const std = @import("std"); const c = @import("c.zig"); const Log = @import("log.zig").Log; const Seat = @import("seat.zig").Seat; const Server = @import("server.zig").Server; pub const InputManager = struct { const Self = @This(); const default_seat_name = "default"; server: *Server, wlr_input_inhibit_manager: *c.wlr_input_inhibit_manager, seats: std.TailQueue(Seat), default_seat: *Seat, exclusive_client: ?*c.wl_client, listen_inhibit_activate: c.wl_listener, listen_inhibit_deactivate: c.wl_listener, listen_new_input: c.wl_listener, pub fn init(self: *Self, server: *Server) !void { self.server = server; // This is automatically freed when the display is destroyed self.wlr_input_inhibit_manager = c.wlr_input_inhibit_manager_create(server.wl_display) orelse return error.CantCreateInputInhibitManager; self.seats = std.TailQueue(Seat).init(); const seat_node = try server.allocator.create(std.TailQueue(Seat).Node); try seat_node.data.init(self, default_seat_name); self.default_seat = &seat_node.data; self.seats.prepend(seat_node); self.exclusive_client = null; // Set up all listeners self.listen_inhibit_activate.notify = handleInhibitActivate; c.wl_signal_add( &self.wlr_input_inhibit_manager.events.activate, &self.listen_inhibit_activate, ); self.listen_inhibit_deactivate.notify = handleInhibitDeactivate; c.wl_signal_add( &self.wlr_input_inhibit_manager.events.deactivate, &self.listen_inhibit_deactivate, ); self.listen_new_input.notify = handleNewInput; c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input); } pub fn deinit(self: *Self) void { while (self.seats.pop()) |seat_node| { seat_node.data.deinit(); self.server.allocator.destroy(seat_node); } } /// Must be called whenever a view is unmapped. pub fn handleViewUnmap(self: Self, view: *View) void { var it = self.seats.first; while (it) |node| : (it = node.next) { const seat = &node.data; seat.handleViewUnmap(view); } } /// Returns true if input is currently allowed on the passed surface. pub fn inputAllowed(self: Self, wlr_surface: *c.wlr_surface) bool { return if (self.exclusive_client) |exclusive_client| exclusive_client == c.wl_resource_get_client(wlr_surface.resource) else true; } fn handleInhibitActivate(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const self = @fieldParentPtr(Self, "listen_inhibit_activate", listener.?); Log.Debug.log("Input inhibitor activated", .{}); // Clear focus of all seats var seat_it = self.seats.first; while (seat_it) |seat_node| : (seat_it = seat_node.next) { seat_node.data.setFocusRaw(.{ .none = {} }); } self.exclusive_client = self.wlr_input_inhibit_manager.active_client; } fn handleInhibitDeactivate(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const self = @fieldParentPtr(Self, "listen_inhibit_deactivate", listener.?); Log.Debug.log("Input inhibitor deactivated", .{}); self.exclusive_client = null; // Calling arrangeLayers() like this ensures that any top or overlay, // keyboard-interactive surfaces will re-grab focus. var output_it = self.server.root.outputs.first; while (output_it) |output_node| : (output_it = output_node.next) { output_node.data.arrangeLayers(); } // After ensuring that any possible layer surface focus grab has occured, // have each Seat handle focus. var seat_it = self.seats.first; while (seat_it) |seat_node| : (seat_it = seat_node.next) { seat_node.data.focus(null); } } /// This event is raised by the backend when a new input device becomes available. fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const self = @fieldParentPtr(Self, "listen_new_input", listener.?); const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data)); // TODO: suport multiple seats if (self.seats.first) |seat_node| { seat_node.data.addDevice(device) catch unreachable; } } };