// This file is part of river, a dynamic tiling wayland compositor. // // Copyright 2020 - 2024 The River Developers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 3. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . const Seat = @This(); const build_options = @import("build_options"); const std = @import("std"); const assert = std.debug.assert; const wlr = @import("wlroots"); const wl = @import("wayland").server.wl; const xkb = @import("xkbcommon"); const command = @import("command.zig"); const server = &@import("main.zig").server; const util = @import("util.zig"); const Cursor = @import("Cursor.zig"); const DragIcon = @import("DragIcon.zig"); const InputDevice = @import("InputDevice.zig"); const InputManager = @import("InputManager.zig"); const InputRelay = @import("InputRelay.zig"); const Keyboard = @import("Keyboard.zig"); const LayerSurface = @import("LayerSurface.zig"); const LockSurface = @import("LockSurface.zig"); const Mapping = @import("Mapping.zig"); const Output = @import("Output.zig"); const PointerConstraint = @import("PointerConstraint.zig"); const SeatStatus = @import("SeatStatus.zig"); const Switch = @import("Switch.zig"); const Tablet = @import("Tablet.zig"); const View = @import("View.zig"); const XwaylandOverrideRedirect = @import("XwaylandOverrideRedirect.zig"); const log = std.log.scoped(.seat); pub const FocusTarget = union(enum) { view: *View, override_redirect: if (build_options.xwayland) *XwaylandOverrideRedirect else noreturn, layer: *LayerSurface, lock_surface: *LockSurface, none: void, pub fn surface(target: FocusTarget) ?*wlr.Surface { return switch (target) { .view => |view| view.rootSurface(), .override_redirect => |override_redirect| override_redirect.xwayland_surface.surface, .layer => |layer| layer.wlr_layer_surface.surface, .lock_surface => |lock_surface| lock_surface.wlr_lock_surface.surface, .none => null, }; } }; wlr_seat: *wlr.Seat, /// Multiple mice are handled by the same Cursor cursor: Cursor, /// Input Method handling relay: InputRelay, /// ID of the current keymap mode mode_id: u32 = 0, /// ID of previous keymap mode, used when returning from "locked" mode prev_mode_id: u32 = 0, /// Timer for repeating keyboard mappings mapping_repeat_timer: *wl.EventSource, /// Currently repeating mapping, if any repeating_mapping: ?*const Mapping = null, keyboard_group: *wlr.KeyboardGroup, /// Currently focused output. Null only when there are no outputs at all. focused_output: ?*Output = null, focused: FocusTarget = .none, /// List of status tracking objects relaying changes to this seat to clients. status_trackers: wl.list.Head(SeatStatus, .link), /// The currently in progress drag operation type. drag: enum { none, pointer, touch, } = .none, request_set_selection: wl.Listener(*wlr.Seat.event.RequestSetSelection) = wl.Listener(*wlr.Seat.event.RequestSetSelection).init(handleRequestSetSelection), request_start_drag: wl.Listener(*wlr.Seat.event.RequestStartDrag) = wl.Listener(*wlr.Seat.event.RequestStartDrag).init(handleRequestStartDrag), start_drag: wl.Listener(*wlr.Drag) = wl.Listener(*wlr.Drag).init(handleStartDrag), drag_destroy: wl.Listener(*wlr.Drag) = wl.Listener(*wlr.Drag).init(handleDragDestroy), request_set_primary_selection: wl.Listener(*wlr.Seat.event.RequestSetPrimarySelection) = wl.Listener(*wlr.Seat.event.RequestSetPrimarySelection).init(handleRequestSetPrimarySelection), // InputManager.seats link: wl.list.Link = undefined, pub fn create(name: [*:0]const u8) !void { const seat = try util.gpa.create(Seat); errdefer util.gpa.destroy(seat); const event_loop = server.wl_server.getEventLoop(); const mapping_repeat_timer = try event_loop.addTimer(*Seat, handleMappingRepeatTimeout, seat); errdefer mapping_repeat_timer.remove(); seat.* = .{ // This will be automatically destroyed when the display is destroyed .wlr_seat = try wlr.Seat.create(server.wl_server, name), .cursor = undefined, .relay = undefined, .mapping_repeat_timer = mapping_repeat_timer, .keyboard_group = try wlr.KeyboardGroup.create(), .status_trackers = undefined, .link = undefined, }; seat.wlr_seat.data = seat; server.input_manager.seats.append(seat); seat.status_trackers.init(); try seat.cursor.init(seat); seat.relay.init(); try seat.tryAddDevice(&seat.keyboard_group.keyboard.base, false); seat.wlr_seat.events.request_set_selection.add(&seat.request_set_selection); seat.wlr_seat.events.request_start_drag.add(&seat.request_start_drag); seat.wlr_seat.events.start_drag.add(&seat.start_drag); seat.wlr_seat.events.request_set_primary_selection.add(&seat.request_set_primary_selection); } pub fn destroy(seat: *Seat) void { { var it = server.input_manager.devices.iterator(.forward); while (it.next()) |device| assert(device.seat != seat); } seat.cursor.deinit(); seat.mapping_repeat_timer.remove(); seat.keyboard_group.destroy(); seat.request_set_selection.link.remove(); seat.request_start_drag.link.remove(); seat.start_drag.link.remove(); if (seat.drag != .none) seat.drag_destroy.link.remove(); seat.request_set_primary_selection.link.remove(); seat.link.remove(); util.gpa.destroy(seat); } /// Set the current focus. If a visible view is passed it will be focused. /// If null is passed, the top view in the stack of the focused output will be focused. /// Requires a call to Root.applyPending() pub fn focus(seat: *Seat, _target: ?*View) void { var target = _target; // Don't change focus if there are no outputs. if (seat.focused_output == null) return; // Views may not receive focus while locked. if (server.lock_manager.state != .unlocked) return; // A layer surface with exclusive focus will prevent any view from gaining // focus if it is on the top or overlay layer. Otherwise, only steal focus // from a focused layer surface if there is an explicit target view. if (seat.focused == .layer) { const wlr_layer_surface = seat.focused.layer.wlr_layer_surface; assert(wlr_layer_surface.surface.mapped); switch (wlr_layer_surface.current.keyboard_interactive) { .none => {}, .exclusive => switch (wlr_layer_surface.current.layer) { .top, .overlay => return, .bottom, .background => if (target == null) return, _ => {}, }, .on_demand => if (target == null) return, _ => {}, } } if (target) |view| { if (view.pending.output == null or view.pending.tags & view.pending.output.?.pending.tags == 0) { // If the view is not currently visible, behave as if null was passed target = null; } else if (view.pending.output.? != seat.focused_output.?) { // If the view is not on the currently focused output, focus it seat.focusOutput(view.pending.output.?); } } { var it = seat.focused_output.?.pending.focus_stack.iterator(.forward); while (it.next()) |view| { if (view.pending.fullscreen and view.pending.tags & seat.focused_output.?.pending.tags != 0) { target = view; break; } } } // If null, set the target to the first currently visible view in the focus stack if any if (target == null) { var it = seat.focused_output.?.pending.focus_stack.iterator(.forward); target = while (it.next()) |view| { if (view.pending.tags & seat.focused_output.?.pending.tags != 0) { break view; } } else null; } // Focus the target view or clear the focus if target is null if (target) |view| { view.pending_focus_stack_link.remove(); seat.focused_output.?.pending.focus_stack.prepend(view); seat.setFocusRaw(.{ .view = view }); } else { seat.setFocusRaw(.{ .none = {} }); } } /// Switch focus to the target, handling unfocus and input inhibition /// properly. This should only be called directly if dealing with layers or /// override redirect xwayland views. pub fn setFocusRaw(seat: *Seat, new_focus: FocusTarget) void { // If the target is already focused, do nothing if (std.meta.eql(new_focus, seat.focused)) return; const target_surface = new_focus.surface(); // First clear the current focus switch (seat.focused) { .view => |view| { view.pending.focus -= 1; view.destroyPopups(); }, .layer => |layer_surface| { layer_surface.destroyPopups(); }, .override_redirect, .lock_surface, .none => {}, } // Set the new focus switch (new_focus) { .view => |target_view| { assert(server.lock_manager.state != .locked); assert(seat.focused_output == target_view.pending.output); target_view.pending.focus += 1; target_view.pending.urgent = false; }, .layer => |target_layer| { assert(server.lock_manager.state != .locked); assert(seat.focused_output == target_layer.output); }, .lock_surface => assert(server.lock_manager.state != .unlocked), .override_redirect, .none => {}, } seat.focused = new_focus; if (seat.cursor.constraint) |constraint| { if (constraint.wlr_constraint.surface != target_surface) { if (constraint.state == .active) { log.info("deactivating pointer constraint for surface, keyboard focus lost", .{}); constraint.deactivate(); } seat.cursor.constraint = null; } } seat.keyboardEnterOrLeave(target_surface); seat.relay.focus(target_surface); if (target_surface) |surface| { const pointer_constraints = server.input_manager.pointer_constraints; if (pointer_constraints.constraintForSurface(surface, seat.wlr_seat)) |wlr_constraint| { if (seat.cursor.constraint) |constraint| { assert(constraint.wlr_constraint == wlr_constraint); } else { seat.cursor.constraint = @ptrCast(@alignCast(wlr_constraint.data)); assert(seat.cursor.constraint != null); } } } // Depending on configuration and cursor position, changing keyboard focus // may cause the cursor to be warped. seat.cursor.may_need_warp = true; // Inform any clients tracking status of the change var it = seat.status_trackers.iterator(.forward); while (it.next()) |tracker| { tracker.sendFocusedView(); } } /// Send keyboard enter/leave events and handle pointer constraints /// This should never normally be called from outside of setFocusRaw(), but we make an exception for /// XwaylandOverrideRedirect surfaces as they don't conform to the Wayland focus model. pub fn keyboardEnterOrLeave(seat: *Seat, target_surface: ?*wlr.Surface) void { if (target_surface) |wlr_surface| { seat.keyboardNotifyEnter(wlr_surface); } else { seat.wlr_seat.keyboardNotifyClearFocus(); } } fn keyboardNotifyEnter(seat: *Seat, wlr_surface: *wlr.Surface) void { if (seat.wlr_seat.getKeyboard()) |wlr_keyboard| { const keyboard: *Keyboard = @ptrCast(@alignCast(wlr_keyboard.data)); var buffer: [Keyboard.Pressed.capacity]u32 = undefined; var keycodes: std.ArrayList(u32) = .initBuffer(&buffer); for (keyboard.pressed.slice()) |item| { if (item.consumer == .focus) keycodes.appendAssumeCapacity(item.code); } seat.wlr_seat.keyboardNotifyEnter( wlr_surface, keycodes.items, &wlr_keyboard.modifiers, ); } else { seat.wlr_seat.keyboardNotifyEnter(wlr_surface, &.{}, null); } } /// Focus the given output, notifying any listening clients of the change. pub fn focusOutput(seat: *Seat, output: ?*Output) void { if (seat.focused_output == output) return; if (seat.focused_output) |old| { var it = seat.status_trackers.iterator(.forward); while (it.next()) |tracker| tracker.sendOutput(old, .unfocused); } seat.focused_output = output; if (seat.focused_output) |new| { var it = seat.status_trackers.iterator(.forward); while (it.next()) |tracker| tracker.sendOutput(new, .focused); } // Depending on configuration and cursor position, changing output focus // may cause the cursor to be warped. seat.cursor.may_need_warp = true; } pub fn handleActivity(seat: Seat) void { server.input_manager.idle_notifier.notifyActivity(seat.wlr_seat); } pub fn enterMode(seat: *Seat, mode_id: u32) void { seat.mode_id = mode_id; var it = seat.status_trackers.iterator(.forward); while (it.next()) |tracker| { tracker.sendMode(server.config.modes.items[mode_id].name); } } /// Handle any user-defined mapping for passed keycode, modifiers and keyboard state /// Returns true if a mapping was run pub fn handleMapping( seat: *Seat, keycode: xkb.Keycode, modifiers: wlr.Keyboard.ModifierMask, released: bool, xkb_state: *xkb.State, ) bool { const modes = &server.config.modes; // It is possible for more than one mapping to be matched due to the // existence of layout-independent mappings. It is also possible due to // translation by xkbcommon consuming modifiers. On the swedish layout // for example, translating Super+Shift+Space may consume the Shift // modifier and confict with a mapping for Super+Space. For this reason, // matching wihout xkbcommon translation is done first and after a match // has been found all further matches are ignored. var found: ?*Mapping = null; // First check for matches without translating keysyms with xkbcommon. // That is, if the physical keys Mod+Shift+1 are pressed on a US layout don't // translate the keysym 1 to an exclamation mark. This behavior is generally // what is desired. for (modes.items[seat.mode_id].mappings.items) |*mapping| { if (mapping.match(keycode, modifiers, released, xkb_state, .no_translate)) { if (found == null) { found = mapping; } else { log.debug("already found a matching mapping, ignoring additional match", .{}); } } } // There are however some cases where it is necessary to translate keysyms // with xkbcommon for intuitive behavior. For example, layouts may require // translation with the numlock modifier to obtain keypad number keysyms // (e.g. KP_1). for (modes.items[seat.mode_id].mappings.items) |*mapping| { if (mapping.match(keycode, modifiers, released, xkb_state, .translate)) { if (found == null) { found = mapping; } else { log.debug("already found a matching mapping, ignoring additional match", .{}); } } } // The mapped command must be run outside of the loop above as it may modify // the list of mappings we are iterating through, possibly causing it to be re-allocated. if (found) |mapping| { if (mapping.options.repeat) { seat.repeating_mapping = mapping; seat.mapping_repeat_timer.timerUpdate(server.config.repeat_delay) catch { log.err("failed to update mapping repeat timer", .{}); }; } seat.runCommand(mapping.command_args); return true; } return false; } /// Handle any user-defined mapping for switches pub fn handleSwitchMapping( seat: *Seat, switch_type: Switch.Type, switch_state: Switch.State, ) void { const modes = &server.config.modes; for (modes.items[seat.mode_id].switch_mappings.items) |mapping| { if (std.meta.eql(mapping.switch_type, switch_type) and std.meta.eql(mapping.switch_state, switch_state)) { seat.runCommand(mapping.command_args); } } } pub fn runCommand(seat: *Seat, args: []const [:0]const u8) void { var out: ?[]const u8 = null; defer if (out) |s| util.gpa.free(s); command.run(seat, args, &out) catch |err| { const failure_message = switch (err) { command.Error.Other => out.?, else => command.errToMsg(err), }; std.log.scoped(.command).err("{s}: {s}", .{ args[0], failure_message }); return; }; if (out) |s| { var stdout = std.fs.File.stdout().writer(&.{}); stdout.interface.print("{s}", .{s}) catch |err| { std.log.scoped(.command).err("{s}: write to stdout failed {}", .{ args[0], err }); }; } } pub fn clearRepeatingMapping(seat: *Seat) void { seat.mapping_repeat_timer.timerUpdate(0) catch { log.err("failed to clear mapping repeat timer", .{}); }; seat.repeating_mapping = null; } /// Repeat key mapping fn handleMappingRepeatTimeout(seat: *Seat) c_int { if (seat.repeating_mapping) |mapping| { const rate = server.config.repeat_rate; const ms_delay = if (rate > 0) 1000 / rate else 0; seat.mapping_repeat_timer.timerUpdate(ms_delay) catch { log.err("failed to update mapping repeat timer", .{}); }; seat.runCommand(mapping.command_args); } return 0; } pub fn addDevice(seat: *Seat, wlr_device: *wlr.InputDevice, virtual: bool) void { seat.tryAddDevice(wlr_device, virtual) catch |err| switch (err) { error.OutOfMemory => log.err("out of memory", .{}), }; } fn tryAddDevice(seat: *Seat, wlr_device: *wlr.InputDevice, virtual: bool) !void { switch (wlr_device.type) { .keyboard => { const keyboard = try util.gpa.create(Keyboard); errdefer util.gpa.destroy(keyboard); try keyboard.init(seat, wlr_device, virtual); seat.wlr_seat.setKeyboard(keyboard.device.wlr_device.toKeyboard()); if (seat.wlr_seat.keyboard_state.focused_surface) |wlr_surface| { seat.keyboardNotifyEnter(wlr_surface); } }, .pointer, .touch => { const device = try util.gpa.create(InputDevice); errdefer util.gpa.destroy(device); try device.init(seat, wlr_device); seat.cursor.wlr_cursor.attachInputDevice(wlr_device); }, .tablet => { try Tablet.create(seat, wlr_device); seat.cursor.wlr_cursor.attachInputDevice(wlr_device); }, .@"switch" => { const switch_device = try util.gpa.create(Switch); errdefer util.gpa.destroy(switch_device); try switch_device.init(seat, wlr_device); }, // TODO Support these types of input devices. .tablet_pad => {}, } } pub fn updateCapabilities(seat: *Seat) void { // Currently a cursor is always drawn even if there are no pointer input devices. // TODO Don't draw a cursor if there are no input devices. var capabilities: wl.Seat.Capability = .{ .pointer = true }; var it = server.input_manager.devices.iterator(.forward); while (it.next()) |device| { if (device.seat == seat) { switch (device.wlr_device.type) { .keyboard => capabilities.keyboard = true, .touch => capabilities.touch = true, .pointer, .@"switch", .tablet => {}, .tablet_pad => unreachable, } } } seat.wlr_seat.setCapabilities(capabilities); } fn handleRequestSetSelection( listener: *wl.Listener(*wlr.Seat.event.RequestSetSelection), event: *wlr.Seat.event.RequestSetSelection, ) void { const seat: *Seat = @fieldParentPtr("request_set_selection", listener); seat.wlr_seat.setSelection(event.source, event.serial); } fn handleRequestStartDrag( listener: *wl.Listener(*wlr.Seat.event.RequestStartDrag), event: *wlr.Seat.event.RequestStartDrag, ) void { const seat: *Seat = @fieldParentPtr("request_start_drag", listener); // The start_drag request is ignored by wlroots if a drag is currently in progress. assert(seat.drag == .none); if (seat.wlr_seat.validatePointerGrabSerial(event.origin, event.serial)) { log.debug("starting pointer drag", .{}); seat.wlr_seat.startPointerDrag(event.drag, event.serial); return; } var point: *wlr.TouchPoint = undefined; if (seat.wlr_seat.validateTouchGrabSerial(event.origin, event.serial, &point)) { log.debug("starting touch drag", .{}); seat.wlr_seat.startTouchDrag(event.drag, event.serial, point); return; } log.debug("ignoring request to start drag, " ++ "failed to validate pointer or touch serial {}", .{event.serial}); if (event.drag.source) |source| source.destroy(); } fn handleStartDrag(listener: *wl.Listener(*wlr.Drag), wlr_drag: *wlr.Drag) void { const seat: *Seat = @fieldParentPtr("start_drag", listener); assert(seat.drag == .none); switch (wlr_drag.grab_type) { .keyboard_pointer => { seat.drag = .pointer; seat.cursor.mode = .passthrough; }, .keyboard_touch => seat.drag = .touch, .keyboard => unreachable, } wlr_drag.events.destroy.add(&seat.drag_destroy); if (wlr_drag.icon) |wlr_drag_icon| { DragIcon.create(wlr_drag_icon, &seat.cursor) catch { log.err("out of memory", .{}); wlr_drag.seat_client.client.postNoMemory(); return; }; } } fn handleDragDestroy(listener: *wl.Listener(*wlr.Drag), _: *wlr.Drag) void { const seat: *Seat = @fieldParentPtr("drag_destroy", listener); seat.drag_destroy.link.remove(); switch (seat.drag) { .none => unreachable, .pointer => { seat.cursor.checkFocusFollowsCursor(); seat.cursor.updateState(); }, .touch => {}, } seat.drag = .none; } fn handleRequestSetPrimarySelection( listener: *wl.Listener(*wlr.Seat.event.RequestSetPrimarySelection), event: *wlr.Seat.event.RequestSetPrimarySelection, ) void { const seat: *Seat = @fieldParentPtr("request_set_primary_selection", listener); seat.wlr_seat.setPrimarySelection(event.source, event.serial); }