river/river/InputManager.zig
Isaac Freund 5cce49095a
Seat: refactor InputDevice handling
- The lifetimes of the Keyboard and Switch structs are now directly
tied to the corresponding InputDevice, which has become a field of
those structs.

- Seat capabilities are now properly updated on removing a keyboard.

These changes align with input device refactoring in upstream wlroots
which will make updating to easier 0.16.0.
2022-06-21 16:25:37 +02:00

223 lines
7.9 KiB
Zig

// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 - 2021 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 3.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const Self = @This();
const build_options = @import("build_options");
const std = @import("std");
const assert = std.debug.assert;
const mem = std.mem;
const wlr = @import("wlroots");
const wl = @import("wayland").server.wl;
const server = &@import("main.zig").server;
const util = @import("util.zig");
const InputConfig = @import("InputConfig.zig");
const InputDevice = @import("InputDevice.zig");
const Keyboard = @import("Keyboard.zig");
const PointerConstraint = @import("PointerConstraint.zig");
const Seat = @import("Seat.zig");
const Switch = @import("Switch.zig");
const default_seat_name = "default";
const log = std.log.scoped(.input_manager);
new_input: wl.Listener(*wlr.InputDevice) = wl.Listener(*wlr.InputDevice).init(handleNewInput),
idle: *wlr.Idle,
input_inhibit_manager: *wlr.InputInhibitManager,
pointer_constraints: *wlr.PointerConstraintsV1,
relative_pointer_manager: *wlr.RelativePointerManagerV1,
virtual_pointer_manager: *wlr.VirtualPointerManagerV1,
virtual_keyboard_manager: *wlr.VirtualKeyboardManagerV1,
configs: std.ArrayList(InputConfig),
devices: wl.list.Head(InputDevice, "link"),
seats: std.TailQueue(Seat) = .{},
exclusive_client: ?*wl.Client = null,
inhibit_activate: wl.Listener(*wlr.InputInhibitManager) =
wl.Listener(*wlr.InputInhibitManager).init(handleInhibitActivate),
inhibit_deactivate: wl.Listener(*wlr.InputInhibitManager) =
wl.Listener(*wlr.InputInhibitManager).init(handleInhibitDeactivate),
new_pointer_constraint: wl.Listener(*wlr.PointerConstraintV1) =
wl.Listener(*wlr.PointerConstraintV1).init(handleNewPointerConstraint),
new_virtual_pointer: wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer) =
wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer).init(handleNewVirtualPointer),
new_virtual_keyboard: wl.Listener(*wlr.VirtualKeyboardV1) =
wl.Listener(*wlr.VirtualKeyboardV1).init(handleNewVirtualKeyboard),
pub fn init(self: *Self) !void {
const seat_node = try util.gpa.create(std.TailQueue(Seat).Node);
errdefer util.gpa.destroy(seat_node);
self.* = .{
// These are automatically freed when the display is destroyed
.idle = try wlr.Idle.create(server.wl_server),
.input_inhibit_manager = try wlr.InputInhibitManager.create(server.wl_server),
.pointer_constraints = try wlr.PointerConstraintsV1.create(server.wl_server),
.relative_pointer_manager = try wlr.RelativePointerManagerV1.create(server.wl_server),
.virtual_pointer_manager = try wlr.VirtualPointerManagerV1.create(server.wl_server),
.virtual_keyboard_manager = try wlr.VirtualKeyboardManagerV1.create(server.wl_server),
.configs = std.ArrayList(InputConfig).init(util.gpa),
.devices = undefined,
};
self.devices.init();
self.seats.prepend(seat_node);
try seat_node.data.init(default_seat_name);
if (build_options.xwayland) server.xwayland.setSeat(self.defaultSeat().wlr_seat);
server.backend.events.new_input.add(&self.new_input);
self.input_inhibit_manager.events.activate.add(&self.inhibit_activate);
self.input_inhibit_manager.events.deactivate.add(&self.inhibit_deactivate);
self.pointer_constraints.events.new_constraint.add(&self.new_pointer_constraint);
self.virtual_pointer_manager.events.new_virtual_pointer.add(&self.new_virtual_pointer);
self.virtual_keyboard_manager.events.new_virtual_keyboard.add(&self.new_virtual_keyboard);
}
pub fn deinit(self: *Self) void {
// This function must be called after the backend has been destroyed
assert(self.devices.empty());
while (self.seats.pop()) |seat_node| {
seat_node.data.deinit();
util.gpa.destroy(seat_node);
}
for (self.configs.items) |*config| {
config.deinit();
}
self.configs.deinit();
}
pub fn defaultSeat(self: Self) *Seat {
return &self.seats.first.?.data;
}
/// Returns true if input is currently allowed on the passed surface.
pub fn inputAllowed(self: Self, wlr_surface: *wlr.Surface) bool {
return if (self.exclusive_client) |exclusive_client|
exclusive_client == wlr_surface.resource.getClient()
else
true;
}
pub fn updateCursorState(self: Self) void {
var it = self.seats.first;
while (it) |node| : (it = node.next) node.data.cursor.updateState();
}
fn handleInhibitActivate(
listener: *wl.Listener(*wlr.InputInhibitManager),
_: *wlr.InputInhibitManager,
) void {
const self = @fieldParentPtr(Self, "inhibit_activate", listener);
log.debug("input inhibitor activated", .{});
var seat_it = self.seats.first;
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
// Clear focus of all seats
seat_node.data.setFocusRaw(.{ .none = {} });
// Enter locked mode
seat_node.data.prev_mode_id = seat_node.data.mode_id;
seat_node.data.enterMode(1);
}
self.exclusive_client = self.input_inhibit_manager.active_client;
}
fn handleInhibitDeactivate(
listener: *wl.Listener(*wlr.InputInhibitManager),
_: *wlr.InputInhibitManager,
) void {
const self = @fieldParentPtr(Self, "inhibit_deactivate", listener);
log.debug("input inhibitor deactivated", .{});
self.exclusive_client = null;
// Calling arrangeLayers() like this ensures that any top or overlay,
// keyboard-interactive surfaces will re-grab focus.
var output_it = server.root.outputs.first;
while (output_it) |output_node| : (output_it = output_node.next) {
output_node.data.arrangeLayers(.mapped);
}
// After ensuring that any possible layer surface focus grab has occured,
// have each Seat handle focus and enter their previous mode.
var seat_it = self.seats.first;
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
const seat = &seat_node.data;
seat.enterMode(seat.prev_mode_id);
seat.focus(null);
}
server.root.startTransaction();
}
fn handleNewInput(listener: *wl.Listener(*wlr.InputDevice), wlr_device: *wlr.InputDevice) void {
const self = @fieldParentPtr(Self, "new_input", listener);
self.defaultSeat().addDevice(wlr_device);
}
fn handleNewPointerConstraint(
_: *wl.Listener(*wlr.PointerConstraintV1),
constraint: *wlr.PointerConstraintV1,
) void {
const pointer_constraint = util.gpa.create(PointerConstraint) catch {
constraint.resource.getClient().postNoMemory();
log.err("out of memory", .{});
return;
};
pointer_constraint.init(constraint);
}
fn handleNewVirtualPointer(
listener: *wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer),
event: *wlr.VirtualPointerManagerV1.event.NewPointer,
) void {
const self = @fieldParentPtr(Self, "new_virtual_pointer", listener);
// TODO Support multiple seats and don't ignore
if (event.suggested_seat != null) {
log.debug("Ignoring seat suggestion from virtual pointer", .{});
}
// TODO dont ignore output suggestion
if (event.suggested_output != null) {
log.debug("Ignoring output suggestion from virtual pointer", .{});
}
self.defaultSeat().addDevice(&event.new_pointer.input_device);
}
fn handleNewVirtualKeyboard(
_: *wl.Listener(*wlr.VirtualKeyboardV1),
virtual_keyboard: *wlr.VirtualKeyboardV1,
) void {
const seat = @intToPtr(*Seat, virtual_keyboard.seat.data);
seat.addDevice(&virtual_keyboard.input_device);
}