const std = @import("std"); const c = @import("c.zig").c; const Keyboard = struct { seat: *Seat, device: *c.wlr_input_device, listen_modifiers: c.wl_listener, listen_key: c.wl_listener, pub fn init(seat: *Seat, device: *c.wlr_input_device) @This() { var keyboard = @This(){ .seat = seat, .device = device, .listen_modifiers = c.wl_listener{ .link = undefined, .notify = handle_modifiers, }, .listen_key = c.wl_listener{ .link = undefined, .notify = handle_key, }, }; // We need to prepare an XKB keymap and assign it to the keyboard. This // assumes the defaults (e.g. layout = "us"). const rules = c.xkb_rule_names{ .rules = null, .model = null, .layout = null, .variant = null, .options = null, }; const context = c.xkb_context_new(c.enum_xkb_context_flags.XKB_CONTEXT_NO_FLAGS); defer c.xkb_context_unref(context); const keymap = man_c.xkb_map_new_from_names( context, &rules, c.enum_xkb_keymap_compile_flags.XKB_KEYMAP_COMPILE_NO_FLAGS, ); defer c.xkb_keymap_unref(keymap); var keyboard_device = device.*.unnamed_37.keyboard; c.wlr_keyboard_set_keymap(keyboard_device, keymap); c.wlr_keyboard_set_repeat_info(keyboard_device, 25, 600); // Setup listeners for keyboard events c.wl_signal_add(&keyboard_device.*.events.modifiers, &keyboard.*.listen_modifiers); c.wl_signal_add(&keyboard_device.*.events.key, &keyboard.*.listen_key); return keyboard; } fn handle_modifiers(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { // This event is raised when a modifier key, such as shift or alt, is // pressed. We simply communicate this to the client. */ var keyboard = @fieldParentPtr(Keyboard, "listen_modifiers", listener); // A seat can only have one keyboard, but this is a limitation of the // Wayland protocol - not wlroots. We assign all connected keyboards to the // same seat. You can swap out the underlying wlr_keyboard like this and // wlr_seat handles this transparently. c.wlr_seat_set_keyboard(keyboard.*.server.*.seat, keyboard.*.device); // Send modifiers to the client. c.wlr_seat_keyboard_notify_modifiers(keyboard.*.server.*.seat, &keyboard.*.device.*.unnamed_37.keyboard.*.modifiers); } fn handle_key(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { // This event is raised when a key is pressed or released. const keyboard = @fieldParentPtr(Keyboard, "listen_key", listener); const event = @ptrCast( *c.wlr_event_keyboard_key, @alignCast(@alignOf(*c.wlr_event_keyboard_key), data), ); const server = keyboard.*.server; const seat = server.*.seat; const keyboard_device = keyboard.*.device.*.unnamed_37.keyboard; // Translate libinput keycode -> xkbcommon const keycode = event.*.keycode + 8; // Get a list of keysyms based on the keymap for this keyboard var syms: *c.xkb_keysym_t = undefined; const nsyms = c.xkb_state_key_get_syms(keyboard_device.*.xkb_state, keycode, &syms); var handled = false; const modifiers = c.wlr_keyboard_get_modifiers(keyboard_device); if (modifiers & @intCast(u32, c.WLR_MODIFIER_LOGO) != 0 and event.*.state == c.enum_wlr_key_state.WLR_KEY_PRESSED) { // If mod is held down and this button was _pressed_, we attempt to // process it as a compositor keybinding. var i: usize = 0; while (i < nsyms) { handled = keyboard.seat.server.handle_keybinding(syms[i]); if (handled) { break; } i += 1; } } if (!handled) { // Otherwise, we pass it along to the client. c.wlr_seat_set_keyboard(seat, keyboard.*.device); c.wlr_seat_keyboard_notify_key( seat, event.*.time_msec, event.*.keycode, @intCast(u32, @enumToInt(event.*.state)), ); } } };