const std = @import("std"); const c = @import("c.zig").c; const Root = @import("root.zig").Root; pub const ViewState = struct { x: i32, y: i32, width: u32, height: u32, }; pub const View = struct { const Self = @This(); root: *Root, wlr_xdg_surface: *c.wlr_xdg_surface, mapped: bool, current_state: ViewState, // TODO: make this a ?ViewState pending_state: ViewState, pending_serial: ?u32, // This is what we render while a transaction is in progress stashed_buffer: ?*c.wlr_buffer, listen_map: c.wl_listener, listen_unmap: c.wl_listener, listen_destroy: c.wl_listener, listen_commit: c.wl_listener, // listen_request_move: c.wl_listener, // listen_request_resize: c.wl_listener, pub fn init(self: *Self, root: *Root, wlr_xdg_surface: *c.wlr_xdg_surface) void { self.root = root; self.wlr_xdg_surface = wlr_xdg_surface; self.mapped = false; self.current_state = ViewState{ .x = 0, .y = 0, .height = 0, .width = 0, }; self.stashed_buffer = null; self.listen_map.notify = handleMap; c.wl_signal_add(&self.wlr_xdg_surface.events.map, &self.listen_map); self.listen_unmap.notify = handleUnmap; c.wl_signal_add(&self.wlr_xdg_surface.events.unmap, &self.listen_unmap); self.listen_destroy.notify = handleDestroy; c.wl_signal_add(&self.wlr_xdg_surface.events.destroy, &self.listen_destroy); self.listen_commit.notify = handleCommit; c.wl_signal_add(&self.wlr_xdg_surface.surface.*.events.commit, &self.listen_commit); // const toplevel = xdg_surface.unnamed_160.toplevel; // c.wl_signal_add(&toplevel.events.request_move, &view.request_move); // c.wl_signal_add(&toplevel.events.request_resize, &view.request_resize); } pub fn needsConfigure(self: *const Self) bool { return self.pending_state.width != self.current_state.width or self.pending_state.height != self.current_state.height; } pub fn configurePending(self: *Self) void { self.pending_serial = c.wlr_xdg_toplevel_set_size( self.wlr_xdg_surface, self.pending_state.width, self.pending_state.height, ); } pub fn sendFrameDone(self: *Self) void { var now: c.struct_timespec = undefined; _ = c.clock_gettime(c.CLOCK_MONOTONIC, &now); c.wlr_surface_send_frame_done(self.wlr_xdg_surface.surface, &now); } pub fn dropStashedBuffer(self: *Self) void { std.debug.warn("drop stashed\n", .{}); // TODO: log debug error if (self.stashed_buffer) |buffer| { c.wlr_buffer_unref(buffer); std.debug.warn("drop stashed\n", .{}); self.stashed_buffer = null; } } pub fn stashBuffer(self: *Self) void { // TODO: log debug error if there is already a saved buffer const wlr_surface = self.wlr_xdg_surface.surface; if (c.wlr_surface_has_buffer(wlr_surface)) { _ = c.wlr_buffer_ref(wlr_surface.*.buffer); self.stashed_buffer = wlr_surface.*.buffer; } } fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { // Called when the surface is mapped, or ready to display on-screen. const view = @fieldParentPtr(View, "listen_map", listener.?); view.mapped = true; view.focus(view.wlr_xdg_surface.surface); const node = @fieldParentPtr(std.TailQueue(View).Node, "data", view); view.root.unmapped_views.remove(node); view.root.views.prepend(node); view.root.arrange(); } fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const view = @fieldParentPtr(View, "listen_unmap", listener.?); view.mapped = false; const node = @fieldParentPtr(std.TailQueue(View).Node, "data", view); view.root.views.remove(node); view.root.unmapped_views.prepend(node); view.root.arrange(); } fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const view = @fieldParentPtr(View, "listen_destroy", listener.?); const root = view.root; const node = @fieldParentPtr(std.TailQueue(View).Node, "data", view); root.unmapped_views.remove(node); root.unmapped_views.destroyNode(node, root.server.allocator); } fn handleCommit(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const view = @fieldParentPtr(View, "listen_commit", listener.?); if (view.pending_serial) |s| { if (s == view.wlr_xdg_surface.configure_serial) { view.root.notifyConfigured(); view.pending_serial = null; } } // TODO: check for unexpected change in size and react as needed } // fn xdgToplevelRequestMove(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { // // ignore for now // } // fn xdgToplevelRequestResize(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { // // ignore for now // } fn focus(self: *Self, surface: *c.wlr_surface) void { const root = self.root; const wlr_seat = root.server.seat.wlr_seat; const prev_surface = wlr_seat.keyboard_state.focused_surface; if (prev_surface == surface) { // Don't re-focus an already focused surface. return; } if (prev_surface != null) { // Deactivate the previously focused surface. This lets the client know // it no longer has focus and the client will repaint accordingly, e.g. // stop displaying a caret. const prev_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(prev_surface); _ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false); } //// Find the node //var it = root.views.first; //const target = while (it) |node| : (it = node.next) { // if (&node.data == self) { // break node; // } //} else unreachable; //// Move the view to the front //root.views.remove(target); //root.views.prepend(target); // Activate the new surface _ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, true); // Tell the seat to have the keyboard enter this surface. wlroots will keep // track of this and automatically send key events to the appropriate // clients without additional work on your part. const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(wlr_seat); c.wlr_seat_keyboard_notify_enter( wlr_seat, self.wlr_xdg_surface.surface, &keyboard.keycodes, keyboard.num_keycodes, &keyboard.modifiers, ); } fn isAt(self: *Self, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool { // XDG toplevels may have nested surfaces, such as popup windows for context // menus or tooltips. This function tests if any of those are underneath the // coordinates lx and ly (in output Layout Coordinates). If so, it sets the // surface pointer to that wlr_surface and the sx and sy coordinates to the // coordinates relative to that surface's top-left corner. const view_sx = lx - @intToFloat(f64, self.current_state.x); const view_sy = ly - @intToFloat(f64, self.current_state.y); // This variable seems to have been unsued in TinyWL // struct wlr_surface_state *state = &view->xdg_surface->surface->current; var _sx: f64 = undefined; var _sy: f64 = undefined; const _surface = c.wlr_xdg_surface_surface_at(self.wlr_xdg_surface, view_sx, view_sy, &_sx, &_sy); if (_surface) |surface_at| { sx.* = _sx; sy.* = _sy; surface.* = surface_at; return true; } return false; } };