405 lines
13 KiB
C
405 lines
13 KiB
C
/*
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* Tiled layout for river, implemented in understandable, simple, commented code.
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* Reading this code should help you get a basic understanding of how to use
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* river-layout to create a basic layout generator.
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*
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* Q: Wow, this is a lot of code just for a layout!
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* A: No, it really is not. Most of the code here is just generic Wayland client
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* boilerplate. The actual layout part is pretty small.
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*
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* Q: Can I use this to port dwm layouts to river?
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* A: Yes you can! You just need to replace the logic in layout_handle_layout_demand().
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* You don't even need to fully understand the protocol if all you want to
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* do is just port some simple layouts.
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*
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* Q: I have no idea how any of this works.
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* A: If all you want to do is create simple layouts, you do not need to
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* understand the Wayland parts of the code. If you still want to understand
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* it and are already familiar with how Wayland clients work, read the
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* protocol. If you are new to writing Wayland client code, you can read
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* https://wayland-book.com, then read the protocol.
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*
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* Q: How do I build this?
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* A: To build, you need to generate the header and code of the layout protocol
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* extension and link against them. This is achieved with the following
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* commands (You may want to setup a build system).
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*
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* wayland-scanner private-code < river-layout-v2.xml > river-layout-v2.c
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* wayland-scanner client-header < river-layout-v2.xml > river-layout-v2.h
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* gcc -Wall -Wextra -Wpedantic -Wno-unused-parameter -c -o layout.o layout.c
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* gcc -Wall -Wextra -Wpedantic -Wno-unused-parameter -c -o river-layout-v2.o river-layout-v2.c
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* gcc -o layout layout.o river-layout-v2.o -lwayland-client
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*/
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#include<assert.h>
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#include<stdbool.h>
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#include<stdint.h>
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#include<stdio.h>
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#include<stdlib.h>
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#include<string.h>
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#include<wayland-client.h>
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#include<wayland-client-protocol.h>
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#include"river-layout-v2.h"
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/* A few macros to indulge the inner glibc user. */
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#define MIN(a, b) ( a < b ? a : b )
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#define MAX(a, b) ( a > b ? a : b )
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#define CLAMP(a, b, c) ( MIN(MAX(b, c), MAX(MIN(b, c), a)) )
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struct Output
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{
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struct wl_list link;
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struct wl_output *output;
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struct river_layout_v2 *layout;
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uint32_t main_count;
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double main_factor;
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uint32_t view_padding;
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uint32_t outer_padding;
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bool configured;
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};
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/* In Wayland it's a good idea to have your main data global, since you'll need
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* it everywhere anyway.
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*/
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struct wl_display *wl_display;
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struct wl_registry *wl_registry;
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struct wl_callback *sync_callback;
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struct river_layout_manager_v2 *layout_manager;
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struct wl_list outputs;
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bool loop = true;
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int ret = EXIT_FAILURE;
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static void layout_handle_layout_demand (void *data, struct river_layout_v2 *river_layout_v2,
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uint32_t view_count, uint32_t width, uint32_t height, uint32_t tags, uint32_t serial)
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{
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struct Output *output = (struct Output *)data;
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/* Simple tiled layout with no frills.
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*
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* If you want to create your own simple layout, just rip the following
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* code out and replace it with your own logic. All content un-aware
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* dynamic tiling layouts you know, for example from dwm, can be easily
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* ported to river this way. If you want to create layouts that are
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* content aware, meaning they react to the currently visible windows,
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* you have to create handlers for the advertise_view and advertise_done
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* events. Happy hacking!
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*/
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width -= 2 * output->outer_padding, height -= 2 * output->outer_padding;
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unsigned int main_size, stack_size, view_x, view_y, view_width, view_height;
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if ( output->main_count == 0 )
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{
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main_size = 0;
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stack_size = width;
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}
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else if ( view_count <= output->main_count )
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{
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main_size = width;
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stack_size = 0;
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}
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else
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{
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main_size = width * output->main_factor;
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stack_size = width - main_size;
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}
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for (unsigned int i = 0; i < view_count; i++)
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{
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if ( i < output->main_count ) /* main area. */
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{
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view_x = 0;
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view_width = main_size;
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view_height = height / MIN(output->main_count, view_count);
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view_y = i * view_height;
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}
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else /* Stack area. */
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{
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view_x = main_size;
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view_width = stack_size;
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view_height = height / ( view_count - output->main_count);
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view_y = (i - output->main_count) * view_height;
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}
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river_layout_v2_push_view_dimensions(output->layout, serial,
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view_x + output->view_padding + output->outer_padding,
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view_y + output->view_padding + output->outer_padding,
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view_width - (2 * output->view_padding),
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view_height - (2 * output->view_padding));
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}
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river_layout_v2_commit(output->layout, serial);
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}
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static void layout_handle_namespace_in_use (void *data, struct river_layout_v2 *river_layout_v2)
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{
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/* Oh no, the namespace we choose is already used by another client!
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* All we can do now is destroy the river_layout object. Because we are
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* lazy, we just abort and let our cleanup mechanism destroy it. A more
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* sophisticated client could instead destroy only the one single
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* affected river_layout object and recover from this mishap. Writing
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* such a client is left as an exercise for the reader.
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*/
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fputs("Namespace already in use.\n", stderr);
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loop = false;
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}
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static void layout_handle_set_int_value (void *data, struct river_layout_v2 *river_layout_v2,
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const char *name, int32_t value)
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{
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/* This event is used by the server to tell us to change the value of
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* one of our layout parameters, identified by name. A layout_demand
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* event will be send immediately afterwards.
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*/
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struct Output *output = (struct Output *)data;
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/* All integer parameters of this layout only accept positive values. */
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if ( value < 0 )
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return;
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if ( strcmp(name, "main_count") == 0 )
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output->main_count = (uint32_t)value;
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else if ( strcmp(name, "view_padding") == 0 )
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output->view_padding = (uint32_t)value;
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else if ( strcmp(name, "outer_padding") == 0 )
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output->outer_padding = (uint32_t)value;
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}
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static void layout_handle_mod_int_value (void *data, struct river_layout_v2 *river_layout_v2,
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const char *name, int32_t delta)
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{
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/* This event is used by the server to tell us to modify the value of
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* one of our layout parameters by a delta, identified by name. A
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* layout_demand event will be send immediately afterwards.
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*/
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struct Output *output = (struct Output *)data;
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if ( strcmp(name, "main_count") == 0 )
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{
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if ( (int32_t)output->main_count + delta >= 0 )
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output->main_count = output->main_count + delta;
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}
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else if ( strcmp(name, "view_padding") == 0 )
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{
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if ( (int32_t)output->view_padding + delta >= 0 )
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output->view_padding = output->view_padding + delta;
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}
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else if ( strcmp(name, "outer_padding") == 0 )
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{
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if ( (int32_t)output->outer_padding + delta >= 0 )
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output->outer_padding = output->outer_padding + delta;
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}
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}
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static void layout_handle_set_fixed_value (void *data, struct river_layout_v2 *river_layout_v2,
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const char *name, wl_fixed_t value)
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{
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struct Output *output = (struct Output *)data;
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if ( strcmp(name, "main_factor") == 0 )
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output->main_factor = CLAMP(wl_fixed_to_double(value), 0.1, 0.9);
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}
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static void layout_handle_mod_fixed_value (void *data, struct river_layout_v2 *river_layout_v2,
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const char *name, wl_fixed_t delta)
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{
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struct Output *output = (struct Output *)data;
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if ( strcmp(name, "main_factor") == 0 )
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output->main_factor = CLAMP(output->main_factor + wl_fixed_to_double(delta), 0.1, 0.9);
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}
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/* A no-op function we plug into listeners when we don't want to handle an event. */
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static void noop () {}
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static const struct river_layout_v2_listener layout_listener = {
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.namespace_in_use = layout_handle_namespace_in_use,
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.layout_demand = layout_handle_layout_demand,
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.set_int_value = layout_handle_set_int_value,
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.mod_int_value = layout_handle_mod_int_value,
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.set_fixed_value = layout_handle_set_fixed_value,
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.mod_fixed_value = layout_handle_mod_fixed_value,
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.set_string_value = noop,
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.advertise_view = noop,
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.advertise_done = noop,
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};
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static void configure_output (struct Output *output)
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{
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output->configured = true;
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/* The namespace of the layout is how the compositor chooses what layout
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* to use. It can be any arbitrary string. It should describe roughly
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* what kind of layout your client will create, so here we use "tile".
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*/
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output->layout = river_layout_manager_v2_get_layout(layout_manager,
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output->output, "tile");
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river_layout_v2_add_listener(output->layout, &layout_listener, output);
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}
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static bool create_output (struct wl_output *wl_output)
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{
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struct Output *output = calloc(1, sizeof(struct Output));
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if ( output == NULL )
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{
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fputs("Failed to allocate.\n", stderr);
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return false;
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}
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output->output = wl_output;
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output->layout = NULL;
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output->configured = false;
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/* These are the parameters of our layout. In this case, they are the
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* ones you'd typically expect from a dynamic tiling layout, but if you
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* are creative, you can do more. You can use any arbitrary amount of
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* integer, fixed and string values in your layout. If the user wants to
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* change a value, the server lets us know using events of the
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* river_layout object. They need to be initialiued with defaults though.
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*/
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output->main_count = 1;
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output->main_factor = 0.6;
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output->view_padding = 5;
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output->outer_padding = 5;
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/* If we already have the river_layout_manager, we can get a
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* river_layout for this output.
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*/
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if ( layout_manager != NULL )
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configure_output(output);
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wl_list_insert(&outputs, &output->link);
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return true;
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}
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static void destroy_output (struct Output *output)
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{
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if ( output->layout != NULL )
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river_layout_v2_destroy(output->layout);
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wl_output_destroy(output->output);
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wl_list_remove(&output->link);
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free(output);
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}
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static void destroy_all_outputs ()
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{
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struct Output *output, *tmp;
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wl_list_for_each_safe(output, tmp, &outputs, link)
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destroy_output(output);
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}
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static void registry_handle_global (void *data, struct wl_registry *registry,
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uint32_t name, const char *interface, uint32_t version)
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{
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if (! strcmp(interface, river_layout_manager_v2_interface.name))
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layout_manager = wl_registry_bind(registry, name,
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&river_layout_manager_v2_interface, 1);
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else if (! strcmp(interface, wl_output_interface.name))
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{
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struct wl_output *wl_output = wl_registry_bind(registry, name,
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&wl_output_interface, version);
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if (! create_output(wl_output))
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{
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loop = false;
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ret = EXIT_FAILURE;
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}
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}
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}
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static const struct wl_registry_listener registry_listener = {
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.global = registry_handle_global,
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.global_remove = noop
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};
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static void sync_handle_done (void *data, struct wl_callback *wl_callback,
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uint32_t irrelevant)
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{
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wl_callback_destroy(wl_callback);
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sync_callback = NULL;
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/* When this function is called, the registry finished advertising all
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* available globals. Let's check if we have everything we need.
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*/
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if ( layout_manager == NULL )
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{
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fputs("Wayland compositor does not support river-layout-v2.\n", stderr);
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ret = EXIT_FAILURE;
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loop = false;
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return;
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}
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/* If outputs were registered before the river_layout_manager is
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* available, they won't have a river_layout, so we need to create those
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* here.
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*/
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struct Output *output;
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wl_list_for_each(output, &outputs, link)
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if (! output->configured)
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configure_output(output);
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}
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static const struct wl_callback_listener sync_callback_listener = {
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.done = sync_handle_done,
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};
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static bool init_wayland (void)
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{
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/* We query the display name here instead of letting wl_display_connect()
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* figure it out itself, because libwayland (for legacy reasons) falls
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* back to using "wayland-0" when $WAYLAND_DISPLAY is not set, which is
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* generally not desirable.
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*/
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const char *display_name = getenv("WAYLAND_DISPLAY");
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if ( display_name == NULL )
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{
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fputs("WAYLAND_DISPLAY is not set.\n", stderr);
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return false;
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}
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wl_display = wl_display_connect(display_name);
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if ( wl_display == NULL )
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{
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fputs("Can not connect to Wayland server.\n", stderr);
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return false;
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}
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wl_list_init(&outputs);
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wl_registry = wl_display_get_registry(wl_display);
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wl_registry_add_listener(wl_registry, ®istry_listener, NULL);
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/* The sync callback we attach here will be called when all previous
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* requests have been handled by the server.
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*/
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sync_callback = wl_display_sync(wl_display);
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wl_callback_add_listener(sync_callback, &sync_callback_listener, NULL);
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return true;
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}
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static void finish_wayland (void)
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{
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if ( wl_display == NULL )
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return;
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destroy_all_outputs();
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if ( sync_callback != NULL )
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wl_callback_destroy(sync_callback);
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if ( layout_manager != NULL )
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river_layout_manager_v2_destroy(layout_manager);
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wl_registry_destroy(wl_registry);
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wl_display_disconnect(wl_display);
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}
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int main (int argc, char *argv[])
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{
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if (init_wayland())
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{
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ret = EXIT_SUCCESS;
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while ( loop && wl_display_dispatch(wl_display) != -1 );
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}
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finish_wayland();
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return ret;
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}
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