05e8fbc8b9
Well, at least as much of it as was implemented before the scene graph refactor.
284 lines
10 KiB
Zig
284 lines
10 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const build_options = @import("build_options");
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const std = @import("std");
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const wlr = @import("wlroots");
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const wl = @import("wayland").server.wl;
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const c = @import("c.zig");
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const util = @import("util.zig");
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const Config = @import("Config.zig");
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const Control = @import("Control.zig");
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const DecorationManager = @import("DecorationManager.zig");
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const IdleInhibitorManager = @import("IdleInhibitorManager.zig");
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const InputManager = @import("InputManager.zig");
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const LayerSurface = @import("LayerSurface.zig");
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const LayoutManager = @import("LayoutManager.zig");
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const LockManager = @import("LockManager.zig");
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const Output = @import("Output.zig");
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const Root = @import("Root.zig");
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const SceneNodeData = @import("SceneNodeData.zig");
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const StatusManager = @import("StatusManager.zig");
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const XdgToplevel = @import("XdgToplevel.zig");
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const XwaylandOverrideRedirect = @import("XwaylandOverrideRedirect.zig");
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const XwaylandView = @import("XwaylandView.zig");
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const log = std.log.scoped(.server);
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wl_server: *wl.Server,
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sigint_source: *wl.EventSource,
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sigterm_source: *wl.EventSource,
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backend: *wlr.Backend,
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renderer: *wlr.Renderer,
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allocator: *wlr.Allocator,
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xdg_shell: *wlr.XdgShell,
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new_xdg_surface: wl.Listener(*wlr.XdgSurface),
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layer_shell: *wlr.LayerShellV1,
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new_layer_surface: wl.Listener(*wlr.LayerSurfaceV1),
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xwayland: if (build_options.xwayland) *wlr.Xwayland else void,
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new_xwayland_surface: if (build_options.xwayland) wl.Listener(*wlr.XwaylandSurface) else void,
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foreign_toplevel_manager: *wlr.ForeignToplevelManagerV1,
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xdg_activation: *wlr.XdgActivationV1,
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request_activate: wl.Listener(*wlr.XdgActivationV1.event.RequestActivate),
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decoration_manager: DecorationManager,
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input_manager: InputManager,
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root: Root,
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config: Config,
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control: Control,
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status_manager: StatusManager,
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layout_manager: LayoutManager,
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idle_inhibitor_manager: IdleInhibitorManager,
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lock_manager: LockManager,
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pub fn init(self: *Self) !void {
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self.wl_server = try wl.Server.create();
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errdefer self.wl_server.destroy();
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const loop = self.wl_server.getEventLoop();
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self.sigint_source = try loop.addSignal(*wl.Server, std.os.SIG.INT, terminate, self.wl_server);
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errdefer self.sigint_source.remove();
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self.sigterm_source = try loop.addSignal(*wl.Server, std.os.SIG.TERM, terminate, self.wl_server);
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errdefer self.sigterm_source.remove();
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// This frees itself when the wl.Server is destroyed
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self.backend = try wlr.Backend.autocreate(self.wl_server);
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self.renderer = try wlr.Renderer.autocreate(self.backend);
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errdefer self.renderer.destroy();
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try self.renderer.initServer(self.wl_server);
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self.allocator = try wlr.Allocator.autocreate(self.backend, self.renderer);
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errdefer self.allocator.destroy();
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const compositor = try wlr.Compositor.create(self.wl_server, self.renderer);
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_ = try wlr.Subcompositor.create(self.wl_server);
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self.xdg_shell = try wlr.XdgShell.create(self.wl_server, 5);
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self.new_xdg_surface.setNotify(handleNewXdgSurface);
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self.xdg_shell.events.new_surface.add(&self.new_xdg_surface);
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self.layer_shell = try wlr.LayerShellV1.create(self.wl_server);
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self.new_layer_surface.setNotify(handleNewLayerSurface);
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self.layer_shell.events.new_surface.add(&self.new_layer_surface);
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if (build_options.xwayland) {
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self.xwayland = try wlr.Xwayland.create(self.wl_server, compositor, false);
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self.new_xwayland_surface.setNotify(handleNewXwaylandSurface);
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self.xwayland.events.new_surface.add(&self.new_xwayland_surface);
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}
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self.foreign_toplevel_manager = try wlr.ForeignToplevelManagerV1.create(self.wl_server);
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self.xdg_activation = try wlr.XdgActivationV1.create(self.wl_server);
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self.xdg_activation.events.request_activate.add(&self.request_activate);
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self.request_activate.setNotify(handleRequestActivate);
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_ = try wlr.PrimarySelectionDeviceManagerV1.create(self.wl_server);
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self.config = try Config.init();
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try self.decoration_manager.init();
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try self.root.init();
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// Must be called after root is initialized
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try self.input_manager.init();
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try self.control.init();
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try self.status_manager.init();
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try self.layout_manager.init();
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try self.idle_inhibitor_manager.init();
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try self.lock_manager.init();
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// These all free themselves when the wl_server is destroyed
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_ = try wlr.DataDeviceManager.create(self.wl_server);
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_ = try wlr.DataControlManagerV1.create(self.wl_server);
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_ = try wlr.ExportDmabufManagerV1.create(self.wl_server);
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_ = try wlr.GammaControlManagerV1.create(self.wl_server);
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_ = try wlr.ScreencopyManagerV1.create(self.wl_server);
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_ = try wlr.SinglePixelBufferManagerV1.create(self.wl_server);
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_ = try wlr.Viewporter.create(self.wl_server);
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}
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/// Free allocated memory and clean up. Note: order is important here
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pub fn deinit(self: *Self) void {
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self.sigint_source.remove();
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self.sigterm_source.remove();
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self.new_xdg_surface.link.remove();
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self.new_layer_surface.link.remove();
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self.request_activate.link.remove();
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if (build_options.xwayland) {
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self.new_xwayland_surface.link.remove();
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self.xwayland.destroy();
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}
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self.wl_server.destroyClients();
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self.backend.destroy();
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self.renderer.destroy();
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self.allocator.destroy();
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self.root.deinit();
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self.input_manager.deinit();
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self.idle_inhibitor_manager.deinit();
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self.lock_manager.deinit();
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self.wl_server.destroy();
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self.config.deinit();
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}
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/// Create the socket, start the backend, and setup the environment
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pub fn start(self: Self) !void {
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var buf: [11]u8 = undefined;
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const socket = try self.wl_server.addSocketAuto(&buf);
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try self.backend.start();
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// TODO: don't use libc's setenv
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if (c.setenv("WAYLAND_DISPLAY", socket.ptr, 1) < 0) return error.SetenvError;
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if (build_options.xwayland) {
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if (c.setenv("DISPLAY", self.xwayland.display_name, 1) < 0) return error.SetenvError;
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}
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}
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/// Handle SIGINT and SIGTERM by gracefully stopping the server
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fn terminate(_: c_int, wl_server: *wl.Server) c_int {
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wl_server.terminate();
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return 0;
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}
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fn handleNewXdgSurface(_: *wl.Listener(*wlr.XdgSurface), xdg_surface: *wlr.XdgSurface) void {
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if (xdg_surface.role == .popup) {
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log.debug("new xdg_popup", .{});
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return;
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}
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log.debug("new xdg_toplevel", .{});
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XdgToplevel.create(xdg_surface.role_data.toplevel) catch {
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log.err("out of memory", .{});
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xdg_surface.resource.postNoMemory();
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return;
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};
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}
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fn handleNewLayerSurface(listener: *wl.Listener(*wlr.LayerSurfaceV1), wlr_layer_surface: *wlr.LayerSurfaceV1) void {
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const self = @fieldParentPtr(Self, "new_layer_surface", listener);
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log.debug(
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"new layer surface: namespace {s}, layer {s}, anchor {b:0>4}, size {},{}, margin {},{},{},{}, exclusive_zone {}",
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.{
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wlr_layer_surface.namespace,
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@tagName(wlr_layer_surface.current.layer),
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@bitCast(u32, wlr_layer_surface.current.anchor),
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wlr_layer_surface.current.desired_width,
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wlr_layer_surface.current.desired_height,
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wlr_layer_surface.current.margin.top,
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wlr_layer_surface.current.margin.right,
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wlr_layer_surface.current.margin.bottom,
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wlr_layer_surface.current.margin.left,
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wlr_layer_surface.current.exclusive_zone,
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},
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);
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// If the new layer surface does not have an output assigned to it, use the
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// first output or close the surface if none are available.
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if (wlr_layer_surface.output == null) {
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const output = self.input_manager.defaultSeat().focused_output orelse {
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log.err("no output available for layer surface '{s}'", .{wlr_layer_surface.namespace});
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wlr_layer_surface.destroy();
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return;
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};
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log.debug("new layer surface had null output, assigning it to output '{s}'", .{output.wlr_output.name});
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wlr_layer_surface.output = output.wlr_output;
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}
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LayerSurface.create(wlr_layer_surface) catch {
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wlr_layer_surface.resource.postNoMemory();
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return;
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};
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}
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fn handleNewXwaylandSurface(_: *wl.Listener(*wlr.XwaylandSurface), xwayland_surface: *wlr.XwaylandSurface) void {
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log.debug(
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"new xwayland surface: title='{?s}', class='{?s}', override redirect={}",
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.{ xwayland_surface.title, xwayland_surface.class, xwayland_surface.override_redirect },
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);
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if (xwayland_surface.override_redirect) {
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_ = XwaylandOverrideRedirect.create(xwayland_surface) catch {
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log.err("out of memory", .{});
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return;
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};
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} else {
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_ = XwaylandView.create(xwayland_surface) catch {
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log.err("out of memory", .{});
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return;
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};
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}
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}
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fn handleRequestActivate(
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listener: *wl.Listener(*wlr.XdgActivationV1.event.RequestActivate),
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event: *wlr.XdgActivationV1.event.RequestActivate,
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) void {
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const server = @fieldParentPtr(Self, "request_activate", listener);
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std.debug.print("made it here ig\n", .{});
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const node_data = SceneNodeData.fromSurface(event.surface) orelse return;
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switch (node_data.data) {
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.view => |view| if (view.current.focus == 0) {
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view.pending.urgent = true;
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server.root.applyPending();
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},
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else => |tag| {
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log.info("ignoring xdg-activation-v1 activate request of {s} surface", .{@tagName(tag)});
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},
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}
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}
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