river/river/Root.zig
Isaac Freund 20d804cdb5 code: switch to custom wlroots/libwayland bindings
This is a big step up over @cImport() for ergonomics and type safety.
Nearly all void pointer casts have been eliminated!
2020-12-13 22:53:33 +01:00

302 lines
11 KiB
Zig

// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const Self = @This();
const build_options = @import("build_options");
const std = @import("std");
const wlr = @import("wlroots");
const wl = @import("wayland").server.wl;
const log = @import("log.zig");
const util = @import("util.zig");
const Output = @import("Output.zig");
const Server = @import("Server.zig");
const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack;
const XwaylandUnmanaged = @import("XwaylandUnmanaged.zig");
const DragIcon = @import("DragIcon.zig");
server: *Server,
output_layout: *wlr.OutputLayout,
/// A list of all outputs
all_outputs: std.TailQueue(*Output) = .{},
/// A list of all active outputs. See Output.active
outputs: std.TailQueue(Output) = .{},
/// This output is used internally when no real outputs are available.
/// It is not advertised to clients.
noop_output: Output = undefined,
drag_icons: std.SinglyLinkedList(DragIcon) = .{},
/// This list stores all unmanaged Xwayland windows. This needs to be in root
/// since X is like the wild west and who knows where these things will go.
xwayland_unmanaged_views: if (build_options.xwayland)
std.TailQueue(XwaylandUnmanaged)
else
void = if (build_options.xwayland) .{},
/// Number of pending configures sent in the current transaction.
/// A value of 0 means there is no current transaction.
pending_configures: u32 = 0,
/// Handles timeout of transactions
transaction_timer: *wl.EventSource,
pub fn init(self: *Self, server: *Server) !void {
const output_layout = try wlr.OutputLayout.create();
errdefer output_layout.destroy();
self.* = .{
.server = server,
.output_layout = output_layout,
.transaction_timer = try self.server.wl_server.getEventLoop().addTimer(*Self, handleTimeout, self),
.noop_output = undefined,
};
const noop_wlr_output = try server.noop_backend.noopAddOutput();
try self.noop_output.init(self, noop_wlr_output);
}
pub fn deinit(self: *Self) void {
// Need to remove these listeners as the noop output will be destroyed with
// the noop backend triggering the destroy event. However,
// Output.handleDestroy is not intended to handle the noop output being
// destroyed.
self.noop_output.destroy.link.remove();
self.noop_output.frame.link.remove();
self.noop_output.mode.link.remove();
self.output_layout.destroy();
self.transaction_timer.remove();
}
/// Removes the output in node.data from self.outputs
/// The node is not freed
pub fn removeOutput(self: *Self, node: *std.TailQueue(Output).Node) void {
const output = &node.data;
self.outputs.remove(node);
output.active = false;
// Use the first output in the list as fallback.
// If there is no other real output, use the noop output.
const fallback_output = if (self.outputs.first) |output_node| &output_node.data else &self.noop_output;
// Move all views from the destroyed output to the fallback one
while (output.views.last) |view_node| {
const view = &view_node.view;
view.sendToOutput(fallback_output);
}
// Close all layer surfaces on the removed output
for (output.layers) |*layer, layer_idx| {
while (layer.pop()) |layer_node| {
const layer_surface = &layer_node.data;
// We need to move the closing layer surface to the noop output
// since it may not be immediately destoryed. This just a request
// to close which will trigger unmap and destroy events in
// response, and the LayerSurface needs a valid output to
// handle them.
self.noop_output.layers[layer_idx].prepend(layer_node);
layer_surface.output = &self.noop_output;
layer_surface.wlr_layer_surface.close();
}
}
// If any seat has the removed output focused, focus the fallback one
var seat_it = self.server.input_manager.seats.first;
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
const seat = &seat_node.data;
if (seat.focused_output == output) {
seat.focusOutput(fallback_output);
seat.focus(null);
}
}
// Arrange the root in case evacuated views affect the layout
fallback_output.arrangeViews();
self.startTransaction();
}
/// Adds the output in node.data to self.outputs
/// The Output in node.data must be initalized
pub fn addOutput(self: *Self, node: *std.TailQueue(Output).Node) void {
self.outputs.append(node);
node.data.active = true;
// Add the new output to the layout. The add_auto function arranges outputs
// from left-to-right in the order they appear. A more sophisticated
// compositor would let the user configure the arrangement of outputs in the
// layout. This automatically creates an output global on the wl_display.
self.output_layout.addAuto(node.data.wlr_output);
// if we previously had no real outputs, move focus from the noop output
// to the new one.
if (self.outputs.len == 1) {
// TODO: move views from the noop output to the new one and focus(null)
var it = self.server.input_manager.seats.first;
while (it) |seat_node| : (it = seat_node.next) {
seat_node.data.focusOutput(&self.outputs.first.?.data);
}
}
}
/// Arrange all views on all outputs
pub fn arrangeAll(self: *Self) void {
var it = self.outputs.first;
while (it) |node| : (it = node.next) node.data.arrangeViews();
}
/// Initiate an atomic change to the layout. This change will not be
/// applied until all affected clients ack a configure and commit a buffer.
pub fn startTransaction(self: *Self) void {
// If a new transaction is started while another is in progress, we need
// to reset the pending count to 0 and clear serials from the views
self.pending_configures = 0;
// Iterate over all views of all outputs
var output_it = self.outputs.first;
while (output_it) |output_node| : (output_it = output_node.next) {
var view_it = output_node.data.views.first;
while (view_it) |view_node| : (view_it = view_node.next) {
const view = &view_node.view;
if (view.destroying) {
if (view.saved_buffers.items.len == 0) view.saveBuffers();
continue;
}
if (view.shouldTrackConfigure()) {
// Clear the serial in case this transaction is interrupting a prior one.
view.pending_serial = null;
if (view.needsConfigure()) {
view.configure();
self.pending_configures += 1;
// Send a frame done that the client will commit a new frame
// with the dimensions we sent in the configure. Normally this
// event would be sent in the render function.
view.sendFrameDone();
}
// If there are saved buffers present, then this transaction is interrupting
// a previous transaction and we should keep the old buffers.
if (view.saved_buffers.items.len == 0) view.saveBuffers();
} else {
if (view.needsConfigure()) view.configure();
}
}
}
if (self.pending_configures > 0) {
log.debug(
.transaction,
"started transaction with {} pending configure(s)",
.{self.pending_configures},
);
// Set timeout to 200ms
self.transaction_timer.timerUpdate(200) catch {
log.err(.transaction, "failed to update timer", .{});
self.commitTransaction();
};
} else {
// No views need configures, clear the current timer in case we are
// interrupting another transaction and commit.
self.transaction_timer.timerUpdate(0) catch log.err(.transaction, "error disarming timer", .{});
self.commitTransaction();
}
}
fn handleTimeout(self: *Self) callconv(.C) c_int {
log.err(.transaction, "timeout occurred, some imperfect frames may be shown", .{});
self.pending_configures = 0;
self.commitTransaction();
return 0;
}
pub fn notifyConfigured(self: *Self) void {
self.pending_configures -= 1;
if (self.pending_configures == 0) {
// Disarm the timer, as we didn't timeout
self.transaction_timer.timerUpdate(0) catch log.err(.transaction, "error disarming timer", .{});
self.commitTransaction();
}
}
/// Apply the pending state and drop stashed buffers. This means that
/// the next frame drawn will be the post-transaction state of the
/// layout. Should only be called after all clients have configured for
/// the new layout. If called early imperfect frames may be drawn.
fn commitTransaction(self: *Self) void {
std.debug.assert(self.pending_configures == 0);
// Iterate over all views of all outputs
var output_it = self.outputs.first;
while (output_it) |output_node| : (output_it = output_node.next) {
const output = &output_node.data;
// Apply pending state of the output
const output_tags_changed = output.pending.tags != output.current.tags;
output.current = output.pending;
if (output_tags_changed) {
log.debug(
.output,
"changing current focus: {b:0>10} to {b:0>10}",
.{ output.current.tags, output.pending.tags },
);
var it = output.status_trackers.first;
while (it) |node| : (it = node.next) node.data.sendFocusedTags();
}
var view_tags_changed = false;
var view_it = output.views.first;
while (view_it) |view_node| {
const view = &view_node.view;
if (view.destroying) {
view_it = view_node.next;
view.destroy();
continue;
}
defer view_it = view_node.next;
if (!view.shouldTrackConfigure() and view.pending_serial != null) continue;
// Apply pending state of the view
view.pending_serial = null;
if (view.pending.tags != view.current.tags) view_tags_changed = true;
view.current = view.pending;
view.dropSavedBuffers();
view.commitOpacityTransition();
}
if (view_tags_changed) output.sendViewTags();
}
}