// This file is part of river, a dynamic tiling wayland compositor. // // Copyright 2020 Isaac Freund // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . const Self = @This(); const std = @import("std"); const c = @import("c.zig"); const log = @import("log.zig"); const util = @import("util.zig"); const Box = @import("Box.zig"); const Output = @import("Output.zig"); const XdgPopup = @import("XdgPopup.zig"); output: *Output, wlr_layer_surface: *c.wlr_layer_surface_v1, box: Box, state: c.wlr_layer_surface_v1_state, // Listeners active the entire lifetime of the layser surface listen_destroy: c.wl_listener, listen_map: c.wl_listener, listen_unmap: c.wl_listener, // Listeners only active while the layer surface is mapped listen_commit: c.wl_listener, listen_new_popup: c.wl_listener, pub fn init( self: *Self, output: *Output, wlr_layer_surface: *c.wlr_layer_surface_v1, ) void { self.output = output; self.wlr_layer_surface = wlr_layer_surface; self.state = wlr_layer_surface.current; wlr_layer_surface.data = self; // Temporarily add to the output's list to allow for inital arrangement // which sends the first configure. const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self); const list = &output.layers[@intCast(usize, @enumToInt(self.state.layer))]; list.append(node); output.arrangeLayers(); list.remove(node); // Set up listeners that are active for the entire lifetime of the layer surface self.listen_destroy.notify = handleDestroy; c.wl_signal_add(&self.wlr_layer_surface.events.destroy, &self.listen_destroy); self.listen_map.notify = handleMap; c.wl_signal_add(&self.wlr_layer_surface.events.map, &self.listen_map); self.listen_unmap.notify = handleUnmap; c.wl_signal_add(&self.wlr_layer_surface.events.unmap, &self.listen_unmap); } fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const self = @fieldParentPtr(Self, "listen_destroy", listener.?); const output = self.output; log.debug(.layer_shell, "layer surface '{}' destroyed", .{self.wlr_layer_surface.namespace}); // Remove listeners active the entire lifetime of the layer surface c.wl_list_remove(&self.listen_destroy.link); c.wl_list_remove(&self.listen_map.link); c.wl_list_remove(&self.listen_unmap.link); const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self); util.gpa.destroy(node); } fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const self = @fieldParentPtr(Self, "listen_map", listener.?); const wlr_layer_surface = self.wlr_layer_surface; log.debug(.layer_shell, "layer surface '{}' mapped", .{wlr_layer_surface.namespace}); // Add listeners that are only active while mapped self.listen_commit.notify = handleCommit; c.wl_signal_add(&wlr_layer_surface.surface.*.events.commit, &self.listen_commit); self.listen_new_popup.notify = handleNewPopup; c.wl_signal_add(&wlr_layer_surface.events.new_popup, &self.listen_new_popup); c.wlr_surface_send_enter( wlr_layer_surface.surface, wlr_layer_surface.output, ); const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self); self.output.layers[@intCast(usize, @enumToInt(self.state.layer))].append(node); } fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const self = @fieldParentPtr(Self, "listen_unmap", listener.?); log.debug(.layer_shell, "layer surface '{}' unmapped", .{self.wlr_layer_surface.namespace}); // This is a bit ugly: we need to use the wlr bool here since surfaces // may be closed during the inital configure which we preform // while unmapped. wlroots currently calls unmap unconditionally on close // even if the surface is not mapped. I sent a patch which was merged, but // we need to wait for a release to use it. // // TODO(wlroots): Remove this check on updating // https://github.com/swaywm/wlroots/commit/11e94c406bb75c9a8990ce99489798411deb110c if (self.wlr_layer_surface.mapped) { // remove listeners only active while the layer surface is mapped c.wl_list_remove(&self.listen_commit.link); c.wl_list_remove(&self.listen_new_popup.link); } // Remove from the output's list of layer surfaces const self_node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self); self.output.layers[@intCast(usize, @enumToInt(self.state.layer))].remove(self_node); // If the unmapped surface is focused, clear focus var it = self.output.root.server.input_manager.seats.first; while (it) |node| : (it = node.next) { const seat = &node.data; if (seat.focused == .layer and seat.focused.layer == self) seat.setFocusRaw(.{ .none = {} }); } // This gives exclusive focus to a keyboard interactive top or overlay layer // surface if there is one. self.output.arrangeLayers(); // Ensure that focus is given to the appropriate view if there is no // other top/overlay layer surface to grab focus. it = self.output.root.server.input_manager.seats.first; while (it) |node| : (it = node.next) { const seat = &node.data; seat.focus(null); } self.output.root.startTransaction(); } fn handleCommit(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const self = @fieldParentPtr(Self, "listen_commit", listener.?); if (self.wlr_layer_surface.output == null) { log.err(.layer_shell, "layer surface committed with null output", .{}); return; } const new_state = &self.wlr_layer_surface.current; if (!std.meta.eql(self.state, new_state.*)) { // If the layer changed, move the LayerSurface to the proper list if (self.state.layer != new_state.layer) { const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self); self.output.layers[@intCast(usize, @enumToInt(self.state.layer))].remove(node); self.output.layers[@intCast(usize, @enumToInt(new_state.layer))].append(node); } self.state = new_state.*; self.output.arrangeLayers(); self.output.root.startTransaction(); } } fn handleNewPopup(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const self = @fieldParentPtr(Self, "listen_new_popup", listener.?); const wlr_xdg_popup = util.voidCast(c.wlr_xdg_popup, data.?); // This will free itself on destroy var xdg_popup = util.gpa.create(XdgPopup) catch { c.wl_resource_post_no_memory(wlr_xdg_popup.resource); return; }; xdg_popup.init(self.output, &self.box, wlr_xdg_popup); }