const std = @import("std"); const c = @import("c.zig"); const Server = @import("server.zig").Server; const ViewStack = @import("view_stack.zig").ViewStack; /// Exit the compositor, terminating the wayland session. pub fn exitCompositor(server: *Server) void { c.wl_display_terminate(server.wl_display); } /// Shift focus to the next visible view, wrapping if needed. pub fn focusNextView(server: *Server) void { server.root.focusNextView(); } /// Shift focus to the previous visible view, wrapping if needed. pub fn focusPrevView(server: *Server) void { server.root.focusPrevView(); } /// Modify the number of master views pub fn modifyMasterCount(server: *Server, delta: i32) void { server.root.master_count = @intCast(u32, std.math.max( 0, @intCast(i32, server.root.master_count) + delta, )); server.root.arrange(); } /// Modify the percent of the width of the screen that the master views occupy. pub fn modifyMasterFactor(server: *Server, delta: f64) void { const new_master_factor = std.math.min( std.math.max(server.root.master_factor + delta, 0.05), 0.95, ); if (new_master_factor != server.root.master_factor) { server.root.master_factor = new_master_factor; server.root.arrange(); } } /// Bump the focused view to the top of the stack. /// TODO: if the top of the stack is focused, bump the next visible view. pub fn zoom(server: *Server) void { if (server.root.focused_view) |current_focus| { const node = @fieldParentPtr(ViewStack.Node, "view", current_focus); if (node != server.root.views.first) { server.root.views.remove(node); server.root.views.push(node); server.root.arrange(); } } } /// Switch focus to the passed tags. pub fn focusTags(server: *Server, tags: u32) void { server.root.pending_focused_tags = tags; server.root.arrange(); } /// Set the tags of the focused view. pub fn setFocusedViewTags(server: *Server, tags: u32) void { if (server.root.focused_view) |view| { if (view.current_tags != tags) { view.pending_tags = tags; server.root.arrange(); } } } /// Spawn a program. /// TODO: make this take a program as a paramter and spawn that pub fn spawn(server: *Server) void { const argv = [_][]const u8{ "/bin/sh", "-c", "alacritty" }; const child = std.ChildProcess.init(&argv, std.heap.c_allocator) catch unreachable; std.ChildProcess.spawn(child) catch unreachable; }