// This file is part of river, a dynamic tiling wayland compositor. // // Copyright 2020 The River Developers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 3. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . const Self = @This(); const std = @import("std"); const util = @import("util.zig"); const Mapping = @import("Mapping.zig"); const PointerMapping = @import("PointerMapping.zig"); const SwitchMapping = @import("SwitchMapping.zig"); name: [:0]const u8, mappings: std.ArrayListUnmanaged(Mapping) = .{}, pointer_mappings: std.ArrayListUnmanaged(PointerMapping) = .{}, switch_mappings: std.ArrayListUnmanaged(SwitchMapping) = .{}, pub fn deinit(self: *Self) void { util.gpa.free(self.name); for (self.mappings.items) |m| m.deinit(); self.mappings.deinit(util.gpa); for (self.pointer_mappings.items) |*m| m.deinit(); self.pointer_mappings.deinit(util.gpa); self.switch_mappings.deinit(util.gpa); }