Files
river/river/InputPopup.zig
2024-05-20 11:35:36 +02:00

189 lines
6.8 KiB
Zig

// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2024 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const InputPopup = @This();
const std = @import("std");
const assert = std.debug.assert;
const wlr = @import("wlroots");
const wl = @import("wayland").server.wl;
const server = &@import("main.zig").server;
const util = @import("util.zig");
const InputRelay = @import("InputRelay.zig");
const SceneNodeData = @import("SceneNodeData.zig");
link: wl.list.Link,
input_relay: *InputRelay,
wlr_popup: *wlr.InputPopupSurfaceV2,
surface_tree: *wlr.SceneTree,
destroy: wl.Listener(void) = wl.Listener(void).init(handleDestroy),
map: wl.Listener(void) = wl.Listener(void).init(handleMap),
unmap: wl.Listener(void) = wl.Listener(void).init(handleUnmap),
commit: wl.Listener(*wlr.Surface) = wl.Listener(*wlr.Surface).init(handleCommit),
pub fn create(wlr_popup: *wlr.InputPopupSurfaceV2, input_relay: *InputRelay) !void {
const input_popup = try util.gpa.create(InputPopup);
errdefer util.gpa.destroy(input_popup);
input_popup.* = .{
.link = undefined,
.input_relay = input_relay,
.wlr_popup = wlr_popup,
.surface_tree = try server.root.hidden.tree.createSceneSubsurfaceTree(wlr_popup.surface),
};
input_relay.input_popups.append(input_popup);
input_popup.wlr_popup.events.destroy.add(&input_popup.destroy);
input_popup.wlr_popup.surface.events.map.add(&input_popup.map);
input_popup.wlr_popup.surface.events.unmap.add(&input_popup.unmap);
input_popup.wlr_popup.surface.events.commit.add(&input_popup.commit);
input_popup.update();
}
fn handleDestroy(listener: *wl.Listener(void)) void {
const input_popup: *InputPopup = @fieldParentPtr("destroy", listener);
input_popup.destroy.link.remove();
input_popup.map.link.remove();
input_popup.unmap.link.remove();
input_popup.commit.link.remove();
input_popup.link.remove();
util.gpa.destroy(input_popup);
}
fn handleMap(listener: *wl.Listener(void)) void {
const input_popup: *InputPopup = @fieldParentPtr("map", listener);
input_popup.update();
}
fn handleUnmap(listener: *wl.Listener(void)) void {
const input_popup: *InputPopup = @fieldParentPtr("unmap", listener);
input_popup.surface_tree.node.reparent(server.root.hidden.tree);
}
fn handleCommit(listener: *wl.Listener(*wlr.Surface), _: *wlr.Surface) void {
const input_popup: *InputPopup = @fieldParentPtr("commit", listener);
input_popup.update();
}
pub fn update(input_popup: *InputPopup) void {
const text_input = input_popup.input_relay.text_input orelse {
input_popup.surface_tree.node.reparent(server.root.hidden.tree);
return;
};
if (!input_popup.wlr_popup.surface.mapped) return;
// This seems like it could be null if the focused surface is destroyed
const focused_surface = text_input.wlr_text_input.focused_surface orelse return;
// Focus should never be sent to subsurfaces
assert(focused_surface.getRootSurface() == focused_surface);
const focused = SceneNodeData.fromSurface(focused_surface) orelse return;
const output = switch (focused.data) {
.view => |view| view.current.output orelse return,
.layer_surface => |layer_surface| layer_surface.output,
.lock_surface => |lock_surface| lock_surface.getOutput(),
// Xwayland doesn't use the text-input protocol
.override_redirect => unreachable,
};
const popup_tree = switch (focused.data) {
.view => |view| view.popup_tree,
.layer_surface => |layer_surface| layer_surface.popup_tree,
.lock_surface => |lock_surface| lock_surface.getOutput().layers.popups,
// Xwayland doesn't use the text-input protocol
.override_redirect => unreachable,
};
input_popup.surface_tree.node.reparent(popup_tree);
if (!text_input.wlr_text_input.current.features.cursor_rectangle) {
// If the text-input client does not inform us where in the surface
// the active text input is there's not much we can do. Placing the
// popup at the top left corner of the window is nice and simple
// while not looking terrible.
input_popup.surface_tree.node.setPosition(0, 0);
return;
}
var focused_x: c_int = undefined;
var focused_y: c_int = undefined;
_ = focused.node.coords(&focused_x, &focused_y);
var output_box: wlr.Box = undefined;
server.root.output_layout.getBox(output.wlr_output, &output_box);
// Relative to the surface with the active text input
var cursor_box = text_input.wlr_text_input.current.cursor_rectangle;
// Adjust to be relative to the output
cursor_box.x += focused_x - output_box.x;
cursor_box.y += focused_y - output_box.y;
// Choose popup x/y relative to the output:
// Align the left edge of the popup with the left edge of the cursor.
// If the popup wouldn't fit on the output instead align the right edge
// of the popup with the right edge of the cursor.
const popup_x = blk: {
const popup_width = input_popup.wlr_popup.surface.current.width;
if (output_box.width - cursor_box.x >= popup_width) {
break :blk cursor_box.x;
} else {
break :blk cursor_box.x + cursor_box.width - popup_width;
}
};
// Align the top edge of the popup with the bottom edge of the cursor.
// If the popup wouldn't fit on the output instead align the bottom edge
// of the popup with the top edge of the cursor.
const popup_y = blk: {
const popup_height = input_popup.wlr_popup.surface.current.height;
if (output_box.height - (cursor_box.y + cursor_box.height) >= popup_height) {
break :blk cursor_box.y + cursor_box.height;
} else {
break :blk cursor_box.y - popup_height;
}
};
// Scene node position is relative to the parent so adjust popup x/y to
// be relative to the focused surface.
input_popup.surface_tree.node.setPosition(
popup_x - focused_x + output_box.x,
popup_y - focused_y + output_box.y,
);
// The text input rectangle sent to the input method is relative to the popup.
cursor_box.x -= popup_x;
cursor_box.y -= popup_y;
input_popup.wlr_popup.sendTextInputRectangle(&cursor_box);
}