// This file is part of river, a dynamic tiling wayland compositor. // // Copyright 2020 Isaac Freund // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . const std = @import("std"); const c = @import("../c.zig"); const Arg = @import("../command.zig").Arg; const Log = @import("../log.zig").Log; const Seat = @import("../seat.zig"); /// Spawn a program. pub fn spawn(seat: *Seat, arg: Arg) void { const cmd = arg.str; const argv = [_][]const u8{ "/bin/sh", "-c", cmd }; const child = std.ChildProcess.init(&argv, std.heap.c_allocator) catch |err| { Log.Error.log("Failed to execute {}: {}", .{ cmd, err }); return; }; std.ChildProcess.spawn(child) catch |err| { Log.Error.log("Failed to execute {}: {}", .{ cmd, err }); return; }; }