river/river/Seat.zig
2020-06-04 16:56:58 +02:00

337 lines
12 KiB
Zig

// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 Isaac Freund
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const Self = @This();
const std = @import("std");
const c = @import("c.zig");
const command = @import("command.zig");
const Cursor = @import("Cursor.zig");
const InputManager = @import("InputManager.zig");
const Keyboard = @import("Keyboard.zig");
const LayerSurface = @import("LayerSurface.zig");
const Output = @import("Output.zig");
const SeatStatus = @import("SeatStatus.zig");
const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack;
// TODO: remove none variant, unify focused_view and focused_layer fields
// with type ?FocusTarget
const FocusTarget = union(enum) {
view: *View,
layer: *LayerSurface,
none: void,
};
input_manager: *InputManager,
wlr_seat: *c.wlr_seat,
/// Multiple mice are handled by the same Cursor
cursor: Cursor,
/// Mulitple keyboards are handled separately
keyboards: std.TailQueue(Keyboard),
/// ID of the current keymap mode
mode_id: usize,
/// Currently focused output, may be the noop output if no
focused_output: *Output,
/// Currently focused view if any
focused_view: ?*View,
/// Stack of views in most recently focused order
/// If there is a currently focused view, it is on top.
focus_stack: ViewStack(*View),
/// Currently focused layer, if any. While this is non-null, no views may
/// recieve focus.
focused_layer: ?*LayerSurface,
/// List of status tracking objects relaying changes to this seat to clients.
status_trackers: std.SinglyLinkedList(SeatStatus),
listen_request_set_selection: c.wl_listener,
pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
self.input_manager = input_manager;
// This will be automatically destroyed when the display is destroyed
self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse
return error.CantCreateWlrSeat;
self.wlr_seat.data = self;
try self.cursor.init(self);
errdefer self.cursor.destroy();
self.keyboards = std.TailQueue(Keyboard).init();
self.mode_id = 0;
self.focused_output = &self.input_manager.server.root.noop_output;
self.focused_view = null;
self.focus_stack.init();
self.focused_layer = null;
self.status_trackers = std.SinglyLinkedList(SeatStatus).init();
self.listen_request_set_selection.notify = handleRequestSetSelection;
c.wl_signal_add(&self.wlr_seat.events.request_set_selection, &self.listen_request_set_selection);
}
pub fn deinit(self: *Self) void {
self.cursor.deinit();
while (self.keyboards.pop()) |node| {
self.input_manager.server.allocator.destroy(node);
}
while (self.focus_stack.first) |node| {
self.focus_stack.remove(node);
self.input_manager.server.allocator.destroy(node);
}
}
/// Set the current focus. If a visible view is passed it will be focused.
/// If null is passed, the first visible view in the focus stack will be focused.
pub fn focus(self: *Self, _view: ?*View) void {
var view = _view;
// While a layer surface is focused, views may not recieve focus
if (self.focused_layer != null) {
std.debug.assert(self.focused_view == null);
return;
}
// If view is null or not currently visible
if (if (view) |v|
v.output != self.focused_output or
v.current_tags & self.focused_output.current_focused_tags == 0
else
true) {
// Set view to the first currently visible view on in the focus stack if any
var it = ViewStack(*View).iterator(
self.focus_stack.first,
self.focused_output.current_focused_tags,
);
view = while (it.next()) |node| {
if (node.view.output == self.focused_output) {
break node.view;
}
} else null;
}
if (view) |view_to_focus| {
// Find or allocate a new node in the focus stack for the target view
var it = self.focus_stack.first;
while (it) |node| : (it = node.next) {
// If the view is found, move it to the top of the stack
if (node.view == view_to_focus) {
const new_focus_node = self.focus_stack.remove(node);
self.focus_stack.push(node);
break;
}
} else {
// The view is not in the stack, so allocate a new node and prepend it
const new_focus_node = self.input_manager.server.allocator.create(
ViewStack(*View).Node,
) catch unreachable;
new_focus_node.view = view_to_focus;
self.focus_stack.push(new_focus_node);
}
// Focus the target view
self.setFocusRaw(.{ .view = view_to_focus });
} else {
// Otherwise clear the focus
self.setFocusRaw(.{ .none = {} });
}
}
/// Switch focus to the target, handling unfocus and input inhibition
/// properly. This should only be called directly if dealing with layers.
pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void {
// If the target is already focused, do nothing
if (switch (focus_target) {
.view => |target_view| target_view == self.focused_view,
.layer => |target_layer| target_layer == self.focused_layer,
.none => false,
}) return;
// Obtain the target wlr_surface
const target_wlr_surface = switch (focus_target) {
.view => |target_view| target_view.wlr_surface.?,
.layer => |target_layer| target_layer.wlr_layer_surface.surface.?,
.none => null,
};
// If input is not allowed on the target surface (e.g. due to an active
// input inhibitor) do not set focus. If there is no target surface we
// still clear the focus.
if (if (target_wlr_surface) |wlr_surface|
self.input_manager.inputAllowed(wlr_surface)
else
true) {
// First clear the current focus
if (self.focused_view) |current_focus| {
std.debug.assert(self.focused_layer == null);
current_focus.setFocused(false);
self.focused_view = null;
}
if (self.focused_layer) |current_focus| {
std.debug.assert(self.focused_view == null);
self.focused_layer = null;
}
c.wlr_seat_keyboard_clear_focus(self.wlr_seat);
// Set the new focus
switch (focus_target) {
.view => |target_view| {
std.debug.assert(self.focused_output == target_view.output);
target_view.setFocused(true);
self.focused_view = target_view;
},
.layer => |target_layer| blk: {
std.debug.assert(self.focused_output == target_layer.output);
self.focused_layer = target_layer;
},
.none => {},
}
// Tell wlroots to send the new keyboard focus if we have a target
if (target_wlr_surface) |wlr_surface| {
const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat);
c.wlr_seat_keyboard_notify_enter(
self.wlr_seat,
wlr_surface,
&keyboard.keycodes,
keyboard.num_keycodes,
&keyboard.modifiers,
);
}
}
// Inform any clients tracking status of the change
var it = self.status_trackers.first;
while (it) |node| : (it = node.next) node.data.sendFocusedView();
}
/// Focus the given output, notifying any listening clients of the change.
pub fn focusOutput(self: *Self, output: *Output) void {
const root = &self.input_manager.server.root;
var it = self.status_trackers.first;
while (it) |node| : (it = node.next) node.data.sendOutput(.unfocused);
self.focused_output = output;
it = self.status_trackers.first;
while (it) |node| : (it = node.next) node.data.sendOutput(.focused);
}
/// Handle the unmapping of a view, removing it from the focus stack and
/// setting the focus if needed.
pub fn handleViewUnmap(self: *Self, view: *View) void {
// Remove the node from the focus stack and destroy it.
var it = self.focus_stack.first;
while (it) |node| : (it = node.next) {
if (node.view == view) {
self.focus_stack.remove(node);
self.input_manager.server.allocator.destroy(node);
break;
}
}
// If the unmapped view is focused, choose a new focus
if (self.focused_view) |current_focus| {
if (current_focus == view) {
self.focus(null);
}
}
}
/// Handle any user-defined mapping for the passed keysym and modifiers
/// Returns true if the key was handled
pub fn handleMapping(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
const modes = &self.input_manager.server.config.modes;
for (modes.items[self.mode_id].items) |mapping| {
if (modifiers == mapping.modifiers and keysym == mapping.keysym) {
// Execute the bound command
const allocator = self.input_manager.server.allocator;
var failure_message: []const u8 = undefined;
command.run(allocator, self, mapping.command_args, &failure_message) catch |err| {
// TODO: log the error
if (err == command.Error.CommandFailed)
allocator.free(failure_message);
};
return true;
}
}
return false;
}
/// Add a newly created input device to the seat and update the reported
/// capabilities.
pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void {
switch (device.type) {
.WLR_INPUT_DEVICE_KEYBOARD => self.addKeyboard(device) catch unreachable,
.WLR_INPUT_DEVICE_POINTER => self.addPointer(device),
else => {},
}
// We need to let the wlr_seat know what our capabilities are, which is
// communiciated to the client. We always have a cursor, even if
// there are no pointer devices, so we always include that capability.
var caps = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
// if list not empty
if (self.keyboards.len > 0) {
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
}
c.wlr_seat_set_capabilities(self.wlr_seat, caps);
}
fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void {
c.wlr_seat_set_keyboard(self.wlr_seat, device);
const node = try self.keyboards.allocateNode(self.input_manager.server.allocator);
try node.data.init(self, device);
self.keyboards.append(node);
}
fn addPointer(self: Self, device: *c.struct_wlr_input_device) void {
// We don't do anything special with pointers. All of our pointer handling
// is proxied through wlr_cursor. On another compositor, you might take this
// opportunity to do libinput configuration on the device to set
// acceleration, etc.
c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device);
}
fn handleRequestSetSelection(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const self = @fieldParentPtr(Self, "listen_request_set_selection", listener.?);
const event = @ptrCast(
*c.wlr_seat_request_set_selection_event,
@alignCast(@alignOf(*c.wlr_seat_request_set_selection_event), data),
);
c.wlr_seat_set_selection(self.wlr_seat, event.source, event.serial);
}