river/river/LockSurface.zig
2023-12-01 17:29:05 +01:00

139 lines
4.9 KiB
Zig

// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2021 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 3.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const LockSurface = @This();
const std = @import("std");
const assert = std.debug.assert;
const wlr = @import("wlroots");
const wl = @import("wayland").server.wl;
const server = &@import("main.zig").server;
const util = @import("util.zig");
const Output = @import("Output.zig");
const Seat = @import("Seat.zig");
const SceneNodeData = @import("SceneNodeData.zig");
wlr_lock_surface: *wlr.SessionLockSurfaceV1,
lock: *wlr.SessionLockV1,
idle_update_focus: ?*wl.EventSource = null,
map: wl.Listener(void) = wl.Listener(void).init(handleMap),
surface_destroy: wl.Listener(void) = wl.Listener(void).init(handleDestroy),
pub fn create(wlr_lock_surface: *wlr.SessionLockSurfaceV1, lock: *wlr.SessionLockV1) error{OutOfMemory}!void {
const lock_surface = try util.gpa.create(LockSurface);
errdefer util.gpa.destroy(lock_surface);
lock_surface.* = .{
.wlr_lock_surface = wlr_lock_surface,
.lock = lock,
};
wlr_lock_surface.data = @intFromPtr(lock_surface);
const output = lock_surface.getOutput();
const tree = try output.locked_content.createSceneSubsurfaceTree(wlr_lock_surface.surface);
errdefer tree.node.destroy();
try SceneNodeData.attach(&tree.node, .{ .lock_surface = lock_surface });
wlr_lock_surface.surface.data = @intFromPtr(&tree.node);
wlr_lock_surface.surface.events.map.add(&lock_surface.map);
wlr_lock_surface.events.destroy.add(&lock_surface.surface_destroy);
lock_surface.configure();
}
pub fn destroy(lock_surface: *LockSurface) void {
{
var surface_it = lock_surface.lock.surfaces.iterator(.forward);
const new_focus: Seat.FocusTarget = while (surface_it.next()) |surface| {
if (surface != lock_surface.wlr_lock_surface)
break .{ .lock_surface = @ptrFromInt(surface.data) };
} else .none;
var seat_it = server.input_manager.seats.first;
while (seat_it) |node| : (seat_it = node.next) {
const seat = &node.data;
if (seat.focused == .lock_surface and seat.focused.lock_surface == lock_surface) {
seat.setFocusRaw(new_focus);
}
seat.cursor.updateState();
}
}
if (lock_surface.idle_update_focus) |event_source| {
event_source.remove();
}
lock_surface.map.link.remove();
lock_surface.surface_destroy.link.remove();
util.gpa.destroy(lock_surface);
}
pub fn getOutput(lock_surface: *LockSurface) *Output {
return @ptrFromInt(lock_surface.wlr_lock_surface.output.data);
}
pub fn configure(lock_surface: *LockSurface) void {
var output_width: i32 = undefined;
var output_height: i32 = undefined;
lock_surface.getOutput().wlr_output.effectiveResolution(&output_width, &output_height);
_ = lock_surface.wlr_lock_surface.configure(@intCast(output_width), @intCast(output_height));
}
fn handleMap(listener: *wl.Listener(void)) void {
const lock_surface = @fieldParentPtr(LockSurface, "map", listener);
const output = lock_surface.getOutput();
output.normal_content.node.setEnabled(false);
output.locked_content.node.setEnabled(true);
// Unfortunately the surface commit handlers for the scene subsurface tree corresponding to
// this lock surface won't be called until after this function returns, which means that we cannot
// update pointer focus yet as the nodes in the scene graph representing this lock surface are still
// 0x0 in size. To work around this, use an idle callback.
const event_loop = server.wl_server.getEventLoop();
assert(lock_surface.idle_update_focus == null);
lock_surface.idle_update_focus = event_loop.addIdle(*LockSurface, updateFocus, lock_surface) catch {
std.log.err("out of memory", .{});
return;
};
}
fn updateFocus(lock_surface: *LockSurface) void {
var it = server.input_manager.seats.first;
while (it) |node| : (it = node.next) {
const seat = &node.data;
if (seat.focused != .lock_surface) {
seat.setFocusRaw(.{ .lock_surface = lock_surface });
}
seat.cursor.updateState();
}
lock_surface.idle_update_focus = null;
}
fn handleDestroy(listener: *wl.Listener(void)) void {
const lock_surface = @fieldParentPtr(LockSurface, "surface_destroy", listener);
lock_surface.destroy();
}