6bdb152808
- add a new command to set the theme - export the theme of the default seat through environment variables
558 lines
22 KiB
Zig
558 lines
22 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 Isaac Freund
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// Copyright 2020 Leon Henrik Plickat
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const build_options = @import("build_options");
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const std = @import("std");
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const c = @import("c.zig");
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const log = @import("log.zig");
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const util = @import("util.zig");
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const Box = @import("Box.zig");
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const Config = @import("Config.zig");
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const LayerSurface = @import("LayerSurface.zig");
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const Output = @import("Output.zig");
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const Seat = @import("Seat.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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const CursorMode = enum {
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Passthrough,
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Move,
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Resize,
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};
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const default_size = 24;
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seat: *Seat,
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wlr_cursor: *c.wlr_cursor,
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wlr_xcursor_manager: *c.wlr_xcursor_manager,
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mode: CursorMode,
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grabbed_view: *View,
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/// Distance between cursor and top-left corner of grabbed view
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grab_delta_x: f64,
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grab_delta_y: f64,
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/// Dimensions of the output the grabbed view is on
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grab_output_width: u64,
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grab_output_height: u64,
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const CursorPosition = struct {
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x: f64,
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y: f64,
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};
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listen_axis: c.wl_listener,
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listen_button: c.wl_listener,
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listen_frame: c.wl_listener,
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listen_motion_absolute: c.wl_listener,
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listen_motion: c.wl_listener,
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listen_request_set_cursor: c.wl_listener,
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pub fn init(self: *Self, seat: *Seat) !void {
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self.seat = seat;
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// Creates a wlroots utility for tracking the cursor image shown on screen.
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self.wlr_cursor = c.wlr_cursor_create() orelse return error.OutOfMemory;
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c.wlr_cursor_attach_output_layout(self.wlr_cursor, seat.input_manager.server.root.wlr_output_layout);
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// This is here so that self.wlr_xcursor_manager doesn't need to be an
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// optional pointer. This isn't optimal as it does a needless allocation,
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// but this is not a hot path.
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self.wlr_xcursor_manager = c.wlr_xcursor_manager_create(null, default_size) orelse
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return error.OutOfMemory;
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try self.setTheme(null, null);
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self.mode = CursorMode.Passthrough;
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self.grabbed_view = undefined;
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self.grab_delta_x = 0.0;
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self.grab_delta_y = 0.0;
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// wlr_cursor *only* displays an image on screen. It does not move around
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// when the pointer moves. However, we can attach input devices to it, and
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// it will generate aggregate events for all of them. In these events, we
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// can choose how we want to process them, forwarding them to clients and
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// moving the cursor around. See following post for more detail:
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// https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
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self.listen_axis.notify = handleAxis;
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c.wl_signal_add(&self.wlr_cursor.events.axis, &self.listen_axis);
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self.listen_button.notify = handleButton;
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c.wl_signal_add(&self.wlr_cursor.events.button, &self.listen_button);
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self.listen_frame.notify = handleFrame;
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c.wl_signal_add(&self.wlr_cursor.events.frame, &self.listen_frame);
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self.listen_motion_absolute.notify = handleMotionAbsolute;
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c.wl_signal_add(&self.wlr_cursor.events.motion_absolute, &self.listen_motion_absolute);
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self.listen_motion.notify = handleMotion;
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c.wl_signal_add(&self.wlr_cursor.events.motion, &self.listen_motion);
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self.listen_request_set_cursor.notify = handleRequestSetCursor;
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c.wl_signal_add(&self.seat.wlr_seat.events.request_set_cursor, &self.listen_request_set_cursor);
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}
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pub fn deinit(self: *Self) void {
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c.wlr_xcursor_manager_destroy(self.wlr_xcursor_manager);
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c.wlr_cursor_destroy(self.wlr_cursor);
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}
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/// Set the cursor theme for the given seat, as well as the xwayland theme if
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/// this is the default seat.
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pub fn setTheme(self: *Self, theme: ?[*:0]const u8, size: ?u32) !void {
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const server = self.seat.input_manager.server;
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c.wlr_xcursor_manager_destroy(self.wlr_xcursor_manager);
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self.wlr_xcursor_manager = c.wlr_xcursor_manager_create(theme, size orelse default_size) orelse
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return error.OutOfMemory;
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// For each output, ensure a theme of the proper scale is loaded
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var it = server.root.outputs.first;
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while (it) |node| : (it = node.next) {
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const wlr_output = node.data.wlr_output;
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if (c.wlr_xcursor_manager_load(self.wlr_xcursor_manager, wlr_output.scale) != 0)
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log.err(.cursor, "failed to load xcursor theme '{}' at scale {}", .{ theme, wlr_output.scale });
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}
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// If this cursor belongs to the default seat, set the xcursor environment
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// variables and the xwayland cursor theme.
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if (self.seat == self.seat.input_manager.default_seat) {
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const size_str = try std.fmt.allocPrint0(util.gpa, "{}", .{size});
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defer util.gpa.free(size_str);
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if (c.setenv("XCURSOR_SIZE", size_str, 1) < 0) return error.OutOfMemory;
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if (theme) |t| if (c.setenv("XCURSOR_THEME", t, 1) < 0) return error.OutOfMemory;
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if (build_options.xwayland) {
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if (c.wlr_xcursor_manager_load(self.wlr_xcursor_manager, 1) == 0) {
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const wlr_xcursor = c.wlr_xcursor_manager_get_xcursor(self.wlr_xcursor_manager, "left_ptr", 1).?;
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const image: *c.wlr_xcursor_image = wlr_xcursor.*.images[0];
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c.wlr_xwayland_set_cursor(
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server.wlr_xwayland,
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image.buffer,
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image.width * 4,
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image.width,
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image.height,
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@intCast(i32, image.hotspot_x),
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@intCast(i32, image.hotspot_y),
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);
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} else log.err(.cursor, "failed to load xcursor theme '{}' at scale 1", .{theme});
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}
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}
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}
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fn handleAxis(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits an axis event,
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// for example when you move the scroll wheel.
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const cursor = @fieldParentPtr(Self, "listen_axis", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_axis, data.?);
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// Notify the client with pointer focus of the axis event.
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c.wlr_seat_pointer_notify_axis(
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cursor.seat.wlr_seat,
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event.time_msec,
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event.orientation,
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event.delta,
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event.delta_discrete,
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event.source,
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);
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}
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fn enterCursorMode(self: *Self, event: *c.wlr_event_pointer_button, view: *View, mode: CursorMode) void {
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if (self.mode != CursorMode.Passthrough) return;
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switch (mode) {
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.Passthrough => {},
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.Resize => {},
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.Move => {
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self.grabbed_view = view;
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// Automatically float alll views being moved by the pointer
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if (!self.grabbed_view.current.float) {
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self.grabbed_view.pending.float = true;
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// Start a transaction to apply the pending state of the grabbed
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// view and rearrange the layout to fill the hole.
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self.grabbed_view.output.root.arrange();
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}
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// Enter moving mode
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self.mode = CursorMode.Move;
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self.grab_delta_x = @fabs(self.wlr_cursor.x - @intToFloat(f64, self.grabbed_view.pending.box.x));
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self.grab_delta_y = @fabs(self.wlr_cursor.y - @intToFloat(f64, self.grabbed_view.pending.box.y));
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// Clear cursor focus, so that the surface does not receive events
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c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
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c.wlr_xcursor_manager_set_cursor_image(self.wlr_xcursor_manager, "move", self.wlr_cursor);
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// Get dimension of output the grabbed view is on
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var output_width_c: c_int = undefined;
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var output_height_c: c_int = undefined;
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c.wlr_output_effective_resolution(
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self.grabbed_view.output.wlr_output,
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&output_width_c,
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&output_height_c,
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);
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self.grab_output_width = @intCast(u64, output_width_c);
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self.grab_output_height = @intCast(u64, output_height_c);
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},
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}
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}
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fn leaveCursorMode(self: *Self, event: *c.wlr_event_pointer_button) void {
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switch (self.mode) {
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.Passthrough => {},
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.Resize => {},
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.Move => {
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self.mode = CursorMode.Passthrough;
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// Set generic cursor image in case the application does not set one.
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c.wlr_xcursor_manager_set_cursor_image(
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self.wlr_xcursor_manager,
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"left_ptr",
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self.wlr_cursor,
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);
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// Cursor-Reentry by notifying surface underneath cursor.
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processMotionPassthrough(self, event.time_msec);
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},
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}
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}
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fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits a button
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// event.
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const self = @fieldParentPtr(Self, "listen_button", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_button, data.?);
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
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// If the found surface is a keyboard inteactive layer surface,
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// give it keyboard focus.
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if (c.wlr_surface_is_layer_surface(wlr_surface)) {
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const wlr_layer_surface = c.wlr_layer_surface_v1_from_wlr_surface(wlr_surface);
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if (wlr_layer_surface.*.current.keyboard_interactive) {
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const layer_surface = util.voidCast(LayerSurface, wlr_layer_surface.*.data.?);
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self.seat.setFocusRaw(.{ .layer = layer_surface });
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}
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}
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// If the found surface is an xdg toplevel surface, send keyboard
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// focus to the view.
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if (c.wlr_surface_is_xdg_surface(wlr_surface)) {
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const wlr_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(wlr_surface);
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if (wlr_xdg_surface.*.role == .WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
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const view = util.voidCast(View, wlr_xdg_surface.*.data.?);
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self.seat.focus(view);
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if (event.state == .WLR_BUTTON_PRESSED) {
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// If the button is pressed and the pointer modifier is
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// active, enter cursor mode or close view and return.
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if (self.seat.pointer_modifier) {
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switch (event.button) {
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c.BTN_LEFT => enterCursorMode(self, event, view, CursorMode.Move),
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c.BTN_MIDDLE => view.close(),
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c.BTN_RIGHT => {}, // TODO Resize
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// TODO Some mice have additional buttons. These
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// could also be bound to some useful action.
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else => {},
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}
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return;
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}
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} else if (self.mode != CursorMode.Passthrough) {
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// If the button is released and the current cursor mode is
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// not passthrough, leave cursor mode and return.
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leaveCursorMode(self, event);
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return;
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}
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}
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}
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_ = c.wlr_seat_pointer_notify_button(
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self.seat.wlr_seat,
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event.time_msec,
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event.button,
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event.state,
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);
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}
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}
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fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits an frame
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// event. Frame events are sent after regular pointer events to group
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// multiple events together. For instance, two axis events may happen at the
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// same time, in which case a frame event won't be sent in between.
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const self = @fieldParentPtr(Self, "listen_frame", listener.?);
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// Notify the client with pointer focus of the frame event.
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c.wlr_seat_pointer_notify_frame(self.seat.wlr_seat);
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}
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fn handleMotionAbsolute(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits an _absolute_
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// motion event, from 0..1 on each axis. This happens, for example, when
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// wlroots is running under a Wayland window rather than KMS+DRM, and you
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// move the mouse over the window. You could enter the window from any edge,
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// so we have to warp the mouse there. There is also some hardware which
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// emits these events.
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const self = @fieldParentPtr(Self, "listen_motion_absolute", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_motion_absolute, data.?);
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switch (self.mode) {
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CursorMode.Passthrough => {
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c.wlr_cursor_warp_absolute(self.wlr_cursor, event.device, event.x, event.y);
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processMotionPassthrough(self, event.time_msec);
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},
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CursorMode.Move => {
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var x_layout: f64 = undefined;
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var y_layout: f64 = undefined;
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c.wlr_cursor_absolute_to_layout_coords(self.wlr_cursor, event.device, event.x, event.y, &x_layout, &y_layout);
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var cursor: CursorPosition = processMotionMove(self, x_layout, y_layout);
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_ = c.wlr_cursor_warp(self.wlr_cursor, event.device, cursor.x, cursor.y);
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},
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CursorMode.Resize => {},
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}
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}
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fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits a _relative_
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// pointer motion event (i.e. a delta)
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const self = @fieldParentPtr(Self, "listen_motion", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_motion, data.?);
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switch (self.mode) {
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CursorMode.Passthrough => {
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// The cursor doesn't move unless we tell it to. The cursor automatically
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// handles constraining the motion to the output layout, as well as any
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// special configuration applied for the specific input device which
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// generated the event. You can pass NULL for the device if you want to move
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// the cursor around without any input.
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c.wlr_cursor_move(self.wlr_cursor, event.device, event.delta_x, event.delta_y);
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processMotionPassthrough(self, event.time_msec);
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},
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CursorMode.Move => {
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var cursor: CursorPosition = processMotionMove(self, event.delta_x + self.wlr_cursor.x, event.delta_y + self.wlr_cursor.y);
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_ = c.wlr_cursor_warp(self.wlr_cursor, event.device, cursor.x, cursor.y);
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},
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CursorMode.Resize => {},
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}
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}
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fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is rasied by the seat when a client provides a cursor image
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const self = @fieldParentPtr(Self, "listen_request_set_cursor", listener.?);
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const event = util.voidCast(c.wlr_seat_pointer_request_set_cursor_event, data.?);
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const focused_client = self.seat.wlr_seat.pointer_state.focused_client;
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// This can be sent by any client, so we check to make sure this one is
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// actually has pointer focus first.
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if (focused_client == event.seat_client) {
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// Once we've vetted the client, we can tell the cursor to use the
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// provided surface as the cursor image. It will set the hardware cursor
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// on the output that it's currently on and continue to do so as the
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// cursor moves between outputs.
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log.debug(.cursor, "focused client set cursor", .{});
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c.wlr_cursor_set_surface(
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self.wlr_cursor,
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event.surface,
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event.hotspot_x,
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event.hotspot_y,
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);
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}
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}
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fn cursorMoveConstraints(self: *Self, _position: f64, _output: u64, _view: u64) i32 {
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const position: i32 = @floatToInt(i32, _position);
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const view: i32 = @intCast(i32, _view);
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const border_width = @intCast(i32, self.grabbed_view.output.root.server.config.border_width);
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const useable: i32 = @intCast(i32, _output - _view) - border_width;
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var new: i32 = position;
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if (position > useable) {
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new = useable;
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} else if (position < border_width) {
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new = border_width;
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}
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return new;
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}
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/// Moves grabbed view and returns new cursor position
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fn processMotionMove(self: *Self, x_in: f64, y_in: f64) CursorPosition {
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// Get new X and Y of cursor and view.
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// Width and height of surface will stay the same.
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self.grabbed_view.pending.box.x = cursorMoveConstraints(
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self,
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x_in - self.grab_delta_x,
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self.grab_output_width,
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self.grabbed_view.pending.box.width,
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);
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self.grabbed_view.pending.box.y = cursorMoveConstraints(
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self,
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y_in - self.grab_delta_y,
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self.grab_output_height,
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self.grabbed_view.pending.box.height,
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);
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// Apply new pending state (no need for a transaction as size didn't change)
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self.grabbed_view.current = self.grabbed_view.pending;
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// This function returns the cursor position so that the calling function
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// can do the cursor movement.
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return .{
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.x = @intToFloat(f64, self.grabbed_view.current.box.x) + self.grab_delta_x,
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.y = @intToFloat(f64, self.grabbed_view.current.box.y) + self.grab_delta_y,
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};
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}
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fn processMotionPassthrough(self: *Self, time: u32) void {
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
|
|
// "Enter" the surface if necessary. This lets the client know that the
|
|
// cursor has entered one of its surfaces.
|
|
//
|
|
// Note that this gives the surface "pointer focus", which is distinct
|
|
// from keyboard focus. You get pointer focus by moving the pointer over
|
|
// a window.
|
|
if (self.seat.input_manager.inputAllowed(wlr_surface)) {
|
|
const wlr_seat = self.seat.wlr_seat;
|
|
const focus_change = wlr_seat.pointer_state.focused_surface != wlr_surface;
|
|
if (focus_change) {
|
|
log.debug(.cursor, "pointer notify enter at ({},{})", .{ sx, sy });
|
|
c.wlr_seat_pointer_notify_enter(wlr_seat, wlr_surface, sx, sy);
|
|
} else {
|
|
// The enter event contains coordinates, so we only need to notify
|
|
// on motion if the focus did not change.
|
|
c.wlr_seat_pointer_notify_motion(wlr_seat, time, sx, sy);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// There is either no surface under the cursor or input is disallowed
|
|
// Reset the cursor image to the default
|
|
c.wlr_xcursor_manager_set_cursor_image(
|
|
self.wlr_xcursor_manager,
|
|
"left_ptr",
|
|
self.wlr_cursor,
|
|
);
|
|
// Clear pointer focus so future button events and such are not sent to
|
|
// the last client to have the cursor over it.
|
|
c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
|
|
}
|
|
|
|
/// Find the topmost surface under the output layout coordinates lx/ly
|
|
/// returns the surface if found and sets the sx/sy parametes to the
|
|
/// surface coordinates.
|
|
fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*c.wlr_surface {
|
|
// Find the output to check
|
|
const root = self.seat.input_manager.server.root;
|
|
const wlr_output = c.wlr_output_layout_output_at(root.wlr_output_layout, lx, ly) orelse return null;
|
|
const output = util.voidCast(Output, wlr_output.*.data orelse return null);
|
|
|
|
// Get output-local coords from the layout coords
|
|
var ox = lx;
|
|
var oy = ly;
|
|
c.wlr_output_layout_output_coords(root.wlr_output_layout, wlr_output, &ox, &oy);
|
|
|
|
// Check layers and views from top to bottom
|
|
const layer_idxs = [_]usize{
|
|
c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
|
|
c.ZWLR_LAYER_SHELL_V1_LAYER_TOP,
|
|
c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM,
|
|
c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND,
|
|
};
|
|
|
|
// Check overlay layer incl. popups
|
|
if (layerSurfaceAt(output.*, output.layers[layer_idxs[0]], ox, oy, sx, sy, false)) |s| return s;
|
|
|
|
// Check top-background popups only
|
|
for (layer_idxs[1..4]) |idx|
|
|
if (layerSurfaceAt(output.*, output.layers[idx], ox, oy, sx, sy, true)) |s| return s;
|
|
|
|
// Check top layer
|
|
if (layerSurfaceAt(output.*, output.layers[layer_idxs[1]], ox, oy, sx, sy, false)) |s| return s;
|
|
|
|
// Check views
|
|
if (viewSurfaceAt(output.*, ox, oy, sx, sy)) |s| return s;
|
|
|
|
// Check the bottom-background layers
|
|
for (layer_idxs[2..4]) |idx|
|
|
if (layerSurfaceAt(output.*, output.layers[idx], ox, oy, sx, sy, false)) |s| return s;
|
|
|
|
return null;
|
|
}
|
|
|
|
/// Find the topmost surface on the given layer at ox,oy. Will only check
|
|
/// popups if popups_only is true.
|
|
fn layerSurfaceAt(
|
|
output: Output,
|
|
layer: std.TailQueue(LayerSurface),
|
|
ox: f64,
|
|
oy: f64,
|
|
sx: *f64,
|
|
sy: *f64,
|
|
popups_only: bool,
|
|
) ?*c.wlr_surface {
|
|
var it = layer.first;
|
|
while (it) |node| : (it = node.next) {
|
|
const layer_surface = &node.data;
|
|
const surface = c.wlr_layer_surface_v1_surface_at(
|
|
layer_surface.wlr_layer_surface,
|
|
ox - @intToFloat(f64, layer_surface.box.x),
|
|
oy - @intToFloat(f64, layer_surface.box.y),
|
|
sx,
|
|
sy,
|
|
);
|
|
if (surface) |found| {
|
|
if (!popups_only) {
|
|
return found;
|
|
} else if (c.wlr_surface_is_xdg_surface(found)) {
|
|
const wlr_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(found);
|
|
if (wlr_xdg_surface.*.role == .WLR_XDG_SURFACE_ROLE_POPUP) {
|
|
return found;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// Find the topmost visible view surface (incl. popups) at ox,oy.
|
|
fn viewSurfaceAt(output: Output, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*c.wlr_surface {
|
|
// Focused views are rendered on top, so look for them first.
|
|
var it = ViewStack(View).iterator(output.views.first, output.current.tags);
|
|
while (it.next()) |node| {
|
|
if (!node.view.focused) continue;
|
|
if (node.view.surfaceAt(ox, oy, sx, sy)) |found| return found;
|
|
}
|
|
|
|
it = ViewStack(View).iterator(output.views.first, output.current.tags);
|
|
while (it.next()) |node| {
|
|
if (node.view.surfaceAt(ox, oy, sx, sy)) |found| return found;
|
|
}
|
|
|
|
return null;
|
|
}
|