b7b371cb4f
Now with 50% less pointer warping! The new implementation requires the user to move the cursor into the constraint region before the constraint is activated in order to keep behavior more predictable.
161 lines
5.7 KiB
Zig
161 lines
5.7 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 - 2021 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const build_options = @import("build_options");
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const std = @import("std");
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const assert = std.debug.assert;
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const mem = std.mem;
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const wlr = @import("wlroots");
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const wl = @import("wayland").server.wl;
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const server = &@import("main.zig").server;
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const util = @import("util.zig");
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const InputConfig = @import("InputConfig.zig");
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const InputDevice = @import("InputDevice.zig");
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const Keyboard = @import("Keyboard.zig");
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const PointerConstraint = @import("PointerConstraint.zig");
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const Seat = @import("Seat.zig");
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const Switch = @import("Switch.zig");
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const default_seat_name = "default";
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const log = std.log.scoped(.input_manager);
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new_input: wl.Listener(*wlr.InputDevice) = wl.Listener(*wlr.InputDevice).init(handleNewInput),
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idle_notifier: *wlr.IdleNotifierV1,
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relative_pointer_manager: *wlr.RelativePointerManagerV1,
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virtual_pointer_manager: *wlr.VirtualPointerManagerV1,
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virtual_keyboard_manager: *wlr.VirtualKeyboardManagerV1,
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pointer_constraints: *wlr.PointerConstraintsV1,
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configs: std.ArrayList(InputConfig),
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devices: wl.list.Head(InputDevice, .link),
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seats: std.TailQueue(Seat) = .{},
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exclusive_client: ?*wl.Client = null,
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new_virtual_pointer: wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer) =
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wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer).init(handleNewVirtualPointer),
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new_virtual_keyboard: wl.Listener(*wlr.VirtualKeyboardV1) =
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wl.Listener(*wlr.VirtualKeyboardV1).init(handleNewVirtualKeyboard),
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new_constraint: wl.Listener(*wlr.PointerConstraintV1) =
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wl.Listener(*wlr.PointerConstraintV1).init(handleNewConstraint),
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pub fn init(self: *Self) !void {
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const seat_node = try util.gpa.create(std.TailQueue(Seat).Node);
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errdefer util.gpa.destroy(seat_node);
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self.* = .{
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// These are automatically freed when the display is destroyed
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.idle_notifier = try wlr.IdleNotifierV1.create(server.wl_server),
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.relative_pointer_manager = try wlr.RelativePointerManagerV1.create(server.wl_server),
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.virtual_pointer_manager = try wlr.VirtualPointerManagerV1.create(server.wl_server),
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.virtual_keyboard_manager = try wlr.VirtualKeyboardManagerV1.create(server.wl_server),
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.pointer_constraints = try wlr.PointerConstraintsV1.create(server.wl_server),
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.configs = std.ArrayList(InputConfig).init(util.gpa),
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.devices = undefined,
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};
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self.devices.init();
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self.seats.prepend(seat_node);
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try seat_node.data.init(default_seat_name);
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if (build_options.xwayland) server.xwayland.setSeat(self.defaultSeat().wlr_seat);
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server.backend.events.new_input.add(&self.new_input);
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self.virtual_pointer_manager.events.new_virtual_pointer.add(&self.new_virtual_pointer);
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self.virtual_keyboard_manager.events.new_virtual_keyboard.add(&self.new_virtual_keyboard);
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self.pointer_constraints.events.new_constraint.add(&self.new_constraint);
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}
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pub fn deinit(self: *Self) void {
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// This function must be called after the backend has been destroyed
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assert(self.devices.empty());
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self.new_virtual_pointer.link.remove();
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self.new_virtual_keyboard.link.remove();
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self.new_constraint.link.remove();
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while (self.seats.pop()) |seat_node| {
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seat_node.data.deinit();
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util.gpa.destroy(seat_node);
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}
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for (self.configs.items) |*config| {
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config.deinit();
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}
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self.configs.deinit();
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}
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pub fn defaultSeat(self: Self) *Seat {
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return &self.seats.first.?.data;
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}
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/// Returns true if input is currently allowed on the passed surface.
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pub fn inputAllowed(self: Self, wlr_surface: *wlr.Surface) bool {
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return if (self.exclusive_client) |exclusive_client|
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exclusive_client == wlr_surface.resource.getClient()
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else
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true;
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}
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fn handleNewInput(listener: *wl.Listener(*wlr.InputDevice), wlr_device: *wlr.InputDevice) void {
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const self = @fieldParentPtr(Self, "new_input", listener);
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self.defaultSeat().addDevice(wlr_device);
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}
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fn handleNewVirtualPointer(
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listener: *wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer),
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event: *wlr.VirtualPointerManagerV1.event.NewPointer,
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) void {
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const self = @fieldParentPtr(Self, "new_virtual_pointer", listener);
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// TODO Support multiple seats and don't ignore
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if (event.suggested_seat != null) {
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log.debug("Ignoring seat suggestion from virtual pointer", .{});
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}
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// TODO dont ignore output suggestion
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if (event.suggested_output != null) {
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log.debug("Ignoring output suggestion from virtual pointer", .{});
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}
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self.defaultSeat().addDevice(&event.new_pointer.pointer.base);
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}
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fn handleNewVirtualKeyboard(
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_: *wl.Listener(*wlr.VirtualKeyboardV1),
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virtual_keyboard: *wlr.VirtualKeyboardV1,
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) void {
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const seat = @intToPtr(*Seat, virtual_keyboard.seat.data);
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seat.addDevice(&virtual_keyboard.keyboard.base);
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}
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fn handleNewConstraint(
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_: *wl.Listener(*wlr.PointerConstraintV1),
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wlr_constraint: *wlr.PointerConstraintV1,
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) void {
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PointerConstraint.create(wlr_constraint) catch {
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log.err("out of memory", .{});
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wlr_constraint.resource.postNoMemory();
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};
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}
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