#include "constants.h" const char *INSTRUCTION_NAMES[] = { [INST_NIL] = "NIL", [INST_T] = "T", [INST_STRING] = "STRING", [INST_INT] = "INT", [INST_FLOAT] = "FLOAT", [INST_CONS] = "CONS", [INST_LIST] = "LIST", [INST_VECTOR] = "VECTOR", [INST_INTERN_LIT] = "INTERN_LIT", [INST_INTERN_DYN] = "INTERN_DYN", [INST_SYMBOL_NAME] = "SYMBOL_NAME", [INST_MOV] = "MOV", [INST_FUNCALL] = "FUNCALL", [INST_RETVAL_COUNT] = "RETVAL_COUNT", [INST_ENTER_LEXENV] = "ENTER_LEXENV", [INST_LEAVE_ELEXENV] = "LEAVE_ELEXENV", [INST_ENTER_BLOCK] = "ENTER_BLOCK", [INST_LEAVE_BLOCK] = "LEAVE_BLOCK", [INST_SET_VALUE] = "SET_VALUE", [INST_SET_FUNCTION] = "SET_FUNCTION", [INST_GET_VALUE] = "GET_VALUE", [INST_GET_FUNCTION] = "GET_FUNCTION", [INST_NEWFUNCTION_LIT] = "NEWFUNCTION_LIT", [INST_NEWFUNCTION_DYN] = "NEWFUNCTION_DYN", [INST_PUT] = "PUT", [INST_GET] = "GET", [INST_AND] = "AND", [INST_OR] = "OR", [INST_XOR] = "XOR", [INST_NOT] = "NOT", [INST_CJMP] = "CJMP", [INST_CAR] = "CAR", [INST_CDR] = "CDR", [INST_SETCAR] = "SETCAR", [INST_SETCDR] = "SETCDR", [INST_GETELT_LIT] = "GETELT_LIT", [INST_GETELT_DYN] = "GETELT_DYN", [INST_SETELT_LIT] = "SETELT_LIT", [INST_SETELT_DYN] = "SETELT_DYN", [INST_EQ_TWO] = "EQ_TWO", [INST_EQ_N] = "EQ_N", [INST_NUM_GT] = "NUM_GT", [INST_NUM_GE] = "NUM_GE", [INST_NUM_EQ] = "NUM_EQ", [INST_NUM_LE] = "NUM_LE", [INST_NUM_LT] = "NUM_LT", }; const char *REGISTER_NAMES[] = { [REG_VAL] = "val", [REG_SAVED] = "saved", [REG_ARG] = "arg", [REG_RET] = "ret", [REG_LEXENV] = "lexenv", [REG_BLOCK] = "block", };