const Seat = @import("seat.zig").Seat; pub const Direction = enum { Next, Prev, }; pub const Arg = union { int: i32, uint: u32, float: f64, str: []const u8, direction: Direction, none: void, }; pub const Command = fn (seat: *Seat, arg: Arg) void; pub usingnamespace @import("command/close_view.zig"); pub usingnamespace @import("command/exit_compositor.zig"); pub usingnamespace @import("command/focus_output.zig"); pub usingnamespace @import("command/focus_tags.zig"); pub usingnamespace @import("command/focus_view.zig"); pub usingnamespace @import("command/modify_master_count.zig"); pub usingnamespace @import("command/modify_master_factor.zig"); pub usingnamespace @import("command/set_view_tags.zig"); pub usingnamespace @import("command/spawn.zig"); pub usingnamespace @import("command/toggle_tags.zig"); pub usingnamespace @import("command/toggle_view_tags.zig"); pub usingnamespace @import("command/zoom.zig");