river/river/View.zig
Isaac Freund f80992e329
meta: make copyright headers more maintainable
- list all files as copyright "The River Developers"
- add an AUTHORS file to acknowledge contributors
2020-11-11 20:33:43 +01:00

499 lines
17 KiB
Zig

// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const Self = @This();
const build_options = @import("build_options");
const std = @import("std");
const c = @import("c.zig");
const log = @import("log.zig");
const util = @import("util.zig");
const Box = @import("Box.zig");
const Output = @import("Output.zig");
const Root = @import("Root.zig");
const ViewStack = @import("view_stack.zig").ViewStack;
const XdgToplevel = @import("XdgToplevel.zig");
const XwaylandView = if (build_options.xwayland) @import("XwaylandView.zig") else @import("VoidView.zig");
pub const Constraints = struct {
min_width: u32,
max_width: u32,
min_height: u32,
max_height: u32,
};
// Minimum width/height for surfaces.
// This is needed, because external layouts and large padding and border sizes
// may cause surfaces so small, that bugs in client applications are encountered,
// or even surfaces of zero or negative size,which are a protocol error and would
// likely cause river to crash. The value is totally arbitrary and low enough,
// that it should never be encountered during normal usage.
pub const min_size = 50;
const Impl = union(enum) {
xdg_toplevel: XdgToplevel,
xwayland_view: XwaylandView,
};
const State = struct {
/// The output-relative coordinates and dimensions of the view. The
/// surface itself may have other dimensions which are stored in the
/// surface_box member.
box: Box = Box{ .x = 0, .y = 0, .width = 0, .height = 0 },
/// The tags of the view, as a bitmask
tags: u32,
/// Number of seats currently focusing the view
focus: u32 = 0,
float: bool = false,
fullscreen: bool = false,
/// Opacity the view is transitioning to
target_opacity: f32,
};
const SavedBuffer = struct {
wlr_client_buffer: *c.wlr_client_buffer,
box: Box,
transform: c.wl_output_transform,
};
/// The implementation of this view
impl: Impl = undefined,
/// The output this view is currently associated with
output: *Output,
/// This is from the point where the view is mapped until the surface
/// is destroyed by wlroots.
wlr_surface: ?*c.wlr_surface = null,
/// This View struct outlasts the wlroots object it wraps. This bool is set to
/// true when the backing wlr_xdg_toplevel or equivalent has been destroyed.
destroying: bool = false,
/// The double-buffered state of the view
current: State,
pending: State,
/// The serial sent with the currently pending configure event
pending_serial: ?u32 = null,
/// The currently commited geometry of the surface. The x/y may be negative if
/// for example the client has decided to draw CSD shadows a la GTK.
surface_box: Box = undefined,
/// The geometry the view's surface had when the transaction started and
/// buffers were saved.
saved_surface_box: Box = undefined,
/// These are what we render while a transaction is in progress
saved_buffers: std.ArrayList(SavedBuffer),
/// The floating dimensions the view, saved so that they can be restored if the
/// view returns to floating mode.
float_box: Box = undefined,
/// The current opacity of this view
opacity: f32,
/// Opacity change timer event source
opacity_timer: ?*c.wl_event_source = null,
draw_borders: bool = true,
pub fn init(self: *Self, output: *Output, tags: u32, surface: anytype) void {
self.* = .{
.output = output,
.current = .{
.tags = tags,
.target_opacity = output.root.server.config.view_opacity_initial,
},
.pending = .{
.tags = tags,
.target_opacity = output.root.server.config.view_opacity_initial,
},
.saved_buffers = std.ArrayList(SavedBuffer).init(util.gpa),
.opacity = output.root.server.config.view_opacity_initial,
};
if (@TypeOf(surface) == *c.wlr_xdg_surface) {
self.impl = .{ .xdg_toplevel = undefined };
self.impl.xdg_toplevel.init(self, surface);
} else if (build_options.xwayland and @TypeOf(surface) == *c.wlr_xwayland_surface) {
self.impl = .{ .xwayland_view = undefined };
self.impl.xwayland_view.init(self, surface);
} else unreachable;
}
/// Deinit the view, remove it from the view stack and free the memory.
pub fn destroy(self: *Self) void {
for (self.saved_buffers.items) |buffer| c.wlr_buffer_unlock(&buffer.wlr_client_buffer.*.base);
self.saved_buffers.deinit();
switch (self.impl) {
.xdg_toplevel => |*xdg_toplevel| xdg_toplevel.deinit(),
.xwayland_view => |*xwayland_view| xwayland_view.deinit(),
}
const node = @fieldParentPtr(ViewStack(Self).Node, "view", self);
self.output.views.remove(node);
util.gpa.destroy(node);
}
/// Handle changes to pending state and start a transaction to apply them
pub fn applyPending(self: *Self) void {
var arrange_output = false;
if (self.current.tags != self.pending.tags)
arrange_output = true;
// If switching from float -> layout or layout -> float arrange the output
// to get assigned a new size or fill the hole in the layout left behind
if (self.current.float != self.pending.float)
arrange_output = true;
// If switching from float to something else save the dimensions
if ((self.current.float and !self.pending.float) or
(self.current.float and !self.current.fullscreen and self.pending.fullscreen))
self.float_box = self.current.box;
// If switching from something else to float restore the dimensions
if ((!self.current.float and self.pending.float) or
(self.current.fullscreen and !self.pending.fullscreen and self.pending.float))
self.pending.box = self.float_box;
// If switching to fullscreen set the dimensions to the full area of the output
// and turn the view fully opaque
if (!self.current.fullscreen and self.pending.fullscreen) {
self.pending.target_opacity = 1.0;
const layout_box = c.wlr_output_layout_get_box(self.output.root.wlr_output_layout, self.output.wlr_output);
self.pending.box = .{
.x = 0,
.y = 0,
.width = @intCast(u32, layout_box.*.width),
.height = @intCast(u32, layout_box.*.height),
};
}
if (self.current.fullscreen and !self.pending.fullscreen) {
// If switching from fullscreen to layout, arrange the output to get
// assigned the proper size.
if (!self.pending.float)
arrange_output = true;
// Restore configured opacity
self.pending.target_opacity = if (self.pending.focus > 0)
self.output.root.server.config.view_opacity_focused
else
self.output.root.server.config.view_opacity_unfocused;
}
if (arrange_output) self.output.arrangeViews();
self.output.root.startTransaction();
}
pub fn needsConfigure(self: Self) bool {
return switch (self.impl) {
.xdg_toplevel => |xdg_toplevel| xdg_toplevel.needsConfigure(),
.xwayland_view => |xwayland_view| xwayland_view.needsConfigure(),
};
}
pub fn configure(self: Self) void {
switch (self.impl) {
.xdg_toplevel => |xdg_toplevel| xdg_toplevel.configure(),
.xwayland_view => |xwayland_view| xwayland_view.configure(),
}
}
pub fn sendFrameDone(self: Self) void {
var now: c.timespec = undefined;
_ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
c.wlr_surface_send_frame_done(self.wlr_surface.?, &now);
}
pub fn dropSavedBuffers(self: *Self) void {
for (self.saved_buffers.items) |buffer| c.wlr_buffer_unlock(&buffer.wlr_client_buffer.*.base);
self.saved_buffers.items.len = 0;
}
pub fn saveBuffers(self: *Self) void {
std.debug.assert(self.saved_buffers.items.len == 0);
self.saved_surface_box = self.surface_box;
self.forEachSurface(saveBuffersIterator, &self.saved_buffers);
}
/// If this commit is in response to our configure and the
/// transaction code is tracking this configure, notify it.
/// Otherwise, apply the pending state immediately.
pub fn notifyConfiguredOrApplyPending(self: *Self) void {
self.pending_serial = null;
if (self.shouldTrackConfigure())
self.output.root.notifyConfigured()
else {
const self_tags_changed = self.pending.tags != self.current.tags;
self.current = self.pending;
self.commitOpacityTransition();
if (self_tags_changed) self.output.sendViewTags();
}
}
fn saveBuffersIterator(
wlr_surface: ?*c.wlr_surface,
surface_x: c_int,
surface_y: c_int,
data: ?*c_void,
) callconv(.C) void {
const saved_buffers = util.voidCast(std.ArrayList(SavedBuffer), data.?);
if (wlr_surface) |surface| {
if (c.wlr_surface_has_buffer(surface)) {
saved_buffers.append(.{
.wlr_client_buffer = surface.buffer,
.box = Box{
.x = surface_x,
.y = surface_y,
.width = @intCast(u32, surface.current.width),
.height = @intCast(u32, surface.current.height),
},
.transform = surface.current.transform,
}) catch return;
_ = c.wlr_buffer_lock(&surface.buffer.*.base);
}
}
}
/// Move a view from one output to another, sending the required enter/leave
/// events.
pub fn sendToOutput(self: *Self, destination_output: *Output) void {
const node = @fieldParentPtr(ViewStack(Self).Node, "view", self);
self.output.views.remove(node);
destination_output.views.attach(node, destination_output.attach_mode);
self.output.sendViewTags();
destination_output.sendViewTags();
c.wlr_surface_send_leave(self.wlr_surface, self.output.wlr_output);
c.wlr_surface_send_enter(self.wlr_surface, destination_output.wlr_output);
self.output = destination_output;
}
pub fn close(self: Self) void {
switch (self.impl) {
.xdg_toplevel => |xdg_toplevel| xdg_toplevel.close(),
.xwayland_view => |xwayland_view| xwayland_view.close(),
}
}
pub fn forEachSurface(
self: Self,
iterator: c.wlr_surface_iterator_func_t,
user_data: ?*c_void,
) void {
switch (self.impl) {
.xdg_toplevel => |xdg_toplevel| xdg_toplevel.forEachSurface(iterator, user_data),
.xwayland_view => |xwayland_view| xwayland_view.forEachSurface(iterator, user_data),
}
}
/// Return the surface at output coordinates ox, oy and set sx, sy to the
/// corresponding surface-relative coordinates, if there is a surface.
pub fn surfaceAt(self: Self, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*c.wlr_surface {
return switch (self.impl) {
.xdg_toplevel => |xdg_toplevel| xdg_toplevel.surfaceAt(ox, oy, sx, sy),
.xwayland_view => |xwayland_view| xwayland_view.surfaceAt(ox, oy, sx, sy),
};
}
/// Return the current title of the view. May be an empty string.
pub fn getTitle(self: Self) [*:0]const u8 {
return switch (self.impl) {
.xdg_toplevel => |xdg_toplevel| xdg_toplevel.getTitle(),
.xwayland_view => |xwayland_view| xwayland_view.getTitle(),
};
}
/// Clamp the width/height of the pending state to the constraints of the view
pub fn applyConstraints(self: *Self) void {
const constraints = self.getConstraints();
const box = &self.pending.box;
box.width = std.math.clamp(box.width, constraints.min_width, constraints.max_width);
box.height = std.math.clamp(box.height, constraints.min_height, constraints.max_height);
}
/// Return bounds on the dimensions of the view
pub fn getConstraints(self: Self) Constraints {
return switch (self.impl) {
.xdg_toplevel => |xdg_toplevel| xdg_toplevel.getConstraints(),
.xwayland_view => |xwayland_view| xwayland_view.getConstraints(),
};
}
/// Find and return the view corresponding to a given wlr_surface, if any
pub fn fromWlrSurface(wlr_surface: *c.wlr_surface) ?*Self {
if (c.wlr_surface_is_xdg_surface(wlr_surface)) {
const wlr_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(wlr_surface);
if (wlr_xdg_surface.*.role == .WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
return util.voidCast(Self, wlr_xdg_surface.*.data.?);
}
}
if (build_options.xwayland) {
if (c.wlr_surface_is_xwayland_surface(wlr_surface)) {
const wlr_xwayland_surface = c.wlr_xwayland_surface_from_wlr_surface(wlr_surface);
return util.voidCast(Self, wlr_xwayland_surface.*.data.?);
}
}
return null;
}
pub fn shouldTrackConfigure(self: Self) bool {
// There are exactly three cases in which we do not track configures
// 1. the view was and remains floating
// 2. the view is changing from float/layout to fullscreen
// 3. the view is changing from fullscreen to float
return !((self.pending.float and self.current.float) or
(self.pending.fullscreen and !self.current.fullscreen) or
(self.pending.float and !self.pending.fullscreen and self.current.fullscreen));
}
/// Called by the impl when the surface is ready to be displayed
pub fn map(self: *Self) void {
const root = self.output.root;
self.pending.target_opacity = self.output.root.server.config.view_opacity_unfocused;
log.debug(.server, "view '{}' mapped", .{self.getTitle()});
// Add the view to the stack of its output
const node = @fieldParentPtr(ViewStack(Self).Node, "view", self);
self.output.views.attach(node, self.output.attach_mode);
// Focus the new view, assuming the seat is focusing the proper output
// and there isn't something else like a fullscreen view grabbing focus.
var it = root.server.input_manager.seats.first;
while (it) |seat_node| : (it = seat_node.next) seat_node.data.focus(self);
c.wlr_surface_send_enter(self.wlr_surface.?, self.output.wlr_output);
self.output.sendViewTags();
if (!self.current.float) self.output.arrangeViews();
self.output.root.startTransaction();
}
/// Called by the impl when the surface will no longer be displayed
pub fn unmap(self: *Self) void {
const root = self.output.root;
log.debug(.server, "view '{}' unmapped", .{self.getTitle()});
self.destroying = true;
if (self.opacity_timer != null) {
self.killOpacityTimer();
}
// Inform all seats that the view has been unmapped so they can handle focus
var it = root.server.input_manager.seats.first;
while (it) |node| : (it = node.next) {
const seat = &node.data;
seat.handleViewUnmap(self);
}
self.output.sendViewTags();
// Still need to arrange if fullscreened from the layout
if (!self.current.float) self.output.arrangeViews();
root.startTransaction();
}
/// Change the opacity of a view by config.view_opacity_delta.
/// If the target opacity was reached, return true.
fn incrementOpacity(self: *Self) bool {
// TODO damage view when implementing damage based rendering
const config = &self.output.root.server.config;
if (self.opacity < self.current.target_opacity) {
self.opacity += config.view_opacity_delta;
if (self.opacity < self.current.target_opacity) return false;
} else {
self.opacity -= config.view_opacity_delta;
if (self.opacity > self.current.target_opacity) return false;
}
self.opacity = self.current.target_opacity;
return true;
}
/// Destroy a views opacity timer
fn killOpacityTimer(self: *Self) void {
if (c.wl_event_source_remove(self.opacity_timer) < 0) unreachable;
self.opacity_timer = null;
}
/// Set the timeout on a views opacity timer
fn armOpacityTimer(self: *Self) void {
const delta_t = self.output.root.server.config.view_opacity_delta_t;
if (c.wl_event_source_timer_update(self.opacity_timer, delta_t) < 0) {
log.err(.view, "failed to update opacity timer", .{});
self.killOpacityTimer();
}
}
/// Called by the opacity timer
fn handleOpacityTimer(data: ?*c_void) callconv(.C) c_int {
const self = util.voidCast(Self, data.?);
if (self.incrementOpacity()) {
self.killOpacityTimer();
} else {
self.armOpacityTimer();
}
return 0;
}
/// Create an opacity timer for a view and arm it
fn attachOpacityTimer(self: *Self) void {
const server = self.output.root.server;
self.opacity_timer = c.wl_event_loop_add_timer(
c.wl_display_get_event_loop(server.wl_display),
handleOpacityTimer,
self,
) orelse {
log.err(.view, "failed to create opacity timer for view '{}'", .{self.getTitle()});
return;
};
self.armOpacityTimer();
}
/// Commit an opacity transition
pub fn commitOpacityTransition(self: *Self) void {
if (self.opacity == self.current.target_opacity) return;
// A running timer can handle a target_opacity change
if (self.opacity_timer != null) return;
// Do the first step now, if that step was not enough, attach timer
if (!self.incrementOpacity()) {
self.attachOpacityTimer();
}
}