610 lines
24 KiB
Zig
610 lines
24 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 Isaac Freund
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// Copyright 2020 Leon Henrik Plickat
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const std = @import("std");
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const c = @import("c.zig");
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const log = @import("log.zig");
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const render = @import("render.zig");
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const util = @import("util.zig");
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const Box = @import("Box.zig");
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const LayerSurface = @import("LayerSurface.zig");
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const Root = @import("Root.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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const AttachMode = @import("view_stack.zig").AttachMode;
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const OutputStatus = @import("OutputStatus.zig");
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const State = struct {
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/// A bit field of focused tags
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tags: u32,
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};
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root: *Root,
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wlr_output: *c.wlr_output,
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/// All layer surfaces on the output, indexed by the layer enum.
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layers: [4]std.TailQueue(LayerSurface) = [1]std.TailQueue(LayerSurface){std.TailQueue(LayerSurface).init()} ** 4,
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/// The area left for views and other layer surfaces after applying the
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/// exclusive zones of exclusive layer surfaces.
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/// TODO: this should be part of the output's State
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usable_box: Box,
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/// The top of the stack is the "most important" view.
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views: ViewStack(View) = ViewStack(View){},
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/// The double-buffered state of the output.
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current: State = State{ .tags = 1 << 0 },
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pending: State = State{ .tags = 1 << 0 },
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/// Number of views in "master" section of the screen.
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master_count: u32 = 1,
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/// Percentage of the total screen that the master section takes up.
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master_factor: f64 = 0.6,
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/// Current layout of the output. If it is "full", river will use the full
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/// layout. Otherwise river assumes it contains a string which, when executed
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/// with sh, will result in a layout.
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layout: []const u8,
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/// Determines where new views will be attached to the view stack.
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attach_mode: AttachMode = .top,
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/// List of status tracking objects relaying changes to this output to clients.
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status_trackers: std.SinglyLinkedList(OutputStatus) = std.SinglyLinkedList(OutputStatus).init(),
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// All listeners for this output, in alphabetical order
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listen_destroy: c.wl_listener = undefined,
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listen_frame: c.wl_listener = undefined,
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listen_mode: c.wl_listener = undefined,
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pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void {
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// Some backends don't have modes. DRM+KMS does, and we need to set a mode
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// before we can use the output. The mode is a tuple of (width, height,
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// refresh rate), and each monitor supports only a specific set of modes. We
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// just pick the monitor's preferred mode, a more sophisticated compositor
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// would let the user configure it.
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if (c.wlr_output_preferred_mode(wlr_output)) |mode| {
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c.wlr_output_set_mode(wlr_output, mode);
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c.wlr_output_enable(wlr_output, true);
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if (!c.wlr_output_commit(wlr_output)) return error.OutputCommitFailed;
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}
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const layout = try std.mem.dupe(util.gpa, u8, "full");
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errdefer util.gpa.free(layout);
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self.* = .{
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.root = root,
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.wlr_output = wlr_output,
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.layout = layout,
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.usable_box = undefined,
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};
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wlr_output.data = self;
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// Set up listeners
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self.listen_destroy.notify = handleDestroy;
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c.wl_signal_add(&wlr_output.events.destroy, &self.listen_destroy);
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self.listen_frame.notify = handleFrame;
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c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame);
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self.listen_mode.notify = handleMode;
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c.wl_signal_add(&wlr_output.events.mode, &self.listen_mode);
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if (c.river_wlr_output_is_noop(wlr_output)) {
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// A noop output is always 0 x 0
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self.usable_box = .{
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.x = 0,
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.y = 0,
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.width = 0,
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.height = 0,
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};
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} else {
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// Add the new output to the layout. The add_auto function arranges outputs
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// from left-to-right in the order they appear. A more sophisticated
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// compositor would let the user configure the arrangement of outputs in the
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// layout. This automatically creates an output global on the wl_display.
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c.wlr_output_layout_add_auto(root.wlr_output_layout, wlr_output);
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// Ensure that a cursor image at the output's scale factor is loaded
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// for each seat.
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var it = root.server.input_manager.seats.first;
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while (it) |node| : (it = node.next) {
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const seat = &node.data;
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if (!c.wlr_xcursor_manager_load(seat.cursor.wlr_xcursor_manager, wlr_output.scale))
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log.err(.cursor, "failed to load xcursor theme at scale {}", .{wlr_output.scale});
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}
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var width: c_int = undefined;
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var height: c_int = undefined;
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c.wlr_output_effective_resolution(wlr_output, &width, &height);
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self.usable_box = .{
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.x = 0,
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.y = 0,
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.width = @intCast(u32, width),
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.height = @intCast(u32, height),
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};
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}
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}
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pub fn getRenderer(self: Self) *c.wlr_renderer {
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return c.river_wlr_backend_get_renderer(self.wlr_output.backend);
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}
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pub fn sendViewTags(self: Self) void {
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var it = self.status_trackers.first;
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while (it) |node| : (it = node.next) node.data.sendViewTags();
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}
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/// The single build in layout, which makes all views use the maximum available
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/// space.
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fn layoutFull(self: *Self, visible_count: u32) void {
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const border_width = self.root.server.config.border_width;
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const view_padding = self.root.server.config.view_padding;
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const outer_padding = self.root.server.config.outer_padding;
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const xy_offset = outer_padding + border_width + view_padding;
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var full_box: Box = .{
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.x = self.usable_box.x + @intCast(i32, xy_offset),
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.y = self.usable_box.y + @intCast(i32, xy_offset),
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.width = self.usable_box.width - (2 * xy_offset),
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.height = self.usable_box.height - (2 * xy_offset),
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};
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var it = ViewStack(View).iter(self.views.first, .forward, self.pending.tags, arrangeFilter);
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while (it.next()) |view| {
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view.pending.box = full_box;
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view.applyConstraints();
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}
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}
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const LayoutError = error{
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BadExitCode,
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WrongViewCount,
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};
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/// Parse 4 integers separated by spaces into a Box
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fn parseBox(buffer: []const u8) !Box {
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var it = std.mem.split(buffer, " ");
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const box = Box{
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.x = try std.fmt.parseInt(i32, it.next() orelse return error.NotEnoughArguments, 10),
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.y = try std.fmt.parseInt(i32, it.next() orelse return error.NotEnoughArguments, 10),
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.width = try std.fmt.parseInt(u32, it.next() orelse return error.NotEnoughArguments, 10),
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.height = try std.fmt.parseInt(u32, it.next() orelse return error.NotEnoughArguments, 10),
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};
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if (it.next() != null) return error.TooManyArguments;
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return box;
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}
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test "parse window configuration" {
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const testing = @import("std").testing;
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const box = try parseBox("5 10 100 200");
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testing.expect(box.x == 5);
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testing.expect(box.y == 10);
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testing.expect(box.width == 100);
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testing.expect(box.height == 200);
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}
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/// Execute an external layout function, parse its output and apply the layout
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/// to the output.
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fn layoutExternal(self: *Self, visible_count: u32) !void {
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const config = self.root.server.config;
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const xy_offset = @intCast(i32, config.border_width + config.outer_padding + config.view_padding);
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const delta_size = (config.border_width + config.view_padding) * 2;
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const layout_width = @intCast(u32, self.usable_box.width) - config.outer_padding * 2;
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const layout_height = @intCast(u32, self.usable_box.height) - config.outer_padding * 2;
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var arena = std.heap.ArenaAllocator.init(util.gpa);
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defer arena.deinit();
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// Assemble command
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const layout_command = try std.fmt.allocPrint0(&arena.allocator, "{} {} {} {d} {} {}", .{
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self.layout,
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visible_count,
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self.master_count,
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self.master_factor,
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layout_width,
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layout_height,
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});
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const cmd = [_:null]?[*:0]const u8{ "/bin/sh", "-c", layout_command, null };
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const stdout_pipe = try std.os.pipe();
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const pid = try std.os.fork();
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if (pid == 0) {
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std.os.dup2(stdout_pipe[1], std.os.STDOUT_FILENO) catch c._exit(1);
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std.os.close(stdout_pipe[0]);
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std.os.close(stdout_pipe[1]);
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std.os.execveZ("/bin/sh", &cmd, std.c.environ) catch c._exit(1);
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}
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std.os.close(stdout_pipe[1]);
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const stdout = std.fs.File{ .handle = stdout_pipe[0], .io_mode = std.io.mode };
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defer stdout.close();
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// TODO abort after a timeout
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const status = std.os.waitpid(pid, 0);
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if (!std.os.WIFEXITED(status) or std.os.WEXITSTATUS(status) != 0)
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return LayoutError.BadExitCode;
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const buffer = try stdout.inStream().readAllAlloc(&arena.allocator, 1024);
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// Parse layout command output
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var view_boxen = std.ArrayList(Box).init(&arena.allocator);
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var parse_it = std.mem.split(buffer, "\n");
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while (parse_it.next()) |token| {
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if (std.mem.eql(u8, token, "")) break;
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var box = try parseBox(token);
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box.x += self.usable_box.x + xy_offset;
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box.y += self.usable_box.y + xy_offset;
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if (box.width > delta_size) box.width -= delta_size;
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if (box.height > delta_size) box.height -= delta_size;
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try view_boxen.append(box);
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}
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if (view_boxen.items.len != visible_count) return LayoutError.WrongViewCount;
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// Apply window configuration to views
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var i: u32 = 0;
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var view_it = ViewStack(View).iter(self.views.first, .forward, self.pending.tags, arrangeFilter);
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while (view_it.next()) |view| : (i += 1) {
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view.pending.box = view_boxen.items[i];
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view.applyConstraints();
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}
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}
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fn arrangeFilter(view: *View, filter_tags: u32) bool {
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return !view.destroying and !view.pending.float and
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!view.pending.fullscreen and view.pending.tags & filter_tags != 0;
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}
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/// Arrange all views on the output for the current layout. Modifies only
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/// pending state, the changes are not appplied until a transaction is started
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/// and completed.
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pub fn arrangeViews(self: *Self) void {
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if (self == &self.root.noop_output) return;
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// Count up views that will be arranged by the layout
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var layout_count: u32 = 0;
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var it = ViewStack(View).iter(self.views.first, .forward, self.pending.tags, arrangeFilter);
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while (it.next() != null) layout_count += 1;
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// If the usable area has a zero dimension, trying to arrange the layout
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// would cause an underflow and is pointless anyway.
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if (layout_count == 0 or self.usable_box.width == 0 or self.usable_box.height == 0) return;
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if (std.mem.eql(u8, self.layout, "full")) return layoutFull(self, layout_count);
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self.layoutExternal(layout_count) catch |err| {
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switch (err) {
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LayoutError.BadExitCode => log.err(.layout, "layout command exited with non-zero return code", .{}),
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LayoutError.WrongViewCount => log.err(.layout, "mismatch between window configuration and visible window counts", .{}),
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else => log.err(.layout, "failed to use external layout: {}", .{err}),
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}
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log.err(.layout, "falling back to internal layout", .{});
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self.layoutFull(layout_count);
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};
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}
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/// Arrange all layer surfaces of this output and adjust the usable area
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pub fn arrangeLayers(self: *Self) void {
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const full_box = blk: {
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var width: c_int = undefined;
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var height: c_int = undefined;
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c.wlr_output_effective_resolution(self.wlr_output, &width, &height);
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break :blk Box{
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.x = 0,
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.y = 0,
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.width = @intCast(u32, width),
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.height = @intCast(u32, height),
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};
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};
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// This box is modified as exclusive zones are applied
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var usable_box = full_box;
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const layer_idxs = [_]usize{
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c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
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c.ZWLR_LAYER_SHELL_V1_LAYER_TOP,
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c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM,
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c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND,
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};
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// Arrange all layer surfaces with exclusive zones, applying them to the
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// usable box along the way.
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for (layer_idxs) |layer| self.arrangeLayer(self.layers[layer], full_box, &usable_box, true);
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// If the the usable_box has changed, we need to rearrange the output
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if (!std.meta.eql(self.usable_box, usable_box)) {
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self.usable_box = usable_box;
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self.arrangeViews();
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}
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// Arrange the layers without exclusive zones
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for (layer_idxs) |layer| self.arrangeLayer(self.layers[layer], full_box, &usable_box, false);
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// Find the topmost layer surface in the top or overlay layers which
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// requests keyboard interactivity if any.
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const topmost_surface = outer: for (layer_idxs[0..2]) |layer| {
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// Iterate in reverse order since the last layer is rendered on top
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var it = self.layers[layer].last;
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while (it) |node| : (it = node.prev) {
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const layer_surface = &node.data;
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if (layer_surface.wlr_layer_surface.current.keyboard_interactive) {
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break :outer layer_surface;
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}
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}
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} else null;
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var it = self.root.server.input_manager.seats.first;
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while (it) |node| : (it = node.next) {
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const seat = &node.data;
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// Only grab focus of seats which have the output focused
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if (seat.focused_output != self) continue;
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if (topmost_surface) |to_focus| {
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// If we found a surface that requires focus, grab the focus of all
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// seats.
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seat.setFocusRaw(.{ .layer = to_focus });
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} else if (seat.focused == .layer) {
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// If the seat is currently focusing a layer without keyboard
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// interactivity, stop focusing that layer.
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if (!seat.focused.layer.wlr_layer_surface.current.keyboard_interactive) {
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seat.setFocusRaw(.{ .none = {} });
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seat.focus(null);
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}
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}
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}
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}
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/// Arrange the layer surfaces of a given layer
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fn arrangeLayer(
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self: *Self,
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layer: std.TailQueue(LayerSurface),
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full_box: Box,
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usable_box: *Box,
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exclusive: bool,
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) void {
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var it = layer.first;
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while (it) |node| : (it = node.next) {
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const layer_surface = &node.data;
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const current_state = layer_surface.wlr_layer_surface.current;
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// If the value of exclusive_zone is greater than zero, then it exclusivly
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// occupies some area of the screen.
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if (exclusive != (current_state.exclusive_zone > 0)) continue;
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// If the exclusive zone is set to -1, this means the the client would like
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// to ignore any exclusive zones and use the full area of the output.
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const bounds = if (current_state.exclusive_zone == -1) &full_box else usable_box;
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var new_box: Box = undefined;
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// Horizontal alignment
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const anchor_left = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT);
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const anchor_right = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
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if (current_state.desired_width == 0) {
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const anchor_left_right = anchor_left | anchor_right;
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if (current_state.anchor & anchor_left_right == anchor_left_right) {
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new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
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new_box.width = bounds.width -
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(current_state.margin.left + current_state.margin.right);
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} else {
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log.err(
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.layer_shell,
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"protocol error: layer surface '{}' requested width 0 without anchoring to opposite edges",
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.{layer_surface.wlr_layer_surface.namespace},
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);
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c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
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continue;
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}
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} else if (current_state.anchor & anchor_left != 0) {
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new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
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new_box.width = current_state.desired_width;
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} else if (current_state.anchor & anchor_right != 0) {
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new_box.x = bounds.x + @intCast(i32, bounds.width - current_state.desired_width -
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current_state.margin.right);
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new_box.width = current_state.desired_width;
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} else {
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new_box.x = bounds.x + @intCast(i32, bounds.width / 2 - current_state.desired_width / 2);
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new_box.width = current_state.desired_width;
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}
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// Vertical alignment
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const anchor_top = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP);
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const anchor_bottom = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
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if (current_state.desired_height == 0) {
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const anchor_top_bottom = anchor_top | anchor_bottom;
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if (current_state.anchor & anchor_top_bottom == anchor_top_bottom) {
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new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
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new_box.height = bounds.height -
|
|
(current_state.margin.top + current_state.margin.bottom);
|
|
} else {
|
|
log.err(
|
|
.layer_shell,
|
|
"protocol error: layer surface '{}' requested height 0 without anchoring to opposite edges",
|
|
.{layer_surface.wlr_layer_surface.namespace},
|
|
);
|
|
c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
|
|
continue;
|
|
}
|
|
} else if (current_state.anchor & anchor_top != 0) {
|
|
new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
|
|
new_box.height = current_state.desired_height;
|
|
} else if (current_state.anchor & anchor_bottom != 0) {
|
|
new_box.y = bounds.y + @intCast(i32, bounds.height - current_state.desired_height -
|
|
current_state.margin.bottom);
|
|
new_box.height = current_state.desired_height;
|
|
} else {
|
|
new_box.y = bounds.y + @intCast(i32, bounds.height / 2 - current_state.desired_height / 2);
|
|
new_box.height = current_state.desired_height;
|
|
}
|
|
|
|
layer_surface.box = new_box;
|
|
|
|
// Apply the exclusive zone to the current bounds
|
|
const edges = [4]struct {
|
|
single: u32,
|
|
triple: u32,
|
|
to_increase: ?*i32,
|
|
to_decrease: *u32,
|
|
margin: u32,
|
|
}{
|
|
.{
|
|
.single = anchor_top,
|
|
.triple = anchor_top | anchor_left | anchor_right,
|
|
.to_increase = &usable_box.y,
|
|
.to_decrease = &usable_box.height,
|
|
.margin = current_state.margin.top,
|
|
},
|
|
.{
|
|
.single = anchor_bottom,
|
|
.triple = anchor_bottom | anchor_left | anchor_right,
|
|
.to_increase = null,
|
|
.to_decrease = &usable_box.height,
|
|
.margin = current_state.margin.bottom,
|
|
},
|
|
.{
|
|
.single = anchor_left,
|
|
.triple = anchor_left | anchor_top | anchor_bottom,
|
|
.to_increase = &usable_box.x,
|
|
.to_decrease = &usable_box.width,
|
|
.margin = current_state.margin.left,
|
|
},
|
|
.{
|
|
.single = anchor_right,
|
|
.triple = anchor_right | anchor_top | anchor_bottom,
|
|
.to_increase = null,
|
|
.to_decrease = &usable_box.width,
|
|
.margin = current_state.margin.right,
|
|
},
|
|
};
|
|
|
|
for (edges) |edge| {
|
|
if ((current_state.anchor == edge.single or current_state.anchor == edge.triple) and
|
|
current_state.exclusive_zone + @intCast(i32, edge.margin) > 0)
|
|
{
|
|
const delta = current_state.exclusive_zone + @intCast(i32, edge.margin);
|
|
if (edge.to_increase) |value| value.* += delta;
|
|
edge.to_decrease.* -= @intCast(u32, delta);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Tell the client to assume the new size
|
|
log.debug(.layer_shell, "send configure, {} x {}", .{ layer_surface.box.width, layer_surface.box.height });
|
|
c.wlr_layer_surface_v1_configure(
|
|
layer_surface.wlr_layer_surface,
|
|
layer_surface.box.width,
|
|
layer_surface.box.height,
|
|
);
|
|
}
|
|
}
|
|
|
|
/// Called when the output is destroyed. Evacuate all views from the output
|
|
/// and then remove it from the list of outputs.
|
|
fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
const self = @fieldParentPtr(Self, "listen_destroy", listener.?);
|
|
const root = self.root;
|
|
|
|
log.debug(.server, "output '{}' destroyed", .{self.wlr_output.name});
|
|
|
|
// Use the first output in the list that is not the one being destroyed.
|
|
// If there is no other real output, use the noop output.
|
|
var output_it = root.outputs.first;
|
|
const fallback_output = while (output_it) |output_node| : (output_it = output_node.next) {
|
|
if (&output_node.data != self) {
|
|
break &output_node.data;
|
|
}
|
|
} else &root.noop_output;
|
|
|
|
// Move all views from the destroyed output to the fallback one
|
|
while (self.views.last) |node| {
|
|
const view = &node.view;
|
|
view.sendToOutput(fallback_output);
|
|
}
|
|
|
|
// Close all layer surfaces on the destroyed output
|
|
for (self.layers) |*layer, layer_idx| {
|
|
while (layer.pop()) |node| {
|
|
const layer_surface = &node.data;
|
|
// We need to move the closing layer surface to the noop output
|
|
// since it may not be immediately destoryed. This just a request
|
|
// to close which will trigger unmap and destroy events in
|
|
// response, and the LayerSurface needs a valid output to
|
|
// handle them.
|
|
root.noop_output.layers[layer_idx].prepend(node);
|
|
layer_surface.output = &root.noop_output;
|
|
c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
|
|
}
|
|
}
|
|
|
|
// If any seat has the destroyed output focused, focus the fallback one
|
|
var seat_it = root.server.input_manager.seats.first;
|
|
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
|
|
const seat = &seat_node.data;
|
|
if (seat.focused_output == self) {
|
|
seat.focusOutput(fallback_output);
|
|
seat.focus(null);
|
|
}
|
|
}
|
|
|
|
// Remove all listeners
|
|
c.wl_list_remove(&self.listen_destroy.link);
|
|
c.wl_list_remove(&self.listen_frame.link);
|
|
c.wl_list_remove(&self.listen_mode.link);
|
|
|
|
// Clean up the wlr_output
|
|
self.wlr_output.data = null;
|
|
|
|
// Free the layout command
|
|
util.gpa.free(self.layout);
|
|
|
|
// Remove the destroyed output from the list
|
|
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
|
|
root.outputs.remove(node);
|
|
util.gpa.destroy(node);
|
|
|
|
// Arrange the root in case evacuated views affect the layout
|
|
fallback_output.arrangeViews();
|
|
root.startTransaction();
|
|
}
|
|
|
|
fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
// This function is called every time an output is ready to display a frame,
|
|
// generally at the output's refresh rate (e.g. 60Hz).
|
|
const self = @fieldParentPtr(Self, "listen_frame", listener.?);
|
|
render.renderOutput(self);
|
|
}
|
|
|
|
fn handleMode(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
const self = @fieldParentPtr(Self, "listen_mode", listener.?);
|
|
self.arrangeLayers();
|
|
self.arrangeViews();
|
|
self.root.startTransaction();
|
|
}
|