This makes the usage a bit cleaner as the results of the parsing may be accessed with e.g. ret.flags.version instead of ret.flags.@"-version".
73 lines
2.8 KiB
Zig
73 lines
2.8 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2022 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const mem = std.mem;
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const xkb = @import("xkbcommon");
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const flags = @import("flags");
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const server = &@import("../main.zig").server;
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const util = @import("../util.zig");
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const Error = @import("../command.zig").Error;
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const Seat = @import("../Seat.zig");
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pub fn keyboardLayout(
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_: *Seat,
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args: []const [:0]const u8,
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_: *?[]const u8,
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) Error!void {
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const result = flags.parser([:0]const u8, &.{
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.{ .name = "rules", .kind = .arg },
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.{ .name = "model", .kind = .arg },
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.{ .name = "variant", .kind = .arg },
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.{ .name = "options", .kind = .arg },
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}).parse(args[1..]) catch {
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return error.InvalidValue;
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};
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if (result.args.len < 1) return Error.NotEnoughArguments;
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if (result.args.len > 1) return Error.TooManyArguments;
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const new_layout = xkb.RuleNames{
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.layout = try util.gpa.dupeZ(u8, result.args[0]),
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.rules = if (result.flags.rules) |s| try util.gpa.dupeZ(u8, s) else null,
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.model = if (result.flags.model) |s| try util.gpa.dupeZ(u8, s) else null,
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.variant = if (result.flags.variant) |s| try util.gpa.dupeZ(u8, s) else null,
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.options = if (result.flags.options) |s| try util.gpa.dupeZ(u8, s) else null,
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};
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errdefer util.free_xkb_rule_names(new_layout);
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const context = xkb.Context.new(.no_flags) orelse return error.OutOfMemory;
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defer context.unref();
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const keymap = xkb.Keymap.newFromNames(context, &new_layout, .no_flags) orelse return error.InvalidValue;
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defer keymap.unref();
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// Wait until after successfully creating the keymap to save the new layout options.
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// Otherwise we may store invalid layout options which could cause keyboards to become
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// unusable.
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if (server.config.keyboard_layout) |old_layout| util.free_xkb_rule_names(old_layout);
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server.config.keyboard_layout = new_layout;
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var it = server.input_manager.devices.iterator(.forward);
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while (it.next()) |device| {
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if (device.wlr_device.type != .keyboard) continue;
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const wlr_keyboard = device.wlr_device.toKeyboard();
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if (!wlr_keyboard.setKeymap(keymap)) return error.OutOfMemory;
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}
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}
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