648 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Zig
		
	
	
	
	
	
			
		
		
	
	
			648 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Zig
		
	
	
	
	
	
| // This file is part of river, a dynamic tiling wayland compositor.
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| //
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| // Copyright 2020 The River Developers
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| //
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 3.
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| //
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| // GNU General Public License for more details.
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| //
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| // You should have received a copy of the GNU General Public License
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| // along with this program. If not, see <https://www.gnu.org/licenses/>.
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| 
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| const Output = @This();
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| 
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| const std = @import("std");
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| const assert = std.debug.assert;
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| const math = std.math;
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| const mem = std.mem;
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| const fmt = std.fmt;
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| const wlr = @import("wlroots");
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| const wayland = @import("wayland");
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| const wl = wayland.server.wl;
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| const zwlr = wayland.server.zwlr;
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| 
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| const server = &@import("main.zig").server;
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| const util = @import("util.zig");
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| 
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| const LayerSurface = @import("LayerSurface.zig");
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| const Layout = @import("Layout.zig");
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| const LayoutDemand = @import("LayoutDemand.zig");
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| const LockSurface = @import("LockSurface.zig");
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| const OutputStatus = @import("OutputStatus.zig");
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| const SceneNodeData = @import("SceneNodeData.zig");
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| const View = @import("View.zig");
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| const Config = @import("Config.zig");
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| 
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| const log = std.log.scoped(.output);
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| 
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| pub const PendingState = struct {
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|     /// A bit field of focused tags
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|     tags: u32 = 1 << 0,
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|     /// The stack of views in focus/rendering order.
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|     ///
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|     /// This contains views that aren't currently visible because they do not
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|     /// match the tags of the output.
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|     ///
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|     /// This list is used to update the rendering order of nodes in the scene
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|     /// graph when the pending state is committed.
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|     focus_stack: wl.list.Head(View, .pending_focus_stack_link),
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|     /// The stack of views acted upon by window management commands such
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|     /// as focus-view, zoom, etc.
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|     ///
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|     /// This contains views that aren't currently visible because they do not
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|     /// match the tags of the output. This means that a filtered version of the
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|     /// list must be used for window management commands.
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|     ///
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|     /// This includes both floating/fullscreen views and those arranged in the layout.
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|     wm_stack: wl.list.Head(View, .pending_wm_stack_link),
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| };
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| 
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| wlr_output: *wlr.Output,
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| scene_output: *wlr.SceneOutput,
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| 
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| /// For Root.all_outputs
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| all_link: wl.list.Link,
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| 
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| /// For Root.active_outputs
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| active_link: wl.list.Link,
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| 
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| /// The area left for views and other layer surfaces after applying the
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| /// exclusive zones of exclusive layer surfaces.
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| /// TODO: this should be part of the output's State
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| usable_box: wlr.Box,
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| 
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| /// Scene node representing the entire output.
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| /// Position must be updated when the output is moved in the layout.
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| tree: *wlr.SceneTree,
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| normal_content: *wlr.SceneTree,
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| locked_content: *wlr.SceneTree,
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| 
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| /// Child nodes of normal_content
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| layers: struct {
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|     background_color_rect: *wlr.SceneRect,
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|     /// Background layer shell layer
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|     background: *wlr.SceneTree,
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|     /// Bottom layer shell layer
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|     bottom: *wlr.SceneTree,
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|     /// Views in the layout
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|     layout: *wlr.SceneTree,
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|     /// Floating views
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|     float: *wlr.SceneTree,
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|     /// Top layer shell layer
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|     top: *wlr.SceneTree,
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|     /// Fullscreen views
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|     fullscreen: *wlr.SceneTree,
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|     /// Overlay layer shell layer
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|     overlay: *wlr.SceneTree,
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|     /// Popups from xdg-shell and input-method-v2 clients.
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|     popups: *wlr.SceneTree,
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| },
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| 
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| /// Tracks the currently presented frame on the output as it pertains to ext-session-lock.
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| /// The output is initially considered blanked:
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| /// If using the DRM backend it will be blanked with the initial modeset.
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| /// If using the Wayland or X11 backend nothing will be visible until the first frame is rendered.
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| lock_render_state: enum {
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|     /// Submitted an unlocked buffer but the buffer has not yet been presented.
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|     pending_unlock,
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|     /// Normal, "unlocked" content may be visible.
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|     unlocked,
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|     /// Submitted a blank buffer but the buffer has not yet been presented.
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|     /// Normal, "unlocked" content may be visible.
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|     pending_blank,
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|     /// A blank buffer has been presented.
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|     blanked,
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|     /// Submitted the lock surface buffer but the buffer has not yet been presented.
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|     /// Normal, "unlocked" content may be visible.
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|     pending_lock_surface,
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|     /// The lock surface buffer has been presented.
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|     lock_surface,
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| } = .blanked,
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| 
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| /// Set to true if a gamma control client makes a set gamma request.
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| /// This request is handled while rendering the next frame in handleFrame().
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| gamma_dirty: bool = false,
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| 
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| /// The state of the output that is directly acted upon/modified through user input.
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| ///
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| /// Pending state will be copied to the inflight state and communicated to clients
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| /// to be applied as a single atomic transaction across all clients as soon as any
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| /// in progress transaction has been completed.
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| ///
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| /// Any time pending state is modified Root.applyPending() must be called
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| /// before yielding back to the event loop.
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| pending: PendingState,
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| 
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| /// The state most recently sent to the layout generator and clients.
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| /// This state is immutable until all clients have replied and the transaction
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| /// is completed, at which point this inflight state is copied to current.
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| inflight: struct {
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|     /// A bit field of focused tags
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|     tags: u32 = 1 << 0,
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|     /// See pending.focus_stack
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|     focus_stack: wl.list.Head(View, .inflight_focus_stack_link),
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|     /// See pending.wm_stack
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|     wm_stack: wl.list.Head(View, .inflight_wm_stack_link),
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|     /// The view to be made fullscreen, if any.
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|     fullscreen: ?*View = null,
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|     layout_demand: ?LayoutDemand = null,
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| },
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| 
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| /// The current state represented by the scene graph.
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| /// There is no need to have a current focus_stack/wm_stack copy as this
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| /// information is transferred from the inflight state to the scene graph
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| /// as an inflight transaction completes.
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| current: struct {
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|     /// A bit field of focused tags
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|     tags: u32 = 1 << 0,
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|     /// The currently fullscreen view, if any.
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|     fullscreen: ?*View = null,
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| } = .{},
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| 
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| /// Remembered version of tags (from last run)
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| previous_tags: u32 = 1 << 0,
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| 
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| attach_mode: ?Config.AttachMode = null,
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| 
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| /// List of all layouts
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| layouts: std.TailQueue(Layout) = .{},
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| 
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| /// The current layout namespace of the output. If null,
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| /// config.default_layout_namespace should be used instead.
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| /// Call handleLayoutNamespaceChange() after setting this.
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| layout_namespace: ?[]const u8 = null,
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| 
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| /// The last set layout name.
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| layout_name: ?[:0]const u8 = null,
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| 
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| /// Active layout, or null if views are un-arranged.
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| ///
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| /// If null, views which are manually moved or resized (with the pointer or
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| /// or command) will not be automatically set to floating. Everything is
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| /// already floating, so this would be an unexpected change of a views state
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| /// the user will only notice once a layout affects the views. So instead we
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| /// "snap back" all manually moved views the next time a layout is active.
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| /// This is similar to dwms behvaviour. Note that this of course does not
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| /// affect already floating views.
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| layout: ?*Layout = null,
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| 
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| status: OutputStatus,
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| 
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| destroy: wl.Listener(*wlr.Output) = wl.Listener(*wlr.Output).init(handleDestroy),
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| request_state: wl.Listener(*wlr.Output.event.RequestState) = wl.Listener(*wlr.Output.event.RequestState).init(handleRequestState),
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| frame: wl.Listener(*wlr.Output) = wl.Listener(*wlr.Output).init(handleFrame),
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| present: wl.Listener(*wlr.Output.event.Present) = wl.Listener(*wlr.Output.event.Present).init(handlePresent),
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| 
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| pub fn create(wlr_output: *wlr.Output) !void {
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|     const output = try util.gpa.create(Output);
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|     errdefer util.gpa.destroy(output);
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| 
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|     if (!wlr_output.initRender(server.allocator, server.renderer)) return error.InitRenderFailed;
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| 
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|     // If no standard mode for the output works we can't enable the output automatically.
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|     // It will stay disabled unless the user configures a custom mode which works.
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|     //
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|     // For the Wayland backend, the list of modes will be empty and it is possible to
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|     // enable the output without setting a mode.
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|     {
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|         var state = wlr.Output.State.init();
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|         defer state.finish();
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| 
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|         state.setEnabled(true);
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| 
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|         if (wlr_output.preferredMode()) |preferred_mode| {
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|             state.setMode(preferred_mode);
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|         }
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| 
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|         if (!wlr_output.commitState(&state)) {
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|             log.err("initial output commit with preferred mode failed, trying all modes", .{});
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| 
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|             // It is important to try other modes if the preferred mode fails
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|             // which is reported to be helpful in practice with e.g. multiple
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|             // high resolution monitors connected through a usb dock.
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|             var it = wlr_output.modes.iterator(.forward);
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|             while (it.next()) |mode| {
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|                 state.setMode(mode);
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|                 if (wlr_output.commitState(&state)) {
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|                     log.info("initial output commit succeeded with mode {}x{}@{}mHz", .{
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|                         mode.width,
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|                         mode.height,
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|                         mode.refresh,
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|                     });
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|                     break;
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|                 } else {
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|                     log.err("initial output commit failed with mode {}x{}@{}mHz", .{
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|                         mode.width,
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|                         mode.height,
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|                         mode.refresh,
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|                     });
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|                 }
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|             }
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|         }
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|     }
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| 
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|     var width: c_int = undefined;
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|     var height: c_int = undefined;
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|     wlr_output.effectiveResolution(&width, &height);
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| 
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|     const scene_output = try server.root.scene.createSceneOutput(wlr_output);
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| 
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|     const tree = try server.root.layers.outputs.createSceneTree();
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|     const normal_content = try tree.createSceneTree();
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| 
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|     output.* = .{
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|         .wlr_output = wlr_output,
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|         .scene_output = scene_output,
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|         .all_link = undefined,
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|         .active_link = undefined,
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|         .tree = tree,
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|         .normal_content = normal_content,
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|         .locked_content = try tree.createSceneTree(),
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|         .layers = .{
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|             .background_color_rect = try normal_content.createSceneRect(
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|                 width,
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|                 height,
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|                 &server.config.background_color,
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|             ),
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|             .background = try normal_content.createSceneTree(),
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|             .bottom = try normal_content.createSceneTree(),
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|             .layout = try normal_content.createSceneTree(),
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|             .float = try normal_content.createSceneTree(),
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|             .top = try normal_content.createSceneTree(),
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|             .fullscreen = try normal_content.createSceneTree(),
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|             .overlay = try normal_content.createSceneTree(),
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|             .popups = try normal_content.createSceneTree(),
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|         },
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|         .pending = .{
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|             .focus_stack = undefined,
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|             .wm_stack = undefined,
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|         },
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|         .inflight = .{
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|             .focus_stack = undefined,
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|             .wm_stack = undefined,
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|         },
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|         .usable_box = .{
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|             .x = 0,
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|             .y = 0,
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|             .width = width,
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|             .height = height,
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|         },
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|         .status = undefined,
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|     };
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|     wlr_output.data = @intFromPtr(output);
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| 
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|     output.pending.focus_stack.init();
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|     output.pending.wm_stack.init();
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|     output.inflight.focus_stack.init();
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|     output.inflight.wm_stack.init();
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| 
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|     output.status.init();
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| 
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|     _ = try output.layers.fullscreen.createSceneRect(width, height, &[_]f32{ 0, 0, 0, 1.0 });
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|     output.layers.fullscreen.node.setEnabled(false);
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| 
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|     wlr_output.events.destroy.add(&output.destroy);
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|     wlr_output.events.request_state.add(&output.request_state);
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|     wlr_output.events.frame.add(&output.frame);
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|     wlr_output.events.present.add(&output.present);
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| 
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|     output.setTitle();
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| 
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|     output.active_link.init();
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|     server.root.all_outputs.append(output);
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| 
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|     output.handleEnableDisable();
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| }
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| 
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| pub fn layerSurfaceTree(output: Output, layer: zwlr.LayerShellV1.Layer) *wlr.SceneTree {
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|     const trees = [_]*wlr.SceneTree{
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|         output.layers.background,
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|         output.layers.bottom,
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|         output.layers.top,
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|         output.layers.overlay,
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|     };
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|     return trees[@intCast(@intFromEnum(layer))];
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| }
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| 
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| /// Arrange all layer surfaces of this output and adjust the usable area.
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| /// Will arrange views as well if the usable area changes.
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| /// Requires a call to Root.applyPending()
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| pub fn arrangeLayers(output: *Output) void {
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|     var full_box: wlr.Box = .{
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|         .x = 0,
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|         .y = 0,
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|         .width = undefined,
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|         .height = undefined,
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|     };
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|     output.wlr_output.effectiveResolution(&full_box.width, &full_box.height);
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| 
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|     // This box is modified as exclusive zones are applied
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|     var usable_box = full_box;
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| 
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|     // Ensure all exclusive zones are applied before arranging surfaces
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|     // without exclusive zones.
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|     output.sendLayerConfigures(full_box, &usable_box, .exclusive);
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|     output.sendLayerConfigures(full_box, &usable_box, .non_exclusive);
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| 
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|     output.usable_box = usable_box;
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| }
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| 
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| fn sendLayerConfigures(
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|     output: *Output,
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|     full_box: wlr.Box,
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|     usable_box: *wlr.Box,
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|     mode: enum { exclusive, non_exclusive },
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| ) void {
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|     for ([_]zwlr.LayerShellV1.Layer{ .background, .bottom, .top, .overlay }) |layer| {
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|         const tree = output.layerSurfaceTree(layer);
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|         var it = tree.children.safeIterator(.forward);
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|         while (it.next()) |node| {
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|             assert(node.type == .tree);
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|             if (@as(?*SceneNodeData, @ptrFromInt(node.data))) |node_data| {
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|                 const layer_surface = node_data.data.layer_surface;
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| 
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|                 const exclusive = layer_surface.wlr_layer_surface.current.exclusive_zone > 0;
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|                 if (exclusive != (mode == .exclusive)) {
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|                     continue;
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|                 }
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| 
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|                 {
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|                     var new_usable_box = usable_box.*;
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| 
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|                     layer_surface.scene_layer_surface.configure(&full_box, &new_usable_box);
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| 
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|                     // Clients can request bogus exclusive zones larger than the output
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|                     // dimensions and river must handle this gracefully. It seems reasonable
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|                     // to close layer shell clients that would cause the usable area of the
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|                     // output to become less than half the width/height of its full dimensions.
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|                     if (new_usable_box.width < @divTrunc(full_box.width, 2) or
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|                         new_usable_box.height < @divTrunc(full_box.height, 2))
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|                     {
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|                         layer_surface.wlr_layer_surface.destroy();
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|                         continue;
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|                     }
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| 
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|                     usable_box.* = new_usable_box;
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|                 }
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| 
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|                 layer_surface.popup_tree.node.setPosition(
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|                     layer_surface.scene_layer_surface.tree.node.x,
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|                     layer_surface.scene_layer_surface.tree.node.y,
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|                 );
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|                 layer_surface.scene_layer_surface.tree.node.subsurfaceTreeSetClip(&full_box);
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|             }
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|         }
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|     }
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| }
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| 
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| fn handleDestroy(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
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|     const output = @fieldParentPtr(Output, "destroy", listener);
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| 
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|     log.debug("output '{s}' destroyed", .{output.wlr_output.name});
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| 
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|     // Remove the destroyed output from root if it wasn't already removed
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|     server.root.deactivateOutput(output);
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| 
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|     assert(output.pending.focus_stack.empty());
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|     assert(output.pending.wm_stack.empty());
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|     assert(output.inflight.focus_stack.empty());
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|     assert(output.inflight.wm_stack.empty());
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|     assert(output.inflight.layout_demand == null);
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|     assert(output.layouts.len == 0);
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| 
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|     output.all_link.remove();
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| 
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|     output.destroy.link.remove();
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|     output.request_state.link.remove();
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|     output.frame.link.remove();
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|     output.present.link.remove();
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| 
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|     output.tree.node.destroy();
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| 
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|     if (output.layout_namespace) |namespace| util.gpa.free(namespace);
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| 
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|     output.wlr_output.data = 0;
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| 
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|     util.gpa.destroy(output);
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| 
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|     server.root.handleOutputConfigChange() catch std.log.err("out of memory", .{});
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| 
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|     server.root.applyPending();
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| }
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| 
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| fn handleRequestState(listener: *wl.Listener(*wlr.Output.event.RequestState), event: *wlr.Output.event.RequestState) void {
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|     const output = @fieldParentPtr(Output, "request_state", listener);
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| 
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|     output.applyState(event.state) catch {
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|         log.err("failed to commit requested state", .{});
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|         return;
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|     };
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| 
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|     server.root.applyPending();
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| }
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| 
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| // TODO double buffer output state changes for frame perfection and cleaner code.
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| // Schedule a frame and commit in the frame handler.
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| // Get rid of this function.
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| pub fn applyState(output: *Output, state: *wlr.Output.State) error{CommitFailed}!void {
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| 
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|     // We need to be precise about this state change to make assertions
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|     // in updateLockRenderStateOnEnableDisable() possible.
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|     const enable_state_change = state.committed.enabled and
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|         (state.enabled != output.wlr_output.enabled);
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| 
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|     if (!output.wlr_output.commitState(state)) {
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|         return error.CommitFailed;
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|     }
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| 
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|     if (enable_state_change) {
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|         output.handleEnableDisable();
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|     }
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| 
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|     if (state.committed.mode) {
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|         output.updateBackgroundRect();
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|         output.arrangeLayers();
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|         server.lock_manager.updateLockSurfaceSize(output);
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|     }
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| }
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| 
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| fn handleEnableDisable(output: *Output) void {
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|     output.updateLockRenderStateOnEnableDisable();
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| 
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|     if (output.wlr_output.enabled) {
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|         // Add the output to root.active_outputs and the output layout if it has not
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|         // already been added.
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|         server.root.activateOutput(output);
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|     } else {
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|         server.root.deactivateOutput(output);
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|     }
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| }
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| 
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| pub fn updateLockRenderStateOnEnableDisable(output: *Output) void {
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|     // We can't assert the current state of normal_content/locked_content
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|     // here as this output may be newly created.
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|     if (output.wlr_output.enabled) {
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|         switch (server.lock_manager.state) {
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|             .unlocked => {
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|                 assert(output.lock_render_state == .blanked);
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|                 output.normal_content.node.setEnabled(true);
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|                 output.locked_content.node.setEnabled(false);
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|             },
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|             .waiting_for_lock_surfaces, .waiting_for_blank, .locked => {
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|                 assert(output.lock_render_state == .blanked);
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|                 output.normal_content.node.setEnabled(false);
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|                 output.locked_content.node.setEnabled(true);
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|             },
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|         }
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|     } else {
 | |
|         // Disabling and re-enabling an output always blanks it.
 | |
|         output.lock_render_state = .blanked;
 | |
|         output.normal_content.node.setEnabled(false);
 | |
|         output.locked_content.node.setEnabled(true);
 | |
|     }
 | |
| }
 | |
| 
 | |
| pub fn updateBackgroundRect(output: *Output) void {
 | |
|     var width: c_int = undefined;
 | |
|     var height: c_int = undefined;
 | |
|     output.wlr_output.effectiveResolution(&width, &height);
 | |
|     output.layers.background_color_rect.setSize(width, height);
 | |
| 
 | |
|     var it = output.layers.fullscreen.children.iterator(.forward);
 | |
|     const fullscreen_background = @fieldParentPtr(wlr.SceneRect, "node", it.next().?);
 | |
|     fullscreen_background.setSize(width, height);
 | |
| }
 | |
| 
 | |
| fn handleFrame(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
 | |
|     const output = @fieldParentPtr(Output, "frame", listener);
 | |
|     const scene_output = server.root.scene.getSceneOutput(output.wlr_output).?;
 | |
| 
 | |
|     // TODO this should probably be retried on failure
 | |
|     output.renderAndCommit(scene_output) catch |err| switch (err) {
 | |
|         error.OutOfMemory => log.err("out of memory", .{}),
 | |
|         error.CommitFailed => log.err("output commit failed for {s}", .{output.wlr_output.name}),
 | |
|     };
 | |
| 
 | |
|     var now: std.os.timespec = undefined;
 | |
|     std.os.clock_gettime(std.os.CLOCK.MONOTONIC, &now) catch @panic("CLOCK_MONOTONIC not supported");
 | |
|     scene_output.sendFrameDone(&now);
 | |
| }
 | |
| 
 | |
| fn renderAndCommit(output: *Output, scene_output: *wlr.SceneOutput) !void {
 | |
|     if (output.gamma_dirty) {
 | |
|         var state = wlr.Output.State.init();
 | |
|         defer state.finish();
 | |
| 
 | |
|         if (server.root.gamma_control_manager.getControl(output.wlr_output)) |control| {
 | |
|             log.info("applying gamma settings from client", .{});
 | |
|             if (!control.apply(&state)) return error.OutOfMemory;
 | |
|         } else {
 | |
|             log.info("clearing gamma settings from client", .{});
 | |
|             state.clearGammaLut();
 | |
|         }
 | |
| 
 | |
|         if (!scene_output.buildState(&state, null)) return error.CommitFailed;
 | |
| 
 | |
|         if (!output.wlr_output.commitState(&state)) return error.CommitFailed;
 | |
| 
 | |
|         scene_output.damage_ring.rotate();
 | |
|         output.gamma_dirty = false;
 | |
|     } else {
 | |
|         if (!scene_output.commit(null)) return error.CommitFailed;
 | |
|     }
 | |
| 
 | |
|     if (server.lock_manager.state == .locked or
 | |
|         (server.lock_manager.state == .waiting_for_lock_surfaces and output.locked_content.node.enabled) or
 | |
|         server.lock_manager.state == .waiting_for_blank)
 | |
|     {
 | |
|         assert(!output.normal_content.node.enabled);
 | |
|         assert(output.locked_content.node.enabled);
 | |
| 
 | |
|         switch (server.lock_manager.state) {
 | |
|             .unlocked => unreachable,
 | |
|             .locked => switch (output.lock_render_state) {
 | |
|                 .pending_unlock, .unlocked, .pending_blank, .pending_lock_surface => unreachable,
 | |
|                 .blanked, .lock_surface => {},
 | |
|             },
 | |
|             .waiting_for_blank => {
 | |
|                 if (output.lock_render_state != .blanked) {
 | |
|                     output.lock_render_state = .pending_blank;
 | |
|                 }
 | |
|             },
 | |
|             .waiting_for_lock_surfaces => {
 | |
|                 if (output.lock_render_state != .lock_surface) {
 | |
|                     output.lock_render_state = .pending_lock_surface;
 | |
|                 }
 | |
|             },
 | |
|         }
 | |
|     } else {
 | |
|         if (output.lock_render_state != .unlocked) {
 | |
|             output.lock_render_state = .pending_unlock;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn handlePresent(
 | |
|     listener: *wl.Listener(*wlr.Output.event.Present),
 | |
|     event: *wlr.Output.event.Present,
 | |
| ) void {
 | |
|     const output = @fieldParentPtr(Output, "present", listener);
 | |
| 
 | |
|     if (!event.presented) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     switch (output.lock_render_state) {
 | |
|         .pending_unlock => {
 | |
|             assert(server.lock_manager.state != .locked);
 | |
|             output.lock_render_state = .unlocked;
 | |
|         },
 | |
|         .unlocked => assert(server.lock_manager.state != .locked),
 | |
|         .pending_blank, .pending_lock_surface => {
 | |
|             output.lock_render_state = switch (output.lock_render_state) {
 | |
|                 .pending_blank => .blanked,
 | |
|                 .pending_lock_surface => .lock_surface,
 | |
|                 .pending_unlock, .unlocked, .blanked, .lock_surface => unreachable,
 | |
|             };
 | |
| 
 | |
|             if (server.lock_manager.state != .locked) {
 | |
|                 server.lock_manager.maybeLock();
 | |
|             }
 | |
|         },
 | |
|         .blanked, .lock_surface => {},
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn setTitle(output: Output) void {
 | |
|     const title = fmt.allocPrintZ(util.gpa, "river - {s}", .{output.wlr_output.name}) catch return;
 | |
|     defer util.gpa.free(title);
 | |
|     if (output.wlr_output.isWl()) {
 | |
|         output.wlr_output.wlSetTitle(title);
 | |
|     } else if (wlr.config.has_x11_backend and output.wlr_output.isX11()) {
 | |
|         output.wlr_output.x11SetTitle(title);
 | |
|     }
 | |
| }
 | |
| 
 | |
| pub fn handleLayoutNamespaceChange(output: *Output) void {
 | |
|     // The user changed the layout namespace of this output. Try to find a
 | |
|     // matching layout.
 | |
|     var it = output.layouts.first;
 | |
|     output.layout = while (it) |node| : (it = node.next) {
 | |
|         if (mem.eql(u8, output.layoutNamespace(), node.data.namespace)) break &node.data;
 | |
|     } else null;
 | |
|     server.root.applyPending();
 | |
| }
 | |
| 
 | |
| pub fn layoutNamespace(output: Output) []const u8 {
 | |
|     return output.layout_namespace orelse server.config.default_layout_namespace;
 | |
| }
 | |
| 
 | |
| pub fn attachMode(output: Output) Config.AttachMode {
 | |
|     return output.attach_mode orelse server.config.default_attach_mode;
 | |
| }
 |