864 lines
32 KiB
Zig
864 lines
32 KiB
Zig
// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const build_options = @import("build_options");
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const std = @import("std");
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const assert = std.debug.assert;
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const mem = std.mem;
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const wlr = @import("wlroots");
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const wl = @import("wayland").server.wl;
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const zwlr = @import("wayland").server.zwlr;
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const server = &@import("main.zig").server;
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const util = @import("util.zig");
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const DragIcon = @import("DragIcon.zig");
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const LayerSurface = @import("LayerSurface.zig");
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const LockSurface = @import("LockSurface.zig");
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const Output = @import("Output.zig");
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const SceneNodeData = @import("SceneNodeData.zig");
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const View = @import("View.zig");
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const XwaylandOverrideRedirect = @import("XwaylandOverrideRedirect.zig");
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scene: *wlr.Scene,
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/// All windows, status bars, drowdown menus, etc. that can recieve pointer events and similar.
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interactive_content: *wlr.SceneTree,
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/// Drag icons, which cannot recieve e.g. pointer events and are therefore kept in a separate tree.
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drag_icons: *wlr.SceneTree,
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/// All direct children of the interactive_content scene node
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layers: struct {
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/// Parent tree for output trees which have their position updated when
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/// outputs are moved in the layout.
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outputs: *wlr.SceneTree,
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/// Xwayland override redirect windows are a legacy wart that decide where
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/// to place themselves in layout coordinates. Unfortunately this is how
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/// X11 decided to make dropdown menus and the like possible.
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xwayland_override_redirect: if (build_options.xwayland) *wlr.SceneTree else void,
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},
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/// This is kind of like an imaginary output where views start and end their life.
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hidden: struct {
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/// This tree is always disabled.
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tree: *wlr.SceneTree,
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pending: struct {
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focus_stack: wl.list.Head(View, .pending_focus_stack_link),
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wm_stack: wl.list.Head(View, .pending_wm_stack_link),
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},
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inflight: struct {
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focus_stack: wl.list.Head(View, .inflight_focus_stack_link),
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wm_stack: wl.list.Head(View, .inflight_wm_stack_link),
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},
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},
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/// This is used to store views and tags when no actual outputs are available.
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/// This must be separate from hidden to ensure we don't mix views that are
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/// in the process of being mapped/unmapped with the mapped views in these lists.
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fallback: struct {
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tags: u32 = 1 << 0,
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pending: struct {
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focus_stack: wl.list.Head(View, .pending_focus_stack_link),
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wm_stack: wl.list.Head(View, .pending_wm_stack_link),
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},
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inflight: struct {
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focus_stack: wl.list.Head(View, .inflight_focus_stack_link),
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wm_stack: wl.list.Head(View, .inflight_wm_stack_link),
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},
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},
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views: wl.list.Head(View, .link),
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new_output: wl.Listener(*wlr.Output) = wl.Listener(*wlr.Output).init(handleNewOutput),
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output_layout: *wlr.OutputLayout,
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layout_change: wl.Listener(*wlr.OutputLayout) = wl.Listener(*wlr.OutputLayout).init(handleLayoutChange),
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output_manager: *wlr.OutputManagerV1,
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manager_apply: wl.Listener(*wlr.OutputConfigurationV1) =
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wl.Listener(*wlr.OutputConfigurationV1).init(handleManagerApply),
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manager_test: wl.Listener(*wlr.OutputConfigurationV1) =
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wl.Listener(*wlr.OutputConfigurationV1).init(handleManagerTest),
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power_manager: *wlr.OutputPowerManagerV1,
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power_manager_set_mode: wl.Listener(*wlr.OutputPowerManagerV1.event.SetMode) =
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wl.Listener(*wlr.OutputPowerManagerV1.event.SetMode).init(handlePowerManagerSetMode),
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gamma_control_manager: *wlr.GammaControlManagerV1,
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gamma_control_set_gamma: wl.Listener(*wlr.GammaControlManagerV1.event.SetGamma) =
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wl.Listener(*wlr.GammaControlManagerV1.event.SetGamma).init(handleSetGamma),
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/// A list of all outputs
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all_outputs: wl.list.Head(Output, .all_link),
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/// A list of all active outputs (any one that can be interacted with, even if
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/// it's turned off by dpms)
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active_outputs: wl.list.Head(Output, .active_link),
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/// Number of layout demands before sending configures to clients.
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inflight_layout_demands: u32 = 0,
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/// Number of inflight configures sent in the current transaction.
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inflight_configures: u32 = 0,
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transaction_timeout: *wl.EventSource,
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/// Set to true if applyPending() is called while a transaction is inflight.
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/// If true when a transaction completes, causes applyPending() to be called again.
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pending_state_dirty: bool = false,
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pub fn init(self: *Self) !void {
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const output_layout = try wlr.OutputLayout.create();
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errdefer output_layout.destroy();
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const scene = try wlr.Scene.create();
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errdefer scene.tree.node.destroy();
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const interactive_content = try scene.tree.createSceneTree();
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const drag_icons = try scene.tree.createSceneTree();
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const hidden_tree = try scene.tree.createSceneTree();
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hidden_tree.node.setEnabled(false);
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const outputs = try interactive_content.createSceneTree();
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const xwayland_override_redirect = if (build_options.xwayland) try interactive_content.createSceneTree();
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_ = try wlr.XdgOutputManagerV1.create(server.wl_server, output_layout);
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const presentation = try wlr.Presentation.create(server.wl_server, server.backend);
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scene.setPresentation(presentation);
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const event_loop = server.wl_server.getEventLoop();
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const transaction_timeout = try event_loop.addTimer(*Self, handleTransactionTimeout, self);
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errdefer transaction_timeout.remove();
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self.* = .{
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.scene = scene,
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.interactive_content = interactive_content,
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.drag_icons = drag_icons,
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.layers = .{
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.outputs = outputs,
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.xwayland_override_redirect = xwayland_override_redirect,
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},
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.hidden = .{
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.tree = hidden_tree,
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.pending = .{
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.focus_stack = undefined,
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.wm_stack = undefined,
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},
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.inflight = .{
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.focus_stack = undefined,
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.wm_stack = undefined,
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},
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},
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.fallback = .{
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.pending = .{
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.focus_stack = undefined,
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.wm_stack = undefined,
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},
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.inflight = .{
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.focus_stack = undefined,
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.wm_stack = undefined,
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},
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},
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.views = undefined,
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.output_layout = output_layout,
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.all_outputs = undefined,
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.active_outputs = undefined,
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.output_manager = try wlr.OutputManagerV1.create(server.wl_server),
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.power_manager = try wlr.OutputPowerManagerV1.create(server.wl_server),
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.gamma_control_manager = try wlr.GammaControlManagerV1.create(server.wl_server),
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.transaction_timeout = transaction_timeout,
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};
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self.hidden.pending.focus_stack.init();
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self.hidden.pending.wm_stack.init();
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self.hidden.inflight.focus_stack.init();
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self.hidden.inflight.wm_stack.init();
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self.fallback.pending.focus_stack.init();
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self.fallback.pending.wm_stack.init();
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self.fallback.inflight.focus_stack.init();
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self.fallback.inflight.wm_stack.init();
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self.views.init();
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self.all_outputs.init();
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self.active_outputs.init();
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server.backend.events.new_output.add(&self.new_output);
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self.output_manager.events.apply.add(&self.manager_apply);
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self.output_manager.events.@"test".add(&self.manager_test);
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self.output_layout.events.change.add(&self.layout_change);
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self.power_manager.events.set_mode.add(&self.power_manager_set_mode);
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self.gamma_control_manager.events.set_gamma.add(&self.gamma_control_set_gamma);
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}
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pub fn deinit(self: *Self) void {
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self.scene.tree.node.destroy();
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self.output_layout.destroy();
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self.transaction_timeout.remove();
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}
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pub const AtResult = struct {
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node: *wlr.SceneNode,
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surface: ?*wlr.Surface,
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sx: f64,
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sy: f64,
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data: SceneNodeData.Data,
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};
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/// Return information about what is currently rendered in the interactive_content
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/// tree at the given layout coordinates, taking surface input regions into account.
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pub fn at(self: Self, lx: f64, ly: f64) ?AtResult {
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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const node = self.interactive_content.node.at(lx, ly, &sx, &sy) orelse return null;
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const surface: ?*wlr.Surface = blk: {
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if (node.type == .buffer) {
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const scene_buffer = wlr.SceneBuffer.fromNode(node);
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if (wlr.SceneSurface.tryFromBuffer(scene_buffer)) |scene_surface| {
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break :blk scene_surface.surface;
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}
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}
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break :blk null;
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};
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if (SceneNodeData.fromNode(node)) |scene_node_data| {
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return .{
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.node = node,
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.surface = surface,
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.sx = sx,
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.sy = sy,
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.data = scene_node_data.data,
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};
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} else {
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return null;
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}
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}
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fn handleNewOutput(_: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
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const log = std.log.scoped(.output_manager);
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log.debug("new output {s}", .{wlr_output.name});
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Output.create(wlr_output) catch |err| {
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switch (err) {
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error.OutOfMemory => log.err("out of memory", .{}),
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error.InitRenderFailed => log.err("failed to initialize renderer for output {s}", .{wlr_output.name}),
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}
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wlr_output.destroy();
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};
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}
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/// Remove the output from root.active_outputs and the output layout.
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/// Evacuate views if necessary.
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pub fn deactivateOutput(root: *Self, output: *Output) void {
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{
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// If the output has already been removed, do nothing
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var it = root.active_outputs.iterator(.forward);
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while (it.next()) |o| {
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if (o == output) break;
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} else return;
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}
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root.output_layout.remove(output.wlr_output);
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output.tree.node.setEnabled(false);
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output.active_link.remove();
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output.active_link.init();
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{
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var it = output.inflight.focus_stack.iterator(.forward);
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while (it.next()) |view| {
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view.inflight.output = null;
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view.current.output = null;
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view.tree.node.reparent(root.hidden.tree);
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view.popup_tree.node.reparent(root.hidden.tree);
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}
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root.fallback.inflight.focus_stack.prependList(&output.inflight.focus_stack);
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root.fallback.inflight.wm_stack.prependList(&output.inflight.wm_stack);
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}
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// Use the first output in the list as fallback. If the last real output
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// is being removed, store the views in Root.fallback.
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const fallback_output = blk: {
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var it = root.active_outputs.iterator(.forward);
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if (it.next()) |o| break :blk o;
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break :blk null;
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};
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if (fallback_output) |fallback| {
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var it = output.pending.focus_stack.safeIterator(.reverse);
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while (it.next()) |view| view.setPendingOutput(fallback);
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} else {
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var it = output.pending.focus_stack.iterator(.forward);
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while (it.next()) |view| view.pending.output = null;
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root.fallback.pending.focus_stack.prependList(&output.pending.focus_stack);
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root.fallback.pending.wm_stack.prependList(&output.pending.wm_stack);
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// Store the focused output tags if we are hotplugged down to
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// 0 real outputs so they can be restored on gaining a new output.
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root.fallback.tags = output.pending.tags;
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}
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// Close all layer surfaces on the removed output
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for ([_]zwlr.LayerShellV1.Layer{ .overlay, .top, .bottom, .background }) |layer| {
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const tree = output.layerSurfaceTree(layer);
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var it = tree.children.safeIterator(.forward);
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while (it.next()) |scene_node| {
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assert(scene_node.type == .tree);
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if (@as(?*SceneNodeData, @ptrFromInt(scene_node.data))) |node_data| {
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node_data.data.layer_surface.wlr_layer_surface.destroy();
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}
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}
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}
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// If any seat has the removed output focused, focus the fallback one
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var seat_it = server.input_manager.seats.first;
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while (seat_it) |seat_node| : (seat_it = seat_node.next) {
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const seat = &seat_node.data;
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if (seat.focused_output == output) {
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seat.focusOutput(fallback_output);
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}
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}
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output.status.deinit();
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output.status.init();
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if (output.inflight.layout_demand) |layout_demand| {
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layout_demand.deinit();
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output.inflight.layout_demand = null;
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root.notifyLayoutDemandDone();
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}
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while (output.layouts.first) |node| node.data.destroy();
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}
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/// Add the output to root.active_outputs and the output layout if it has not
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/// already been added.
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pub fn activateOutput(root: *Self, output: *Output) void {
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{
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// If we have already added the output, do nothing and return
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var it = root.active_outputs.iterator(.forward);
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while (it.next()) |o| if (o == output) return;
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}
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const first = root.active_outputs.empty();
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root.active_outputs.append(output);
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// This arranges outputs from left-to-right in the order they appear. The
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// wlr-output-management protocol may be used to modify this arrangement.
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// This also creates a wl_output global which is advertised to clients.
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const layout_output = root.output_layout.addAuto(output.wlr_output) catch {
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// This would currently be very awkward to handle well and this output
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// handling code needs to be heavily refactored soon anyways for double
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// buffered state application as part of the transaction system.
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// In any case, wlroots 0.16 would have crashed here, the error is only
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// possible to handle after updating to 0.17.
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@panic("TODO handle allocation failure here");
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};
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output.tree.node.setEnabled(true);
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output.tree.node.setPosition(layout_output.x, layout_output.y);
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output.scene_output.setPosition(layout_output.x, layout_output.y);
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// If we previously had no outputs, move all views to the new output and focus it.
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if (first) {
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const log = std.log.scoped(.output_manager);
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log.debug("moving views from fallback stacks to new output", .{});
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output.pending.tags = root.fallback.tags;
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{
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var it = root.fallback.pending.focus_stack.safeIterator(.reverse);
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while (it.next()) |view| view.setPendingOutput(output);
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}
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{
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// Focus the new output with all seats
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var it = server.input_manager.seats.first;
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while (it) |seat_node| : (it = seat_node.next) {
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const seat = &seat_node.data;
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seat.focusOutput(output);
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}
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}
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}
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assert(root.fallback.pending.focus_stack.empty());
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assert(root.fallback.pending.wm_stack.empty());
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}
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/// Trigger asynchronous application of pending state for all outputs and views.
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/// Changes will not be applied to the scene graph until the layout generator
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/// generates a new layout for all outputs and all affected clients ack a
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/// configure and commit a new buffer.
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pub fn applyPending(root: *Self) void {
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{
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// Changes to the pending state may require a focus update to keep
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// state consistent. Instead of having focus(null) calls spread all
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// around the codebase and risk forgetting one, always ensure focus
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// state is synchronized here.
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var it = server.input_manager.seats.first;
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while (it) |node| : (it = node.next) node.data.focus(null);
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}
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// If there is already a transaction inflight, wait until it completes.
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if (root.inflight_layout_demands > 0 or root.inflight_configures > 0) {
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root.pending_state_dirty = true;
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return;
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}
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root.pending_state_dirty = false;
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{
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var it = root.hidden.pending.focus_stack.iterator(.forward);
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while (it.next()) |view| {
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assert(view.pending.output == null);
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view.inflight.output = null;
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view.inflight_focus_stack_link.remove();
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root.hidden.inflight.focus_stack.append(view);
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}
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}
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{
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var it = root.hidden.pending.wm_stack.iterator(.forward);
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while (it.next()) |view| {
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view.inflight_wm_stack_link.remove();
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root.hidden.inflight.wm_stack.append(view);
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}
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}
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{
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var output_it = root.active_outputs.iterator(.forward);
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while (output_it.next()) |output| {
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// Iterate the focus stack in order to ensure the currently focused/most
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// recently focused view that requests fullscreen is given fullscreen.
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output.inflight.fullscreen = null;
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{
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var it = output.pending.focus_stack.iterator(.forward);
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while (it.next()) |view| {
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assert(view.pending.output == output);
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if (view.current.float and !view.pending.float) {
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// If switching from float to non-float, save the dimensions.
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view.float_box = view.current.box;
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} else if (!view.current.float and view.pending.float) {
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// If switching from non-float to float, apply the saved float dimensions.
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view.pending.box = view.float_box;
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view.pending.clampToOutput();
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}
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if (!view.current.fullscreen and view.pending.fullscreen) {
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view.post_fullscreen_box = view.pending.box;
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view.pending.box = .{ .x = 0, .y = 0, .width = undefined, .height = undefined };
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output.wlr_output.effectiveResolution(&view.pending.box.width, &view.pending.box.height);
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} else if (view.current.fullscreen and !view.pending.fullscreen) {
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view.pending.box = view.post_fullscreen_box;
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view.pending.clampToOutput();
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}
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if (output.inflight.fullscreen == null and view.pending.fullscreen and
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|
view.pending.tags & output.pending.tags != 0)
|
|
{
|
|
output.inflight.fullscreen = view;
|
|
}
|
|
|
|
view.inflight_focus_stack_link.remove();
|
|
output.inflight.focus_stack.append(view);
|
|
|
|
view.inflight = view.pending;
|
|
}
|
|
}
|
|
|
|
{
|
|
var it = output.pending.wm_stack.iterator(.forward);
|
|
while (it.next()) |view| {
|
|
view.inflight_wm_stack_link.remove();
|
|
output.inflight.wm_stack.append(view);
|
|
}
|
|
}
|
|
|
|
output.inflight.tags = output.pending.tags;
|
|
}
|
|
}
|
|
|
|
{
|
|
// Layout demands can't be sent until after the inflight stacks of
|
|
// all outputs have been updated.
|
|
var output_it = root.active_outputs.iterator(.forward);
|
|
while (output_it.next()) |output| {
|
|
assert(output.inflight.layout_demand == null);
|
|
if (output.layout) |layout| {
|
|
var layout_count: u32 = 0;
|
|
{
|
|
var it = output.inflight.wm_stack.iterator(.forward);
|
|
while (it.next()) |view| {
|
|
if (!view.inflight.float and !view.inflight.fullscreen and
|
|
view.inflight.tags & output.inflight.tags != 0)
|
|
{
|
|
layout_count += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (layout_count > 0) {
|
|
// TODO don't do this if the count has not changed
|
|
layout.startLayoutDemand(layout_count);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
var it = server.input_manager.seats.first;
|
|
while (it) |node| : (it = node.next) {
|
|
const cursor = &node.data.cursor;
|
|
|
|
switch (cursor.mode) {
|
|
.passthrough, .down => {},
|
|
inline .move, .resize => |data| {
|
|
if (data.view.inflight.output == null or
|
|
data.view.inflight.tags & data.view.inflight.output.?.inflight.tags == 0 or
|
|
(!data.view.inflight.float and data.view.inflight.output.?.layout != null) or
|
|
data.view.inflight.fullscreen)
|
|
{
|
|
cursor.mode = .passthrough;
|
|
data.view.pending.resizing = false;
|
|
data.view.inflight.resizing = false;
|
|
}
|
|
},
|
|
}
|
|
|
|
cursor.inflight_mode = cursor.mode;
|
|
}
|
|
}
|
|
|
|
if (root.inflight_layout_demands == 0) {
|
|
root.sendConfigures();
|
|
}
|
|
}
|
|
|
|
/// This function is used to inform the transaction system that a layout demand
|
|
/// has either been completed or timed out. If it was the last pending layout
|
|
/// demand in the current sequence, a transaction is started.
|
|
pub fn notifyLayoutDemandDone(root: *Self) void {
|
|
root.inflight_layout_demands -= 1;
|
|
if (root.inflight_layout_demands == 0) {
|
|
root.sendConfigures();
|
|
}
|
|
}
|
|
|
|
fn sendConfigures(root: *Self) void {
|
|
assert(root.inflight_layout_demands == 0);
|
|
assert(root.inflight_configures == 0);
|
|
|
|
// Iterate over all views of all outputs
|
|
var output_it = root.active_outputs.iterator(.forward);
|
|
while (output_it.next()) |output| {
|
|
var focus_stack_it = output.inflight.focus_stack.iterator(.forward);
|
|
while (focus_stack_it.next()) |view| {
|
|
// This can happen if a view is unmapped while a layout demand including it is inflight
|
|
if (!view.mapped) continue;
|
|
|
|
if (view.configure()) {
|
|
root.inflight_configures += 1;
|
|
view.saveSurfaceTree();
|
|
view.sendFrameDone();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (root.inflight_configures > 0) {
|
|
std.log.scoped(.transaction).debug("started transaction with {} pending configure(s)", .{
|
|
root.inflight_configures,
|
|
});
|
|
|
|
root.transaction_timeout.timerUpdate(200) catch {
|
|
std.log.scoped(.transaction).err("failed to update timer", .{});
|
|
root.commitTransaction();
|
|
};
|
|
} else {
|
|
root.commitTransaction();
|
|
}
|
|
}
|
|
|
|
fn handleTransactionTimeout(self: *Self) c_int {
|
|
assert(self.inflight_layout_demands == 0);
|
|
|
|
std.log.scoped(.transaction).err("timeout occurred, some imperfect frames may be shown", .{});
|
|
|
|
self.inflight_configures = 0;
|
|
self.commitTransaction();
|
|
|
|
return 0;
|
|
}
|
|
|
|
pub fn notifyConfigured(self: *Self) void {
|
|
assert(self.inflight_layout_demands == 0);
|
|
|
|
self.inflight_configures -= 1;
|
|
if (self.inflight_configures == 0) {
|
|
// Disarm the timer, as we didn't timeout
|
|
self.transaction_timeout.timerUpdate(0) catch std.log.scoped(.transaction).err("error disarming timer", .{});
|
|
self.commitTransaction();
|
|
}
|
|
}
|
|
|
|
/// Apply the inflight state and drop stashed buffers. This means that
|
|
/// the next frame drawn will be the post-transaction state of the
|
|
/// layout. Should only be called after all clients have configured for
|
|
/// the new layout. If called early imperfect frames may be drawn.
|
|
fn commitTransaction(root: *Self) void {
|
|
assert(root.inflight_layout_demands == 0);
|
|
assert(root.inflight_configures == 0);
|
|
|
|
std.log.scoped(.transaction).debug("commiting transaction", .{});
|
|
|
|
{
|
|
var it = root.hidden.inflight.focus_stack.safeIterator(.forward);
|
|
while (it.next()) |view| {
|
|
assert(view.inflight.output == null);
|
|
view.current.output = null;
|
|
|
|
view.tree.node.reparent(root.hidden.tree);
|
|
view.popup_tree.node.reparent(root.hidden.tree);
|
|
|
|
view.updateCurrent();
|
|
}
|
|
}
|
|
|
|
var output_it = root.active_outputs.iterator(.forward);
|
|
while (output_it.next()) |output| {
|
|
if (output.inflight.tags != output.current.tags) {
|
|
std.log.scoped(.output).debug(
|
|
"changing current focus: {b:0>10} to {b:0>10}",
|
|
.{ output.current.tags, output.inflight.tags },
|
|
);
|
|
}
|
|
output.current.tags = output.inflight.tags;
|
|
|
|
var focus_stack_it = output.inflight.focus_stack.iterator(.forward);
|
|
while (focus_stack_it.next()) |view| {
|
|
assert(view.inflight.output == output);
|
|
|
|
if (view.current.output != view.inflight.output or
|
|
(output.current.fullscreen == view and output.inflight.fullscreen != view))
|
|
{
|
|
if (view.inflight.float) {
|
|
view.tree.node.reparent(output.layers.float);
|
|
} else {
|
|
view.tree.node.reparent(output.layers.layout);
|
|
}
|
|
view.popup_tree.node.reparent(output.layers.popups);
|
|
}
|
|
|
|
if (view.current.float != view.inflight.float) {
|
|
if (view.inflight.float) {
|
|
view.tree.node.reparent(output.layers.float);
|
|
} else {
|
|
view.tree.node.reparent(output.layers.layout);
|
|
}
|
|
}
|
|
|
|
view.updateCurrent();
|
|
|
|
const enabled = view.current.tags & output.current.tags != 0;
|
|
view.tree.node.setEnabled(enabled);
|
|
view.popup_tree.node.setEnabled(enabled);
|
|
if (output.inflight.fullscreen != view) {
|
|
// TODO this approach for syncing the order will likely cause over-damaging.
|
|
view.tree.node.lowerToBottom();
|
|
}
|
|
}
|
|
|
|
if (output.inflight.fullscreen != output.current.fullscreen) {
|
|
if (output.inflight.fullscreen) |view| {
|
|
assert(view.inflight.output == output);
|
|
assert(view.current.output == output);
|
|
view.tree.node.reparent(output.layers.fullscreen);
|
|
}
|
|
output.current.fullscreen = output.inflight.fullscreen;
|
|
output.layers.fullscreen.node.setEnabled(output.current.fullscreen != null);
|
|
}
|
|
|
|
output.status.handleTransactionCommit(output);
|
|
}
|
|
|
|
{
|
|
var it = server.input_manager.seats.first;
|
|
while (it) |node| : (it = node.next) node.data.cursor.updateState();
|
|
}
|
|
|
|
{
|
|
// This must be done after updating cursor state in case the view was the target of move/resize.
|
|
var it = root.hidden.inflight.focus_stack.safeIterator(.forward);
|
|
while (it.next()) |view| {
|
|
if (view.destroying) view.destroy();
|
|
}
|
|
}
|
|
|
|
server.idle_inhibitor_manager.idleInhibitCheckActive();
|
|
|
|
if (root.pending_state_dirty) {
|
|
root.applyPending();
|
|
}
|
|
}
|
|
|
|
/// Send the new output configuration to all wlr-output-manager clients
|
|
fn handleLayoutChange(listener: *wl.Listener(*wlr.OutputLayout), _: *wlr.OutputLayout) void {
|
|
const self = @fieldParentPtr(Self, "layout_change", listener);
|
|
|
|
const config = self.currentOutputConfig() catch {
|
|
std.log.scoped(.output_manager).err("out of memory", .{});
|
|
return;
|
|
};
|
|
self.output_manager.setConfiguration(config);
|
|
}
|
|
|
|
fn handleManagerApply(
|
|
listener: *wl.Listener(*wlr.OutputConfigurationV1),
|
|
config: *wlr.OutputConfigurationV1,
|
|
) void {
|
|
const self = @fieldParentPtr(Self, "manager_apply", listener);
|
|
defer config.destroy();
|
|
|
|
std.log.scoped(.output_manager).info("applying output configuration", .{});
|
|
|
|
self.processOutputConfig(config, .apply);
|
|
|
|
// Send the config that was actually applied
|
|
const applied_config = self.currentOutputConfig() catch {
|
|
std.log.scoped(.output_manager).err("out of memory", .{});
|
|
return;
|
|
};
|
|
self.output_manager.setConfiguration(applied_config);
|
|
}
|
|
|
|
fn handleManagerTest(
|
|
listener: *wl.Listener(*wlr.OutputConfigurationV1),
|
|
config: *wlr.OutputConfigurationV1,
|
|
) void {
|
|
const self = @fieldParentPtr(Self, "manager_test", listener);
|
|
defer config.destroy();
|
|
|
|
self.processOutputConfig(config, .test_only);
|
|
}
|
|
|
|
fn processOutputConfig(
|
|
self: *Self,
|
|
config: *wlr.OutputConfigurationV1,
|
|
action: enum { test_only, apply },
|
|
) void {
|
|
// Ignore layout change events this function generates while applying the config
|
|
self.layout_change.link.remove();
|
|
defer self.output_layout.events.change.add(&self.layout_change);
|
|
|
|
var success = true;
|
|
|
|
var it = config.heads.iterator(.forward);
|
|
while (it.next()) |head| {
|
|
const wlr_output = head.state.output;
|
|
const output: *Output = @ptrFromInt(wlr_output.data);
|
|
|
|
var proposed_state = wlr.Output.State.init();
|
|
head.state.apply(&proposed_state);
|
|
|
|
// Work around a division by zero in the wlroots drm backend.
|
|
// See https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3791
|
|
// TODO(wlroots) remove this workaround after 0.17.2 is out.
|
|
if (output.wlr_output.isDrm() and
|
|
proposed_state.committed.mode and
|
|
proposed_state.mode_type == .custom and
|
|
proposed_state.custom_mode.refresh == 0)
|
|
{
|
|
proposed_state.custom_mode.refresh = 60000;
|
|
}
|
|
|
|
switch (action) {
|
|
.test_only => {
|
|
if (!wlr_output.testState(&proposed_state)) success = false;
|
|
},
|
|
.apply => {
|
|
output.applyState(&proposed_state) catch {
|
|
std.log.scoped(.output_manager).err("failed to apply config to output {s}", .{
|
|
output.wlr_output.name,
|
|
});
|
|
success = false;
|
|
};
|
|
if (output.wlr_output.enabled) {
|
|
// applyState() will always add the output to the layout on success, which means
|
|
// that this function cannot fail as it does not need to allocate a new layout output.
|
|
_ = self.output_layout.add(output.wlr_output, head.state.x, head.state.y) catch unreachable;
|
|
output.tree.node.setPosition(head.state.x, head.state.y);
|
|
output.scene_output.setPosition(head.state.x, head.state.y);
|
|
}
|
|
},
|
|
}
|
|
}
|
|
|
|
if (action == .apply) self.applyPending();
|
|
|
|
if (success) {
|
|
config.sendSucceeded();
|
|
} else {
|
|
config.sendFailed();
|
|
}
|
|
}
|
|
|
|
fn currentOutputConfig(self: *Self) !*wlr.OutputConfigurationV1 {
|
|
const config = try wlr.OutputConfigurationV1.create();
|
|
// this destroys all associated config heads as well
|
|
errdefer config.destroy();
|
|
|
|
var it = self.all_outputs.iterator(.forward);
|
|
while (it.next()) |output| {
|
|
const head = try wlr.OutputConfigurationV1.Head.create(config, output.wlr_output);
|
|
|
|
// If the output is not part of the layout (and thus disabled)
|
|
// the box will be zeroed out.
|
|
var box: wlr.Box = undefined;
|
|
self.output_layout.getBox(output.wlr_output, &box);
|
|
head.state.x = box.x;
|
|
head.state.y = box.y;
|
|
}
|
|
|
|
return config;
|
|
}
|
|
|
|
fn handlePowerManagerSetMode(
|
|
_: *wl.Listener(*wlr.OutputPowerManagerV1.event.SetMode),
|
|
event: *wlr.OutputPowerManagerV1.event.SetMode,
|
|
) void {
|
|
const enable = event.mode == .on;
|
|
|
|
const log_text = if (enable) "Enabling" else "Disabling";
|
|
std.log.scoped(.output_manager).debug(
|
|
"{s} dpms for output {s}",
|
|
.{ log_text, event.output.name },
|
|
);
|
|
|
|
event.output.enable(enable);
|
|
event.output.commit() catch {
|
|
std.log.scoped(.server).err("output commit failed for {s}", .{event.output.name});
|
|
};
|
|
}
|
|
|
|
fn handleSetGamma(
|
|
_: *wl.Listener(*wlr.GammaControlManagerV1.event.SetGamma),
|
|
event: *wlr.GammaControlManagerV1.event.SetGamma,
|
|
) void {
|
|
const output: *Output = @ptrFromInt(event.output.data);
|
|
|
|
std.log.debug("client requested to set gamma", .{});
|
|
|
|
output.gamma_dirty = true;
|
|
output.wlr_output.scheduleFrame();
|
|
}
|