river/river/Cursor.zig
2023-12-01 17:29:05 +01:00

1106 lines
41 KiB
Zig

// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 3.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const Self = @This();
const build_options = @import("build_options");
const std = @import("std");
const assert = std.debug.assert;
const os = std.os;
const math = std.math;
const wlr = @import("wlroots");
const wayland = @import("wayland");
const wl = wayland.server.wl;
const zwlr = wayland.server.zwlr;
const c = @import("c.zig");
const server = &@import("main.zig").server;
const util = @import("util.zig");
const Config = @import("Config.zig");
const DragIcon = @import("DragIcon.zig");
const LayerSurface = @import("LayerSurface.zig");
const LockSurface = @import("LockSurface.zig");
const Output = @import("Output.zig");
const PointerConstraint = @import("PointerConstraint.zig");
const Root = @import("Root.zig");
const Seat = @import("Seat.zig");
const View = @import("View.zig");
const XwaylandOverrideRedirect = @import("XwaylandOverrideRedirect.zig");
const Mode = union(enum) {
passthrough: void,
down: struct {
// TODO: To handle the surface with pointer focus being moved during
// down mode we need to store the starting location of the surface as
// well and take that into account. This is currently not at all easy
// to do, but moing to the wlroots scene graph will allow us to fix this.
// Initial cursor position in layout coordinates
lx: f64,
ly: f64,
// Initial cursor position in surface-local coordinates
sx: f64,
sy: f64,
},
move: struct {
view: *View,
/// View coordinates are stored as i32s as they are in logical pixels.
/// However, it is possible to move the cursor by a fraction of a
/// logical pixel and this happens in practice with low dpi, high
/// polling rate mice. Therefore we must accumulate the current
/// fractional offset of the mouse to avoid rounding down tiny
/// motions to 0.
delta_x: f64 = 0,
delta_y: f64 = 0,
/// Offset from the left edge
offset_x: i32,
/// Offset from the top edge
offset_y: i32,
},
resize: struct {
view: *View,
delta_x: f64 = 0,
delta_y: f64 = 0,
/// Total x/y movement of the pointer device since the start of the resize,
/// clamped to the bounds of the resize as defined by the view min/max
/// dimensions and output dimensions.
/// This is not directly tied to the rendered cursor position.
x: i32 = 0,
y: i32 = 0,
/// Resize edges, maximum of 2 are set and they may not be opposing edges.
edges: wlr.Edges,
/// Offset from the left or right edge
offset_x: i32,
/// Offset from the top or bottom edge
offset_y: i32,
initial_width: u31,
initial_height: u31,
},
};
const default_size = 24;
const LayoutPoint = struct {
lx: f64,
ly: f64,
};
const log = std.log.scoped(.cursor);
/// Current cursor mode as well as any state needed to implement that mode
mode: Mode = .passthrough,
/// Set to whatever the current mode is when a transaction is started.
/// This is necessary to handle termination of move/resize modes properly
/// since the termination is not complete until a transaction completes and
/// View.resizeUpdatePosition() is called.
inflight_mode: Mode = .passthrough,
seat: *Seat,
wlr_cursor: *wlr.Cursor,
pointer_gestures: *wlr.PointerGesturesV1,
/// Xcursor manager for the currently configured Xcursor theme.
xcursor_manager: *wlr.XcursorManager,
/// Name of the current Xcursor shape, or null if a client has configured a
/// surface to be used as the cursor shape instead.
xcursor_name: ?[*:0]const u8 = null,
/// Number of distinct buttons currently pressed
pressed_count: u32 = 0,
hide_cursor_timer: *wl.EventSource,
hidden: bool = false,
may_need_warp: bool = false,
/// The pointer constraint for the surface that currently has keyboard focus, if any.
/// This constraint is not necessarily active, activation only occurs once the cursor
/// has been moved inside the constraint region.
constraint: ?*PointerConstraint = null,
/// View under the cursor, defined by view geometry rather than input region
focus_follows_cursor_target: ?*View = null,
/// Keeps track of the last known location of all touch points in layout coordinates.
/// This information is necessary for proper touch dnd support if there are multiple touch points.
touch_points: std.AutoHashMapUnmanaged(i32, LayoutPoint) = .{},
axis: wl.Listener(*wlr.Pointer.event.Axis) = wl.Listener(*wlr.Pointer.event.Axis).init(handleAxis),
frame: wl.Listener(*wlr.Cursor) = wl.Listener(*wlr.Cursor).init(handleFrame),
button: wl.Listener(*wlr.Pointer.event.Button) =
wl.Listener(*wlr.Pointer.event.Button).init(handleButton),
motion_absolute: wl.Listener(*wlr.Pointer.event.MotionAbsolute) =
wl.Listener(*wlr.Pointer.event.MotionAbsolute).init(handleMotionAbsolute),
motion: wl.Listener(*wlr.Pointer.event.Motion) =
wl.Listener(*wlr.Pointer.event.Motion).init(handleMotion),
pinch_begin: wl.Listener(*wlr.Pointer.event.PinchBegin) =
wl.Listener(*wlr.Pointer.event.PinchBegin).init(handlePinchBegin),
pinch_update: wl.Listener(*wlr.Pointer.event.PinchUpdate) =
wl.Listener(*wlr.Pointer.event.PinchUpdate).init(handlePinchUpdate),
pinch_end: wl.Listener(*wlr.Pointer.event.PinchEnd) =
wl.Listener(*wlr.Pointer.event.PinchEnd).init(handlePinchEnd),
request_set_cursor: wl.Listener(*wlr.Seat.event.RequestSetCursor) =
wl.Listener(*wlr.Seat.event.RequestSetCursor).init(handleRequestSetCursor),
swipe_begin: wl.Listener(*wlr.Pointer.event.SwipeBegin) =
wl.Listener(*wlr.Pointer.event.SwipeBegin).init(handleSwipeBegin),
swipe_update: wl.Listener(*wlr.Pointer.event.SwipeUpdate) =
wl.Listener(*wlr.Pointer.event.SwipeUpdate).init(handleSwipeUpdate),
swipe_end: wl.Listener(*wlr.Pointer.event.SwipeEnd) =
wl.Listener(*wlr.Pointer.event.SwipeEnd).init(handleSwipeEnd),
touch_up: wl.Listener(*wlr.Touch.event.Up) =
wl.Listener(*wlr.Touch.event.Up).init(handleTouchUp),
touch_down: wl.Listener(*wlr.Touch.event.Down) =
wl.Listener(*wlr.Touch.event.Down).init(handleTouchDown),
touch_motion: wl.Listener(*wlr.Touch.event.Motion) =
wl.Listener(*wlr.Touch.event.Motion).init(handleTouchMotion),
touch_frame: wl.Listener(void) = wl.Listener(void).init(handleTouchFrame),
pub fn init(self: *Self, seat: *Seat) !void {
const wlr_cursor = try wlr.Cursor.create();
errdefer wlr_cursor.destroy();
wlr_cursor.attachOutputLayout(server.root.output_layout);
// This is here so that self.xcursor_manager doesn't need to be an
// optional pointer. This isn't optimal as it does a needless allocation,
// but this is not a hot path.
const xcursor_manager = try wlr.XcursorManager.create(null, default_size);
errdefer xcursor_manager.destroy();
const event_loop = server.wl_server.getEventLoop();
self.* = .{
.seat = seat,
.wlr_cursor = wlr_cursor,
.pointer_gestures = try wlr.PointerGesturesV1.create(server.wl_server),
.xcursor_manager = xcursor_manager,
.hide_cursor_timer = try event_loop.addTimer(*Self, handleHideCursorTimeout, self),
};
errdefer self.hide_cursor_timer.remove();
try self.hide_cursor_timer.timerUpdate(server.config.cursor_hide_timeout);
try self.setTheme(null, null);
// wlr_cursor *only* displays an image on screen. It does not move around
// when the pointer moves. However, we can attach input devices to it, and
// it will generate aggregate events for all of them. In these events, we
// can choose how we want to process them, forwarding them to clients and
// moving the cursor around. See following post for more detail:
// https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
wlr_cursor.events.axis.add(&self.axis);
wlr_cursor.events.button.add(&self.button);
wlr_cursor.events.frame.add(&self.frame);
wlr_cursor.events.motion_absolute.add(&self.motion_absolute);
wlr_cursor.events.motion.add(&self.motion);
wlr_cursor.events.swipe_begin.add(&self.swipe_begin);
wlr_cursor.events.swipe_update.add(&self.swipe_update);
wlr_cursor.events.swipe_end.add(&self.swipe_end);
wlr_cursor.events.pinch_begin.add(&self.pinch_begin);
wlr_cursor.events.pinch_update.add(&self.pinch_update);
wlr_cursor.events.pinch_end.add(&self.pinch_end);
seat.wlr_seat.events.request_set_cursor.add(&self.request_set_cursor);
wlr_cursor.events.touch_up.add(&self.touch_up);
wlr_cursor.events.touch_down.add(&self.touch_down);
wlr_cursor.events.touch_motion.add(&self.touch_motion);
wlr_cursor.events.touch_frame.add(&self.touch_frame);
}
pub fn deinit(self: *Self) void {
self.hide_cursor_timer.remove();
self.xcursor_manager.destroy();
self.wlr_cursor.destroy();
}
/// Set the cursor theme for the given seat, as well as the xwayland theme if
/// this is the default seat. Either argument may be null, in which case a
/// default will be used.
pub fn setTheme(self: *Self, theme: ?[*:0]const u8, _size: ?u32) !void {
const size = _size orelse default_size;
self.xcursor_manager.destroy();
self.xcursor_manager = try wlr.XcursorManager.create(theme, size);
// For each output, ensure a theme of the proper scale is loaded
var it = server.root.active_outputs.iterator(.forward);
while (it.next()) |output| {
const wlr_output = output.wlr_output;
self.xcursor_manager.load(wlr_output.scale) catch
log.err("failed to load xcursor theme '{?s}' at scale {}", .{ theme, wlr_output.scale });
}
// If this cursor belongs to the default seat, set the xcursor environment
// variables as well as the xwayland cursor theme and update the cursor
// image if necessary.
if (self.seat == server.input_manager.defaultSeat()) {
const size_str = try std.fmt.allocPrintZ(util.gpa, "{}", .{size});
defer util.gpa.free(size_str);
if (c.setenv("XCURSOR_SIZE", size_str.ptr, 1) < 0) return error.OutOfMemory;
if (theme) |t| if (c.setenv("XCURSOR_THEME", t, 1) < 0) return error.OutOfMemory;
if (build_options.xwayland) {
self.xcursor_manager.load(1) catch {
log.err("failed to load xcursor theme '{?s}' at scale 1", .{theme});
return;
};
const wlr_xcursor = self.xcursor_manager.getXcursor("left_ptr", 1).?;
const image = wlr_xcursor.images[0];
server.xwayland.setCursor(
image.buffer,
image.width * 4,
image.width,
image.height,
@intCast(image.hotspot_x),
@intCast(image.hotspot_y),
);
}
}
if (self.xcursor_name) |name| {
self.wlr_cursor.setXcursor(self.xcursor_manager, name);
}
}
fn clearFocus(self: *Self) void {
self.wlr_cursor.setXcursor(self.xcursor_manager, "left_ptr");
self.seat.wlr_seat.pointerNotifyClearFocus();
}
/// Axis event is a scroll wheel or similiar
fn handleAxis(listener: *wl.Listener(*wlr.Pointer.event.Axis), event: *wlr.Pointer.event.Axis) void {
const self = @fieldParentPtr(Self, "axis", listener);
self.seat.handleActivity();
self.unhide();
// Notify the client with pointer focus of the axis event.
self.seat.wlr_seat.pointerNotifyAxis(
event.time_msec,
event.orientation,
event.delta,
event.delta_discrete,
event.source,
);
}
fn handleButton(listener: *wl.Listener(*wlr.Pointer.event.Button), event: *wlr.Pointer.event.Button) void {
const self = @fieldParentPtr(Self, "button", listener);
self.seat.handleActivity();
self.unhide();
if (event.state == .released) {
assert(self.pressed_count > 0);
self.pressed_count -= 1;
if (self.pressed_count == 0 and self.mode != .passthrough) {
log.debug("leaving {s} mode", .{@tagName(self.mode)});
switch (self.mode) {
.passthrough => unreachable,
.down => {
// If we were in down mode, we need pass along the release event
_ = self.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
},
.move => {},
.resize => |data| data.view.pending.resizing = false,
}
self.mode = .passthrough;
self.passthrough(event.time_msec);
server.root.applyPending();
} else {
_ = self.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
}
return;
}
assert(event.state == .pressed);
self.pressed_count += 1;
if (self.pressed_count > 1) {
_ = self.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
return;
}
if (server.root.at(self.wlr_cursor.x, self.wlr_cursor.y)) |result| {
if (result.data == .view and self.handlePointerMapping(event, result.data.view)) {
// If a mapping is triggered don't send events to clients.
return;
}
self.updateKeyboardFocus(result);
_ = self.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
if (result.surface != null) {
self.mode = .{
.down = .{
.lx = self.wlr_cursor.x,
.ly = self.wlr_cursor.y,
.sx = result.sx,
.sy = result.sy,
},
};
}
} else {
self.updateOutputFocus(self.wlr_cursor.x, self.wlr_cursor.y);
}
server.root.applyPending();
}
/// Requires a call to Root.applyPending()
fn updateKeyboardFocus(self: Self, result: Root.AtResult) void {
switch (result.data) {
.view => |view| {
self.seat.focus(view);
},
.layer_surface => |layer_surface| {
self.seat.focusOutput(layer_surface.output);
// If a keyboard inteactive layer surface has been clicked on,
// give it keyboard focus.
if (layer_surface.wlr_layer_surface.current.keyboard_interactive != .none) {
self.seat.setFocusRaw(.{ .layer = layer_surface });
}
},
.lock_surface => |lock_surface| {
assert(server.lock_manager.state != .unlocked);
self.seat.setFocusRaw(.{ .lock_surface = lock_surface });
},
.xwayland_override_redirect => |override_redirect| {
assert(server.lock_manager.state != .locked);
override_redirect.focusIfDesired();
},
}
}
/// Focus the output at the given layout coordinates, if any
/// Requires a call to Root.applyPending()
fn updateOutputFocus(self: Self, lx: f64, ly: f64) void {
if (server.root.output_layout.outputAt(lx, ly)) |wlr_output| {
const output: *Output = @ptrFromInt(wlr_output.data);
self.seat.focusOutput(output);
}
}
fn handlePinchBegin(
listener: *wl.Listener(*wlr.Pointer.event.PinchBegin),
event: *wlr.Pointer.event.PinchBegin,
) void {
const self = @fieldParentPtr(Self, "pinch_begin", listener);
self.pointer_gestures.sendPinchBegin(
self.seat.wlr_seat,
event.time_msec,
event.fingers,
);
}
fn handlePinchUpdate(
listener: *wl.Listener(*wlr.Pointer.event.PinchUpdate),
event: *wlr.Pointer.event.PinchUpdate,
) void {
const self = @fieldParentPtr(Self, "pinch_update", listener);
self.pointer_gestures.sendPinchUpdate(
self.seat.wlr_seat,
event.time_msec,
event.dx,
event.dy,
event.scale,
event.rotation,
);
}
fn handlePinchEnd(
listener: *wl.Listener(*wlr.Pointer.event.PinchEnd),
event: *wlr.Pointer.event.PinchEnd,
) void {
const self = @fieldParentPtr(Self, "pinch_end", listener);
self.pointer_gestures.sendPinchEnd(
self.seat.wlr_seat,
event.time_msec,
event.cancelled,
);
}
fn handleSwipeBegin(
listener: *wl.Listener(*wlr.Pointer.event.SwipeBegin),
event: *wlr.Pointer.event.SwipeBegin,
) void {
const self = @fieldParentPtr(Self, "swipe_begin", listener);
self.pointer_gestures.sendSwipeBegin(
self.seat.wlr_seat,
event.time_msec,
event.fingers,
);
}
fn handleSwipeUpdate(
listener: *wl.Listener(*wlr.Pointer.event.SwipeUpdate),
event: *wlr.Pointer.event.SwipeUpdate,
) void {
const self = @fieldParentPtr(Self, "swipe_update", listener);
self.pointer_gestures.sendSwipeUpdate(
self.seat.wlr_seat,
event.time_msec,
event.dx,
event.dy,
);
}
fn handleSwipeEnd(
listener: *wl.Listener(*wlr.Pointer.event.SwipeEnd),
event: *wlr.Pointer.event.SwipeEnd,
) void {
const self = @fieldParentPtr(Self, "swipe_end", listener);
self.pointer_gestures.sendSwipeEnd(
self.seat.wlr_seat,
event.time_msec,
event.cancelled,
);
}
fn handleTouchUp(
listener: *wl.Listener(*wlr.Touch.event.Up),
event: *wlr.Touch.event.Up,
) void {
const self = @fieldParentPtr(Self, "touch_up", listener);
self.seat.handleActivity();
_ = self.touch_points.remove(event.touch_id);
self.seat.wlr_seat.touchNotifyUp(event.time_msec, event.touch_id);
}
fn handleTouchDown(
listener: *wl.Listener(*wlr.Touch.event.Down),
event: *wlr.Touch.event.Down,
) void {
const self = @fieldParentPtr(Self, "touch_down", listener);
self.seat.handleActivity();
var lx: f64 = undefined;
var ly: f64 = undefined;
self.wlr_cursor.absoluteToLayoutCoords(event.device, event.x, event.y, &lx, &ly);
self.touch_points.putNoClobber(util.gpa, event.touch_id, .{ .lx = lx, .ly = ly }) catch {
log.err("out of memory", .{});
};
if (server.root.at(lx, ly)) |result| {
self.updateKeyboardFocus(result);
if (result.surface) |surface| {
_ = self.seat.wlr_seat.touchNotifyDown(
surface,
event.time_msec,
event.touch_id,
result.sx,
result.sy,
);
}
} else {
self.updateOutputFocus(lx, ly);
}
server.root.applyPending();
}
fn handleTouchMotion(
listener: *wl.Listener(*wlr.Touch.event.Motion),
event: *wlr.Touch.event.Motion,
) void {
const self = @fieldParentPtr(Self, "touch_motion", listener);
self.seat.handleActivity();
var lx: f64 = undefined;
var ly: f64 = undefined;
self.wlr_cursor.absoluteToLayoutCoords(event.device, event.x, event.y, &lx, &ly);
self.touch_points.put(util.gpa, event.touch_id, .{ .lx = lx, .ly = ly }) catch {
log.err("out of memory", .{});
};
self.updateDragIcons();
if (server.root.at(lx, ly)) |result| {
self.seat.wlr_seat.touchNotifyMotion(event.time_msec, event.touch_id, result.sx, result.sy);
}
}
fn handleTouchFrame(listener: *wl.Listener(void)) void {
const self = @fieldParentPtr(Self, "touch_frame", listener);
self.seat.handleActivity();
self.seat.wlr_seat.touchNotifyFrame();
}
/// Handle the mapping for the passed button if any. Returns true if there
/// was a mapping and the button was handled.
fn handlePointerMapping(self: *Self, event: *wlr.Pointer.event.Button, view: *View) bool {
const wlr_keyboard = self.seat.wlr_seat.getKeyboard() orelse return false;
const modifiers = wlr_keyboard.getModifiers();
const fullscreen = view.current.fullscreen or view.pending.fullscreen;
return for (server.config.modes.items[self.seat.mode_id].pointer_mappings.items) |mapping| {
if (event.button == mapping.event_code and std.meta.eql(modifiers, mapping.modifiers)) {
switch (mapping.action) {
.move => if (!fullscreen) self.startMove(view),
.resize => if (!fullscreen) self.startResize(view, null),
.command => |args| {
self.seat.focus(view);
self.seat.runCommand(args);
// This is mildly inefficient as running the command may have already
// started a transaction. However we need to start one after the Seat.focus()
// call in the case where it didn't.
server.root.applyPending();
},
}
break true;
}
} else false;
}
/// Frame events are sent after regular pointer events to group multiple
/// events together. For instance, two axis events may happen at the same
/// time, in which case a frame event won't be sent in between.
fn handleFrame(listener: *wl.Listener(*wlr.Cursor), _: *wlr.Cursor) void {
const self = @fieldParentPtr(Self, "frame", listener);
self.seat.wlr_seat.pointerNotifyFrame();
}
/// This event is forwarded by the cursor when a pointer emits an _absolute_
/// motion event, from 0..1 on each axis. This happens, for example, when
/// wlroots is running under a Wayland window rather than KMS+DRM, and you
/// move the mouse over the window. You could enter the window from any edge,
/// so we have to warp the mouse there. There is also some hardware which
/// emits these events.
fn handleMotionAbsolute(
listener: *wl.Listener(*wlr.Pointer.event.MotionAbsolute),
event: *wlr.Pointer.event.MotionAbsolute,
) void {
const self = @fieldParentPtr(Self, "motion_absolute", listener);
self.seat.handleActivity();
var lx: f64 = undefined;
var ly: f64 = undefined;
self.wlr_cursor.absoluteToLayoutCoords(event.device, event.x, event.y, &lx, &ly);
const dx = lx - self.wlr_cursor.x;
const dy = ly - self.wlr_cursor.y;
self.processMotion(event.device, event.time_msec, dx, dy, dx, dy);
}
/// This event is forwarded by the cursor when a pointer emits a _relative_
/// pointer motion event (i.e. a delta)
fn handleMotion(
listener: *wl.Listener(*wlr.Pointer.event.Motion),
event: *wlr.Pointer.event.Motion,
) void {
const self = @fieldParentPtr(Self, "motion", listener);
self.seat.handleActivity();
self.processMotion(event.device, event.time_msec, event.delta_x, event.delta_y, event.unaccel_dx, event.unaccel_dy);
}
fn handleRequestSetCursor(
listener: *wl.Listener(*wlr.Seat.event.RequestSetCursor),
event: *wlr.Seat.event.RequestSetCursor,
) void {
// This event is rasied by the seat when a client provides a cursor image
const self = @fieldParentPtr(Self, "request_set_cursor", listener);
const focused_client = self.seat.wlr_seat.pointer_state.focused_client;
// This can be sent by any client, so we check to make sure this one is
// actually has pointer focus first.
if (focused_client == event.seat_client) {
// Once we've vetted the client, we can tell the cursor to use the
// provided surface as the cursor image. It will set the hardware cursor
// on the output that it's currently on and continue to do so as the
// cursor moves between outputs.
log.debug("focused client set cursor", .{});
self.wlr_cursor.setSurface(event.surface, event.hotspot_x, event.hotspot_y);
self.xcursor_name = null;
}
}
pub fn hide(self: *Self) void {
if (self.pressed_count > 0) return;
self.hidden = true;
self.wlr_cursor.unsetImage();
self.xcursor_name = null;
self.seat.wlr_seat.pointerNotifyClearFocus();
self.hide_cursor_timer.timerUpdate(0) catch {
log.err("failed to update cursor hide timeout", .{});
};
}
pub fn unhide(self: *Self) void {
self.hide_cursor_timer.timerUpdate(server.config.cursor_hide_timeout) catch {
log.err("failed to update cursor hide timeout", .{});
};
if (!self.hidden) return;
self.hidden = false;
self.updateState();
}
fn handleHideCursorTimeout(self: *Self) c_int {
log.debug("hide cursor timeout", .{});
self.hide();
return 0;
}
pub fn startMove(cursor: *Self, view: *View) void {
if (cursor.constraint) |constraint| {
if (constraint.state == .active) constraint.deactivate();
}
const new_mode: Mode = .{ .move = .{
.view = view,
.offset_x = @as(i32, @intFromFloat(cursor.wlr_cursor.x)) - view.current.box.x,
.offset_y = @as(i32, @intFromFloat(cursor.wlr_cursor.y)) - view.current.box.y,
} };
cursor.enterMode(new_mode, view, "move");
}
pub fn startResize(cursor: *Self, view: *View, proposed_edges: ?wlr.Edges) void {
if (cursor.constraint) |constraint| {
if (constraint.state == .active) constraint.deactivate();
}
const edges = blk: {
if (proposed_edges) |edges| {
if (edges.top or edges.bottom or edges.left or edges.right) {
break :blk edges;
}
}
break :blk cursor.computeEdges(view);
};
const box = &view.current.box;
const lx: i32 = @intFromFloat(cursor.wlr_cursor.x);
const ly: i32 = @intFromFloat(cursor.wlr_cursor.y);
const offset_x = if (edges.left) lx - box.x else box.x + box.width - lx;
const offset_y = if (edges.top) ly - box.y else box.y + box.height - ly;
view.pending.resizing = true;
const new_mode: Mode = .{ .resize = .{
.view = view,
.edges = edges,
.offset_x = offset_x,
.offset_y = offset_y,
.initial_width = @intCast(box.width),
.initial_height = @intCast(box.height),
} };
cursor.enterMode(new_mode, view, wlr.Xcursor.getResizeName(edges));
}
fn computeEdges(cursor: *const Self, view: *const View) wlr.Edges {
const min_handle_size = 20;
const box = &view.current.box;
var output_box: wlr.Box = undefined;
server.root.output_layout.getBox(view.current.output.?.wlr_output, &output_box);
const sx = @as(i32, @intFromFloat(cursor.wlr_cursor.x)) - output_box.x - box.x;
const sy = @as(i32, @intFromFloat(cursor.wlr_cursor.y)) - output_box.y - box.y;
var edges: wlr.Edges = .{};
if (box.width > min_handle_size * 2) {
const handle = @max(min_handle_size, @divFloor(box.width, 5));
if (sx < handle) {
edges.left = true;
} else if (sx > box.width - handle) {
edges.right = true;
}
}
if (box.height > min_handle_size * 2) {
const handle = @max(min_handle_size, @divFloor(box.height, 5));
if (sy < handle) {
edges.top = true;
} else if (sy > box.height - handle) {
edges.bottom = true;
}
}
if (!edges.top and !edges.bottom and !edges.left and !edges.right) {
return .{ .bottom = true, .right = true };
} else {
return edges;
}
}
fn enterMode(cursor: *Self, mode: Mode, view: *View, xcursor_name: [*:0]const u8) void {
assert(cursor.mode == .passthrough or cursor.mode == .down);
assert(mode == .move or mode == .resize);
log.debug("enter {s} cursor mode", .{@tagName(mode)});
cursor.mode = mode;
cursor.seat.focus(view);
if (view.current.output.?.layout != null) {
view.float_box = view.current.box;
view.pending.float = true;
}
cursor.seat.wlr_seat.pointerNotifyClearFocus();
cursor.wlr_cursor.setXcursor(cursor.xcursor_manager, xcursor_name);
server.root.applyPending();
}
fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64, delta_y: f64, unaccel_dx: f64, unaccel_dy: f64) void {
self.unhide();
server.input_manager.relative_pointer_manager.sendRelativeMotion(
self.seat.wlr_seat,
@as(u64, time) * 1000,
delta_x,
delta_y,
unaccel_dx,
unaccel_dy,
);
var dx: f64 = delta_x;
var dy: f64 = delta_y;
if (self.constraint) |constraint| {
if (constraint.state == .active) {
switch (constraint.wlr_constraint.type) {
.locked => return,
.confined => constraint.confine(&dx, &dy),
}
}
}
switch (self.mode) {
.passthrough, .down => {
self.wlr_cursor.move(device, dx, dy);
switch (self.mode) {
.passthrough => {
self.checkFocusFollowsCursor();
self.passthrough(time);
},
.down => |data| {
self.seat.wlr_seat.pointerNotifyMotion(
time,
data.sx + (self.wlr_cursor.x - data.lx),
data.sy + (self.wlr_cursor.y - data.ly),
);
},
else => unreachable,
}
self.updateDragIcons();
if (self.constraint) |constraint| {
constraint.maybeActivate();
}
},
.move => |*data| {
dx += data.delta_x;
dy += data.delta_y;
data.delta_x = dx - @trunc(dx);
data.delta_y = dy - @trunc(dy);
data.view.pending.move(@intFromFloat(dx), @intFromFloat(dy));
server.root.applyPending();
},
.resize => |*data| {
dx += data.delta_x;
dy += data.delta_y;
data.delta_x = dx - @trunc(dx);
data.delta_y = dy - @trunc(dy);
data.x += @intFromFloat(dx);
data.y += @intFromFloat(dy);
// Modify width/height of the pending box, taking constraints into account
// The x/y coordinates of the view will be adjusted as needed in View.resizeCommit()
// based on the dimensions actually committed by the client.
const border_width = if (data.view.pending.ssd) server.config.border_width else 0;
var output_width: i32 = undefined;
var output_height: i32 = undefined;
data.view.current.output.?.wlr_output.effectiveResolution(&output_width, &output_height);
const constraints = &data.view.constraints;
const box = &data.view.pending.box;
if (data.edges.left) {
const x2 = box.x + box.width;
box.width = data.initial_width - data.x;
box.width = @max(box.width, constraints.min_width);
box.width = @min(box.width, constraints.max_width);
box.width = @min(box.width, x2 - border_width);
data.x = data.initial_width - box.width;
} else if (data.edges.right) {
box.width = data.initial_width + data.x;
box.width = @max(box.width, constraints.min_width);
box.width = @min(box.width, constraints.max_width);
box.width = @min(box.width, output_width - border_width - box.x);
data.x = box.width - data.initial_width;
}
if (data.edges.top) {
const y2 = box.y + box.height;
box.height = data.initial_height - data.y;
box.height = @max(box.height, constraints.min_height);
box.height = @min(box.height, constraints.max_height);
box.height = @min(box.height, y2 - border_width);
data.y = data.initial_height - box.height;
} else if (data.edges.bottom) {
box.height = data.initial_height + data.y;
box.height = @max(box.height, constraints.min_height);
box.height = @min(box.height, constraints.max_height);
box.height = @min(box.height, output_height - border_width - box.y);
data.y = box.height - data.initial_height;
}
server.root.applyPending();
},
}
}
pub fn checkFocusFollowsCursor(self: *Self) void {
// Don't do focus-follows-cursor if a pointer drag is in progress as focus
// change can't occur.
if (self.seat.drag == .pointer) return;
if (server.config.focus_follows_cursor == .disabled) return;
const last_target = self.focus_follows_cursor_target;
self.updateFocusFollowsCursorTarget();
if (self.focus_follows_cursor_target) |view| {
// In .normal mode, only entering a view changes focus
if (server.config.focus_follows_cursor == .normal and
last_target == view) return;
if (self.seat.focused != .view or self.seat.focused.view != view) {
self.seat.focusOutput(view.current.output.?);
self.seat.focus(view);
server.root.applyPending();
}
}
}
fn updateFocusFollowsCursorTarget(self: *Self) void {
if (server.root.at(self.wlr_cursor.x, self.wlr_cursor.y)) |result| {
switch (result.data) {
.view => |view| {
// Some windows have an input region bigger than their window
// geometry, we only want to update this when the cursor
// properly enters the window (the box that we draw borders around)
// in order to avoid clashes with cursor warping on focus change.
var output_layout_box: wlr.Box = undefined;
server.root.output_layout.getBox(view.current.output.?.wlr_output, &output_layout_box);
const cursor_ox = self.wlr_cursor.x - @as(f64, @floatFromInt(output_layout_box.x));
const cursor_oy = self.wlr_cursor.y - @as(f64, @floatFromInt(output_layout_box.y));
if (view.current.box.containsPoint(cursor_ox, cursor_oy)) {
self.focus_follows_cursor_target = view;
}
},
.layer_surface, .lock_surface => {
self.focus_follows_cursor_target = null;
},
.xwayland_override_redirect => {
assert(build_options.xwayland);
self.focus_follows_cursor_target = null;
},
}
} else {
// The cursor is not above any view
self.focus_follows_cursor_target = null;
}
}
/// Handle potential change in location of views on the output, as well as
/// the target view of a cursor operation potentially being moved to a non-visible tag,
/// becoming fullscreen, etc.
pub fn updateState(self: *Self) void {
if (self.may_need_warp) {
self.warp();
}
if (self.constraint) |constraint| {
constraint.updateState();
}
switch (self.mode) {
.passthrough => {
self.updateFocusFollowsCursorTarget();
if (!self.hidden) {
var now: os.timespec = undefined;
os.clock_gettime(os.CLOCK.MONOTONIC, &now) catch @panic("CLOCK_MONOTONIC not supported");
const msec: u32 = @intCast(now.tv_sec * std.time.ms_per_s +
@divTrunc(now.tv_nsec, std.time.ns_per_ms));
self.passthrough(msec);
}
},
// TODO: Leave down mode if the target surface is no longer visible.
.down => assert(!self.hidden),
.move, .resize => {
// Moving and resizing of views is handled through the transaction system. Therefore,
// we must inspect the inflight_mode instead if a move or a resize is in progress.
//
// The cases when a move/resize is being started or ended and e.g. mode is resize
// while inflight_mode is passthrough or mode is passthrough while inflight_mode
// is resize shouldn't need any special handling.
//
// In the first case, a move/resize has been started along with a transaction but the
// transaction hasn't been committed yet so there is nothing to do.
//
// In the second case, a move/resize has been terminated by the user but the
// transaction carrying out the final size/position change is still inflight.
// Therefore, the user already expects the cursor to be free from the view and
// we should not warp it back to the fixed offset of the move/resize.
switch (self.inflight_mode) {
.passthrough, .down => {},
inline .move, .resize => |data, mode| {
assert(!self.hidden);
// These conditions are checked in Root.applyPending()
assert(data.view.current.tags & data.view.current.output.?.current.tags != 0);
assert(data.view.current.float or data.view.current.output.?.layout == null);
assert(!data.view.current.fullscreen);
// Keep the cursor locked to the original offset from the edges of the view.
const box = &data.view.current.box;
const new_x: f64 = blk: {
if (mode == .move or data.edges.left) {
break :blk @floatFromInt(data.offset_x + box.x);
} else if (data.edges.right) {
break :blk @floatFromInt(box.x + box.width - data.offset_x);
} else {
break :blk self.wlr_cursor.x;
}
};
const new_y: f64 = blk: {
if (mode == .move or data.edges.top) {
break :blk @floatFromInt(data.offset_y + box.y);
} else if (data.edges.bottom) {
break :blk @floatFromInt(box.y + box.height - data.offset_y);
} else {
break :blk self.wlr_cursor.y;
}
};
self.wlr_cursor.warpClosest(null, new_x, new_y);
},
}
},
}
}
/// Pass an event on to the surface under the cursor, if any.
fn passthrough(self: *Self, time: u32) void {
assert(self.mode == .passthrough);
if (server.root.at(self.wlr_cursor.x, self.wlr_cursor.y)) |result| {
if (result.data == .lock_surface) {
assert(server.lock_manager.state != .unlocked);
} else {
assert(server.lock_manager.state != .locked);
}
if (result.surface) |surface| {
self.seat.wlr_seat.pointerNotifyEnter(surface, result.sx, result.sy);
self.seat.wlr_seat.pointerNotifyMotion(time, result.sx, result.sy);
return;
}
}
self.clearFocus();
}
fn warp(self: *Self) void {
self.may_need_warp = false;
const focused_output = self.seat.focused_output orelse return;
// Warp pointer to center of the focused view/output (In layout coordinates) if enabled.
var output_layout_box: wlr.Box = undefined;
server.root.output_layout.getBox(focused_output.wlr_output, &output_layout_box);
const target_box = switch (server.config.warp_cursor) {
.disabled => return,
.@"on-output-change" => output_layout_box,
.@"on-focus-change" => switch (self.seat.focused) {
.layer, .lock_surface, .none => output_layout_box,
.view => |view| wlr.Box{
.x = output_layout_box.x + view.current.box.x,
.y = output_layout_box.y + view.current.box.y,
.width = view.current.box.width,
.height = view.current.box.height,
},
.xwayland_override_redirect => |or_window| wlr.Box{
.x = or_window.xwayland_surface.x,
.y = or_window.xwayland_surface.y,
.width = or_window.xwayland_surface.width,
.height = or_window.xwayland_surface.height,
},
},
};
// Checking against the usable box here gives much better UX when, for example,
// a status bar allows using the pointer to change tag/view focus.
const usable_box = focused_output.usable_box;
const usable_layout_box = wlr.Box{
.x = output_layout_box.x + usable_box.x,
.y = output_layout_box.y + usable_box.y,
.width = usable_box.width,
.height = usable_box.height,
};
if (!output_layout_box.containsPoint(self.wlr_cursor.x, self.wlr_cursor.y) or
(usable_layout_box.containsPoint(self.wlr_cursor.x, self.wlr_cursor.y) and
!target_box.containsPoint(self.wlr_cursor.x, self.wlr_cursor.y)))
{
const lx: f64 = @floatFromInt(target_box.x + @divTrunc(target_box.width, 2));
const ly: f64 = @floatFromInt(target_box.y + @divTrunc(target_box.height, 2));
if (!self.wlr_cursor.warp(null, lx, ly)) {
log.err("failed to warp cursor on focus change", .{});
}
}
}
fn updateDragIcons(self: *Self) void {
var it = server.root.drag_icons.children.iterator(.forward);
while (it.next()) |node| {
const icon = @as(*DragIcon, @ptrFromInt(node.data));
if (icon.wlr_drag_icon.drag.seat == self.seat.wlr_seat) {
icon.updatePosition(self);
}
}
}