const std = @import("std"); const c = @import("c.zig").c; const Server = @import("server.zig").Server; pub const View = struct { server: *Server, wlr_xdg_surface: *c.wlr_xdg_surface, listen_map: c.wl_listener, listen_unmap: c.wl_listener, listen_destroy: c.wl_listener, // listen_request_move: c.wl_listener, // listen_request_resize: c.wl_listener, mapped: bool, x: c_int, y: c_int, pub fn init(server: *Server, wlr_xdg_surface: *c.wlr_xdg_surface) @This() { var view = @This(){ .server = server, .wlr_xdg_surface = wlr_xdg_surface, .listen_map = c.wl_listener{ .link = undefined, .notify = handle_map, }, .listen_unmap = c.wl_listener{ .link = undefined, .notify = handle_unmap, }, .listen_destroy = c.wl_listener{ .link = undefined, .notify = handle_destroy, }, // .listen_request_move = c.wl_listener{ // .link = undefined, // .notify = handle_request_move, // }, // .listen_request_resize = c.wl_listener{ // .link = undefined, // .notify = handle_request_resize, // }, .mapped = false, .x = 0, .y = 0, }; // Listen to the various events it can emit c.wl_signal_add(&view.wlr_xdg_surface.events.map, &view.listen_map); c.wl_signal_add(&view.wlr_xdg_surface.events.unmap, &view.listen_unmap); c.wl_signal_add(&view.wlr_xdg_surface.events.destroy, &view.listen_destroy); // var toplevel = xdg_surface.*.unnamed_160.toplevel; // c.wl_signal_add(&toplevel.*.events.request_move, &view.*.request_move); // c.wl_signal_add(&toplevel.*.events.request_resize, &view.*.request_resize); return view; } fn handle_map(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { // Called when the surface is mapped, or ready to display on-screen. var view = @fieldParentPtr(View, "listen_map", listener); view.mapped = true; view.focus(view.wlr_xdg_surface.surface); } fn handle_unmap(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { var view = @fieldParentPtr(View, "listen_unmap", listener); view.*.mapped = false; } fn handle_destroy(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { var view = @fieldParentPtr(View, "listen_destroy", listener); var server = view.*.server; const idx = for (server.*.views.span()) |*v, i| { if (v == view) { break i; } } else return; _ = server.*.views.orderedRemove(idx); } // fn xdg_toplevel_request_move(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { // // ignore for now // } // fn xdg_toplevel_request_resize(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { // // ignore for now // } fn focus(self: *@This(), surface: *c.wlr_surface) void { const server = self.server; const wlr_seat = server.seat.wlr_seat; const prev_surface = wlr_seat.keyboard_state.focused_surface; if (prev_surface == surface) { // Don't re-focus an already focused surface. return; } if (prev_surface != null) { // Deactivate the previously focused surface. This lets the client know // it no longer has focus and the client will repaint accordingly, e.g. // stop displaying a caret. var prev_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(prev_surface); _ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false); } // Find the index const idx = for (server.views.span()) |*v, i| { if (self == v) { break i; } } else unreachable; // Move the view to the front server.views.append(server.views.orderedRemove(idx)) catch unreachable; var moved_self = &server.views.span()[server.views.span().len - 1]; // Activate the new surface _ = c.wlr_xdg_toplevel_set_activated(moved_self.wlr_xdg_surface, true); // Tell the seat to have the keyboard enter this surface. wlroots will keep // track of this and automatically send key events to the appropriate // clients without additional work on your part. var keyboard = c.wlr_seat_get_keyboard(wlr_seat); c.wlr_seat_keyboard_notify_enter( wlr_seat, moved_self.wlr_xdg_surface.surface, &keyboard.*.keycodes, keyboard.*.num_keycodes, &keyboard.*.modifiers, ); } fn is_at(self: *@This(), lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool { // XDG toplevels may have nested surfaces, such as popup windows for context // menus or tooltips. This function tests if any of those are underneath the // coordinates lx and ly (in output Layout Coordinates). If so, it sets the // surface pointer to that wlr_surface and the sx and sy coordinates to the // coordinates relative to that surface's top-left corner. var view_sx = lx - @intToFloat(f64, self.x); var view_sy = ly - @intToFloat(f64, self.y); // This variable seems to have been unsued in TinyWL // struct wlr_surface_state *state = &view->xdg_surface->surface->current; var _sx: f64 = undefined; var _sy: f64 = undefined; var _surface = c.wlr_xdg_surface_surface_at(self.wlr_xdg_surface, view_sx, view_sy, &_sx, &_sy); if (_surface) |surface_at| { sx.* = _sx; sy.* = _sy; surface.* = surface_at; return true; } return false; } };