021fd8f376
zig fmt does what we want since zig 0.8.0
128 lines
4.3 KiB
Zig
128 lines
4.3 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2021 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const build_options = @import("build_options");
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const std = @import("std");
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const wlr = @import("wlroots");
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const wl = @import("wayland").server.wl;
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const pixman = @import("pixman");
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const log = @import("log.zig");
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const util = @import("util.zig");
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const Cursor = @import("Cursor.zig");
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const Seat = @import("Seat.zig");
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const View = @import("View.zig");
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constraint: *wlr.PointerConstraintV1,
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cursor: *Cursor,
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destroy: wl.Listener(*wlr.PointerConstraintV1) = wl.Listener(*wlr.PointerConstraintV1).init(handleDestroy),
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set_region: wl.Listener(void) = wl.Listener(void).init(handleSetRegion),
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pub fn init(self: *Self, constraint: *wlr.PointerConstraintV1) void {
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const seat = @intToPtr(*Seat, constraint.seat.data);
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self.* = .{
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.constraint = constraint,
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.cursor = &seat.cursor,
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};
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self.constraint.data = @ptrToInt(self);
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self.constraint.events.destroy.add(&self.destroy);
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self.constraint.events.set_region.add(&self.set_region);
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if (seat.focused == .view and seat.focused.view.surface == self.constraint.surface) {
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self.setAsActive();
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}
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}
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pub fn setAsActive(self: *Self) void {
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if (self.cursor.constraint == self.constraint) return;
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if (self.cursor.constraint) |constraint| {
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constraint.sendDeactivated();
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}
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self.cursor.constraint = self.constraint;
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if (self.constraint.current.region.notEmpty()) {
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_ = self.constraint.region.intersect(&self.constraint.surface.input_region, &self.constraint.current.region);
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} else {
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_ = self.constraint.region.copy(&self.constraint.surface.input_region);
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}
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self.constrainToRegion();
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self.constraint.sendActivated();
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}
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fn constrainToRegion(self: *Self) void {
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if (self.cursor.constraint != self.constraint) return;
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if (View.fromWlrSurface(self.constraint.surface)) |view| {
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const cx = @floatToInt(c_int, self.cursor.wlr_cursor.x) - @intCast(c_int, view.current.box.x);
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const cy = @floatToInt(c_int, self.cursor.wlr_cursor.y) - @intCast(c_int, view.current.box.y);
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var box: pixman.Box32 = undefined;
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if (!self.constraint.region.containsPoint(cx, cy, &box)) {
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const rects = self.constraint.region.rectangles();
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if (rects.len > 0) {
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const new_cx = @intToFloat(f64, view.current.box.x + rects[0].x1 + @divFloor(rects[0].x2, 2));
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const new_cy = @intToFloat(f64, view.current.box.y + rects[0].y1 + @divFloor(rects[0].y2, 2));
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self.cursor.wlr_cursor.warpClosest(null, new_cx, new_cy);
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}
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}
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}
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}
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fn handleDestroy(listener: *wl.Listener(*wlr.PointerConstraintV1), constraint: *wlr.PointerConstraintV1) void {
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const self = @fieldParentPtr(Self, "destroy", listener);
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self.destroy.link.remove();
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self.set_region.link.remove();
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if (self.cursor.constraint == self.constraint) {
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warpToHint(self.cursor);
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self.cursor.constraint = null;
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}
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util.gpa.destroy(self);
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}
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fn handleSetRegion(listener: *wl.Listener(void)) void {
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const self = @fieldParentPtr(Self, "set_region", listener);
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self.constrainToRegion();
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}
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pub fn warpToHint(cursor: *Cursor) void {
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if (cursor.constraint) |constraint| {
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if (constraint.current.committed.cursor_hint) {
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if (View.fromWlrSurface(constraint.surface)) |view| {
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const cx = constraint.current.cursor_hint.x + @intToFloat(f64, view.current.box.x);
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const cy = constraint.current.cursor_hint.y + @intToFloat(f64, view.current.box.y);
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_ = cursor.wlr_cursor.warp(null, cx, cy);
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}
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}
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}
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}
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