5cce49095a
- The lifetimes of the Keyboard and Switch structs are now directly tied to the corresponding InputDevice, which has become a field of those structs. - Seat capabilities are now properly updated on removing a keyboard. These changes align with input device refactoring in upstream wlroots which will make updating to easier 0.16.0.
223 lines
7.9 KiB
Zig
223 lines
7.9 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 - 2021 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const build_options = @import("build_options");
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const std = @import("std");
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const assert = std.debug.assert;
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const mem = std.mem;
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const wlr = @import("wlroots");
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const wl = @import("wayland").server.wl;
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const server = &@import("main.zig").server;
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const util = @import("util.zig");
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const InputConfig = @import("InputConfig.zig");
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const InputDevice = @import("InputDevice.zig");
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const Keyboard = @import("Keyboard.zig");
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const PointerConstraint = @import("PointerConstraint.zig");
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const Seat = @import("Seat.zig");
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const Switch = @import("Switch.zig");
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const default_seat_name = "default";
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const log = std.log.scoped(.input_manager);
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new_input: wl.Listener(*wlr.InputDevice) = wl.Listener(*wlr.InputDevice).init(handleNewInput),
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idle: *wlr.Idle,
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input_inhibit_manager: *wlr.InputInhibitManager,
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pointer_constraints: *wlr.PointerConstraintsV1,
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relative_pointer_manager: *wlr.RelativePointerManagerV1,
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virtual_pointer_manager: *wlr.VirtualPointerManagerV1,
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virtual_keyboard_manager: *wlr.VirtualKeyboardManagerV1,
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configs: std.ArrayList(InputConfig),
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devices: wl.list.Head(InputDevice, "link"),
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seats: std.TailQueue(Seat) = .{},
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exclusive_client: ?*wl.Client = null,
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inhibit_activate: wl.Listener(*wlr.InputInhibitManager) =
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wl.Listener(*wlr.InputInhibitManager).init(handleInhibitActivate),
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inhibit_deactivate: wl.Listener(*wlr.InputInhibitManager) =
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wl.Listener(*wlr.InputInhibitManager).init(handleInhibitDeactivate),
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new_pointer_constraint: wl.Listener(*wlr.PointerConstraintV1) =
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wl.Listener(*wlr.PointerConstraintV1).init(handleNewPointerConstraint),
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new_virtual_pointer: wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer) =
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wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer).init(handleNewVirtualPointer),
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new_virtual_keyboard: wl.Listener(*wlr.VirtualKeyboardV1) =
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wl.Listener(*wlr.VirtualKeyboardV1).init(handleNewVirtualKeyboard),
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pub fn init(self: *Self) !void {
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const seat_node = try util.gpa.create(std.TailQueue(Seat).Node);
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errdefer util.gpa.destroy(seat_node);
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self.* = .{
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// These are automatically freed when the display is destroyed
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.idle = try wlr.Idle.create(server.wl_server),
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.input_inhibit_manager = try wlr.InputInhibitManager.create(server.wl_server),
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.pointer_constraints = try wlr.PointerConstraintsV1.create(server.wl_server),
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.relative_pointer_manager = try wlr.RelativePointerManagerV1.create(server.wl_server),
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.virtual_pointer_manager = try wlr.VirtualPointerManagerV1.create(server.wl_server),
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.virtual_keyboard_manager = try wlr.VirtualKeyboardManagerV1.create(server.wl_server),
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.configs = std.ArrayList(InputConfig).init(util.gpa),
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.devices = undefined,
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};
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self.devices.init();
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self.seats.prepend(seat_node);
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try seat_node.data.init(default_seat_name);
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if (build_options.xwayland) server.xwayland.setSeat(self.defaultSeat().wlr_seat);
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server.backend.events.new_input.add(&self.new_input);
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self.input_inhibit_manager.events.activate.add(&self.inhibit_activate);
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self.input_inhibit_manager.events.deactivate.add(&self.inhibit_deactivate);
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self.pointer_constraints.events.new_constraint.add(&self.new_pointer_constraint);
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self.virtual_pointer_manager.events.new_virtual_pointer.add(&self.new_virtual_pointer);
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self.virtual_keyboard_manager.events.new_virtual_keyboard.add(&self.new_virtual_keyboard);
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}
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pub fn deinit(self: *Self) void {
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// This function must be called after the backend has been destroyed
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assert(self.devices.empty());
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while (self.seats.pop()) |seat_node| {
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seat_node.data.deinit();
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util.gpa.destroy(seat_node);
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}
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for (self.configs.items) |*config| {
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config.deinit();
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}
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self.configs.deinit();
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}
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pub fn defaultSeat(self: Self) *Seat {
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return &self.seats.first.?.data;
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}
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/// Returns true if input is currently allowed on the passed surface.
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pub fn inputAllowed(self: Self, wlr_surface: *wlr.Surface) bool {
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return if (self.exclusive_client) |exclusive_client|
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exclusive_client == wlr_surface.resource.getClient()
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else
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true;
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}
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pub fn updateCursorState(self: Self) void {
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var it = self.seats.first;
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while (it) |node| : (it = node.next) node.data.cursor.updateState();
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}
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fn handleInhibitActivate(
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listener: *wl.Listener(*wlr.InputInhibitManager),
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_: *wlr.InputInhibitManager,
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) void {
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const self = @fieldParentPtr(Self, "inhibit_activate", listener);
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log.debug("input inhibitor activated", .{});
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var seat_it = self.seats.first;
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while (seat_it) |seat_node| : (seat_it = seat_node.next) {
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// Clear focus of all seats
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seat_node.data.setFocusRaw(.{ .none = {} });
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// Enter locked mode
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seat_node.data.prev_mode_id = seat_node.data.mode_id;
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seat_node.data.enterMode(1);
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}
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self.exclusive_client = self.input_inhibit_manager.active_client;
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}
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fn handleInhibitDeactivate(
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listener: *wl.Listener(*wlr.InputInhibitManager),
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_: *wlr.InputInhibitManager,
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) void {
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const self = @fieldParentPtr(Self, "inhibit_deactivate", listener);
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log.debug("input inhibitor deactivated", .{});
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self.exclusive_client = null;
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// Calling arrangeLayers() like this ensures that any top or overlay,
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// keyboard-interactive surfaces will re-grab focus.
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var output_it = server.root.outputs.first;
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while (output_it) |output_node| : (output_it = output_node.next) {
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output_node.data.arrangeLayers(.mapped);
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}
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// After ensuring that any possible layer surface focus grab has occured,
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// have each Seat handle focus and enter their previous mode.
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var seat_it = self.seats.first;
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while (seat_it) |seat_node| : (seat_it = seat_node.next) {
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const seat = &seat_node.data;
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seat.enterMode(seat.prev_mode_id);
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seat.focus(null);
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}
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server.root.startTransaction();
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}
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fn handleNewInput(listener: *wl.Listener(*wlr.InputDevice), wlr_device: *wlr.InputDevice) void {
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const self = @fieldParentPtr(Self, "new_input", listener);
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self.defaultSeat().addDevice(wlr_device);
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}
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fn handleNewPointerConstraint(
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_: *wl.Listener(*wlr.PointerConstraintV1),
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constraint: *wlr.PointerConstraintV1,
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) void {
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const pointer_constraint = util.gpa.create(PointerConstraint) catch {
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constraint.resource.getClient().postNoMemory();
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log.err("out of memory", .{});
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return;
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};
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pointer_constraint.init(constraint);
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}
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fn handleNewVirtualPointer(
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listener: *wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer),
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event: *wlr.VirtualPointerManagerV1.event.NewPointer,
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) void {
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const self = @fieldParentPtr(Self, "new_virtual_pointer", listener);
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// TODO Support multiple seats and don't ignore
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if (event.suggested_seat != null) {
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log.debug("Ignoring seat suggestion from virtual pointer", .{});
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}
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// TODO dont ignore output suggestion
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if (event.suggested_output != null) {
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log.debug("Ignoring output suggestion from virtual pointer", .{});
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}
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self.defaultSeat().addDevice(&event.new_pointer.input_device);
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}
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fn handleNewVirtualKeyboard(
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_: *wl.Listener(*wlr.VirtualKeyboardV1),
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virtual_keyboard: *wlr.VirtualKeyboardV1,
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) void {
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const seat = @intToPtr(*Seat, virtual_keyboard.seat.data);
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seat.addDevice(&virtual_keyboard.input_device);
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}
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