river/river/InputManager.zig

217 lines
8.0 KiB
Zig

// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 The River Developers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const Self = @This();
const build_options = @import("build_options");
const std = @import("std");
const wlr = @import("wlroots");
const wl = @import("wayland").server.wl;
const util = @import("util.zig");
const Seat = @import("Seat.zig");
const Server = @import("Server.zig");
const View = @import("View.zig");
const PointerConstraint = @import("PointerConstraint.zig");
const default_seat_name = "default";
const log = std.log.scoped(.input_manager);
server: *Server,
new_input: wl.Listener(*wlr.InputDevice) = wl.Listener(*wlr.InputDevice).init(handleNewInput),
idle: *wlr.Idle,
input_inhibit_manager: *wlr.InputInhibitManager,
pointer_constraints: *wlr.PointerConstraintsV1,
relative_pointer_manager: *wlr.RelativePointerManagerV1,
virtual_pointer_manager: *wlr.VirtualPointerManagerV1,
virtual_keyboard_manager: *wlr.VirtualKeyboardManagerV1,
seats: std.TailQueue(Seat) = .{},
exclusive_client: ?*wl.Client = null,
// zig fmt: off
inhibit_activate: wl.Listener(*wlr.InputInhibitManager) =
wl.Listener(*wlr.InputInhibitManager).init(handleInhibitActivate),
inhibit_deactivate: wl.Listener(*wlr.InputInhibitManager) =
wl.Listener(*wlr.InputInhibitManager).init(handleInhibitDeactivate),
new_pointer_constraint: wl.Listener(*wlr.PointerConstraintV1) =
wl.Listener(*wlr.PointerConstraintV1).init(handleNewPointerConstraint),
new_virtual_pointer: wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer) =
wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer).init(handleNewVirtualPointer),
new_virtual_keyboard: wl.Listener(*wlr.VirtualKeyboardV1) =
wl.Listener(*wlr.VirtualKeyboardV1).init(handleNewVirtualKeyboard),
// zig fmt: on
pub fn init(self: *Self, server: *Server) !void {
const seat_node = try util.gpa.create(std.TailQueue(Seat).Node);
errdefer util.gpa.destroy(seat_node);
self.* = .{
.server = server,
// These are automatically freed when the display is destroyed
.idle = try wlr.Idle.create(server.wl_server),
.input_inhibit_manager = try wlr.InputInhibitManager.create(server.wl_server),
.pointer_constraints = try wlr.PointerConstraintsV1.create(server.wl_server),
.relative_pointer_manager = try wlr.RelativePointerManagerV1.create(server.wl_server),
.virtual_pointer_manager = try wlr.VirtualPointerManagerV1.create(server.wl_server),
.virtual_keyboard_manager = try wlr.VirtualKeyboardManagerV1.create(server.wl_server),
};
self.seats.prepend(seat_node);
try seat_node.data.init(self, default_seat_name);
if (build_options.xwayland) server.xwayland.setSeat(self.defaultSeat().wlr_seat);
server.backend.events.new_input.add(&self.new_input);
self.input_inhibit_manager.events.activate.add(&self.inhibit_activate);
self.input_inhibit_manager.events.deactivate.add(&self.inhibit_deactivate);
self.pointer_constraints.events.new_constraint.add(&self.new_pointer_constraint);
self.virtual_pointer_manager.events.new_virtual_pointer.add(&self.new_virtual_pointer);
self.virtual_keyboard_manager.events.new_virtual_keyboard.add(&self.new_virtual_keyboard);
}
pub fn deinit(self: *Self) void {
while (self.seats.pop()) |seat_node| {
seat_node.data.deinit();
util.gpa.destroy(seat_node);
}
}
pub fn defaultSeat(self: Self) *Seat {
return &self.seats.first.?.data;
}
/// Must be called whenever a view is unmapped.
pub fn handleViewUnmap(self: Self, view: *View) void {
var it = self.seats.first;
while (it) |node| : (it = node.next) {
const seat = &node.data;
seat.handleViewUnmap(view);
}
}
/// Returns true if input is currently allowed on the passed surface.
pub fn inputAllowed(self: Self, wlr_surface: *wlr.Surface) bool {
return if (self.exclusive_client) |exclusive_client|
exclusive_client == wlr_surface.resource.getClient()
else
true;
}
pub fn isCursorActionTarget(self: Self, view: *View) bool {
var it = self.seats.first;
return while (it) |node| : (it = node.next) {
if (node.data.cursor.isCursorActionTarget(view)) break true;
} else false;
}
fn handleInhibitActivate(
listener: *wl.Listener(*wlr.InputInhibitManager),
input_inhibit_manager: *wlr.InputInhibitManager,
) void {
const self = @fieldParentPtr(Self, "inhibit_activate", listener);
log.debug("input inhibitor activated", .{});
var seat_it = self.seats.first;
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
// Clear focus of all seats
seat_node.data.setFocusRaw(.{ .none = {} });
// Enter locked mode
seat_node.data.prev_mode_id = seat_node.data.mode_id;
seat_node.data.mode_id = 1;
}
self.exclusive_client = self.input_inhibit_manager.active_client;
}
fn handleInhibitDeactivate(
listener: *wl.Listener(*wlr.InputInhibitManager),
input_inhibit_manager: *wlr.InputInhibitManager,
) void {
const self = @fieldParentPtr(Self, "inhibit_deactivate", listener);
log.debug("input inhibitor deactivated", .{});
self.exclusive_client = null;
// Calling arrangeLayers() like this ensures that any top or overlay,
// keyboard-interactive surfaces will re-grab focus.
var output_it = self.server.root.outputs.first;
while (output_it) |output_node| : (output_it = output_node.next) {
output_node.data.arrangeLayers();
}
// After ensuring that any possible layer surface focus grab has occured,
// have each Seat handle focus and enter their previous mode.
var seat_it = self.seats.first;
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
seat_node.data.focus(null);
seat_node.data.mode_id = seat_node.data.prev_mode_id;
}
self.server.root.startTransaction();
}
/// This event is raised by the backend when a new input device becomes available.
fn handleNewInput(listener: *wl.Listener(*wlr.InputDevice), device: *wlr.InputDevice) void {
const self = @fieldParentPtr(Self, "new_input", listener);
// TODO: suport multiple seats
self.defaultSeat().addDevice(device);
}
fn handleNewPointerConstraint(listener: *wl.Listener(*wlr.PointerConstraintV1), constraint: *wlr.PointerConstraintV1) void {
const pointer_constraint = util.gpa.create(PointerConstraint) catch {
log.crit("out of memory", .{});
return;
};
pointer_constraint.init(constraint);
}
fn handleNewVirtualPointer(
listener: *wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer),
event: *wlr.VirtualPointerManagerV1.event.NewPointer,
) void {
const self = @fieldParentPtr(Self, "new_virtual_pointer", listener);
// TODO Support multiple seats and don't ignore
if (event.suggested_seat != null) {
log.debug("Ignoring seat suggestion from virtual pointer", .{});
}
// TODO dont ignore output suggestion
if (event.suggested_output != null) {
log.debug("Ignoring output suggestion from virtual pointer", .{});
}
self.defaultSeat().addDevice(&event.new_pointer.input_device);
}
fn handleNewVirtualKeyboard(
listener: *wl.Listener(*wlr.VirtualKeyboardV1),
virtual_keyboard: *wlr.VirtualKeyboardV1,
) void {
const self = @fieldParentPtr(Self, "new_virtual_keyboard", listener);
const seat = @intToPtr(*Seat, virtual_keyboard.seat.data);
seat.addDevice(&virtual_keyboard.input_device);
}