742 lines
29 KiB
Zig
742 lines
29 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 Isaac Freund
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const std = @import("std");
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const c = @import("c.zig");
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const render = @import("render.zig");
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const Box = @import("Box.zig");
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const LayerSurface = @import("LayerSurface.zig");
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const Log = @import("log.zig").Log;
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const Root = @import("Root.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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const OutputStatus = @import("OutputStatus.zig");
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root: *Root,
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wlr_output: *c.wlr_output,
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/// All layer surfaces on the output, indexed by the layer enum.
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layers: [4]std.TailQueue(LayerSurface),
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/// The area left for views and other layer surfaces after applying the
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/// exclusive zones of exclusive layer surfaces.
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usable_box: Box,
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/// The top of the stack is the "most important" view.
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views: ViewStack(View),
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/// A bit field of focused tags
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current_focused_tags: u32,
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pending_focused_tags: ?u32,
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/// Number of views in "master" section of the screen.
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master_count: u32,
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/// Percentage of the total screen that the master section takes up.
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master_factor: f64,
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/// Current layout of the output.
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layout: Layout,
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/// List of status tracking objects relaying changes to this output to clients.
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status_trackers: std.SinglyLinkedList(OutputStatus),
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// All listeners for this output, in alphabetical order
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listen_destroy: c.wl_listener,
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listen_frame: c.wl_listener,
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listen_mode: c.wl_listener,
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// All possible layouts.
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pub const Layout = enum {
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TopMaster,
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RightMaster,
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BottomMaster,
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LeftMaster,
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Full,
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};
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const LayoutName = struct {
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name: []const u8,
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layout: Layout,
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};
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// zig fmt: off
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const layout_names = [_]LayoutName {
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.{ .name = "top-master", .layout = Layout.TopMaster, },
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.{ .name = "right-master", .layout = Layout.RightMaster, },
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.{ .name = "bottom-master", .layout = Layout.BottomMaster, },
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.{ .name = "left-master", .layout = Layout.LeftMaster, },
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.{ .name = "full", .layout = Layout.Full, },
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};
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// zig fmt: on
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pub fn getLayoutByName(self: Self, name: []const u8) Layout {
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for (layout_names) |current| {
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if (std.mem.eql(u8, name, current.name)) {
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return current.layout;
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}
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}
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Log.Error.log("Layout '{}' does not exist", .{name});
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// In case of error default to LeftMaster
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return Layout.LeftMaster;
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}
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pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void {
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// Some backends don't have modes. DRM+KMS does, and we need to set a mode
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// before we can use the output. The mode is a tuple of (width, height,
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// refresh rate), and each monitor supports only a specific set of modes. We
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// just pick the monitor's preferred mode, a more sophisticated compositor
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// would let the user configure it.
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// if not empty
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if (c.wl_list_empty(&wlr_output.modes) == 0) {
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// TODO: handle failure
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const mode = c.wlr_output_preferred_mode(wlr_output);
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c.wlr_output_set_mode(wlr_output, mode);
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c.wlr_output_enable(wlr_output, true);
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if (!c.wlr_output_commit(wlr_output)) {
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return error.CantCommitWlrOutputMode;
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}
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}
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self.root = root;
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self.wlr_output = wlr_output;
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wlr_output.data = self;
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for (self.layers) |*layer| {
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layer.* = std.TailQueue(LayerSurface).init();
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}
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self.views.init();
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self.current_focused_tags = 1 << 0;
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self.pending_focused_tags = null;
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self.master_count = 1;
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self.master_factor = 0.6;
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// LeftMaster is the default layout for all outputs
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self.layout = Layout.LeftMaster;
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self.status_trackers = std.SinglyLinkedList(OutputStatus).init();
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// Set up listeners
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self.listen_destroy.notify = handleDestroy;
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c.wl_signal_add(&wlr_output.events.destroy, &self.listen_destroy);
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self.listen_frame.notify = handleFrame;
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c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame);
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self.listen_mode.notify = handleMode;
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c.wl_signal_add(&wlr_output.events.mode, &self.listen_mode);
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if (c.river_wlr_output_is_noop(wlr_output)) {
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// A noop output is always 0 x 0
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self.usable_box = .{
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.x = 0,
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.y = 0,
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.width = 0,
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.height = 0,
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};
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} else {
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// Add the new output to the layout. The add_auto function arranges outputs
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// from left-to-right in the order they appear. A more sophisticated
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// compositor would let the user configure the arrangement of outputs in the
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// layout. This automatically creates an output global on the wl_display.
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c.wlr_output_layout_add_auto(root.wlr_output_layout, wlr_output);
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var width: c_int = undefined;
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var height: c_int = undefined;
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c.wlr_output_effective_resolution(wlr_output, &width, &height);
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self.usable_box = .{
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.x = 0,
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.y = 0,
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.width = @intCast(u32, width),
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.height = @intCast(u32, height),
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};
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}
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}
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pub fn getRenderer(self: Self) *c.wlr_renderer {
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return c.river_wlr_backend_get_renderer(self.wlr_output.backend);
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}
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pub fn sendViewTags(self: Self) void {
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var it = self.status_trackers.first;
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while (it) |node| : (it = node.next) node.data.sendViewTags();
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}
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const MasterPosition = enum {
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Top,
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Right,
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Bottom,
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Left,
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};
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/// Default layout of master-stack and slave-stack.
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pub fn layoutMasterStack(self: *Self, visible_count: u32, output_tags: u32, position: MasterPosition) void {
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const master_count = std.math.min(self.master_count, visible_count);
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const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
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const border_width = self.root.server.config.border_width;
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const view_padding = self.root.server.config.view_padding;
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const outer_padding = self.root.server.config.outer_padding;
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const layout_width = @intCast(u32, self.usable_box.width) - outer_padding * 2;
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const layout_height = @intCast(u32, self.usable_box.height) - outer_padding * 2;
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// Depending on position of the master area,
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// the *_stack_size is either width or height
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var master_stack_size: u32 = undefined;
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var slave_stack_size: u32 = undefined;
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if (master_count > 0 and slave_count > 0) {
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// If both master and slave views are present
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if (position == MasterPosition.Right or position == MasterPosition.Left) {
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master_stack_size = @floatToInt(u32, @round(@intToFloat(f64, layout_width) * self.master_factor));
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slave_stack_size = layout_width - master_stack_size;
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} else {
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master_stack_size = @floatToInt(u32, @round(@intToFloat(f64, layout_height) * self.master_factor));
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slave_stack_size = layout_height - master_stack_size;
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}
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} else if (master_count > 0) {
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if (position == MasterPosition.Right or position == MasterPosition.Left) {
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master_stack_size = layout_width;
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} else {
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master_stack_size = layout_height;
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}
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slave_stack_size = 0;
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} else {
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if (position == MasterPosition.Right or position == MasterPosition.Left) {
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slave_stack_size = layout_width;
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} else {
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slave_stack_size = layout_height;
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}
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master_stack_size = 0;
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}
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var i: u32 = 0;
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var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (it.next()) |node| {
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const view = &node.view;
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if (view.floating) {
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continue;
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}
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var new_box: Box = undefined;
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// Add the remainder to the first master/slave to ensure every
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// pixel of height is used
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if (i < master_count) {
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if (position == MasterPosition.Top) { // Top master
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const master_width = @divTrunc(layout_width, master_count);
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const master_width_rem = layout_width % master_count;
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new_box = .{
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.x = @intCast(i32, i * master_width + if (i > 0) master_width_rem else 0),
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.y = 0,
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.width = master_width + if (i == 0) master_width_rem else 0,
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.height = master_stack_size,
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};
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} else if (position == MasterPosition.Right) { // Right master
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const master_height = @divTrunc(layout_height, master_count);
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const master_height_rem = layout_height % master_count;
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new_box = .{
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.x = @intCast(i32, slave_stack_size),
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.y = @intCast(i32, i * master_height + if (i > 0) master_height_rem else 0),
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.width = master_stack_size,
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.height = master_height + if (i == 0) master_height_rem else 0,
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};
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} else if (position == MasterPosition.Bottom) { // Bottom master
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const master_width = @divTrunc(layout_width, master_count);
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const master_width_rem = layout_width % master_count;
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new_box = .{
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.x = @intCast(i32, i * master_width + if (i > 0) master_width_rem else 0),
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.y = @intCast(i32, slave_stack_size),
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.width = master_width + if (i == 0) master_width_rem else 0,
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.height = master_stack_size,
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};
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} else { // Left master
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const master_height = @divTrunc(layout_height, master_count);
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const master_height_rem = layout_height % master_count;
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new_box = .{
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.x = 0,
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.y = @intCast(i32, i * master_height + if (i > 0) master_height_rem else 0),
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.width = master_stack_size,
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.height = master_height + if (i == 0) master_height_rem else 0,
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};
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}
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} else {
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if (position == MasterPosition.Top) { // Top master
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const slave_width = @divTrunc(layout_width, slave_count);
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const slave_width_rem = layout_width % slave_count;
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new_box = .{
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.x = @intCast(i32, (i - master_count) * slave_width + if (i > master_count) slave_width_rem else 0),
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.y = @intCast(i32, master_stack_size),
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.width = slave_width + if (i == master_count) slave_width_rem else 0,
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.height = slave_stack_size,
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};
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} else if (position == MasterPosition.Right) { // Right master
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const slave_height = @divTrunc(layout_height, slave_count);
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const slave_height_rem = layout_height % slave_count;
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new_box = .{
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.x = 0,
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.y = @intCast(i32, (i - master_count) * slave_height + if (i > master_count) slave_height_rem else 0),
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.width = slave_stack_size,
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.height = slave_height + if (i == master_count) slave_height_rem else 0,
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};
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} else if (position == MasterPosition.Bottom) { // Bottom master
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const slave_width = @divTrunc(layout_width, slave_count);
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const slave_width_rem = layout_width % slave_count;
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new_box = .{
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.x = @intCast(i32, (i - master_count) * slave_width + if (i > master_count) slave_width_rem else 0),
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.y = 0,
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.width = slave_width + if (i == master_count) slave_width_rem else 0,
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.height = slave_stack_size,
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};
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} else { // Left master
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const slave_height = @divTrunc(layout_height, slave_count);
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const slave_height_rem = layout_height % slave_count;
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new_box = .{
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.x = @intCast(i32, master_stack_size),
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.y = @intCast(i32, (i - master_count) * slave_height + if (i > master_count) slave_height_rem else 0),
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.width = slave_stack_size,
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.height = slave_height + if (i == master_count) slave_height_rem else 0,
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};
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}
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}
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// Apply offsets from borders and padding
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const xy_offset = @intCast(i32, border_width + outer_padding + view_padding);
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new_box.x += self.usable_box.x + xy_offset;
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new_box.y += self.usable_box.y + xy_offset;
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// Reduce size to allow space for borders/padding
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const delta_size = (border_width + view_padding) * 2;
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new_box.width -= delta_size;
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new_box.height -= delta_size;
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// Set the view's pending box to the new dimensions
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view.pending_box = new_box;
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i += 1;
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}
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}
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/// Wrapper for default layout with master area on the top
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pub fn layoutTopMaster(self: *Self, visible_count: u32, output_tags: u32) void {
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layoutMasterStack(self, visible_count, output_tags, MasterPosition.Top);
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}
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/// Wrapper for default layout with master area on the right
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pub fn layoutRightMaster(self: *Self, visible_count: u32, output_tags: u32) void {
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layoutMasterStack(self, visible_count, output_tags, MasterPosition.Right);
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}
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/// Wrapper for default layout with master area on the bottom
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pub fn layoutBottomMaster(self: *Self, visible_count: u32, output_tags: u32) void {
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layoutMasterStack(self, visible_count, output_tags, MasterPosition.Bottom);
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}
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/// Wrapper for default layout with master area on the left
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pub fn layoutLeftMaster(self: *Self, visible_count: u32, output_tags: u32) void {
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layoutMasterStack(self, visible_count, output_tags, MasterPosition.Left);
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}
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/// A layout in which every window uses the maximum available space.
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pub fn layoutFull(self: *Self, visible_count: u32, output_tags: u32) void {
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const border_width = self.root.server.config.border_width;
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const view_padding = self.root.server.config.view_padding;
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const outer_padding = self.root.server.config.outer_padding;
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const layout_width = @intCast(u32, self.usable_box.width) -
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(outer_padding * 2) - (border_width * 2) - (view_padding * 2);
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const layout_height = @intCast(u32, self.usable_box.height) -
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(outer_padding * 2) - (border_width * 2) - (view_padding * 2);
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const x_offset = self.usable_box.x + @intCast(i32, outer_padding + border_width + view_padding);
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const y_offset = self.usable_box.y + @intCast(i32, outer_padding + border_width + view_padding);
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var i: u32 = 0;
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var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (it.next()) |node| {
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const view = &node.view;
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if (view.floating) {
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continue;
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}
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var new_box: Box = undefined;
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new_box = .{
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.x = x_offset,
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.y = y_offset,
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.width = layout_width,
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.height = layout_height,
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};
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view.pending_box = new_box;
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i += 1;
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}
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}
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/// Arrange all views on the output for the current layout. Modifies only
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/// pending state, the changes are not appplied until a transaction is started
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/// and completed.
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pub fn arrangeViews(self: *Self) void {
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// If the output has a zero dimension, trying to arrange would cause
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// underflow and is pointless anyway
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if (self.usable_box.width == 0 or self.usable_box.height == 0) {
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return;
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}
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const output_tags = if (self.pending_focused_tags) |tags|
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tags
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else
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self.current_focused_tags;
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const visible_count = blk: {
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var count: u32 = 0;
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var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (it.next()) |node| {
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if (node.view.floating) {
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continue;
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}
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count += 1;
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}
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break :blk count;
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};
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// A single view should always use the maximum available space. This is
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// implemented via the "full" layout to remove the need of every single
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// layout to explicitly handle this edge case or the other edge case of
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// no visible views.
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if (visible_count <= 1) {
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layoutFull(self, visible_count, output_tags);
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return;
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}
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switch (self.layout) {
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.Full => layoutFull(self, visible_count, output_tags),
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.TopMaster => layoutTopMaster(self, visible_count, output_tags),
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.RightMaster => layoutRightMaster(self, visible_count, output_tags),
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.BottomMaster => layoutBottomMaster(self, visible_count, output_tags),
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.LeftMaster => layoutLeftMaster(self, visible_count, output_tags),
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}
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}
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/// Arrange all layer surfaces of this output and addjust the usable aread
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pub fn arrangeLayers(self: *Self) void {
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const full_box = blk: {
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var width: c_int = undefined;
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var height: c_int = undefined;
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c.wlr_output_effective_resolution(self.wlr_output, &width, &height);
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break :blk Box{
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.x = 0,
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.y = 0,
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.width = @intCast(u32, width),
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.height = @intCast(u32, height),
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};
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};
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// This box is modified as exclusive zones are applied
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var usable_box = full_box;
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const layer_idxs = [_]usize{
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c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
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c.ZWLR_LAYER_SHELL_V1_LAYER_TOP,
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c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM,
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c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND,
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};
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// Arrange all layer surfaces with exclusive zones, applying them to the
|
|
// usable box along the way.
|
|
for (layer_idxs) |layer| {
|
|
self.arrangeLayer(self.layers[layer], full_box, &usable_box, true);
|
|
}
|
|
|
|
// If the the usable_box has changed, we need to rearrange the output
|
|
if (!std.meta.eql(self.usable_box, usable_box)) {
|
|
self.usable_box = usable_box;
|
|
self.root.arrange();
|
|
}
|
|
|
|
// Arrange the layers without exclusive zones
|
|
for (layer_idxs) |layer| {
|
|
self.arrangeLayer(self.layers[layer], full_box, &usable_box, false);
|
|
}
|
|
|
|
// Find the topmost layer surface in the top or overlay layers which
|
|
// requests keyboard interactivity if any.
|
|
const topmost_surface = outer: for (layer_idxs[0..2]) |layer| {
|
|
// Iterate in reverse order since the last layer is rendered on top
|
|
var it = self.layers[layer].last;
|
|
while (it) |node| : (it = node.prev) {
|
|
const layer_surface = &node.data;
|
|
if (layer_surface.wlr_layer_surface.current.keyboard_interactive) {
|
|
break :outer layer_surface;
|
|
}
|
|
}
|
|
} else null;
|
|
|
|
var it = self.root.server.input_manager.seats.first;
|
|
while (it) |node| : (it = node.next) {
|
|
const seat = &node.data;
|
|
|
|
// Only grab focus of seats which have the output focused
|
|
if (seat.focused_output != self) {
|
|
continue;
|
|
}
|
|
|
|
if (topmost_surface) |to_focus| {
|
|
// If we found a surface that requires focus, grab the focus of all
|
|
// seats.
|
|
seat.setFocusRaw(.{ .layer = to_focus });
|
|
} else if (seat.focused_layer) |current_focus| {
|
|
// If the seat is currently focusing a layer without keyboard
|
|
// interactivity, clear the focused layer.
|
|
if (!current_focus.wlr_layer_surface.current.keyboard_interactive) {
|
|
seat.setFocusRaw(.{ .none = {} });
|
|
seat.focus(null);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Arrange the layer surfaces of a given layer
|
|
fn arrangeLayer(
|
|
self: *Self,
|
|
layer: std.TailQueue(LayerSurface),
|
|
full_box: Box,
|
|
usable_box: *Box,
|
|
exclusive: bool,
|
|
) void {
|
|
var it = layer.first;
|
|
while (it) |node| : (it = node.next) {
|
|
const layer_surface = &node.data;
|
|
const current_state = layer_surface.wlr_layer_surface.current;
|
|
|
|
// If the value of exclusive_zone is greater than zero, then it exclusivly
|
|
// occupies some area of the screen.
|
|
if (exclusive != (current_state.exclusive_zone > 0)) {
|
|
continue;
|
|
}
|
|
|
|
// If the exclusive zone is set to -1, this means the the client would like
|
|
// to ignore any exclusive zones and use the full area of the output.
|
|
const bounds = if (current_state.exclusive_zone == -1) &full_box else usable_box;
|
|
|
|
var new_box: Box = undefined;
|
|
|
|
// Horizontal alignment
|
|
const anchor_left = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT);
|
|
const anchor_right = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
|
|
if (current_state.desired_width == 0) {
|
|
const anchor_left_right = anchor_left | anchor_right;
|
|
if (current_state.anchor & anchor_left_right == anchor_left_right) {
|
|
new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
|
|
new_box.width = bounds.width -
|
|
(current_state.margin.left + current_state.margin.right);
|
|
} else {
|
|
Log.Error.log(
|
|
"Protocol Error: layer surface '{}' requested width 0 without anchoring to opposite edges.",
|
|
.{layer_surface.wlr_layer_surface.namespace},
|
|
);
|
|
c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
|
|
continue;
|
|
}
|
|
} else if (current_state.anchor & anchor_left != 0) {
|
|
new_box.x = bounds.x + @intCast(i32, current_state.margin.left);
|
|
new_box.width = current_state.desired_width;
|
|
} else if (current_state.anchor & anchor_right != 0) {
|
|
new_box.x = bounds.x + @intCast(i32, bounds.width - current_state.desired_width -
|
|
current_state.margin.right);
|
|
new_box.width = current_state.desired_width;
|
|
} else {
|
|
new_box.x = bounds.x + @intCast(i32, bounds.width / 2 - current_state.desired_width / 2);
|
|
new_box.width = current_state.desired_width;
|
|
}
|
|
|
|
// Vertical alignment
|
|
const anchor_top = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP);
|
|
const anchor_bottom = @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
|
|
if (current_state.desired_height == 0) {
|
|
const anchor_top_bottom = anchor_top | anchor_bottom;
|
|
if (current_state.anchor & anchor_top_bottom == anchor_top_bottom) {
|
|
new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
|
|
new_box.height = bounds.height -
|
|
(current_state.margin.top + current_state.margin.bottom);
|
|
} else {
|
|
Log.Error.log(
|
|
"Protocol Error: layer surface '{}' requested height 0 without anchoring to opposite edges.",
|
|
.{layer_surface.wlr_layer_surface.namespace},
|
|
);
|
|
c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
|
|
continue;
|
|
}
|
|
} else if (current_state.anchor & anchor_top != 0) {
|
|
new_box.y = bounds.y + @intCast(i32, current_state.margin.top);
|
|
new_box.height = current_state.desired_height;
|
|
} else if (current_state.anchor & anchor_bottom != 0) {
|
|
new_box.y = bounds.y + @intCast(i32, bounds.height - current_state.desired_height -
|
|
current_state.margin.bottom);
|
|
new_box.height = current_state.desired_height;
|
|
} else {
|
|
new_box.y = bounds.y + @intCast(i32, bounds.height / 2 - current_state.desired_height / 2);
|
|
new_box.height = current_state.desired_height;
|
|
}
|
|
|
|
layer_surface.box = new_box;
|
|
|
|
// Apply the exclusive zone to the current bounds
|
|
const edges = [4]struct {
|
|
anchors: u32,
|
|
to_increase: ?*i32,
|
|
to_decrease: ?*u32,
|
|
margin: u32,
|
|
}{
|
|
.{
|
|
.anchors = anchor_left | anchor_right | anchor_top,
|
|
.to_increase = &usable_box.y,
|
|
.to_decrease = &usable_box.height,
|
|
.margin = current_state.margin.top,
|
|
},
|
|
.{
|
|
.anchors = anchor_left | anchor_right | anchor_bottom,
|
|
.to_increase = null,
|
|
.to_decrease = &usable_box.height,
|
|
.margin = current_state.margin.bottom,
|
|
},
|
|
.{
|
|
.anchors = anchor_left | anchor_top | anchor_bottom,
|
|
.to_increase = &usable_box.x,
|
|
.to_decrease = &usable_box.width,
|
|
.margin = current_state.margin.left,
|
|
},
|
|
.{
|
|
.anchors = anchor_right | anchor_top | anchor_bottom,
|
|
.to_increase = null,
|
|
.to_decrease = &usable_box.width,
|
|
.margin = current_state.margin.right,
|
|
},
|
|
};
|
|
|
|
for (edges) |edge| {
|
|
if (current_state.anchor & edge.anchors == edge.anchors and
|
|
current_state.exclusive_zone + @intCast(i32, edge.margin) > 0)
|
|
{
|
|
const delta = current_state.exclusive_zone + @intCast(i32, edge.margin);
|
|
if (edge.to_increase) |value| {
|
|
value.* += delta;
|
|
}
|
|
if (edge.to_decrease) |value| {
|
|
value.* -= @intCast(u32, delta);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Tell the client to assume the new size
|
|
Log.Debug.log("send configure, {} x {}", .{ layer_surface.box.width, layer_surface.box.height });
|
|
c.wlr_layer_surface_v1_configure(
|
|
layer_surface.wlr_layer_surface,
|
|
layer_surface.box.width,
|
|
layer_surface.box.height,
|
|
);
|
|
}
|
|
}
|
|
|
|
/// Called when the output is destroyed. Evacuate all views from the output
|
|
/// and then remove it from the list of outputs.
|
|
fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
const self = @fieldParentPtr(Self, "listen_destroy", listener.?);
|
|
const root = self.root;
|
|
|
|
Log.Debug.log("Output {} destroyed", .{self.wlr_output.name});
|
|
|
|
// Use the first output in the list that is not the one being destroyed.
|
|
// If there is no other real output, use the noop output.
|
|
var output_it = root.outputs.first;
|
|
const fallback_output = while (output_it) |output_node| : (output_it = output_node.next) {
|
|
if (&output_node.data != self) {
|
|
break &output_node.data;
|
|
}
|
|
} else &root.noop_output;
|
|
|
|
// Move all views from the destroyed output to the fallback one
|
|
while (self.views.last) |node| {
|
|
const view = &node.view;
|
|
view.sendToOutput(fallback_output);
|
|
}
|
|
|
|
// Close all layer surfaces on the destroyed output
|
|
for (self.layers) |*layer, layer_idx| {
|
|
while (layer.pop()) |node| {
|
|
const layer_surface = &node.data;
|
|
// We need to move the closing layer surface to the noop output
|
|
// since it may not be immediately destoryed. This just a request
|
|
// to close which will trigger unmap and destroy events in
|
|
// response, and the LayerSurface needs a valid output to
|
|
// handle them.
|
|
root.noop_output.layers[layer_idx].prepend(node);
|
|
layer_surface.output = &root.noop_output;
|
|
c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
|
|
}
|
|
}
|
|
|
|
// If any seat has the destroyed output focused, focus the fallback one
|
|
var seat_it = root.server.input_manager.seats.first;
|
|
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
|
|
const seat = &seat_node.data;
|
|
if (seat.focused_output == self) {
|
|
seat.focusOutput(self);
|
|
seat.focus(null);
|
|
}
|
|
}
|
|
|
|
// Remove all listeners
|
|
c.wl_list_remove(&self.listen_destroy.link);
|
|
c.wl_list_remove(&self.listen_frame.link);
|
|
c.wl_list_remove(&self.listen_mode.link);
|
|
|
|
// Clean up the wlr_output
|
|
self.wlr_output.data = null;
|
|
|
|
// Remove the destroyed output from the list
|
|
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
|
|
root.outputs.remove(node);
|
|
root.server.allocator.destroy(node);
|
|
|
|
// Arrange the root in case evacuated views affect the layout
|
|
root.arrange();
|
|
}
|
|
|
|
fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
// This function is called every time an output is ready to display a frame,
|
|
// generally at the output's refresh rate (e.g. 60Hz).
|
|
const self = @fieldParentPtr(Self, "listen_frame", listener.?);
|
|
render.renderOutput(self);
|
|
}
|
|
|
|
fn handleMode(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
|
|
const self = @fieldParentPtr(Self, "listen_mode", listener.?);
|
|
self.arrangeLayers();
|
|
self.root.arrange();
|
|
}
|