const std = @import("std"); const c = @import("c.zig"); const Box = @import("box.zig").Box; const Log = @import("log.zig").Log; const Output = @import("output.zig").Output; const Root = @import("root.zig").Root; const ViewStack = @import("view_stack.zig").ViewStack; pub const View = struct { const Self = @This(); output: *Output, wlr_xdg_surface: *c.wlr_xdg_surface, mapped: bool, /// If the view is floating or not floating: bool, /// True if the view is currentlt focused by at lease one seat focused: bool, current_box: Box, pending_box: ?Box, /// The dimensions the view would have taken if we didn't force it to tile natural_width: u32, natural_height: u32, current_tags: u32, pending_tags: ?u32, pending_serial: ?u32, // This is what we render while a transaction is in progress stashed_buffer: ?*c.wlr_buffer, // Listeners that are always active over the view's lifetime listen_destroy: c.wl_listener, listen_map: c.wl_listener, listen_unmap: c.wl_listener, // Listeners that are only active while the view is mapped listen_commit: c.wl_listener, pub fn init(self: *Self, output: *Output, wlr_xdg_surface: *c.wlr_xdg_surface, tags: u32) void { self.output = output; self.wlr_xdg_surface = wlr_xdg_surface; // Inform the xdg toplevel that it is tiled. // For example this prevents firefox from drawing shadows around itself _ = c.wlr_xdg_toplevel_set_tiled(self.wlr_xdg_surface, c.WLR_EDGE_LEFT | c.WLR_EDGE_RIGHT | c.WLR_EDGE_TOP | c.WLR_EDGE_BOTTOM); self.mapped = false; self.focused = false; self.current_box = Box{ .x = 0, .y = 0, .height = 0, .width = 0, }; self.pending_box = null; self.current_tags = tags; self.pending_tags = null; self.pending_serial = null; self.stashed_buffer = null; // Add listeners that are active over the view's entire lifetime self.listen_destroy.notify = handleDestroy; c.wl_signal_add(&self.wlr_xdg_surface.events.destroy, &self.listen_destroy); self.listen_map.notify = handleMap; c.wl_signal_add(&self.wlr_xdg_surface.events.map, &self.listen_map); self.listen_unmap.notify = handleUnmap; c.wl_signal_add(&self.wlr_xdg_surface.events.unmap, &self.listen_unmap); } pub fn deinit(self: *Self) void { if (self.stashed_buffer) |buffer| { c.wlr_buffer_unref(buffer); } } pub fn needsConfigure(self: Self) bool { if (self.pending_box) |pending_box| { return pending_box.width != self.current_box.width or pending_box.height != self.current_box.height; } else { return false; } } pub fn configurePending(self: *Self) void { if (self.pending_box) |pending_box| { const border_width = self.output.root.server.config.border_width; const view_padding = self.output.root.server.config.view_padding; self.pending_serial = c.wlr_xdg_toplevel_set_size( self.wlr_xdg_surface, pending_box.width - border_width * 2 - view_padding * 2, pending_box.height - border_width * 2 - view_padding * 2, ); } else { // TODO: log warning } } pub fn sendFrameDone(self: Self) void { var now: c.timespec = undefined; _ = c.clock_gettime(c.CLOCK_MONOTONIC, &now); c.wlr_surface_send_frame_done(self.wlr_xdg_surface.surface, &now); } pub fn dropStashedBuffer(self: *Self) void { // TODO: log debug error if (self.stashed_buffer) |buffer| { c.wlr_buffer_unref(buffer); self.stashed_buffer = null; } } pub fn stashBuffer(self: *Self) void { // TODO: log debug error if there is already a saved buffer const wlr_surface = self.wlr_xdg_surface.surface; if (c.wlr_surface_has_buffer(wlr_surface)) { _ = c.wlr_buffer_ref(wlr_surface.*.buffer); self.stashed_buffer = wlr_surface.*.buffer; } } /// Set the focued bool and the active state of the view if it is a toplevel pub fn setFocused(self: *Self, focused: bool) void { self.focused = focused; if (self.wlr_xdg_surface.role == c.enum_wlr_xdg_surface_role.WLR_XDG_SURFACE_ROLE_TOPLEVEL) { _ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, focused); } } /// If true is passsed, make the view float. If false, return it to the tiled /// layout. pub fn setFloating(self: *Self, float: bool) void { if (float and !self.floating) { self.floating = true; self.pending_box = Box{ .x = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.width) - @intCast(i32, self.natural_width), 2)), .y = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.height) - @intCast(i32, self.natural_height), 2)), .width = self.natural_width, .height = self.natural_height, }; } else if (!float and self.floating) { self.floating = false; } } /// Move a view from one output to another, sending the required enter/leave /// events. pub fn sendToOutput(self: *Self, destination_output: *Output) void { const node = @fieldParentPtr(ViewStack(View).Node, "view", self); self.output.views.remove(node); destination_output.views.push(node); c.wlr_surface_send_leave(self.wlr_xdg_surface.surface, self.output.wlr_output); c.wlr_surface_send_enter(self.wlr_xdg_surface.surface, destination_output.wlr_output); self.output = destination_output; } fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const self = @fieldParentPtr(Self, "listen_destroy", listener.?); const output = self.output; // Remove listeners that are active for the entire lifetime of the view c.wl_list_remove(&self.listen_destroy.link); c.wl_list_remove(&self.listen_map.link); c.wl_list_remove(&self.listen_unmap.link); // Remove the view from the stack const node = @fieldParentPtr(ViewStack(View).Node, "view", self); output.views.remove(node); output.root.server.allocator.destroy(node); } /// Called when the surface is mapped, or ready to display on-screen. fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const self = @fieldParentPtr(Self, "listen_map", listener.?); const root = self.output.root; // Add listeners that are only active while mapped self.listen_commit.notify = handleCommit; c.wl_signal_add(&self.wlr_xdg_surface.surface.*.events.commit, &self.listen_commit); self.mapped = true; self.floating = false; self.natural_width = @intCast(u32, self.wlr_xdg_surface.geometry.width); self.natural_height = @intCast(u32, self.wlr_xdg_surface.geometry.height); if (self.natural_width == 0 and self.natural_height == 0) { self.natural_width = @intCast(u32, self.wlr_xdg_surface.surface.*.current.width); self.natural_height = @intCast(u32, self.wlr_xdg_surface.surface.*.current.height); } const app_id: ?[*:0]const u8 = self.wlr_xdg_surface.unnamed_165.toplevel.*.app_id; Log.Debug.log("View with app_id '{}' mapped", .{if (app_id) |id| id else "NULL"}); // Make views with app_ids listed in the float filter float if (app_id) |id| { for (self.output.root.server.config.float_filter.items) |filter_app_id| { if (std.mem.eql(u8, std.mem.span(id), std.mem.span(filter_app_id))) { self.setFloating(true); break; } } } // Focus the newly mapped view. Note: if a seat is focusing a different output // it will continue to do so. var it = root.server.input_manager.seats.first; while (it) |seat_node| : (it = seat_node.next) { seat_node.data.focus(self); } c.wlr_surface_send_enter(self.wlr_xdg_surface.surface, self.output.wlr_output); self.output.root.arrange(); } /// Called when the surface is unmapped and will no longer be displayed. fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const self = @fieldParentPtr(Self, "listen_unmap", listener.?); const root = self.output.root; self.mapped = false; // Inform all seats that the view has been unmapped so they can handle focus var it = root.server.input_manager.seats.first; while (it) |node| : (it = node.next) { const seat = &node.data; seat.handleViewUnmap(self); } root.arrange(); // Remove listeners that are only active while mapped c.wl_list_remove(&self.listen_commit.link); } fn handleCommit(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { const self = @fieldParentPtr(Self, "listen_commit", listener.?); if (self.pending_serial) |s| { if (s == self.wlr_xdg_surface.configure_serial) { self.output.root.notifyConfigured(); self.pending_serial = null; } } // TODO: check for unexpected change in size and react as needed } fn isAt(self: Self, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool { // XDG toplevels may have nested surfaces, such as popup windows for context // menus or tooltips. This function tests if any of those are underneath the // coordinates lx and ly (in output Layout Coordinates). If so, it sets the // surface pointer to that wlr_surface and the sx and sy coordinates to the // coordinates relative to that surface's top-left corner. const view_sx = lx - @intToFloat(f64, self.current_box.x); const view_sy = ly - @intToFloat(f64, self.current_box.y); // This variable seems to have been unsued in TinyWL // struct wlr_surface_box *state = &view->xdg_surface->surface->current; var _sx: f64 = undefined; var _sy: f64 = undefined; const _surface = c.wlr_xdg_surface_surface_at(self.wlr_xdg_surface, view_sx, view_sy, &_sx, &_sy); if (_surface) |surface_at| { sx.* = _sx; sy.* = _sy; surface.* = surface_at; return true; } return false; } };