e80b883a47
This implements the changes to the river-layout protocol proposed in the previous commit removing river-options.
148 lines
7.1 KiB
Zig
148 lines
7.1 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const Seat = @import("Seat.zig");
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pub const Direction = enum {
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next,
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previous,
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};
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pub const PhysicalDirection = enum {
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up,
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down,
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left,
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right,
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};
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pub const Orientation = enum {
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horizontal,
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vertical,
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};
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// TODO: this could be replaced with a comptime hashmap
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// zig fmt: off
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const str_to_impl_fn = [_]struct {
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name: []const u8,
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impl: fn (*std.mem.Allocator, *Seat, []const []const u8, *?[]const u8) Error!void,
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}{
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.{ .name = "attach-mode", .impl = @import("command/attach_mode.zig").attachMode },
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.{ .name = "background-color", .impl = @import("command/config.zig").backgroundColor },
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.{ .name = "border-color-focused", .impl = @import("command/config.zig").borderColorFocused },
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.{ .name = "border-color-unfocused", .impl = @import("command/config.zig").borderColorUnfocused },
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.{ .name = "border-width", .impl = @import("command/config.zig").borderWidth },
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.{ .name = "close", .impl = @import("command/close.zig").close },
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.{ .name = "csd-filter-add", .impl = @import("command/filter.zig").csdFilterAdd },
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.{ .name = "declare-mode", .impl = @import("command/declare_mode.zig").declareMode },
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.{ .name = "default-layout", .impl = @import("command/layout.zig").defaultLayout },
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.{ .name = "enter-mode", .impl = @import("command/enter_mode.zig").enterMode },
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.{ .name = "exit", .impl = @import("command/exit.zig").exit },
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.{ .name = "float-filter-add", .impl = @import("command/filter.zig").floatFilterAdd },
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.{ .name = "focus-follows-cursor", .impl = @import("command/focus_follows_cursor.zig").focusFollowsCursor },
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.{ .name = "focus-output", .impl = @import("command/focus_output.zig").focusOutput },
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.{ .name = "focus-view", .impl = @import("command/focus_view.zig").focusView },
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.{ .name = "map", .impl = @import("command/map.zig").map },
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.{ .name = "map-pointer", .impl = @import("command/map.zig").mapPointer },
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.{ .name = "mod-layout-value", .impl = @import("command/layout.zig").modLayoutValue },
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.{ .name = "move", .impl = @import("command/move.zig").move },
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.{ .name = "opacity", .impl = @import("command/opacity.zig").opacity },
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.{ .name = "output-layout", .impl = @import("command/layout.zig").outputLayout },
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.{ .name = "resize", .impl = @import("command/move.zig").resize },
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.{ .name = "send-to-output", .impl = @import("command/send_to_output.zig").sendToOutput },
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.{ .name = "set-focused-tags", .impl = @import("command/tags.zig").setFocusedTags },
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.{ .name = "set-layout-value", .impl = @import("command/layout.zig").setLayoutValue },
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.{ .name = "set-repeat", .impl = @import("command/set_repeat.zig").setRepeat },
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.{ .name = "set-view-tags", .impl = @import("command/tags.zig").setViewTags },
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.{ .name = "snap", .impl = @import("command/move.zig").snap },
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.{ .name = "spawn", .impl = @import("command/spawn.zig").spawn },
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.{ .name = "spawn-tagmask", .impl = @import("command/tags.zig").spawnTagmask },
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.{ .name = "swap", .impl = @import("command/swap.zig").swap},
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.{ .name = "toggle-float", .impl = @import("command/toggle_float.zig").toggleFloat },
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.{ .name = "toggle-focused-tags", .impl = @import("command/tags.zig").toggleFocusedTags },
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.{ .name = "toggle-fullscreen", .impl = @import("command/toggle_fullscreen.zig").toggleFullscreen },
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.{ .name = "toggle-view-tags", .impl = @import("command/tags.zig").toggleViewTags },
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.{ .name = "unmap", .impl = @import("command/map.zig").unmap },
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.{ .name = "unmap-pointer", .impl = @import("command/map.zig").unmapPointer },
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.{ .name = "xcursor-theme", .impl = @import("command/xcursor_theme.zig").xcursorTheme },
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.{ .name = "zoom", .impl = @import("command/zoom.zig").zoom },
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};
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// zig fmt: on
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pub const Error = error{
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NoCommand,
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UnknownCommand,
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NotEnoughArguments,
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TooManyArguments,
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Overflow,
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InvalidCharacter,
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InvalidDirection,
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InvalidPhysicalDirection,
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InvalidOrientation,
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InvalidType,
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InvalidRgba,
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InvalidValue,
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UnknownOption,
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OutOfMemory,
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Other,
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};
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/// Run a command for the given Seat. The `args` parameter is similar to the
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/// classic argv in that the command to be run is passed as the first argument.
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/// The optional slice passed as the out parameter must initially be set to
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/// null. If the command produces output or Error.Other is returned, the slice
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/// will be set to the output of the command or a failure message, respectively.
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/// The caller is then responsible for freeing that slice, which will be
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/// allocated using the provided allocator.
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pub fn run(
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allocator: *std.mem.Allocator,
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seat: *Seat,
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args: []const []const u8,
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out: *?[]const u8,
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) Error!void {
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std.debug.assert(out.* == null);
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if (args.len == 0) return Error.NoCommand;
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const impl_fn = for (str_to_impl_fn) |definition| {
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if (std.mem.eql(u8, args[0], definition.name)) break definition.impl;
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} else return Error.UnknownCommand;
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try impl_fn(allocator, seat, args, out);
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}
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/// Return a short error message for the given error. Passing Error.Other is UB
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pub fn errToMsg(err: Error) [:0]const u8 {
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return switch (err) {
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Error.NoCommand => "no command given",
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Error.UnknownCommand => "unknown command",
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Error.UnknownOption => "unknown option",
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Error.NotEnoughArguments => "not enough arguments",
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Error.TooManyArguments => "too many arguments",
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Error.Overflow => "value out of bounds",
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Error.InvalidCharacter => "invalid character in argument",
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Error.InvalidDirection => "invalid direction. Must be 'next' or 'previous'",
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Error.InvalidPhysicalDirection => "invalid direction. Must be 'up', 'down', 'left' or 'right'",
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Error.InvalidOrientation => "invalid orientation. Must be 'horizontal', or 'vertical'",
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Error.InvalidType => "invalid type",
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Error.InvalidRgba => "invalid color format, must be #RRGGBB or #RRGGBBAA",
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Error.InvalidValue => "invalid value",
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Error.OutOfMemory => "out of memory",
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Error.Other => unreachable,
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};
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}
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