_SIZE.width - Game.CELL_BORDER_SIZE,
y + Game.CELL_BORDER_SIZE,
),
(
x + Game.CELL_SIZE.width - Game.CELL_BORDER_SIZE,
y + Game.CELL_SIZE.height - Game.CELL_BORDER_SIZE,
),
(
x + Game.CELL_BORDER_SIZE,
y + Game.CELL_SIZE.width - Game.CELL_BORDER_SIZE,
),
(x, y + Game.CELL_SIZE.height),
(x + Game.CELL_SIZE.width, y + Game.CELL_SIZE.height),
(x + Game.CELL_SIZE.width, y),
],
)
def draw_board_border(self):
bwidth = (Game.BOARD_SIZE.width + 2) * Game.CELL_SIZE.width
bheight = Game.WINDOW_SIZE.height
for x in range(Game.BOARD_SIZE.width + 2):
self.draw_block(x * Game.CELL_SIZE.width, 0, "gray")
self.draw_block(
x * Game.CELL_SIZE.width,
bheight - Game.CELL_SIZE.height,
"gray",
)
for y in range(1, Game.BOARD_SIZE.height + 1):
self.draw_block(0, y * game.CELL_SIZE.height, "gray")
self.draw_block(
bwidth - Game.CELL_SIZE.width,
y * game.CELL_SIZE.height,
"gray",
)
def draw_board_content(self):
for x in range(Game.BOARD_SIZE.width):
for y in range(Game.BOARD_SIZE.height):
if self.board[y][x]:
self.draw_block(
(x + 1) * Game.CELL_SIZE.width,
(y + 1) * Game.CELL_SIZE.height,
self.board[y][x],
)
def draw_current_block(self):
start_x, start_y = self.current_block_pos
for x in range(self.current_block.width):
for y in range(self.current_block.height):
if self.current_block.shape[y][x] == "*":
screen_x = (start_x + x + 1) * Game.CELL_SIZE.width
screen_y = (start_y + y + 1) * Game.CELL_SIZE.height
self.draw_block(
screen_x, screen_y, self.current_block.color
)
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
def loop(self):
self.running = True
while self.running:
self.handle_events()
self.screen.fill("black")
self.draw_board_border()
self.draw_board_content()
self.draw_current_block()
pygame.display.flip()
self.clock.tick(Game.FRAMERATE)
def generate_new_block(self):
self.current_block = Game.random_tetromino()
# top left corner
self.current_block_pos = Cell(
self.BOARD_SIZE.width // 2
- math.ceil(self.current_block.width / 2),
0,
)
def init(self):
pygame.init()
self.screen = pygame.display.set_mode(Game.WINDOW_SIZE)
pygame.display.set_caption("Tetris")
self.clock = pygame.time.Clock()
# Game state
self.board = [[None] * Game.BOARD_SIZE.width] * Game.BOARD_SIZE.height
self.generate_new_block()
def run(self):
self.init()
self.loop()
if __name__ == "__main__":
game = Game()
game.run()