611 lines
21 KiB
Zig
611 lines
21 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const build_options = @import("build_options");
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const std = @import("std");
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const assert = std.debug.assert;
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const wlr = @import("wlroots");
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const wl = @import("wayland").server.wl;
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const xkb = @import("xkbcommon");
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const command = @import("command.zig");
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const server = &@import("main.zig").server;
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const util = @import("util.zig");
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const Cursor = @import("Cursor.zig");
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const DragIcon = @import("DragIcon.zig");
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const InputDevice = @import("InputDevice.zig");
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const InputManager = @import("InputManager.zig");
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const Keyboard = @import("Keyboard.zig");
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const KeyboardGroup = @import("KeyboardGroup.zig");
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const KeycodeSet = @import("KeycodeSet.zig");
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const LayerSurface = @import("LayerSurface.zig");
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const LockSurface = @import("LockSurface.zig");
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const Mapping = @import("Mapping.zig");
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const Output = @import("Output.zig");
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const SeatStatus = @import("SeatStatus.zig");
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const Switch = @import("Switch.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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const XwaylandOverrideRedirect = @import("XwaylandOverrideRedirect.zig");
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const log = std.log.scoped(.seat);
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const PointerConstraint = @import("PointerConstraint.zig");
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pub const FocusTarget = union(enum) {
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view: *View,
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xwayland_override_redirect: if (build_options.xwayland) *XwaylandOverrideRedirect else void,
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layer: *LayerSurface,
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lock_surface: *LockSurface,
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none: void,
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};
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wlr_seat: *wlr.Seat,
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/// Multiple mice are handled by the same Cursor
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cursor: Cursor = undefined,
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/// ID of the current keymap mode
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mode_id: u32 = 0,
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/// ID of previous keymap mode, used when returning from "locked" mode
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prev_mode_id: u32 = 0,
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/// Timer for repeating keyboard mappings
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mapping_repeat_timer: *wl.EventSource,
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/// Currently repeating mapping, if any
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repeating_mapping: ?*const Mapping = null,
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keyboard_groups: std.TailQueue(KeyboardGroup) = .{},
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/// Currently focused output, may be the noop output if no real output
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/// is currently available for focus.
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focused_output: *Output,
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focused: FocusTarget = .none,
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/// Stack of views in most recently focused order
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/// If there is a currently focused view, it is on top.
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focus_stack: ViewStack(*View) = .{},
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/// List of status tracking objects relaying changes to this seat to clients.
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status_trackers: std.SinglyLinkedList(SeatStatus) = .{},
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/// The currently in progress drag operation type.
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drag: enum {
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none,
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pointer,
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touch,
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} = .none,
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drag_icon: ?*DragIcon = null,
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request_set_selection: wl.Listener(*wlr.Seat.event.RequestSetSelection) =
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wl.Listener(*wlr.Seat.event.RequestSetSelection).init(handleRequestSetSelection),
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request_start_drag: wl.Listener(*wlr.Seat.event.RequestStartDrag) =
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wl.Listener(*wlr.Seat.event.RequestStartDrag).init(handleRequestStartDrag),
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start_drag: wl.Listener(*wlr.Drag) = wl.Listener(*wlr.Drag).init(handleStartDrag),
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drag_destroy: wl.Listener(*wlr.Drag) = wl.Listener(*wlr.Drag).init(handleDragDestroy),
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request_set_primary_selection: wl.Listener(*wlr.Seat.event.RequestSetPrimarySelection) =
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wl.Listener(*wlr.Seat.event.RequestSetPrimarySelection).init(handleRequestSetPrimarySelection),
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pub fn init(self: *Self, name: [*:0]const u8) !void {
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const event_loop = server.wl_server.getEventLoop();
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const mapping_repeat_timer = try event_loop.addTimer(*Self, handleMappingRepeatTimeout, self);
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errdefer mapping_repeat_timer.remove();
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self.* = .{
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// This will be automatically destroyed when the display is destroyed
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.wlr_seat = try wlr.Seat.create(server.wl_server, name),
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.focused_output = &server.root.noop_output,
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.mapping_repeat_timer = mapping_repeat_timer,
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};
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self.wlr_seat.data = @ptrToInt(self);
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try self.cursor.init(self);
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self.wlr_seat.events.request_set_selection.add(&self.request_set_selection);
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self.wlr_seat.events.request_start_drag.add(&self.request_start_drag);
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self.wlr_seat.events.start_drag.add(&self.start_drag);
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self.wlr_seat.events.request_set_primary_selection.add(&self.request_set_primary_selection);
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}
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pub fn deinit(self: *Self) void {
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{
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var it = server.input_manager.devices.iterator(.forward);
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while (it.next()) |device| assert(device.seat != self);
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}
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self.cursor.deinit();
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self.mapping_repeat_timer.remove();
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while (self.keyboard_groups.first) |node| {
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node.data.destroy();
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}
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while (self.focus_stack.first) |node| {
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self.focus_stack.remove(node);
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util.gpa.destroy(node);
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}
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self.request_set_selection.link.remove();
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self.request_start_drag.link.remove();
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self.start_drag.link.remove();
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if (self.drag != .none) self.drag_destroy.link.remove();
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self.request_set_primary_selection.link.remove();
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}
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/// Set the current focus. If a visible view is passed it will be focused.
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/// If null is passed, the first visible view in the focus stack will be focused.
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pub fn focus(self: *Self, _target: ?*View) void {
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var target = _target;
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// Views may not recieve focus while locked.
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if (server.lock_manager.state != .unlocked) return;
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// While a layer surface is focused, views may not recieve focus
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if (self.focused == .layer) return;
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if (target) |view| {
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// If the view is not currently visible, behave as if null was passed
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if (view.pending.tags & view.output.pending.tags == 0) {
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target = null;
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} else {
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// If the view is not on the currently focused output, focus it
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if (view.output != self.focused_output) self.focusOutput(view.output);
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}
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}
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// If the target view is not fullscreen or null, then a fullscreen view
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// will grab focus if visible.
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if (if (target) |v| !v.pending.fullscreen else true) {
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const tags = self.focused_output.pending.tags;
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var it = ViewStack(*View).iter(self.focus_stack.first, .forward, tags, pendingFilter);
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target = while (it.next()) |view| {
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if (view.output == self.focused_output and view.pending.fullscreen) break view;
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} else target;
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}
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if (target == null) {
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// Set view to the first currently visible view in the focus stack if any
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const tags = self.focused_output.pending.tags;
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var it = ViewStack(*View).iter(self.focus_stack.first, .forward, tags, pendingFilter);
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target = while (it.next()) |view| {
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if (view.output == self.focused_output) break view;
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} else null;
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}
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// Focus the target view or clear the focus if target is null
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if (target) |view| {
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// Find the node for this view in the focus stack and move it to the top.
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var it = self.focus_stack.first;
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while (it) |node| : (it = node.next) {
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if (node.view == view) {
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self.focus_stack.remove(node);
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self.focus_stack.push(node);
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break;
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}
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} else {
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// A node is added when new Views are mapped in Seat.handleViewMap()
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unreachable;
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}
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self.setFocusRaw(.{ .view = view });
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} else {
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self.setFocusRaw(.{ .none = {} });
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}
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}
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fn pendingFilter(view: *View, filter_tags: u32) bool {
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return view.surface != null and view.pending.tags & filter_tags != 0;
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}
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/// Switch focus to the target, handling unfocus and input inhibition
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/// properly. This should only be called directly if dealing with layers or
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/// override redirect xwayland views.
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pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
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// If the target is already focused, do nothing
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if (std.meta.eql(new_focus, self.focused)) return;
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// Obtain the target surface
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const target_surface = switch (new_focus) {
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.view => |target_view| target_view.surface.?,
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.xwayland_override_redirect => |target_override_redirect| blk: {
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assert(build_options.xwayland);
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// TODO(zig): remove this line when updating to the self hosted compiler.
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if (!build_options.xwayland) return;
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break :blk target_override_redirect.xwayland_surface.surface;
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},
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.layer => |target_layer| target_layer.wlr_layer_surface.surface,
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.lock_surface => |lock_surface| lock_surface.wlr_lock_surface.surface,
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.none => null,
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};
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// First clear the current focus
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switch (self.focused) {
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.view => |view| {
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view.pending.focus -= 1;
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if (view.pending.focus == 0) view.setActivated(false);
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},
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.xwayland_override_redirect, .layer, .lock_surface, .none => {},
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}
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// Set the new focus
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switch (new_focus) {
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.view => |target_view| {
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assert(server.lock_manager.state == .unlocked);
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assert(self.focused_output == target_view.output);
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if (target_view.pending.focus == 0) target_view.setActivated(true);
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target_view.pending.focus += 1;
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target_view.pending.urgent = false;
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},
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.layer => |target_layer| {
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assert(server.lock_manager.state == .unlocked);
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assert(self.focused_output == target_layer.output);
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},
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.lock_surface => assert(server.lock_manager.state != .unlocked),
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.xwayland_override_redirect, .none => {},
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}
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self.focused = new_focus;
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// Send keyboard enter/leave events and handle pointer constraints
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if (target_surface) |wlr_surface| {
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self.keyboardNotifyEnter(wlr_surface);
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if (server.input_manager.pointer_constraints.constraintForSurface(wlr_surface, self.wlr_seat)) |constraint| {
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@intToPtr(*PointerConstraint, constraint.data).setAsActive();
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} else if (self.cursor.constraint) |constraint| {
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PointerConstraint.warpToHint(&self.cursor);
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constraint.sendDeactivated();
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self.cursor.constraint = null;
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} else {
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// Depending on configuration and cursor position, changing keyboard focus
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// may cause the cursor to be warped.
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self.cursor.may_need_warp = true;
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}
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} else {
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self.wlr_seat.keyboardClearFocus();
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if (self.cursor.constraint) |constraint| {
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PointerConstraint.warpToHint(&self.cursor);
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constraint.sendDeactivated();
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self.cursor.constraint = null;
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} else {
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// Depending on configuration and cursor position, changing keyboard focus
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// may cause the cursor to be warped.
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self.cursor.may_need_warp = true;
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}
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}
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// Inform any clients tracking status of the change
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var it = self.status_trackers.first;
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while (it) |node| : (it = node.next) node.data.sendFocusedView();
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}
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fn keyboardNotifyEnter(self: *Self, wlr_surface: *wlr.Surface) void {
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if (self.wlr_seat.getKeyboard()) |wlr_keyboard| {
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var keycodes = KeycodeSet{
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.items = wlr_keyboard.keycodes,
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.len = wlr_keyboard.num_keycodes,
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};
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const keyboard = @intToPtr(*Keyboard, wlr_keyboard.data);
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keycodes.subtract(keyboard.eaten_keycodes);
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self.wlr_seat.keyboardNotifyEnter(
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wlr_surface,
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&keycodes.items,
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keycodes.len,
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&wlr_keyboard.modifiers,
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);
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} else {
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self.wlr_seat.keyboardNotifyEnter(wlr_surface, null, 0, null);
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}
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}
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/// Focus the given output, notifying any listening clients of the change.
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pub fn focusOutput(self: *Self, output: *Output) void {
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if (self.focused_output == output) return;
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var it = self.status_trackers.first;
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while (it) |node| : (it = node.next) node.data.sendOutput(.unfocused);
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self.focused_output = output;
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it = self.status_trackers.first;
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while (it) |node| : (it = node.next) node.data.sendOutput(.focused);
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}
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pub fn handleActivity(self: Self) void {
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server.input_manager.idle_notifier.notifyActivity(self.wlr_seat);
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}
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pub fn handleViewMap(self: *Self, view: *View) !void {
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const new_focus_node = try util.gpa.create(ViewStack(*View).Node);
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new_focus_node.view = view;
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self.focus_stack.append(new_focus_node);
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self.focus(view);
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}
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/// Handle the unmapping of a view, removing it from the focus stack and
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/// setting the focus if needed.
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pub fn handleViewUnmap(self: *Self, view: *View) void {
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// Remove the node from the focus stack and destroy it.
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var it = self.focus_stack.first;
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while (it) |node| : (it = node.next) {
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if (node.view == view) {
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self.focus_stack.remove(node);
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util.gpa.destroy(node);
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break;
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}
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}
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self.cursor.handleViewUnmap(view);
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// If the unmapped view is focused, choose a new focus
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if (self.focused == .view and self.focused.view == view) self.focus(null);
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}
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pub fn enterMode(self: *Self, mode_id: u32) void {
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self.mode_id = mode_id;
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var it = self.status_trackers.first;
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while (it) |node| : (it = node.next) {
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node.data.sendMode(server.config.modes.items[mode_id].name);
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}
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}
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/// Is there a user-defined mapping for passed keycode, modifiers and keyboard state?
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pub fn hasMapping(
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self: *Self,
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keycode: xkb.Keycode,
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modifiers: wlr.Keyboard.ModifierMask,
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released: bool,
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xkb_state: *xkb.State,
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) bool {
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const modes = &server.config.modes;
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for (modes.items[self.mode_id].mappings.items) |*mapping| {
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if (mapping.match(keycode, modifiers, released, xkb_state)) {
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return true;
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}
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}
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return false;
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}
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/// Handle any user-defined mapping for passed keycode, modifiers and keyboard state
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/// Returns true if at least one mapping was run
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pub fn handleMapping(
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self: *Self,
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keycode: xkb.Keycode,
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modifiers: wlr.Keyboard.ModifierMask,
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released: bool,
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xkb_state: *xkb.State,
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) bool {
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const modes = &server.config.modes;
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// In case more than one mapping matches, all of them are activated
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var handled = false;
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for (modes.items[self.mode_id].mappings.items) |*mapping| {
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if (mapping.match(keycode, modifiers, released, xkb_state)) {
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if (mapping.options.repeat) {
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self.repeating_mapping = mapping;
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self.mapping_repeat_timer.timerUpdate(server.config.repeat_delay) catch {
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log.err("failed to update mapping repeat timer", .{});
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};
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}
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self.runCommand(mapping.command_args);
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handled = true;
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}
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}
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return handled;
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}
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/// Handle any user-defined mapping for switches
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pub fn handleSwitchMapping(
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self: *Self,
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switch_type: Switch.Type,
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switch_state: Switch.State,
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) void {
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const modes = &server.config.modes;
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for (modes.items[self.mode_id].switch_mappings.items) |mapping| {
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if (std.meta.eql(mapping.switch_type, switch_type) and std.meta.eql(mapping.switch_state, switch_state)) {
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self.runCommand(mapping.command_args);
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}
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}
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}
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pub fn runCommand(self: *Self, args: []const [:0]const u8) void {
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var out: ?[]const u8 = null;
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defer if (out) |s| util.gpa.free(s);
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command.run(self, args, &out) catch |err| {
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const failure_message = switch (err) {
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command.Error.Other => out.?,
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else => command.errToMsg(err),
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};
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std.log.scoped(.command).err("{s}: {s}", .{ args[0], failure_message });
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return;
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};
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if (out) |s| {
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const stdout = std.io.getStdOut().writer();
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stdout.print("{s}", .{s}) catch |err| {
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std.log.scoped(.command).err("{s}: write to stdout failed {}", .{ args[0], err });
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};
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}
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}
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pub fn clearRepeatingMapping(self: *Self) void {
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self.mapping_repeat_timer.timerUpdate(0) catch {
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log.err("failed to clear mapping repeat timer", .{});
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};
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self.repeating_mapping = null;
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}
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/// Repeat key mapping
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fn handleMappingRepeatTimeout(self: *Self) callconv(.C) c_int {
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if (self.repeating_mapping) |mapping| {
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const rate = server.config.repeat_rate;
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const ms_delay = if (rate > 0) 1000 / rate else 0;
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self.mapping_repeat_timer.timerUpdate(ms_delay) catch {
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log.err("failed to update mapping repeat timer", .{});
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};
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self.runCommand(mapping.command_args);
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}
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return 0;
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}
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pub fn addDevice(self: *Self, wlr_device: *wlr.InputDevice) void {
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self.tryAddDevice(wlr_device) catch |err| switch (err) {
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error.OutOfMemory => log.err("out of memory", .{}),
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};
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}
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fn tryAddDevice(self: *Self, wlr_device: *wlr.InputDevice) !void {
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switch (wlr_device.type) {
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.keyboard => {
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const keyboard = try util.gpa.create(Keyboard);
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|
errdefer util.gpa.destroy(keyboard);
|
|
|
|
try keyboard.init(self, wlr_device);
|
|
|
|
self.wlr_seat.setKeyboard(keyboard.device.wlr_device.toKeyboard());
|
|
if (self.wlr_seat.keyboard_state.focused_surface) |wlr_surface| {
|
|
self.wlr_seat.keyboardNotifyClearFocus();
|
|
self.keyboardNotifyEnter(wlr_surface);
|
|
}
|
|
},
|
|
.pointer, .touch => {
|
|
const device = try util.gpa.create(InputDevice);
|
|
errdefer util.gpa.destroy(device);
|
|
|
|
try device.init(self, wlr_device);
|
|
|
|
self.cursor.wlr_cursor.attachInputDevice(wlr_device);
|
|
},
|
|
.switch_device => {
|
|
const switch_device = try util.gpa.create(Switch);
|
|
errdefer util.gpa.destroy(switch_device);
|
|
|
|
try switch_device.init(self, wlr_device);
|
|
},
|
|
|
|
// TODO Support these types of input devices.
|
|
.tablet_tool, .tablet_pad => return,
|
|
}
|
|
}
|
|
|
|
pub fn updateCapabilities(self: *Self) void {
|
|
// Currently a cursor is always drawn even if there are no pointer input devices.
|
|
// TODO Don't draw a cursor if there are no input devices.
|
|
var capabilities: wl.Seat.Capability = .{ .pointer = true };
|
|
|
|
var it = server.input_manager.devices.iterator(.forward);
|
|
while (it.next()) |device| {
|
|
if (device.seat == self) {
|
|
switch (device.wlr_device.type) {
|
|
.keyboard => capabilities.keyboard = true,
|
|
.touch => capabilities.touch = true,
|
|
.pointer, .switch_device => {},
|
|
.tablet_tool, .tablet_pad => unreachable,
|
|
}
|
|
}
|
|
}
|
|
|
|
self.wlr_seat.setCapabilities(capabilities);
|
|
}
|
|
|
|
fn handleRequestSetSelection(
|
|
listener: *wl.Listener(*wlr.Seat.event.RequestSetSelection),
|
|
event: *wlr.Seat.event.RequestSetSelection,
|
|
) void {
|
|
const self = @fieldParentPtr(Self, "request_set_selection", listener);
|
|
self.wlr_seat.setSelection(event.source, event.serial);
|
|
}
|
|
|
|
fn handleRequestStartDrag(
|
|
listener: *wl.Listener(*wlr.Seat.event.RequestStartDrag),
|
|
event: *wlr.Seat.event.RequestStartDrag,
|
|
) void {
|
|
const self = @fieldParentPtr(Self, "request_start_drag", listener);
|
|
|
|
// The start_drag request is ignored by wlroots if a drag is currently in progress.
|
|
assert(self.drag == .none);
|
|
|
|
if (self.wlr_seat.validatePointerGrabSerial(event.origin, event.serial)) {
|
|
log.debug("starting pointer drag", .{});
|
|
self.wlr_seat.startPointerDrag(event.drag, event.serial);
|
|
return;
|
|
}
|
|
|
|
var point: *wlr.TouchPoint = undefined;
|
|
if (self.wlr_seat.validateTouchGrabSerial(event.origin, event.serial, &point)) {
|
|
log.debug("starting touch drag", .{});
|
|
self.wlr_seat.startTouchDrag(event.drag, event.serial, point);
|
|
return;
|
|
}
|
|
|
|
log.debug("ignoring request to start drag, " ++
|
|
"failed to validate pointer or touch serial {}", .{event.serial});
|
|
if (event.drag.source) |source| source.destroy();
|
|
}
|
|
|
|
fn handleStartDrag(listener: *wl.Listener(*wlr.Drag), wlr_drag: *wlr.Drag) void {
|
|
const self = @fieldParentPtr(Self, "start_drag", listener);
|
|
|
|
assert(self.drag == .none);
|
|
switch (wlr_drag.grab_type) {
|
|
.keyboard_pointer => {
|
|
self.drag = .pointer;
|
|
self.cursor.mode = .passthrough;
|
|
},
|
|
.keyboard_touch => self.drag = .touch,
|
|
.keyboard => unreachable,
|
|
}
|
|
wlr_drag.events.destroy.add(&self.drag_destroy);
|
|
|
|
if (wlr_drag.icon) |wlr_drag_icon| {
|
|
const drag_icon = util.gpa.create(DragIcon) catch {
|
|
log.err("out of memory", .{});
|
|
wlr_drag.seat_client.client.postNoMemory();
|
|
return;
|
|
};
|
|
drag_icon.init(self, wlr_drag_icon);
|
|
self.drag_icon = drag_icon;
|
|
}
|
|
}
|
|
|
|
fn handleDragDestroy(listener: *wl.Listener(*wlr.Drag), _: *wlr.Drag) void {
|
|
const self = @fieldParentPtr(Self, "drag_destroy", listener);
|
|
self.drag_destroy.link.remove();
|
|
|
|
switch (self.drag) {
|
|
.none => unreachable,
|
|
.pointer => {
|
|
self.cursor.checkFocusFollowsCursor();
|
|
self.cursor.updateState();
|
|
},
|
|
.touch => {},
|
|
}
|
|
self.drag = .none;
|
|
}
|
|
|
|
fn handleRequestSetPrimarySelection(
|
|
listener: *wl.Listener(*wlr.Seat.event.RequestSetPrimarySelection),
|
|
event: *wlr.Seat.event.RequestSetPrimarySelection,
|
|
) void {
|
|
const self = @fieldParentPtr(Self, "request_set_primary_selection", listener);
|
|
self.wlr_seat.setPrimarySelection(event.source, event.serial);
|
|
}
|