const std = @import("std"); const c = @import("c.zig"); const DecorationManager = @import("decoration_manager.zig").DecorationManager; // TODO: this needs to listen for destroy and free nodes from the deco list pub const Decoration = struct { const Self = @This(); decoration_manager: *DecorationManager, wlr_xdg_toplevel_decoration: *c.wlr_xdg_toplevel_decoration_v1, listen_request_mode: c.wl_listener, pub fn init( self: *Self, decoration_manager: *DecorationManager, wlr_xdg_toplevel_decoration: *c.wlr_xdg_toplevel_decoration_v1, ) void { self.decoration_manager = decoration_manager; self.wlr_xdg_toplevel_decoration = wlr_xdg_toplevel_decoration; self.listen_request_mode.notify = handleRequestMode; c.wl_signal_add(&self.wlr_xdg_toplevel_decoration.events.request_mode, &self.listen_request_mode); handleRequestMode(&self.listen_request_mode, self.wlr_xdg_toplevel_decoration); } fn handleRequestMode(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const decoration = @fieldParentPtr(Decoration, "listen_request_mode", listener.?); // TODO: we might need to take this configure serial and do a transaction _ = c.wlr_xdg_toplevel_decoration_v1_set_mode( decoration.wlr_xdg_toplevel_decoration, c.wlr_xdg_toplevel_decoration_v1_mode.WLR_XDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE, ); } };