river/river/Server.zig
Isaac Freund 05e8fbc8b9
wlr-foreign-toplevel-management: implement protocol
Well, at least as much of it as was implemented before the scene graph
refactor.
2023-03-06 12:58:54 +01:00

284 lines
10 KiB
Zig

// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 3.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const Self = @This();
const build_options = @import("build_options");
const std = @import("std");
const wlr = @import("wlroots");
const wl = @import("wayland").server.wl;
const c = @import("c.zig");
const util = @import("util.zig");
const Config = @import("Config.zig");
const Control = @import("Control.zig");
const DecorationManager = @import("DecorationManager.zig");
const IdleInhibitorManager = @import("IdleInhibitorManager.zig");
const InputManager = @import("InputManager.zig");
const LayerSurface = @import("LayerSurface.zig");
const LayoutManager = @import("LayoutManager.zig");
const LockManager = @import("LockManager.zig");
const Output = @import("Output.zig");
const Root = @import("Root.zig");
const SceneNodeData = @import("SceneNodeData.zig");
const StatusManager = @import("StatusManager.zig");
const XdgToplevel = @import("XdgToplevel.zig");
const XwaylandOverrideRedirect = @import("XwaylandOverrideRedirect.zig");
const XwaylandView = @import("XwaylandView.zig");
const log = std.log.scoped(.server);
wl_server: *wl.Server,
sigint_source: *wl.EventSource,
sigterm_source: *wl.EventSource,
backend: *wlr.Backend,
renderer: *wlr.Renderer,
allocator: *wlr.Allocator,
xdg_shell: *wlr.XdgShell,
new_xdg_surface: wl.Listener(*wlr.XdgSurface),
layer_shell: *wlr.LayerShellV1,
new_layer_surface: wl.Listener(*wlr.LayerSurfaceV1),
xwayland: if (build_options.xwayland) *wlr.Xwayland else void,
new_xwayland_surface: if (build_options.xwayland) wl.Listener(*wlr.XwaylandSurface) else void,
foreign_toplevel_manager: *wlr.ForeignToplevelManagerV1,
xdg_activation: *wlr.XdgActivationV1,
request_activate: wl.Listener(*wlr.XdgActivationV1.event.RequestActivate),
decoration_manager: DecorationManager,
input_manager: InputManager,
root: Root,
config: Config,
control: Control,
status_manager: StatusManager,
layout_manager: LayoutManager,
idle_inhibitor_manager: IdleInhibitorManager,
lock_manager: LockManager,
pub fn init(self: *Self) !void {
self.wl_server = try wl.Server.create();
errdefer self.wl_server.destroy();
const loop = self.wl_server.getEventLoop();
self.sigint_source = try loop.addSignal(*wl.Server, std.os.SIG.INT, terminate, self.wl_server);
errdefer self.sigint_source.remove();
self.sigterm_source = try loop.addSignal(*wl.Server, std.os.SIG.TERM, terminate, self.wl_server);
errdefer self.sigterm_source.remove();
// This frees itself when the wl.Server is destroyed
self.backend = try wlr.Backend.autocreate(self.wl_server);
self.renderer = try wlr.Renderer.autocreate(self.backend);
errdefer self.renderer.destroy();
try self.renderer.initServer(self.wl_server);
self.allocator = try wlr.Allocator.autocreate(self.backend, self.renderer);
errdefer self.allocator.destroy();
const compositor = try wlr.Compositor.create(self.wl_server, self.renderer);
_ = try wlr.Subcompositor.create(self.wl_server);
self.xdg_shell = try wlr.XdgShell.create(self.wl_server, 5);
self.new_xdg_surface.setNotify(handleNewXdgSurface);
self.xdg_shell.events.new_surface.add(&self.new_xdg_surface);
self.layer_shell = try wlr.LayerShellV1.create(self.wl_server);
self.new_layer_surface.setNotify(handleNewLayerSurface);
self.layer_shell.events.new_surface.add(&self.new_layer_surface);
if (build_options.xwayland) {
self.xwayland = try wlr.Xwayland.create(self.wl_server, compositor, false);
self.new_xwayland_surface.setNotify(handleNewXwaylandSurface);
self.xwayland.events.new_surface.add(&self.new_xwayland_surface);
}
self.foreign_toplevel_manager = try wlr.ForeignToplevelManagerV1.create(self.wl_server);
self.xdg_activation = try wlr.XdgActivationV1.create(self.wl_server);
self.xdg_activation.events.request_activate.add(&self.request_activate);
self.request_activate.setNotify(handleRequestActivate);
_ = try wlr.PrimarySelectionDeviceManagerV1.create(self.wl_server);
self.config = try Config.init();
try self.decoration_manager.init();
try self.root.init();
// Must be called after root is initialized
try self.input_manager.init();
try self.control.init();
try self.status_manager.init();
try self.layout_manager.init();
try self.idle_inhibitor_manager.init();
try self.lock_manager.init();
// These all free themselves when the wl_server is destroyed
_ = try wlr.DataDeviceManager.create(self.wl_server);
_ = try wlr.DataControlManagerV1.create(self.wl_server);
_ = try wlr.ExportDmabufManagerV1.create(self.wl_server);
_ = try wlr.GammaControlManagerV1.create(self.wl_server);
_ = try wlr.ScreencopyManagerV1.create(self.wl_server);
_ = try wlr.SinglePixelBufferManagerV1.create(self.wl_server);
_ = try wlr.Viewporter.create(self.wl_server);
}
/// Free allocated memory and clean up. Note: order is important here
pub fn deinit(self: *Self) void {
self.sigint_source.remove();
self.sigterm_source.remove();
self.new_xdg_surface.link.remove();
self.new_layer_surface.link.remove();
self.request_activate.link.remove();
if (build_options.xwayland) {
self.new_xwayland_surface.link.remove();
self.xwayland.destroy();
}
self.wl_server.destroyClients();
self.backend.destroy();
self.renderer.destroy();
self.allocator.destroy();
self.root.deinit();
self.input_manager.deinit();
self.idle_inhibitor_manager.deinit();
self.lock_manager.deinit();
self.wl_server.destroy();
self.config.deinit();
}
/// Create the socket, start the backend, and setup the environment
pub fn start(self: Self) !void {
var buf: [11]u8 = undefined;
const socket = try self.wl_server.addSocketAuto(&buf);
try self.backend.start();
// TODO: don't use libc's setenv
if (c.setenv("WAYLAND_DISPLAY", socket.ptr, 1) < 0) return error.SetenvError;
if (build_options.xwayland) {
if (c.setenv("DISPLAY", self.xwayland.display_name, 1) < 0) return error.SetenvError;
}
}
/// Handle SIGINT and SIGTERM by gracefully stopping the server
fn terminate(_: c_int, wl_server: *wl.Server) c_int {
wl_server.terminate();
return 0;
}
fn handleNewXdgSurface(_: *wl.Listener(*wlr.XdgSurface), xdg_surface: *wlr.XdgSurface) void {
if (xdg_surface.role == .popup) {
log.debug("new xdg_popup", .{});
return;
}
log.debug("new xdg_toplevel", .{});
XdgToplevel.create(xdg_surface.role_data.toplevel) catch {
log.err("out of memory", .{});
xdg_surface.resource.postNoMemory();
return;
};
}
fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
const self = @fieldParentPtr(Self, "new_layer_surface", listener);
log.debug(
"new layer surface: namespace {s}, layer {s}, anchor {b:0>4}, size {},{}, margin {},{},{},{}, exclusive_zone {}",
.{
wlr_layer_surface.namespace,
@tagName(wlr_layer_surface.current.layer),
@bitCast(u32, wlr_layer_surface.current.anchor),
wlr_layer_surface.current.desired_width,
wlr_layer_surface.current.desired_height,
wlr_layer_surface.current.margin.top,
wlr_layer_surface.current.margin.right,
wlr_layer_surface.current.margin.bottom,
wlr_layer_surface.current.margin.left,
wlr_layer_surface.current.exclusive_zone,
},
);
// If the new layer surface does not have an output assigned to it, use the
// first output or close the surface if none are available.
if (wlr_layer_surface.output == null) {
const output = self.input_manager.defaultSeat().focused_output orelse {
log.err("no output available for layer surface '{s}'", .{wlr_layer_surface.namespace});
wlr_layer_surface.destroy();
return;
};
log.debug("new layer surface had null output, assigning it to output '{s}'", .{output.wlr_output.name});
wlr_layer_surface.output = output.wlr_output;
}
LayerSurface.create(wlr_layer_surface) catch {
wlr_layer_surface.resource.postNoMemory();
return;
};
}
fn handleNewXwaylandSurface(_: *wl.Listener(*wlr.XwaylandSurface), xwayland_surface: *wlr.XwaylandSurface) void {
log.debug(
"new xwayland surface: title='{?s}', class='{?s}', override redirect={}",
.{ xwayland_surface.title, xwayland_surface.class, xwayland_surface.override_redirect },
);
if (xwayland_surface.override_redirect) {
_ = XwaylandOverrideRedirect.create(xwayland_surface) catch {
log.err("out of memory", .{});
return;
};
} else {
_ = XwaylandView.create(xwayland_surface) catch {
log.err("out of memory", .{});
return;
};
}
}
fn handleRequestActivate(
listener: *wl.Listener(*wlr.XdgActivationV1.event.RequestActivate),
event: *wlr.XdgActivationV1.event.RequestActivate,
) void {
const server = @fieldParentPtr(Self, "request_activate", listener);
std.debug.print("made it here ig\n", .{});
const node_data = SceneNodeData.fromSurface(event.surface) orelse return;
switch (node_data.data) {
.view => |view| if (view.current.focus == 0) {
view.pending.urgent = true;
server.root.applyPending();
},
else => |tag| {
log.info("ignoring xdg-activation-v1 activate request of {s} surface", .{@tagName(tag)});
},
}
}