const std = @import("std"); const c = @import("c.zig"); const render = @import("render.zig"); const Box = @import("box.zig").Box; const LayerSurface = @import("layer_surface.zig").LayerSurface; const Root = @import("root.zig").Root; pub const Output = struct { const Self = @This(); root: *Root, wlr_output: *c.wlr_output, layers: [4]std.TailQueue(LayerSurface), listen_frame: c.wl_listener, pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void { // Some backends don't have modes. DRM+KMS does, and we need to set a mode // before we can use the output. The mode is a tuple of (width, height, // refresh rate), and each monitor supports only a specific set of modes. We // just pick the monitor's preferred mode, a more sophisticated compositor // would let the user configure it. // if not empty if (c.wl_list_empty(&wlr_output.modes) == 0) { // TODO: handle failure const mode = c.wlr_output_preferred_mode(wlr_output); c.wlr_output_set_mode(wlr_output, mode); c.wlr_output_enable(wlr_output, true); if (!c.wlr_output_commit(wlr_output)) { return error.CantCommitWlrOutputMode; } } self.root = root; self.wlr_output = wlr_output; for (self.layers) |*layer| { layer.* = std.TailQueue(LayerSurface).init(); } // Sets up a listener for the frame notify event. self.listen_frame.notify = handleFrame; c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame); // Add the new output to the layout. The add_auto function arranges outputs // from left-to-right in the order they appear. A more sophisticated // compositor would let the user configure the arrangement of outputs in the // layout. c.wlr_output_layout_add_auto(root.wlr_output_layout, wlr_output); // Creating the global adds a wl_output global to the display, which Wayland // clients can see to find out information about the output (such as // DPI, scale factor, manufacturer, etc). c.wlr_output_create_global(wlr_output); } /// Add a newly created layer surface to the output. pub fn addLayerSurface(self: *Self, wlr_layer_surface: *c.wlr_layer_surface_v1) !void { const layer = wlr_layer_surface.client_pending.layer; const node = try self.layers[@intCast(usize, @enumToInt(layer))].allocateNode(self.root.server.allocator); node.data.init(self, wlr_layer_surface, layer); self.layers[@intCast(usize, @enumToInt(layer))].append(node); self.arrangeLayers(); } /// Arrange all layer surfaces of this output and addjust the usable aread pub fn arrangeLayers(self: *Self) void { // TODO: handle exclusive zones const bounds = blk: { var width: c_int = undefined; var height: c_int = undefined; c.wlr_output_effective_resolution(self.wlr_output, &width, &height); break :blk Box{ .x = 0, .y = 0, .width = @intCast(u32, width), .height = @intCast(u32, height), }; }; for (self.layers) |layer| { self.arrangeLayer(layer, bounds); } // TODO: handle seat focus } /// Arrange the layer surfaces of a given layer fn arrangeLayer(self: *Self, layer: std.TailQueue(LayerSurface), bounds: Box) void { var it = layer.first; while (it) |node| : (it = node.next) { const layer_surface = &node.data; const current_state = layer_surface.wlr_layer_surface.current; var new_box: Box = undefined; // Horizontal alignment if (current_state.anchor & (@intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT) | @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) != 0 and current_state.desired_width == 0) { new_box.x = bounds.x + @intCast(i32, current_state.margin.left); new_box.width = bounds.width - (current_state.margin.left + current_state.margin.right); } else if (current_state.anchor & @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT) != 0) { new_box.x = bounds.x + @intCast(i32, current_state.margin.left); new_box.width = current_state.desired_width; } else if (current_state.anchor & @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) != 0) { new_box.x = bounds.x + @intCast(i32, bounds.width - current_state.desired_width - current_state.margin.right); new_box.width = current_state.desired_width; } else { new_box.x = bounds.x + @intCast(i32, bounds.width / 2 - current_state.desired_width / 2); new_box.width = current_state.desired_width; } // Vertical alignment if (current_state.anchor & (@intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) | @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) != 0 and current_state.desired_height == 0) { new_box.y = bounds.y + @intCast(i32, current_state.margin.top); new_box.height = bounds.height - (current_state.margin.top + current_state.margin.bottom); } else if (current_state.anchor & @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) != 0) { new_box.y = bounds.y + @intCast(i32, current_state.margin.top); new_box.height = current_state.desired_height; } else if (current_state.anchor & @intCast(u32, c.ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) != 0) { new_box.y = bounds.y + @intCast(i32, bounds.height - current_state.desired_height - current_state.margin.bottom); new_box.height = current_state.desired_height; } else { new_box.y = bounds.y + @intCast(i32, bounds.height / 2 - current_state.desired_height / 2); new_box.height = current_state.desired_height; } layer_surface.box = new_box; layer_surface.sendConfigure(); } } fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { // This function is called every time an output is ready to display a frame, // generally at the output's refresh rate (e.g. 60Hz). const output = @fieldParentPtr(Output, "listen_frame", listener.?); render.renderOutput(output); } };