Implement popups for layer shell
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bbfe3bfd60
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@ -24,6 +24,7 @@ const c = @import("c.zig");
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const Box = @import("Box.zig");
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const Box = @import("Box.zig");
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const Log = @import("log.zig").Log;
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const Log = @import("log.zig").Log;
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const Output = @import("Output.zig");
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const Output = @import("Output.zig");
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const XdgPopup = @import("XdgPopup.zig");
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output: *Output,
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output: *Output,
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wlr_layer_surface: *c.wlr_layer_surface_v1,
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wlr_layer_surface: *c.wlr_layer_surface_v1,
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@ -186,7 +187,10 @@ fn handleCommit(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleNewPopup(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleNewPopup(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_new_popup", listener.?);
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const self = @fieldParentPtr(Self, "listen_new_popup", listener.?);
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Log.Debug.log("new layer surface popup.", .{});
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const wlr_xdg_popup = @ptrCast(*c.wlr_xdg_popup, @alignCast(@alignOf(*c.wlr_xdg_popup), data));
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// TODO: handle popups
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const allocator = self.output.root.server.allocator;
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unreachable;
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// This will free itself on destroy
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var xdg_popup = allocator.create(XdgPopup) catch unreachable;
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xdg_popup.init(self.output, &self.box, wlr_xdg_popup);
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}
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}
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